Players looking for information on new campaigns should find their campaign page in the Book of Mondevai

Galinndan's Legacy

A D&D Campaign Setting
Revision as of 18:14, 20 July 2017 by 108.56.213.233 (talk)

Starting in Isamarr, subterranean Enclaves hold more than a struggling city can handle. Driven out by party-induced disaster, the characters split into groups: one to retake Avecin's homeland, the other to chase the one who claimed it.

Players

Galinndan's Legacy
Winter 2014 - Ongoing
Player Name Race Class Levels
Alex Sceloran Dravon Warlock (Sirrien) 6+
Brian Gheshtal Half-Elf Cleric (Savulcian) 1+
Stephen Theren Eladrin Scholar / Ranger 5+
Matt Roshan Human Paladin 5+
Kirk Avecin Eladrin Wizard (Necromancer) 1+
Amanda Aedras Ascre Druid 5+
John A Golian Eladrin Bard / Rogue 5+
John D Oskar Wood Elf Druid 4+
Leucis* Half-Elf Paladin 1-3
Pam Tenebral Wood Elf Rogue 1+
Trisha Regianna Dragonborn Ranger 2+
Blake Macto* Dragonborn Fighter 1-3
Mavrorgi Dragonborn Barbarian 4+
Chris Sleyd Eladrin Wizard (Abjurer) 6+

* Deceased

Starting in Isamarr, subterranean Enclaves hold more than a struggling city can handle. Driven out by party-induced disaster, the characters split into groups: one to retake Avecin's homeland, the other to chase the one who claimed it.


Stronghold

Kier Island, claimed by Regianna's family, has an island west of Isamarch. The party has begun construction of their stronghold around the worn-down manor.


Early Campaign

Post Time-Skip


Miscellaneous Documents

Major NPCs

Apophia Refugees

Geranil's Letter