Players looking for information on new campaigns should find their campaign page in the Book of Mondevai
Galinndan's Legacy
A D&D Campaign Setting
Starting in Isamarr, subterranean Enclaves hold more than a struggling city can handle. Driven out by party-induced disaster, the characters split into groups: one to retake Avecin's homeland, the other to chase the one who claimed it.
Players
| Galinndan's Legacy | ||||
|---|---|---|---|---|
| Winter 2014 - Ongoing | ||||
| Player | Name | Race | Class | Levels |
| Alex | Sceloran | Dravon | Warlock (Sirrien) | 6+ |
| Brian | Gheshtal | Half-Elf | Cleric (Savulcian) | 1+ |
| Stephen | Theren | Eladrin | Scholar / Ranger | 5+ |
| Matt | Roshan | Human | Paladin | 5+ |
| Kirk | Avecin | Eladrin | Wizard (Necromancer) | 1+ |
| Amanda | Aedras | Ascre | Druid | 5+ |
| John A | Golian | Eladrin | Bard / Rogue | 5+ |
| John D | Oskar | Wood Elf | Druid | 4+ |
| Leucis* | Half-Elf | Paladin | 1-3 | |
| Pam | Tenebral | Wood Elf | Rogue | 1+ |
| Trisha | Regianna | Dragonborn | Ranger | 2+ |
| Blake | Macto* | Dragonborn | Fighter | 1-3 |
| Mavrorgi | Dragonborn | Barbarian | 4+ | |
| Chris | Sleyd | Eladrin | Wizard (Abjurer) | 6+ |
* Deceased
Starting in Isamarr, subterranean Enclaves hold more than a struggling city can handle. Driven out by party-induced disaster, the characters split into groups: one to retake Avecin's homeland, the other to chase the one who claimed it.
