Players looking for information on new campaigns should find their campaign page in the Book of Mondevai

Roshan

A D&D Campaign Setting
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Roshan was a young Arctic Wrightist with the heart of a dragon. He worshiped the sun, and felt blessed when its presence was felt by his people. He trained in combat with his large, scaled brethren. He was not the largest, but what he lacked in size he made up for in tenacity and dedication.

Did I mention he was a human? You see stranger things in the deserts of Ethasadril.

Members of his tribe who felt the calling had been known to take the Oath of the Ancients. Roshan knew from a young age that this was his calling. His village was often attacked by undead creatures. As he trained, many of his brethren fell to the onslaught of undead attacks.

Suldaar, the elder who inducted Roshan into the Oath of the Ancients, pulled Roshan aside one day and said: “This fight that we fight… it is never-ending. We gladly shelter the light from the darkness that invades this land, but we do not know how to stop it. Some of us must leave this land and find a power great enough to put an end to this darkness.”

Their village had just been visited by a traveling band of paladins, servants of the sun. They had given Suldaar grave news of worsening undead activity. But there was hope. There were rumors that an undead army lead by a several story tall undead giant had risen up in Isamarr, but it had been repelled. These same creatures had been sighted in Doveland, but they had never been successfully defeated. Perhaps there are others in Isamarr with more information on how to eradicate the undead threat. Roshan was to be part of this mission - learn every possible way to fight the undead.

Roshan and three others began their journey across the desert towards the place the elder had directed them - the Bright Door. This site is home to a teleporter to the Marran Empire. They fought their way across the desert. One by one they fell to the perils of the desert. On the last night, only Roshan and Dralasar remained. As they prepared to head out, Dralasar suddenly froze in terror. He had locked eyes with a shambleman. “We are nearly there. Run for it!” he yelled. Roshan didn’t need a second warning. He knew all too well that if you are caught by shamblemen, your chances of survival are slim to none. They took off in opposite directions. The thundering sound of dragonborn footfalls is the last that Roshan heard of his friend.

He managed to make it to the Bright Door and, finally, Isamarr. After a week’s worth of exploring the city, he learned that Golian was the owner of the Enclave, but Golian was nowhere to be found. He finally decided that the best approach was the most straight-forward approach. He would enter the Enclave from which the undead came. It took some convincing, but he managed to get the guards to allow him to pass. As he made his way deeper into the Enclave, he heard sounds of a battle… and some sort of music as well. Slightly confused, but not deterred, Roshan picked up the pace and headed for the fight.