Players looking for information on new campaigns should find their campaign page in the Book of Mondevai

Races

A D&D Campaign Setting

Many different intelligent creatures populate the world, creatures such as kobolds, minotaurs, and demons. These aren’t characters you can play; they’re monsters you fight. Your character is an adventurer of one of the "civilized" races of the world.

Each character race has innate strengths that make it more suited to particular classes. However, you can create any combination you like. There’s nothing wrong with playing against type; dwarves aren’t usually rogues, but you can create a capable and effective dwarf rogue by choosing your feats, powers, and personal history carefully.

Interbreeding between races is uncommon, but not unheard of. The Scale Races – Dragonborn, Dravon, and Yuan-ti – can interbreed, with the offspring favoring the mother. The elves can interbreed the same way, or with the other races.

Playable Races

Humans, the original race of the world, are not looked upon as favorably as their lineage would suggest, sometimes even the victims of racism due to their old heritage. Throwbacks from an ancient time and age, they are occasionally born to other humanoids. Typically, every race refers to themselves as humans, using a derogatory term or simply ‘halfling’ for the traditional human race. Nevertheless – or perhaps because of this – humans are the most adaptable race and are found in every large city on the planet.

Legendary for their toughness and strong will, Dwarves are indomitable warriors and master artisans. The mountain dwarves' kingdom of Fornmidr is comprised of mighty mountain citadels and great forges, but clans of these dwarf crafters can be found in almost any major town or city. Hill dwarves are a friendly folk who often live in the south of Letier. They are united under a leadership of guilds and clans and enjoy trade with almost every nation. Cursed by fate, the nomadic ascre have learned to take advantage of their life in the desert and their lack of limbs and turn it to their advantage. Equipped with gleaming prosthetics made of sand and Fahrstone, they are master crossbowmen and mercenaries.

Large and intimidating, the Reptilian races compete with each other for their lost heritage. Dragonborn are proud, honor-bound draconic humanoids. They are strong and possess dragon-like abilities. Beneath the surface of the world live the dravon, superior tradesmen with a lineage mixed with basilisks. Knowledge is king in dravic societies. The yuan-ti are a caste oriented race who complete the trio of reptilians. In Zantaashi, their kingdom looms within the marsh, housing artifacts of great power. From here, the yuan-ti head their part of the search for more remnants of the lost age of Sigil.

The Elves, tied to the very seasons of Mondevai, are a graceful people that comprise the majority of the planet's population. Eladrin are a graceful, magical fey race with a love for arcane magic, swordplay, and exquisite work in precious gems and metal. Chaotic heritage ties them with the seasons in strange ways. They mostly live in shining cities in the nations of Haelink and Ethasadril, but they can be found all over the world. Kin to the eladrin, wood elves or hael dwell in the deep forests of Mondevai and love the beauty of nature. Many elves (and some eladrin, too) live in wandering companies that visit many lands, staying a season or two in each.

Some races are born to two proud lineages. These Half-Elves of mixed blood are often drawn to one lifestyle or another, but have the capabilities to excel at both. The mul are a hardy race. They survive when the other races of Mondevai would die; they push past the limits of endurance that would kill even a dragonborn. They are the offspring of the elves and dwarves. Tinker elves or peredhil are the offspring of elves and the reptilian races. Their skin is much tougher than their elven kin and they stand taller as well.


Ability Score Bonus Summary


Strength
Mountain Dwarf
Dragonborn
Dexterity
Ascre
Eladrin
Hael
Yuan-ti
Constitution
Mountain Dwarf
Hill Dwarf
Ascre
Mul
Intelligence
Dravon
Eladrin
Wisdom
Hael
Hill Dwarf
Charisma
Dragonborn
Dravon
Yuan-ti