Players looking for information on new campaigns should find their campaign page in the Book of Mondevai

Other Organizations

A D&D Campaign Setting
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Other than the Tri-Cartel Blanche, several other organizations are well known across regional and national boundaries. Most are religious or trade-based, and have considerable influence within their domain.

Religious Organizations

Orders of the Ram

Knowledge is power, and in the wrong hands it can be deadly to both wielder and layman. The Ariesean monks of the Order of the Ram are librarians, curators, researchers, and spies that safeguard precious texts and magic from those whose would misuse it.

The Hemlock Order in particular is notable in Zantaashi, serving as eminent diplomats in private service to nobility. Here they hear the private thoughts of their charges, sworn in faith and blood to their secrets.

Trade Organizations

Clan Kundarak

A dwarven clan specializing in banking. Their reach extends from Fornmidr to the northern Marran Empire and up in to Tiban. Beyond banking services, their skill in security is unparalleled.

Marran National Bank

Other

Thieves Guilds

What is a city without an underworld. These organizations naturally emerge to control the trade in illicit goods within cities and regions. Their lack of overt representation has so far prevented unification on a large scale.