Players looking for information on new campaigns should find their campaign page in the Book of Mondevai

Galinndan's Legacy

A D&D Campaign Setting
Revision as of 11:16, 16 June 2016 by Ariese (talk | contribs)

Starting in Isamarr, subterranean Enclaves hold more than a struggling city can handle. Driven out by party-induced disaster, the characters split into groups: one to retake Avecin's homeland, the other to chase the one who claimed it.

Players

Galinndan's Legacy
Winter 2014 - Ongoing
Player Name Race Class Levels
Amanda Aedrasׇ Ascre Druid 5+
Blake Macto* Dragonborn Fighter 1-3
Mavrorgi Dragonborn Barbarian 4+
Kirk Avecin Eladrin Wizard 1+
Trisha Regianna Dragonborn Ranger 2+
Pam Tenebral Wood Elf Rogue 1+
Brian Gheshtal Half-Elf Cleric (Savulcian) 1+
Stephen Theren׆ Eladrin Scholar / Ranger 5+
John A Golian׆ Eladrin Bard / Rogue 5+
John D Leucis* Half-Elf Paladin 1-3
Oskar Wood Elf Druid 4+

* Deceased

× Post-Split Addition

† Post-Split Group A

‡ Post-Split Group B


Pre-Split

Group A

Group B


Major NPCs

  • Marran Empire
    • House Nustangaci
      • *Count Brunel, Bard of Isamarr
      • Godfried, Quaestor General
    • House Siguile
      • Alexandre
    • Sinnodels
      • Galinndan
      • Ansil
      • *Ferric
      • *Egeril
    • Town of Troipham & The Shipwrights
      • Zaffic Torr
      • Flueric Olio
      • ‘Peggy’ White
      • Jacques White
    • Other
      • Bishop Beltre
      • Petre Comeaga
      • Balthazar Comeaga
  • Tiban
    • City-State of Nassis
      • Nicodemus of Nassis
      • Dimarchos Aristotle of Nassis
    • City-State of Apophia
      • Shamash Kier
      • Cerias Kier
      • Brother Love

Miscellaneous Documents

Apophia Refugees

Geranil's Letter