Players looking for information on new campaigns should find their campaign page in the Book of Mondevai

Herbalism: Difference between revisions

A D&D Campaign Setting
Created page with "Herbalism is the means of gathering plants and other materials in Mondevai. You can use these materials to craft potions and poisons for your use. Every day you spend in a loc..."
 
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| Emetic Wax
| Emetic Wax
| Common
| Common
| ???
| Special (Potion & Toxin Modifier): Delay the Effect of an ingredient this was combined with by 1d6 rounds.
| Forests, Swamps
| Forests, Swamps
|-
|-

Revision as of 15:40, 28 October 2016

Herbalism is the means of gathering plants and other materials in Mondevai. You can use these materials to craft potions and poisons for your use. Every day you spend in a location where you take a long rest, you can roll a gathering check (WIS or INT plus Proficiency if you're trained in herbalism kits). On a DC, you find 1d4 herbs in that terrain.


Ingredients

Poison Ingredients
Ingredient Rarity Details Found in
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Emetic Wax Common Special (Potion & Toxin Modifier): Delay the Effect of an ingredient this was combined with by 1d6 rounds. Forests, Swamps
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Wyrmtongue Petals Common Toxin Effect: 1d4 + Alchemy Modifier poison damage per round; target is poisoned for 1 minute. Most Terrain