Players looking for information on new campaigns should find their campaign page in the Book of Mondevai

Galinndan's Legacy: Difference between revisions

A D&D Campaign Setting
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| [[Avecin]]
| [[Avecin]]
| Eladrin
| Eladrin
| Wizard
| Wizard (Necromancer)
| 1+
| 1+
|-
|-
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| Barbarian
| Barbarian
| 4+
| 4+
|-
| Chris
| [[Sleyd]]
| Eladrin
| Wizard (Abjurer)
| 6+
|}
|}



Revision as of 18:36, 18 July 2017

Starting in Isamarr, subterranean Enclaves hold more than a struggling city can handle. Driven out by party-induced disaster, the characters split into groups: one to retake Avecin's homeland, the other to chase the one who claimed it.

Players

Galinndan's Legacy
Winter 2014 - Ongoing
Player Name Race Class Levels
Alex Sceloran Dravon Warlock (Sirrien) 6+
Brian Gheshtal Half-Elf Cleric (Savulcian) 1+
Stephen Theren Eladrin Scholar / Ranger 5+
Matt Roshan Human Paladin 5+
Kirk Avecin Eladrin Wizard (Necromancer) 1+
Amanda Aedras Ascre Druid 5+
John A Golian Eladrin Bard / Rogue 5+
John D Oskar Wood Elf Druid 4+
Leucis* Half-Elf Paladin 1-3
Pam Tenebral Wood Elf Rogue 1+
Trisha Regianna Dragonborn Ranger 2+
Blake Macto* Dragonborn Fighter 1-3
Mavrorgi Dragonborn Barbarian 4+
Chris Sleyd Eladrin Wizard (Abjurer) 6+

* Deceased

Starting in Isamarr, subterranean Enclaves hold more than a struggling city can handle. Driven out by party-induced disaster, the characters split into groups: one to retake Avecin's homeland, the other to chase the one who claimed it.


Early Campaign

Post Time-Skip


Miscellaneous Documents

Major NPCs

Apophia Refugees

Geranil's Letter