Players looking for information on new campaigns should find their campaign page in the Book of Mondevai

Herbalism

A D&D Campaign Setting

Herbalism is the means of gathering plants and other materials in Mondevai. You can use these materials to craft potions and poisons for your use. Every day you spend in a location where you take a long rest, you can roll a gathering check (WIS or INT plus Proficiency if you're trained in herbalism kits). On a successful check, you find 1d4 herbs in that terrain.


Ingredients

Potion Ingredients
Ingredient Rarity Details DC Found in
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Emetic Wax Common Special (Potion & Toxin Modifier): Delay the Effect of an ingredient this was combined with by 1d6 rounds. +2 Forests, Swamps
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Lily Nectar Common Potion Effect: Removes 1d6 rounds of poison in the target's system, but cannot remove it completely. One round of poison damage will still occur at minimum. +1 Coastal, Grasslands, Swamp
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Wild Sageroot Common Potion Effect: Heals for 2d4 + Alchemy Modifier. --- Most Terrain
Poison Ingredients
Ingredient Rarity Details DC Found in
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Emetic Wax Common Special (Potion & Toxin Modifier): Delay the Effect of an ingredient this was combined with by 1d6 rounds. +2 Forests, Swamps
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Spineflower Berries Uncommon Toxin Modifier: Increase the dice-type by 1 size for any Toxin Effect. +3 Desert, Swamp
Wyrmtongue Petals Common Toxin Effect: 1d4 + Alchemy Modifier poison damage per round; target is poisoned for 1 minute. --- Most Terrain
Enchantment Ingredients
Ingredient Rarity Details DC Found in
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Devil's Bloodleaf Very Rare Enchantment: Creates a Potion of Vitality. +5 Hills, Swamp, Underground
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