Players looking for information on new campaigns should find their campaign page in the Book of Mondevai

Galinndan's Legacy

A D&D Campaign Setting
Revision as of 18:36, 18 July 2017 by 108.56.213.233 (talk)

Starting in Isamarr, subterranean Enclaves hold more than a struggling city can handle. Driven out by party-induced disaster, the characters split into groups: one to retake Avecin's homeland, the other to chase the one who claimed it.

Players

Galinndan's Legacy
Winter 2014 - Ongoing
Player Name Race Class Levels
Alex Sceloran Dravon Warlock (Sirrien) 6+
Brian Gheshtal Half-Elf Cleric (Savulcian) 1+
Stephen Theren Eladrin Scholar / Ranger 5+
Matt Roshan Human Paladin 5+
Kirk Avecin Eladrin Wizard (Necromancer) 1+
Amanda Aedras Ascre Druid 5+
John A Golian Eladrin Bard / Rogue 5+
John D Oskar Wood Elf Druid 4+
Leucis* Half-Elf Paladin 1-3
Pam Tenebral Wood Elf Rogue 1+
Trisha Regianna Dragonborn Ranger 2+
Blake Macto* Dragonborn Fighter 1-3
Mavrorgi Dragonborn Barbarian 4+
Chris Sleyd Eladrin Wizard (Abjurer) 6+

* Deceased

Starting in Isamarr, subterranean Enclaves hold more than a struggling city can handle. Driven out by party-induced disaster, the characters split into groups: one to retake Avecin's homeland, the other to chase the one who claimed it.


Early Campaign

Post Time-Skip


Miscellaneous Documents

Major NPCs

Apophia Refugees

Geranil's Letter