Players looking for information on new campaigns should find their campaign page in the Book of Mondevai

Galinndan's Legacy

A D&D Campaign Setting

Starting in Isamarr, subterranean Enclaves hold more than a struggling city can handle. Driven out by party-induced disaster, the characters split into groups: one to retake Avecin's homeland, the other to chase the one who claimed it.

Players

Galinndan's Legacy
Winter 2014 - Ongoing
Player Name Race Class Levels
Alex Sceloran Dravon Warlock (Sirrien) 6+
Brian Gheshtal Half-Elf Su Cleric (Savulcian) 1+
Stephen Theren Eladrin Wi Scholar / Ranger 5+
Matt Roshan Human Paladin 5+
Kirk Avecin Eladrin Wi Wizard (Necromancer) 1+
Amanda Aedras Ascre Druid 5+
John A Golian Wi Eladrin Bard / Rogue 5+
John D Oskar Wood Elf Wi Druid 4+
Leucis* Half-Elf Wi Paladin 1-3
Pam Tenebral Wood Elf Fa Rogue 1+
Trisha Regianna Dragonborn Ranger 2+
Blake Macto* Dragonborn Fighter 1-3
Mavrorgi Dragonborn Barbarian 4+
Chris Sleyd Eladrin Su Wizard (Abjurer) 6+

* Deceased

Starting in Isamarr, subterranean Enclaves hold more than a struggling city can handle. Driven out by party-induced disaster, the characters split into groups: one to retake Avecin's homeland, the other to chase the one who claimed it.


Stronghold

Kier Island, claimed by Regianna's family, has an island west of Isamarch. The party has begun construction of their stronghold around the worn-down manor.


Isamarr

Apophia to The Heist of Avecin

The Haraldic Library & Onwards


Miscellaneous Documents

Major NPCs

Apophia Refugees

Geranil's Letter

Theren's Agriculture Presentation