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	<id>http://mondevai.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=71.121.245.16</id>
	<title>Mondevai - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="http://mondevai.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=71.121.245.16"/>
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	<updated>2026-04-13T17:13:34Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.44.0</generator>
	<entry>
		<id>http://mondevai.com/index.php?title=The_Ginwil_Frontier&amp;diff=712</id>
		<title>The Ginwil Frontier</title>
		<link rel="alternate" type="text/html" href="http://mondevai.com/index.php?title=The_Ginwil_Frontier&amp;diff=712"/>
		<updated>2025-12-27T15:03:38Z</updated>

		<summary type="html">&lt;p&gt;71.121.245.16: /* Players */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A wine festival dominates the city of [[Puerto Desafiar]], a moment of revelry before an expedition from [[Zantaashi]] sets out to the unexplored continent of [[Ginwil]].&lt;br /&gt;
&lt;br /&gt;
== Players ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot;|[[The Ginwil Frontier]]&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot;|Winter 2026 - Ongoing&lt;br /&gt;
|-&lt;br /&gt;
!Player&lt;br /&gt;
!Name&lt;br /&gt;
!Race&lt;br /&gt;
!Class&lt;br /&gt;
!Levels&lt;br /&gt;
|-&lt;br /&gt;
| Devin&lt;br /&gt;
| ???&lt;br /&gt;
| Wood Elf&lt;br /&gt;
| Cleric (Light)&lt;br /&gt;
| 1+&lt;br /&gt;
|-&lt;br /&gt;
| Fallon&lt;br /&gt;
| Liana&lt;br /&gt;
| Half-Elf &amp;lt;sup&amp;gt;Wi&amp;lt;/sup&amp;gt;&lt;br /&gt;
| Wizard (???)&lt;br /&gt;
| 1+&lt;br /&gt;
|-&lt;br /&gt;
| Pam&lt;br /&gt;
| Sambath&lt;br /&gt;
| Yuan-Ti&lt;br /&gt;
| Paladin (Crown)&lt;br /&gt;
| 1+&lt;br /&gt;
|-&lt;br /&gt;
| Tiffany&lt;br /&gt;
| Nessa&lt;br /&gt;
| Dravon&lt;br /&gt;
| Rogue&lt;br /&gt;
| 1+&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Recommended Pages ==&lt;br /&gt;
&#039;&#039;&#039; Mechanical: &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Races]] of the world, to select from.&lt;br /&gt;
&lt;br /&gt;
[[Herbalism]] and Alchemy, as practiced in Zantaashi.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Geographical:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Puerto Desafiar]]: The city the adventure begins in, at the height of the summer wine festival.&lt;br /&gt;
&lt;br /&gt;
[[Setting|Mondevai]], a brief introduction to the setting. &lt;br /&gt;
&lt;br /&gt;
[[Letier|A Map]] of the known world as of 1809 DGC. The campaign takes place in the 1860s, and some lands may have [[Shift|shifted]] since.&lt;br /&gt;
&lt;br /&gt;
[[Rivers]] of the world. Many of these descend beneath the surface, pass through the Underdark and beyond, and resurface elsewhere in the world.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Political:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Zantaashi]] is the nation of origin for the Expedition.&lt;br /&gt;
&lt;br /&gt;
[[Confederacy_of_the_Scale|The Confederacy of the Scale]] is a multi-national treaty dedicated to preserving the arcane and religious mysteries of [[Sigil]].&lt;br /&gt;
&lt;br /&gt;
[[Tri-Cartel_Blanche|The Tri-Cartel Blanche]] are three guilds that span across most nations and have become powers to rival nations.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Religious and Philosophical:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Sylvanism]], a broad catch-all for elven relgions. This page discribes one of the more common belief set. &lt;br /&gt;
&lt;br /&gt;
[[Karmic_Houses|The Houses of Karma]], a national philosophy of Zantaashi.&lt;br /&gt;
&lt;br /&gt;
[[Cosmic_Church|The Cosmic Church]], the most prevalent religion on the continent of Letier. Unlikely to matter to the players, but any foreign members of the expedition may adhere to a branch. Due to the Confederacy, the religion has some presence in Zantaashi.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Historical and Legendary:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Myths_and_Legends|Mythical figures]] in the world.&lt;br /&gt;
&lt;br /&gt;
[[Elynd]], the arch-fey that are said to live deep in forests or in the Feywild storm.&lt;br /&gt;
&lt;br /&gt;
[[Enclaves]] are remnants of the ancient city of Sigil, full of mysteries and artifacts.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Arcane:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Fahrstone]], a critical resource in the world, protecting civilization from an otherwise inhospitable environment.&lt;br /&gt;
&lt;br /&gt;
[[The_Flows|The Flows]], the sources of magic in the world. This page needs to be updated.&lt;br /&gt;
&lt;br /&gt;
== Journal Links ==&lt;br /&gt;
[[Ginwil_Frontier_Journal|Journal]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Major NPCs ==&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Miscellaneous Documents ==&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
[[Category:Beachfront_Real_Estate]]&lt;br /&gt;
[[Category:Campaign_Hub]]&lt;/div&gt;</summary>
		<author><name>71.121.245.16</name></author>
	</entry>
	<entry>
		<id>http://mondevai.com/index.php?title=Book_of_Mondevai&amp;diff=711</id>
		<title>Book of Mondevai</title>
		<link rel="alternate" type="text/html" href="http://mondevai.com/index.php?title=Book_of_Mondevai&amp;diff=711"/>
		<updated>2025-12-27T14:59:19Z</updated>

		<summary type="html">&lt;p&gt;71.121.245.16: /* 5th Edition */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Here you&#039;ll find records of campaigns past and present, as well as links to backstories and campaign hubs.&lt;br /&gt;
&lt;br /&gt;
== 5th Edition ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot;|[[The Ginwil Frontier]]&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot;|Winter 2026 - Ongoing&lt;br /&gt;
|-&lt;br /&gt;
!Player&lt;br /&gt;
!Name&lt;br /&gt;
!Race&lt;br /&gt;
!Class&lt;br /&gt;
!Levels&lt;br /&gt;
|-&lt;br /&gt;
| Devin&lt;br /&gt;
| ???&lt;br /&gt;
| Wood Elf&lt;br /&gt;
| Cleric (Light)&lt;br /&gt;
| 1+&lt;br /&gt;
|-&lt;br /&gt;
| Fallon&lt;br /&gt;
| Liana&lt;br /&gt;
| Half-Elf &amp;lt;sup&amp;gt;Wi&amp;lt;/sup&amp;gt;&lt;br /&gt;
| Wizard (???)&lt;br /&gt;
| 1+&lt;br /&gt;
|-&lt;br /&gt;
| Pam&lt;br /&gt;
| Sambath&lt;br /&gt;
| Yuan-Ti&lt;br /&gt;
| Paladin (Crown)&lt;br /&gt;
| 1+&lt;br /&gt;
|-&lt;br /&gt;
| Tiffany&lt;br /&gt;
| Nessa&lt;br /&gt;
| Dravon&lt;br /&gt;
| Rogue&lt;br /&gt;
| 1+&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
A new adventure in [[Zantaashi]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot;|[[The Star of Amastacia]]&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot;|Winter 2015 - Spring 2020&lt;br /&gt;
|-&lt;br /&gt;
!Player&lt;br /&gt;
!Name&lt;br /&gt;
!Race&lt;br /&gt;
!Class&lt;br /&gt;
!Levels&lt;br /&gt;
|-&lt;br /&gt;
| Pam&lt;br /&gt;
| [[Mavelle]]&lt;br /&gt;
| Wood Elf &amp;lt;sup&amp;gt;Au&amp;lt;/sup&amp;gt;&lt;br /&gt;
| Bard&lt;br /&gt;
| 5-7&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| [[Zaharia]]*&lt;br /&gt;
| Yuan-ti&lt;br /&gt;
| Rogue&lt;br /&gt;
| 1-4&lt;br /&gt;
|-&lt;br /&gt;
| Devin&lt;br /&gt;
| [[Varis]]&lt;br /&gt;
| Half-Elf &amp;lt;sup&amp;gt;Su&amp;lt;/sup&amp;gt;&lt;br /&gt;
| Paladin&lt;br /&gt;
| 1+&lt;br /&gt;
|-&lt;br /&gt;
| Fallon&lt;br /&gt;
| [[Enna]]&lt;br /&gt;
| Wood Elf &amp;lt;sup&amp;gt;Sp&amp;lt;/sup&amp;gt;&lt;br /&gt;
| Druid&lt;br /&gt;
| 1+&lt;br /&gt;
|-&lt;br /&gt;
| Erin&lt;br /&gt;
| [[Thia]]&lt;br /&gt;
| Wood Elf&lt;br /&gt;
| Ranger&lt;br /&gt;
| 7+&lt;br /&gt;
|-&lt;br /&gt;
| Dan&lt;br /&gt;
| [[Adrick]]&lt;br /&gt;
| Dwarf&lt;br /&gt;
| Cleric (Life)&lt;br /&gt;
| 7+&lt;br /&gt;
|-&lt;br /&gt;
| Bob&lt;br /&gt;
| [[Dhalthas]]&lt;br /&gt;
| Wood Elf&lt;br /&gt;
| Ranger&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| [[Torfik]]&lt;br /&gt;
| Ascre&lt;br /&gt;
| Warlock&lt;br /&gt;
| 2-4*&lt;br /&gt;
|-&lt;br /&gt;
| Matt&lt;br /&gt;
| Theren&lt;br /&gt;
| Eladrin&lt;br /&gt;
| Wizard&lt;br /&gt;
| 1-3&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Deceased&lt;br /&gt;
&lt;br /&gt;
Chasing Enna&#039;s family legacy or fleeing from the law, the party travels the Marran countryside. After the death of Erdan Amastacia, the party begins to discover some deep secret of the [[Elynd]] and a conspiracy having to do with Caiphon.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot;|[[Galinndan&#039;s Legacy]]&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot;|Winter 2014 - Autumn 2019&lt;br /&gt;
|-&lt;br /&gt;
!Player&lt;br /&gt;
!Name&lt;br /&gt;
!Race&lt;br /&gt;
!Class&lt;br /&gt;
!Levels&lt;br /&gt;
|-&lt;br /&gt;
| Alex&lt;br /&gt;
| [[Sceloran]]&lt;br /&gt;
| Dravon&lt;br /&gt;
| Warlock ([[Sirrien]])&lt;br /&gt;
| 6+&lt;br /&gt;
|-&lt;br /&gt;
| Brian&lt;br /&gt;
| [[Gheshtal]]&lt;br /&gt;
| Half-Elf&lt;br /&gt;
| Cleric ([[Savulcian]])&lt;br /&gt;
| 1+&lt;br /&gt;
|-&lt;br /&gt;
| Stephen&lt;br /&gt;
| [[Theren]]&lt;br /&gt;
| Eladrin &amp;lt;sup&amp;gt;Au&amp;lt;/sup&amp;gt;&lt;br /&gt;
| Scholar / Ranger&lt;br /&gt;
| 5+&lt;br /&gt;
|-&lt;br /&gt;
| Matt&lt;br /&gt;
| [[Roshan]]&lt;br /&gt;
| Human&lt;br /&gt;
| Paladin&lt;br /&gt;
| 5+&lt;br /&gt;
|-&lt;br /&gt;
| Kirk&lt;br /&gt;
| [[Avecin]]&lt;br /&gt;
| Eladrin &amp;lt;sup&amp;gt;Wi&amp;lt;/sup&amp;gt;&lt;br /&gt;
| Wizard&lt;br /&gt;
| 1+&lt;br /&gt;
|-&lt;br /&gt;
| John A&lt;br /&gt;
| Golian&lt;br /&gt;
| Eladrin &amp;lt;sup&amp;gt;Wi&amp;lt;/sup&amp;gt;&lt;br /&gt;
| Bard / Rogue&lt;br /&gt;
| 5+&lt;br /&gt;
|-&lt;br /&gt;
| John D&lt;br /&gt;
| [[Oskar]]&lt;br /&gt;
| Wood Elf &amp;lt;sup&amp;gt;Wi&amp;lt;/sup&amp;gt;&lt;br /&gt;
| Druid&lt;br /&gt;
| 4+&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| [[Leucis]]*&lt;br /&gt;
| Half-Elf&lt;br /&gt;
| Paladin&lt;br /&gt;
| 1-3&lt;br /&gt;
|-&lt;br /&gt;
| Pam&lt;br /&gt;
| [[Tenebral]]&lt;br /&gt;
| Wood Elf &amp;lt;sup&amp;gt;Wi&amp;lt;/sup&amp;gt;&lt;br /&gt;
| Rogue&lt;br /&gt;
| 1+&lt;br /&gt;
|-&lt;br /&gt;
| Trisha&lt;br /&gt;
| [[Regianna]]&lt;br /&gt;
| Dragonborn&lt;br /&gt;
| Ranger&lt;br /&gt;
| 2+&lt;br /&gt;
|-&lt;br /&gt;
| Blake&lt;br /&gt;
| [[Macto]]*&lt;br /&gt;
| Dragonborn&lt;br /&gt;
| Fighter&lt;br /&gt;
| 1-3&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| [[Mavrorgi]]&lt;br /&gt;
| Dragonborn&lt;br /&gt;
| Barbarian&lt;br /&gt;
| 4+&lt;br /&gt;
|-&lt;br /&gt;
| Chris&lt;br /&gt;
| [[Sleyd]]&lt;br /&gt;
| Eladrin &amp;lt;sup&amp;gt;Su&amp;lt;/sup&amp;gt;&lt;br /&gt;
| Wizard (Abjurer)&lt;br /&gt;
| 6+&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Deceased&lt;br /&gt;
&lt;br /&gt;
Starting in [[Isamarr]], subterranean [[Enclaves]] hold more than a struggling city can handle. Driven out by party-induced disaster, the characters split into groups: one to retake Avecin&#039;s homeland, the other to chase the one who claimed it. Now they&#039;re reunited in Isamarr, pursuing many goals.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot;|Widdershins (Interlude)&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot;|Winter 2016 - Spring 2017&lt;br /&gt;
|-&lt;br /&gt;
!Player&lt;br /&gt;
!Name&lt;br /&gt;
!Race&lt;br /&gt;
!Class&lt;br /&gt;
|-&lt;br /&gt;
| Pam&lt;br /&gt;
| [[Kava]]&lt;br /&gt;
| Dravon&lt;br /&gt;
| Scholar&lt;br /&gt;
|-&lt;br /&gt;
| Devin&lt;br /&gt;
| [[Francis]]&lt;br /&gt;
| Human&lt;br /&gt;
| Paladin&lt;br /&gt;
|-&lt;br /&gt;
| Fallon&lt;br /&gt;
| [[Draxa]]&lt;br /&gt;
| Dragonborn&lt;br /&gt;
| Druid&lt;br /&gt;
|-&lt;br /&gt;
| Bob&lt;br /&gt;
| [[Torfik]]&lt;br /&gt;
| Ascre&lt;br /&gt;
| Warlock&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
After the Second Desert War and destruction of [[Domengro]], some Wrightists set out in search of truths.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== 4th Edition ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot;|[[Beachfront Real Estate]]&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot;|Winter 2020 - 2021&lt;br /&gt;
|-&lt;br /&gt;
!Player&lt;br /&gt;
!Name&lt;br /&gt;
!Race&lt;br /&gt;
!Class&lt;br /&gt;
!Levels&lt;br /&gt;
|-&lt;br /&gt;
| Blake&lt;br /&gt;
| ???&lt;br /&gt;
| Eladrin&lt;br /&gt;
| Ranger&lt;br /&gt;
| 1+&lt;br /&gt;
|-&lt;br /&gt;
| Chris&lt;br /&gt;
| ???&lt;br /&gt;
| Dragonborn&lt;br /&gt;
| Warlord&lt;br /&gt;
| 1+&lt;br /&gt;
|-&lt;br /&gt;
| Taylor&lt;br /&gt;
| ???&lt;br /&gt;
| Human&lt;br /&gt;
| Swordmage&lt;br /&gt;
| 1+&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
An expedition from [[Zantaashi]] sets out to the unexplored continent of [[Ginwil]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot;|[[Legal Matters]]&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot;|Fall 2013 - Summer 2014&lt;br /&gt;
|-&lt;br /&gt;
!Player&lt;br /&gt;
!Name&lt;br /&gt;
!Race&lt;br /&gt;
!Class&lt;br /&gt;
!Levels&lt;br /&gt;
|-&lt;br /&gt;
| Stephen&lt;br /&gt;
| [[Jonah]]&lt;br /&gt;
| Ascre&lt;br /&gt;
| Rogue&lt;br /&gt;
| 2-5&lt;br /&gt;
|-&lt;br /&gt;
| Matt&lt;br /&gt;
| [[Reno]]&lt;br /&gt;
| Half-Elf&lt;br /&gt;
| Sorcerer&lt;br /&gt;
| 2-5&lt;br /&gt;
|-&lt;br /&gt;
| Tyler&lt;br /&gt;
| [[Titanus]]&lt;br /&gt;
| Dragonborn&lt;br /&gt;
| Barbarian&lt;br /&gt;
| 2-5&lt;br /&gt;
|-&lt;br /&gt;
| Elyssa&lt;br /&gt;
| [[Musetta]]&lt;br /&gt;
| Half-Elf&lt;br /&gt;
| Bard&lt;br /&gt;
| 2-5&lt;br /&gt;
|-&lt;br /&gt;
| Mike&lt;br /&gt;
| [[Baliero]]&lt;br /&gt;
| Tiefling&lt;br /&gt;
| Wizard&lt;br /&gt;
| 3-4&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The city of [[Domengro]] was impervious to assault from the outside, but an insidious cult and a nefarious mafioso work to bring it down from within.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot;|[[The Chronicles of Iront(w)ooth]]&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot;|Fall 2010 - Summer 2012&lt;br /&gt;
|-&lt;br /&gt;
!Player&lt;br /&gt;
!Name&lt;br /&gt;
!Race&lt;br /&gt;
!Class&lt;br /&gt;
!Levels&lt;br /&gt;
|-&lt;br /&gt;
| Stephen&lt;br /&gt;
| [[Alexi]]&lt;br /&gt;
| Dravon&lt;br /&gt;
| Cleric ([[Hlyn]])&lt;br /&gt;
| 1-12&lt;br /&gt;
|-&lt;br /&gt;
| Brian&lt;br /&gt;
| [[Vyse]]&lt;br /&gt;
| Human&lt;br /&gt;
| Rogue&lt;br /&gt;
| 1-12&lt;br /&gt;
|-&lt;br /&gt;
| Marshall&lt;br /&gt;
| [[Lorthos]]*&lt;br /&gt;
| Dragonborn&lt;br /&gt;
| Fighter&lt;br /&gt;
| 1-3&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| [[Vaeru]]&lt;br /&gt;
| Human&lt;br /&gt;
| Fighter&lt;br /&gt;
| 3-12&lt;br /&gt;
|-&lt;br /&gt;
| Chase&lt;br /&gt;
| Antivan*&lt;br /&gt;
| Yuan-ti&lt;br /&gt;
| Ranger&lt;br /&gt;
| 2-3&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| [[Arranis]]*&lt;br /&gt;
| Eladrin&lt;br /&gt;
| Wizard&lt;br /&gt;
| 5-12&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Deceased&lt;br /&gt;
&lt;br /&gt;
A campaign that ran from level 1 to mid-paragon tier, at which point college graduation made it impossible to carry on. The party saved Fallcrest and the Thunderspire from devilish plots, then founded a colony on the isle of [[Arginmarl]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot;|Through the Fire and Flames&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot;|Summer 2009 - Summer 2010&lt;br /&gt;
|-&lt;br /&gt;
!Player&lt;br /&gt;
!Name&lt;br /&gt;
!Race&lt;br /&gt;
!Class&lt;br /&gt;
!Levels&lt;br /&gt;
|-&lt;br /&gt;
| Matt&lt;br /&gt;
| [[Fargrim]]&lt;br /&gt;
| Minotaur&lt;br /&gt;
| Barbarian&lt;br /&gt;
| 1-11&lt;br /&gt;
|-&lt;br /&gt;
| Evan&lt;br /&gt;
| [[Saz-xuk]]&lt;br /&gt;
| Yuan-ti&lt;br /&gt;
| Ranger&lt;br /&gt;
| 1-11&lt;br /&gt;
|-&lt;br /&gt;
| Mike&lt;br /&gt;
| [[Mikal]]&lt;br /&gt;
| Human&lt;br /&gt;
| Swordmage&lt;br /&gt;
| 1-11&lt;br /&gt;
|-&lt;br /&gt;
| Hayden&lt;br /&gt;
| [[Mathas]]&lt;br /&gt;
| Dravon&lt;br /&gt;
| Wizard&lt;br /&gt;
| 1-11&lt;br /&gt;
|-&lt;br /&gt;
| Robert&lt;br /&gt;
| [[Deekin]]&lt;br /&gt;
| Dragonborn&lt;br /&gt;
| Bard&lt;br /&gt;
| 1-11&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The party finds out what happens when you set fire to a piece of [[Fahrstone]] and winds up on a trip through hell. Escape will be difficult!&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot;|Subterranean Adventures&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot;|Summer 2009&lt;br /&gt;
|-&lt;br /&gt;
!Player&lt;br /&gt;
!Name&lt;br /&gt;
!Race&lt;br /&gt;
!Class&lt;br /&gt;
!Levels&lt;br /&gt;
|-&lt;br /&gt;
| Zane&lt;br /&gt;
| [[Jozek]]*&lt;br /&gt;
| Deep Elf&lt;br /&gt;
| Barbarian&lt;br /&gt;
| 1-8&lt;br /&gt;
|-&lt;br /&gt;
| Nick&lt;br /&gt;
| [[Jasfel]]&lt;br /&gt;
| Minotaur&lt;br /&gt;
| Warden&lt;br /&gt;
| 1-8&lt;br /&gt;
|-&lt;br /&gt;
| Troy&lt;br /&gt;
| [[Kentril]]&lt;br /&gt;
| Eladrin&lt;br /&gt;
| Sorcerer&lt;br /&gt;
| 1-8&lt;br /&gt;
|-&lt;br /&gt;
| Tom&lt;br /&gt;
| [[Pavano]]&lt;br /&gt;
| Genasi&lt;br /&gt;
| Warlord&lt;br /&gt;
| 1-8&lt;br /&gt;
|-&lt;br /&gt;
| Kyle&lt;br /&gt;
| [[Taresic]]&lt;br /&gt;
| Ascre&lt;br /&gt;
| Avenger&lt;br /&gt;
| 1-8&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Deceased&lt;br /&gt;
&lt;br /&gt;
In which a summer group of old high school friends attempt to prevent a [[Turath]]i prince from taking revenge on the [[Marran Empire]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot;|Haelink&#039;s Defenders&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot;|Fall 2008 - Spring 2009&lt;br /&gt;
|-&lt;br /&gt;
!Player&lt;br /&gt;
!Name&lt;br /&gt;
!Race&lt;br /&gt;
!Class&lt;br /&gt;
!Levels&lt;br /&gt;
|-&lt;br /&gt;
| Kirk&lt;br /&gt;
| [[Felix]]&lt;br /&gt;
| Dravon&lt;br /&gt;
| Wizard&lt;br /&gt;
| 1-5&lt;br /&gt;
|-&lt;br /&gt;
| Scott&lt;br /&gt;
| [[Jak]]*&lt;br /&gt;
| Human&lt;br /&gt;
| Barbarian&lt;br /&gt;
| 1-5&lt;br /&gt;
|-&lt;br /&gt;
| Matt&lt;br /&gt;
| [[Jentus]]&lt;br /&gt;
| Genasi&lt;br /&gt;
| Warlord&lt;br /&gt;
| 1-5&lt;br /&gt;
|-&lt;br /&gt;
| Chris&lt;br /&gt;
| [[Harth]]*&lt;br /&gt;
| ???&lt;br /&gt;
| Cleric (???)&lt;br /&gt;
| 1-5&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Deceased&lt;br /&gt;
&lt;br /&gt;
The party defeated a [[Turath]]i prince&#039;s expedition force in the forests of [[Haelink]] (then a much smaller kingdom), but later fell to a necromancer and his pet alligator.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== 3rd Edition ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot;|Dara&#039;s Revenge&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot;|Fall 2007 - Spring 2008&lt;br /&gt;
|-&lt;br /&gt;
!Player&lt;br /&gt;
!Name&lt;br /&gt;
!Race&lt;br /&gt;
!Class&lt;br /&gt;
!Levels&lt;br /&gt;
|-&lt;br /&gt;
| Mike&lt;br /&gt;
| [[Colm]]&lt;br /&gt;
| Half-Elf&lt;br /&gt;
| Bard&lt;br /&gt;
| 1-14&lt;br /&gt;
|-&lt;br /&gt;
| Matt&lt;br /&gt;
| [[Aulis]]&lt;br /&gt;
| Aasimar&lt;br /&gt;
| Cleric ([[Nairo]])&lt;br /&gt;
| 1-14&lt;br /&gt;
|-&lt;br /&gt;
| Ben&lt;br /&gt;
| [[Adlus]]&lt;br /&gt;
| Wood Elf&lt;br /&gt;
| Fighter&lt;br /&gt;
| 1-14&lt;br /&gt;
|-&lt;br /&gt;
| Kirk&lt;br /&gt;
| [[Doriel]]&lt;br /&gt;
| Dravon&lt;br /&gt;
| Rogue / Warlock&lt;br /&gt;
| 1-5, 10-14&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| [[Terek]]&lt;br /&gt;
| Shifter&lt;br /&gt;
| Druid&lt;br /&gt;
| 5-10&lt;br /&gt;
|}&lt;br /&gt;
The first official campaign in Mondevai. Ran to completion in 14 levels. The party discovered the birthright of Colm Lexing and prevented Doriel&#039;s father from taking over the nation. All characters later become part of the lore of Mondevai in some way.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot;|Arginmont&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot;|Spring 2007&lt;br /&gt;
|-&lt;br /&gt;
!Player&lt;br /&gt;
!Name&lt;br /&gt;
!Race&lt;br /&gt;
!Class&lt;br /&gt;
!Levels&lt;br /&gt;
|-&lt;br /&gt;
| Alex&lt;br /&gt;
| Renovatius&lt;br /&gt;
| Human&lt;br /&gt;
| Rogue&lt;br /&gt;
| 1-2&lt;br /&gt;
|-&lt;br /&gt;
| Justin&lt;br /&gt;
| Justinian&lt;br /&gt;
| Human&lt;br /&gt;
| Paladin&lt;br /&gt;
| 1-2&lt;br /&gt;
|-&lt;br /&gt;
| Kyle&lt;br /&gt;
| [Records Lost]&lt;br /&gt;
| Wood Elf&lt;br /&gt;
| Druid&lt;br /&gt;
| 1-2&lt;br /&gt;
|}&lt;br /&gt;
The campaign took place on the island of [[Arginmont]] and lasted only a few sessions before high school graduation. In a later campaign, Stephen would accidentally incorporate Arginmont into Mondevai canon, to the surprise of the DM.&lt;/div&gt;</summary>
		<author><name>71.121.245.16</name></author>
	</entry>
	<entry>
		<id>http://mondevai.com/index.php?title=Zantaashi&amp;diff=709</id>
		<title>Zantaashi</title>
		<link rel="alternate" type="text/html" href="http://mondevai.com/index.php?title=Zantaashi&amp;diff=709"/>
		<updated>2025-12-21T03:02:05Z</updated>

		<summary type="html">&lt;p&gt;71.121.245.16: /* Etiquette */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Mirelands.png|thumb|right|300px|A small town in the Mirelands.]]&lt;br /&gt;
&lt;br /&gt;
The Holy Kingdom of Zantaashi has traditionally held that it is their duty to restore the karmic balance to the world, in the hopes of eventually ridding the world of The Flows. Having acknowledged that the fey live in relative karmic balance with nature, and being content to leave them alone for the time being, the Holy Kingdom focused much of its efforts on conquering and converting the reptilian states. &lt;br /&gt;
&lt;br /&gt;
Unable to break the stalemate between the reptilian nations, the Holy Kingdom has turned to the study of the past. Children are encouraged to join the Archeralds’ Guild and to seek out new Enclaves. According to the laws of the Holy Kingdom, any Enclave discovered by a citizen becomes the property of the kingdom. The Kingdom has expanded this way, bringing its Karmic Houses to new places as citizens discover more Enclaves and the Kingdom gains the right to build around them.&lt;br /&gt;
&lt;br /&gt;
== The Mirelands ==&lt;br /&gt;
The mainland of Zantaashi is a large island called, simply, the Mirelands. Aside from a single large mountain called Urien’s Baffle, the island is a perpetually humid swamp of mangrove-lined canals and floating reed plains. &lt;br /&gt;
&lt;br /&gt;
The high ziggurats of the Houses of Karma do more than provide the bureaucracy of the Kingdom. These monumental stone structures dot even the wilderness, acting as Fahrstone anchor-nodes that resist Shifts and provide a navigation point amid the ever changing canals.&lt;br /&gt;
Cartographers’ Guild explorers find consistent work, charting and recharting paths through reeds after each Shift.&lt;br /&gt;
&lt;br /&gt;
=== Life in the Swamp ===&lt;br /&gt;
==== Structures ====&lt;br /&gt;
The houses of Karma rise tall from a shifting marsh, but everything beneath them is flexible: wooden galleries, draped cloths, reed-canopies, and walkway-nets that can be rebuilt after Shifts. Many homes are even built aboard reed islands, able to be moved to a more prosperous location when needed.&lt;br /&gt;
&lt;br /&gt;
Homes and districts revolve around the Houses. Beyond their Karmic duty, each house is a stone vault to hold the Fahrstone of the district or hamlet safe from fire and theft. The lower hall of the house is a gathering place for community decisions and announcements. A larger ziggurat in a town or city will likely see citizens employed (or indentured) in the House of Change to teach children with its walls.&lt;br /&gt;
&lt;br /&gt;
Wealthier individuals who can afford both Fahrstone and building stone raise their own rocky manors on hills. The houses are often whitewashed stone walls and tile-roofed in the traditional black and teal colors of the Kingdom. Patterns in the walls echo snake coils, water vortexes, grapevines, and cyclical karmic diagrams. It&#039;s common to see these echoed on family sashes and jewelry. Red, black, and gold are common accent colors, often used to offset (or obscure) Karmic tattoos.&lt;br /&gt;
==== Urban Life ====&lt;br /&gt;
Zantaashi cities are wet labyrinths of stone sanctums, floating gardens, clan-courtyards, and reed markets.&lt;br /&gt;
&lt;br /&gt;
The markets of Zantaashi are lively and fragrant, spread along broad stone causeways or set atop rafts tethered to wooden posts. Merchants call out from beneath draped canopies, offering fermented grape-liquors, lacquered reed-baskets, medicinal venoms, and brightly dyed silks.&lt;br /&gt;
Boats glide through the canals bearing fish, vegetables from floating gardens, and travelers moving between the quarters. Lanterns hung from bamboo poles illuminate the waterways at night, their reflections doubling the warm light on the mirror-still surface.&lt;br /&gt;
&lt;br /&gt;
Music is ever-present: reed flutes, hand drums, and the soft chime of metal ornaments stitched into dancers’ garments.&lt;br /&gt;
Wine is a focal point of any evening. The local vintage reigns supreme, as every town of repute has a vineyard or two to mirror the great Enclave of the capital, but merchants keep a steady supply of new vintages (and news) flowing through taverns and boathouses.&lt;br /&gt;
==== On the Hills ====&lt;br /&gt;
[[Image:YTN.png|thumb|right|300px|A Yuan-Ti noble surveys his vineyard.]]&lt;br /&gt;
Elevation is uncommon for much of the kingdom, but shifts often leave small crests in the swamp. Out of the bog, these are prized locations to establish a vineyard within an easy journey of a town.&lt;br /&gt;
&lt;br /&gt;
Petty lords and rich merchants use the solid foundation to raise more sprawling manors. The broader world of the aristocrat has led to a stylistic fusion of these manors: they feature the broad carved-stone bases of the House ziggurats holding up a Tibanese-style villa. Clay tile roofs of teal and wide courtyards host elaborate tasting parties for the wealthy of the region, and the hands of the Houses have found it difficult to reach beyond their walls.&lt;br /&gt;
&lt;br /&gt;
==== In the Reeds ====&lt;br /&gt;
Beyond the stone causeways and canals, the marsh opens into a quieter world of reed villages and drifting homesteads. Life in these rural stretches is slower, shaped by the murmur of water against stilts and the soft rustle of wind through towering reed-beds.&lt;br /&gt;
&lt;br /&gt;
Houses here are light and flexible things: woven walls of reeds, roofs thatched with marshgrass, and planks strung atop pilings sunk deep into the silt. Entire hamlets can be moved over a season if the channels change, and many families treat Shift relocation as a simple fact of life rather than catastrophe. Children learn to read the marsh by its scents and currents, following the subtle changes in color that foretell a new waterway or a sinking platform.&lt;br /&gt;
&lt;br /&gt;
Narrow walkways connect home to home, though most travel is done by punt or paddle. Fishers rise before dawn to cast nets into mirror-flat shallows, while reedcutters move through the fields at a safe Flux distance from each other, harvesting tall stalks that will become baskets, mats, and the very walls that shelter them. Floating gardens drift between households, anchored just long enough to tend the crops before being guided downstream to fresher soil.&lt;br /&gt;
&lt;br /&gt;
Evenings in the reedlands are marked by small gatherings rather than celebration. Families sit on low platforms above darkening water, cooking stews of riverfish and leafy marsh vegetables. Oil-lamps made from hollow gourds hang from the rafters, their glow softened by woven shades. Far from the noise of the cities, music is gentle—quiet flute songs, simple reed-harps, and the steady rhythm of oars tapping lightly against boat hulls.&lt;br /&gt;
&lt;br /&gt;
Wine is rarer here, treasured and reserved for festivals or the arrival of distant kin. More common is a mild tea brew, technically illegal, steeped in clay jars and sipped while listening to the chorus of frogs that rises with the night. Travelers from the cities often remark that time seems to slow in the reedlands.&lt;br /&gt;
==== What to Wear ====&lt;br /&gt;
[[Image:Hathphool.png|thumb|left|125px|A traditional Yuan-ti Hathphool over the karmic tattoo.]]&lt;br /&gt;
Zantaashi fashion favors draped, layered garments suited for humidity. Common attire includes light wraps of moth-eel silk, prized for their coolness and subtle scale-pattern shimmer. Formal coats feature braided collars with embedded serpentine scales.&lt;br /&gt;
&lt;br /&gt;
Many wear sashes showing House employment, woven with the serpentine sigils. For coming-of-age or other important dates, many Yuan-Ti receive Karmic Hathphools: jewelry that fastens around the dominant hand of a person, highlighting and decorating their Karmic tattoo. This and other jewelry is often jade, obsidian, or worked gold, typically carved into flowing, cyclical motifs.&lt;br /&gt;
&lt;br /&gt;
Face paints of white, teal, or cinnabar are worn for festivals, rites, and formal court appearances. Certain colors denote karmic status; others are simply favored by particular aristocratic houses.&lt;br /&gt;
&lt;br /&gt;
=== The Houses of Karma ===&lt;br /&gt;
See: [[Karmic Houses]]&lt;br /&gt;
=== Etiquette ===&lt;br /&gt;
Zantaashi culture is structured around visible karma, measured speech, and ritualized respect. The Houses may administer law, but it is etiquette that governs daily life. Even small breaches can cause karmic suspicion, loss of face, or formal censure in harsher cities.&lt;br /&gt;
Greetings are performed with the dominant hand, gentle rapping backs of hands, displayed so the Karmic tattoo can be seen. To conceal the mark during a greeting is a grave discourtesy unless one is a child.&lt;br /&gt;
&lt;br /&gt;
Speech is expected to be careful, almost musical. Interrupting is considered a mark of spiritual imbalance. It is customary to pause briefly before answering a question—signaling that one has weighed the karmic weight of the response. Outsiders often mistake this for hesitation.&lt;br /&gt;
&lt;br /&gt;
Colors communicate mood and status. White indicates ritual cleansing or bureaucratic duty. Teal marks one as engaged in honorable business. Red is reserved for celebration or award. Cinnabar warns of karmic impurity; to wear it casually is scandalous. Gold is a privilege of nobles and House officials.&lt;br /&gt;
&lt;br /&gt;
Hospitality follows ancient marsh custom similar to most cultures in Mondevai. A visitor offered sustenance (here; wine, fish stew, or bread) must take at least one bite; refusal implies distrust of the host’s karma. Guests who stay overnight must leave a token of gratitude—often a woven charm, a thimble of an antidote, or a small glass bead.&lt;br /&gt;
&lt;br /&gt;
Public behavior emphasizes quiet dignity. Loud laughter, weeping, or shouting is frowned upon except during festivals. Many citizens wear small charms or Hathphool chains to dampen nervous fidgeting, as restless hands are believed to leak good karma into the air.&lt;br /&gt;
&lt;br /&gt;
House etiquette is strictest. One must enter a House by climbing every one of the tall Ziggurat steps, avoid stepping on engraved serpent motifs, and never speak while passing beneath a house banner. Violations are rarely punished harshly, but are  remembered by house officials—accumulated slights can affect one’s treatment by bureaucrats for years.&lt;br /&gt;
&lt;br /&gt;
Insults are subtle. Calling someone “unanchored” implies instability. Observing that a person “walks quickly for one with a heavy karma” is a sharp rebuke. The greatest insult is to publicly call attention to someone’s tattoo and ask if the glow seems dimmer than last week.&lt;br /&gt;
==== Poisoncraft ====&lt;br /&gt;
[[Herbalism|Poison]] occupies a complex, paradoxical place in Zantaashi life—feared, revered, and thoroughly normalized. Where Marrans treat poison as criminal and Tiban view it as dishonorable, Zantaashi regard it as a tool of balance, a teacher, and a reminder of the fragility of mortal existence.&lt;br /&gt;
&lt;br /&gt;
Every household keeps at least one venom tonic, used in tiny doses to treat fever, open the senses, or guard the stomach against swamp water parasites. Children are taught early to recognize the smell of common plant venoms and the color shifts that mark dangerous herbs.&lt;br /&gt;
&lt;br /&gt;
Artisanal poisoners, licensed by the local House of Life or Death, operate much like apothecaries. Their shops sell soporific reeds, venom salves, antitoxins, incense that sharpens the mind, and tinctures that—when ritually applied—are said to “brighten the karmic mark.” These poisoners are considered valuable businesses, and many come from respected lineages.&lt;br /&gt;
&lt;br /&gt;
Ritual poisons play a major role in House ceremonies. Initiates ingest a carefully measured venom draft known as The Narrow Path, meant to bring clarity and focus. During certain festivals, nobles carry jewel-encrusted vials of symbolic poison that they drip into reflecting pools to ward off spiritual stagnation. As antidotes are crafted alongside their poisons by tradition, dangerous games of vigor are held in the House of Chance and private salons.&lt;br /&gt;
&lt;br /&gt;
Justice can involve poison as well. Minor disputes may be resolved through the Dewdrop Test, in which both parties place a droplet of neutralizing tonic upon their karmic tattoos. Lies cause both the immediate loss of Karma and a painful burning sensation. More serious accusations may involve a “choice of trials,” one of which is the Serpent’s Sip: a tiny dose of venom accompanied by meditation. Surviving without distress is taken as a sign of innocence.&lt;br /&gt;
&lt;br /&gt;
Agriculture relies on poison as well. Vineyard keepers burn venom smoke in the evenings to drive off pests, and certain fruit trees in the hills are pruned using toxin-coated blades to discourage parasitic growth.&lt;br /&gt;
&lt;br /&gt;
The Legions use poisons with great care. The Second Legion in particular maintains an elite corps who craft battlefield venoms. These are rarely lethal—Zantaashi doctrine holds that needless death disrupts karmic flow—but can numb limbs, cloud the mind, or make enemies near their limits fall into a helpless slumber.&lt;br /&gt;
&lt;br /&gt;
Social perception varies by region. Rural reed-folk respect poison as a tool of survival; urban Zantaashi regard it as an art and a philosophical discipline. Nobles wear Hathphool with miniature venom-pendants as symbols of self-control. Only the most devout ascetics avoid poison entirely, believing their karmic mark must remain untouched.&lt;br /&gt;
&lt;br /&gt;
Criminal use is harshly punished, but even criminals tend to use nonlethal toxins. Purposefully crafting a venom with no antidote is a near-sacred taboo—such actions can result in karmic censure, exile, or the rare penalty known as Tattoo Unmaking, where one’s Karmic mark is ritually extinguished and blackened, marking the individual as no longer welcome in society.&lt;br /&gt;
&lt;br /&gt;
=== Military ===&lt;br /&gt;
For centuries, the Holy Kingdom waged war on and off with the reptilian states on Letier. They focused mainly on the Tibanese states, with the intention of expanding to the Marran Empire once they had conquered the free states. For a time, it appeared as though the yuan-ti kingdom would win and their lands would all be subsumed. However, some of the city-states, seeing their doom, joined forces with the Marran Empire to the south.&lt;br /&gt;
&lt;br /&gt;
The Holy Kingdom could not stand long against the combined forces of the navies of the Marran Empire and the fiercely independent Tibanese fighters. Eventually, they were forced to accept their defeat. One hundred and fifty years ago, the Marran Empire and the Free States of Tiban forced the yuan-ti to sign a treaty, joining the Confederacy of the Scale and disbanding their standing army.&lt;br /&gt;
&lt;br /&gt;
The Karmic Houses were compelled to dissolve the royal host. For a century the kingdom possessed only marsh-wardens, canal guards, and ceremonial Karmic guild-watchers, many of whom served more as bureaucrats than soldiers.&lt;br /&gt;
&lt;br /&gt;
When the Turathi threat arose, this restriction was lifted. A single legion was raised and committed to the Confederacy’s march eastward. Though small in number, the Zantaashi contingent earned great renown for its discipline, its uncanny adaptability to difficult terrain, and its mastery of poisonous warfare.&lt;br /&gt;
&lt;br /&gt;
In the half century since the razing of Turath, the kingdom has expanded its forces to three legions and a modest marsh-navy, each shaped as much by the doctrines of the Karmic Houses as by the marsh that defines Zantaashi life.&lt;br /&gt;
&lt;br /&gt;
The Zantaashi military is considered disciplined (though unusual in doctrine) and especially terrain-adapted. They are adept in poisoncraft, though lack the magical might or shock troops of the other Scale armies.&lt;br /&gt;
&lt;br /&gt;
Confederacy joint commanders guarding the demonic desert frequently pair a Zantaashi detachment with Marran engineering units or Tiban light cavalry for balanced operations.&lt;br /&gt;
&lt;br /&gt;
==== Structure of the Modern Forces ====&lt;br /&gt;
Each Zantaashi legion is built around a distinct philosophy and maintains its own traditions, insignia, weapons, and recruitment pools. All three report to the king officially, who acts as a commander in chief at the pleasure of the Karmic Houses.&lt;br /&gt;
==== The First Legion ====&lt;br /&gt;
Diplomats’ elite honor-guards, ceremonial detachments, and (limited) magical support, this elite Legion was the second to be raised: as an enforcement and political arm of the Houses.&lt;br /&gt;
&lt;br /&gt;
Their armor is pale, nearly white, etched with silver serpents. Robes of teal or sunset-red cloak the metal. Their officers wear crescent-shaped diadems and elaborate Hathphool set with moonstone.&lt;br /&gt;
&lt;br /&gt;
In rare cases, the First acts as internal police for the Karmic Houses. Their officers occasionally serve as Confederacy representatives abroad.&lt;br /&gt;
==== The Second Legion ====&lt;br /&gt;
Skirmishers, ambushers, scouts, poisoners, and marsh-light infantry. They wear light, angular armor of layered reed-plates reinforced with serpent-scale motifs. Face coverings are common: half-masks shaped like stylized fangs or coils. Many wear glowing Karmic Hathphool indicating battle-readiness.&lt;br /&gt;
&lt;br /&gt;
Despite their name, it&#039;s the Second Legion that has the longest history. They were raised to fight in the Turathi marsh as skirmishers; a necessary role for the invasion and one the other scale nations completely lacked.&lt;br /&gt;
&lt;br /&gt;
They’re trained for ambushes, night operations, and poison warfare. During their original tour, they also served as forward scouts for the Confederacy campaign.&lt;br /&gt;
==== The Third Legion ====&lt;br /&gt;
Defensive specialists, combat engineers, shield-lines, and heavy infantry. Heavily armored for a marsh culture, though “heavy” by Zantaashi standards still means articulated plates over treated leather.&lt;br /&gt;
&lt;br /&gt;
This legion was raised for the defense of holdings both domestic and foreign. They specialize in holding causeways, securing Fahrstone emplacements, fighting in tight formations, and the construction of temporary walkways and floating forts.&lt;br /&gt;
&lt;br /&gt;
Their armor plates are lacquered a deep teal, inlaid with pale stone. Helmets resemble stylized serpent-heads with narrow sight slits.&lt;br /&gt;
&lt;br /&gt;
Traditional kit includes:&lt;br /&gt;
Short, broad marsh-cleavers&lt;br /&gt;
Long spears used for both fighting and maneuvering over swampy terrain&lt;br /&gt;
Tower shields made of lacquered reeds.&lt;br /&gt;
==== The Marsh Navy ====&lt;br /&gt;
A small fleet meant for patrolling reed-channels, escorting merchant routes, and projecting presence in the shallow seas around the Mirelands.&lt;br /&gt;
&lt;br /&gt;
Their vessels are low-draft, ornate, and lightly armed, but crewed by some of the most skilled small-water navigators in Mondevai.&lt;br /&gt;
&lt;br /&gt;
Vessel Types:&lt;br /&gt;
Reedcutters&lt;br /&gt;
Fast patrol craft made of resin-sealed reeds over a shallow frame. Used for scouting and border enforcement.&lt;br /&gt;
&lt;br /&gt;
Glassbacks&lt;br /&gt;
Medium war-boats with hulls strengthened by a lacquered reed-glass composite. Their bows curve upward like serpent heads, sometimes bearing a Fahrstone casing.&lt;br /&gt;
&lt;br /&gt;
Harvest Barges&lt;br /&gt;
Heavily modified agricultural platforms that can serve as floating troop-stages in wartime. Slow, but nearly unsinkable.&lt;br /&gt;
== Politics ==&lt;br /&gt;
=== Zantaashi Aristocracy ===&lt;br /&gt;
The aristocracy of Zantaashi is a carefully pruned vine: once sprawling, violent, and unruly, but now trained into a narrow trellis defined almost entirely by the law of Enclave discovery. Though the King is ceremonially “first among nobles,” it is the Karmic Houses who choose the sovereign, oversee the aristocratic rolls, and regulate noble privileges. The nobles themselves constitute a small, wealthy caste whose claims to authority vary wildly in antiquity, legitimacy, and actual landholdings.&lt;br /&gt;
&lt;br /&gt;
==== Origins of the Aristocracy (Pre-Treaty) ====&lt;br /&gt;
Before the Treaty of the Scale was signed, Zantaashi aristocrats arose through three primary means: conquest, control of a mighty enclave, or (later) Karmic mandate.&lt;br /&gt;
&lt;br /&gt;
In the centuries before the marsh-palaces and Karmic bureaucracy matured, Zantaashi was a loose archipelago of reed-clan strongholds. A noble lineage was often founded by a chief who controlled a defensible stretch of marsh, a canal chokepoint, or an enclave with military use. These proto-enclave lords were often the most stable of the old aristocracy.&lt;br /&gt;
&lt;br /&gt;
These early nobles commanded private armies, held slaves, raided rival lineages for tribute, and erected the first ziggurats for their personal Karmic priests. Their rule was charisma-based and frequently ended in blood.&lt;br /&gt;
&lt;br /&gt;
As the Karmic Houses consolidated power, they began “officially” granting noble status to individuals who performed great services. These were the Mandated Nobles, considered more legitimate than the warlords but rarely militarily powerful.&lt;br /&gt;
&lt;br /&gt;
==== The Old Houses Today ====&lt;br /&gt;
Only five of the ancient lineages survive in recognizable form. They are called the Pale Serpents — a term of both reverence and quiet mockery. Their holdings are usually tiny compared to modern enclave lords, but they command immense prestige. Their sigils are older than the Karmic Houses.&lt;br /&gt;
&lt;br /&gt;
These lineages did not adapt well to the Treaty. They wear their seniority like armor but possess little real political power unless they can marry, maneuver, or luck their way into a newly found enclave. Occasionally, a member is elected King to soothe or garner support for “old ways.”&lt;br /&gt;
==== The New Noble Order ====&lt;br /&gt;
The Treaty radically redefined nobility, both in power and in the means of becoming one. While the Houses still ordain a noble, the only lawful path for ascension is to find an Enclave. &lt;br /&gt;
&lt;br /&gt;
The enclave itself is not owned by the aristocrat: by law, it belongs to the Kingdom. The aristocrat only owns and rules the surface land directly above its boundaries.&lt;br /&gt;
&lt;br /&gt;
Footprints vary massively in value: minor enclaves grant small garden plots, single-home holdings, or slabs of marsh, while major enclaves grant whole hills, vineyard terraces, or canal districts.&lt;br /&gt;
&lt;br /&gt;
===== Inheritance =====&lt;br /&gt;
Aristocracy is hereditary, except in the case of severe Karmic debt. The noble title carries forward even if the physical land shifts, floods, or declines in value — which it often does.&lt;br /&gt;
===== Ascension =====&lt;br /&gt;
After uncovering an enclave and registering it with the Archeralds and House of Change, the finder is granted or elevated in rank by the size of their new holdings.&lt;br /&gt;
&lt;br /&gt;
Most discovered enclaves aren’t discovered by commoners, though. Most are “found” by wealthy Houses, trading consortia, political blocs, and old noble lines trying to regain influence.&lt;br /&gt;
&lt;br /&gt;
They fund exploration crews and simply install themselves as the rightful finders. This keeps the noble class numerically stable and prevents rapid upward mobility.&lt;br /&gt;
&lt;br /&gt;
Private citizens do occasionally stumble across a small enclave. These “Marsh-Blessed” almost always become minor nobles with tiny holdings, tiny income, and outsized prestige. Most are quickly married into larger houses or bought out.&lt;br /&gt;
&lt;br /&gt;
===== Composition =====&lt;br /&gt;
There are three tiers of modern nobles:&lt;br /&gt;
&lt;br /&gt;
The Foundling Lords (Petty Nobility)&lt;br /&gt;
The majority. These are the nobles created since the Treaty. Often bureaucrats, merchants, or scholars politically entangled with one or more Karmic Houses. Their power comes from money, connections, and access to House courts. Estates range from modest marsh-holds to major canal districts.&lt;br /&gt;
&lt;br /&gt;
They tend to be pragmatic, urbane, and fiercely protective of their (tiny) enclave rights. Many are simply merchants who continue running their family business with only a small bump in notoriety.&lt;br /&gt;
&lt;br /&gt;
The Pale Serpents (Old Lineages)&lt;br /&gt;
The pre-Treaty nobility. They have ancestral prestige but diminished land. Their local House of Life contains elaborate genealogies, though they are largely suspicious of the Karmic bureaucracy.&lt;br /&gt;
&lt;br /&gt;
Some branches are nearly destitute; others maintain ceremonial power through marriage alliances.&lt;br /&gt;
&lt;br /&gt;
The Great Enclave-Lords&lt;br /&gt;
A tiny handful of nobles controlling the largest enclaves discovered since the Treaty began. Their estates are effectively small city-states, filled with wine terraces, stepped gardens, or marsh-anchors of immense importance.&lt;br /&gt;
&lt;br /&gt;
They maintain private household guards and wield soft power through patronage, ritual philanthropy, and foreign marriages&lt;br /&gt;
The Houses watch them carefully.&lt;br /&gt;
=== Foreign Polities ===&lt;br /&gt;
So far from the busy continent of Letier, the Kingdom has few neighbors on the surface. Only the fey of Ginwil and the Migrant Holds come to call by sea. With no major uplift, trade to Zaantashi is rare as well.&lt;br /&gt;
&lt;br /&gt;
Only the most adventurous traders and eager Tri-Cartel aspirants make it this far out by boat. What major trade there is to be done happens slowly and with heavy regulation through the Enclave gates.&lt;br /&gt;
==== Marran Empire ====&lt;br /&gt;
The Empire maintains a sizable embassy in Zantaashi City, but has little official presence beyond that. As the majority of archeralds are from the major cities of the Empire, there is nevertheless a cultural representation in the guild halls throughout the Kingdom. Occasional small skirmishes break out over enclave claims, but Marrans rarely win in the swamps.&lt;br /&gt;
&lt;br /&gt;
Marrans typically find Zantaashi impossible to coerce, and that echoes from personal interactions to military ones: their marsh terrain and island location negates the underdark naval advantages of the Empire.&lt;br /&gt;
&lt;br /&gt;
Zantaashi citizens meanwhile tend to distrust Marran mechanization, seeing it as spiritually destabilizing.&lt;br /&gt;
==== Tiban ====&lt;br /&gt;
As the two smaller members of the Confederacy of the Scale, Tibanese and Zantaashi have the fewest open conflicts because both dislike Marran hegemony.&lt;br /&gt;
&lt;br /&gt;
Tibanese respect Zantaashi spirituality and adherence to their own form of honor, but view them as inscrutable due to the disparity. &lt;br /&gt;
Zantaashi likewise interprets Tiban honor-culture as a kind of karmic discipline.&lt;br /&gt;
==== Fey Kingdoms ====&lt;br /&gt;
The Fey Kingdoms have only a small diplomatic representation here, despite the large numbers of Hael living in the Mirelands. With no fey-dominant cities (outside of the Migrant Hold port calls in Windhaven), few trade routes, and no recent arrivals of the Feywild storm, interactions between these nations hold little formal purpose.&lt;br /&gt;
==== Fornmidr ====&lt;br /&gt;
The Forn outposts in Ginwil are a distant travel for ships, but some trade between the two nations is accomplished by Enclave gate. Dwarven stonecutters are a prized hire for the ziggurats of the Houses and the ever present need for Fahrstone keeps Zantaashi wine and peat flowing out to the mountains.&lt;br /&gt;
&lt;br /&gt;
[[Category:Nations]]&lt;br /&gt;
[[Category:Zantaashi]]&lt;br /&gt;
[[Category:Yuan-ti]]&lt;/div&gt;</summary>
		<author><name>71.121.245.16</name></author>
	</entry>
	<entry>
		<id>http://mondevai.com/index.php?title=The_Ginwil_Frontier&amp;diff=700</id>
		<title>The Ginwil Frontier</title>
		<link rel="alternate" type="text/html" href="http://mondevai.com/index.php?title=The_Ginwil_Frontier&amp;diff=700"/>
		<updated>2025-12-02T01:04:20Z</updated>

		<summary type="html">&lt;p&gt;71.121.245.16: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A wine festival dominates the city of [[Puerto Desafiar]], a moment of revelry before an expedition from [[Zantaashi]] sets out to the unexplored continent of [[Ginwil]].&lt;br /&gt;
&lt;br /&gt;
== Players ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot;|[[The Ginwil Frontier]]&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot;|Winter 2025 - Ongoing&lt;br /&gt;
|-&lt;br /&gt;
!Player&lt;br /&gt;
!Name&lt;br /&gt;
!Race&lt;br /&gt;
!Class&lt;br /&gt;
!Levels&lt;br /&gt;
|-&lt;br /&gt;
| Devin&lt;br /&gt;
| ???&lt;br /&gt;
| ???&lt;br /&gt;
| Cleric (???)&lt;br /&gt;
| 1+&lt;br /&gt;
|-&lt;br /&gt;
| Fallon&lt;br /&gt;
| Liana&lt;br /&gt;
| Half-Elf &amp;lt;sup&amp;gt;Wi&amp;lt;/sup&amp;gt;&lt;br /&gt;
| Wizard (???)&lt;br /&gt;
| 1+&lt;br /&gt;
|-&lt;br /&gt;
| Pam&lt;br /&gt;
| ???&lt;br /&gt;
| Yuan-Ti&lt;br /&gt;
| Paladin (Crown)&lt;br /&gt;
| 1+&lt;br /&gt;
|-&lt;br /&gt;
| Tiffany&lt;br /&gt;
| ???&lt;br /&gt;
| ???&lt;br /&gt;
| ???&lt;br /&gt;
| 1+&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Recommended Pages ==&lt;br /&gt;
&#039;&#039;&#039; Mechanical: &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Races]] of the world, to select from.&lt;br /&gt;
&lt;br /&gt;
[[Herbalism]] and Alchemy, as practiced in Zantaashi.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Geographical:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Puerto Desafiar]]: The city the adventure begins in, at the height of the summer wine festival.&lt;br /&gt;
&lt;br /&gt;
[[Setting|Mondevai]], a brief introduction to the setting. &lt;br /&gt;
&lt;br /&gt;
[[Letier|A Map]] of the known world as of 1809 DGC. The campaign takes place in the 1860s, and some lands may have [[Shift|shifted]] since.&lt;br /&gt;
&lt;br /&gt;
[[Rivers]] of the world. Many of these descend beneath the surface, pass through the Underdark and beyond, and resurface elsewhere in the world.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Political:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Zantaashi]] is the nation of origin for the Expedition.&lt;br /&gt;
&lt;br /&gt;
[[Confederacy_of_the_Scale|The Confederacy of the Scale]] is a multi-national treaty dedicated to preserving the arcane and religious mysteries of [[Sigil]].&lt;br /&gt;
&lt;br /&gt;
[[Tri-Cartel_Blanche|The Tri-Cartel Blanche]] are three guilds that span across most nations and have become powers to rival nations.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Religious and Philosophical:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Sylvanism]], a broad catch-all for elven relgions. This page discribes one of the more common belief set. &lt;br /&gt;
&lt;br /&gt;
[[Karmic_Houses|The Houses of Karma]], a national philosophy of Zantaashi.&lt;br /&gt;
&lt;br /&gt;
[[Cosmic_Church|The Cosmic Church]], the most prevalent religion on the continent of Letier. Unlikely to matter to the players, but any foreign members of the expedition may adhere to a branch. Due to the Confederacy, the religion has some presence in Zantaashi.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Historical and Legendary:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Myths_and_Legends|Mythical figures]] in the world.&lt;br /&gt;
&lt;br /&gt;
[[Elynd]], the arch-fey that are said to live deep in forests or in the Feywild storm.&lt;br /&gt;
&lt;br /&gt;
[[Enclaves]] are remnants of the ancient city of Sigil, full of mysteries and artifacts.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Arcane:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Fahrstone]], a critical resource in the world, protecting civilization from an otherwise inhospitable environment.&lt;br /&gt;
&lt;br /&gt;
[[The_Flows|The Flows]], the sources of magic in the world. This page needs to be updated.&lt;br /&gt;
&lt;br /&gt;
== Journal Links ==&lt;br /&gt;
[[Ginwil_Frontier_Journal|Journal]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Major NPCs ==&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Miscellaneous Documents ==&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
[[Category:Beachfront_Real_Estate]]&lt;br /&gt;
[[Category:Campaign_Hub]]&lt;/div&gt;</summary>
		<author><name>71.121.245.16</name></author>
	</entry>
	<entry>
		<id>http://mondevai.com/index.php?title=Book_of_Mondevai&amp;diff=699</id>
		<title>Book of Mondevai</title>
		<link rel="alternate" type="text/html" href="http://mondevai.com/index.php?title=Book_of_Mondevai&amp;diff=699"/>
		<updated>2025-12-02T01:02:16Z</updated>

		<summary type="html">&lt;p&gt;71.121.245.16: /* 5th Edition */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Here you&#039;ll find records of campaigns past and present, as well as links to backstories and campaign hubs.&lt;br /&gt;
&lt;br /&gt;
== 5th Edition ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot;|[[The Ginwil Frontier]]&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot;|Winter 2025 - Ongoing&lt;br /&gt;
|-&lt;br /&gt;
!Player&lt;br /&gt;
!Name&lt;br /&gt;
!Race&lt;br /&gt;
!Class&lt;br /&gt;
!Levels&lt;br /&gt;
|-&lt;br /&gt;
| Devin&lt;br /&gt;
| ???&lt;br /&gt;
| ???&lt;br /&gt;
| Cleric (???)&lt;br /&gt;
| 1+&lt;br /&gt;
|-&lt;br /&gt;
| Fallon&lt;br /&gt;
| Liana&lt;br /&gt;
| Half-Elf &amp;lt;sup&amp;gt;Wi&amp;lt;/sup&amp;gt;&lt;br /&gt;
| Wizard (???)&lt;br /&gt;
| 1+&lt;br /&gt;
|-&lt;br /&gt;
| Pam&lt;br /&gt;
| ???&lt;br /&gt;
| Yuan-Ti&lt;br /&gt;
| Paladin (Crown)&lt;br /&gt;
| 1+&lt;br /&gt;
|-&lt;br /&gt;
| Tiffany&lt;br /&gt;
| ???&lt;br /&gt;
| ???&lt;br /&gt;
| ???&lt;br /&gt;
| 1+&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
A new adventure in [[Zantaashi]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot;|[[The Star of Amastacia]]&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot;|Winter 2015 - Spring 2020&lt;br /&gt;
|-&lt;br /&gt;
!Player&lt;br /&gt;
!Name&lt;br /&gt;
!Race&lt;br /&gt;
!Class&lt;br /&gt;
!Levels&lt;br /&gt;
|-&lt;br /&gt;
| Pam&lt;br /&gt;
| [[Mavelle]]&lt;br /&gt;
| Wood Elf &amp;lt;sup&amp;gt;Au&amp;lt;/sup&amp;gt;&lt;br /&gt;
| Bard&lt;br /&gt;
| 5-7&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| [[Zaharia]]*&lt;br /&gt;
| Yuan-ti&lt;br /&gt;
| Rogue&lt;br /&gt;
| 1-4&lt;br /&gt;
|-&lt;br /&gt;
| Devin&lt;br /&gt;
| [[Varis]]&lt;br /&gt;
| Half-Elf &amp;lt;sup&amp;gt;Su&amp;lt;/sup&amp;gt;&lt;br /&gt;
| Paladin&lt;br /&gt;
| 1+&lt;br /&gt;
|-&lt;br /&gt;
| Fallon&lt;br /&gt;
| [[Enna]]&lt;br /&gt;
| Wood Elf &amp;lt;sup&amp;gt;Sp&amp;lt;/sup&amp;gt;&lt;br /&gt;
| Druid&lt;br /&gt;
| 1+&lt;br /&gt;
|-&lt;br /&gt;
| Erin&lt;br /&gt;
| [[Thia]]&lt;br /&gt;
| Wood Elf&lt;br /&gt;
| Ranger&lt;br /&gt;
| 7+&lt;br /&gt;
|-&lt;br /&gt;
| Dan&lt;br /&gt;
| [[Adrick]]&lt;br /&gt;
| Dwarf&lt;br /&gt;
| Cleric (Life)&lt;br /&gt;
| 7+&lt;br /&gt;
|-&lt;br /&gt;
| Bob&lt;br /&gt;
| [[Dhalthas]]&lt;br /&gt;
| Wood Elf&lt;br /&gt;
| Ranger&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| [[Torfik]]&lt;br /&gt;
| Ascre&lt;br /&gt;
| Warlock&lt;br /&gt;
| 2-4*&lt;br /&gt;
|-&lt;br /&gt;
| Matt&lt;br /&gt;
| Theren&lt;br /&gt;
| Eladrin&lt;br /&gt;
| Wizard&lt;br /&gt;
| 1-3&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Deceased&lt;br /&gt;
&lt;br /&gt;
Chasing Enna&#039;s family legacy or fleeing from the law, the party travels the Marran countryside. After the death of Erdan Amastacia, the party begins to discover some deep secret of the [[Elynd]] and a conspiracy having to do with Caiphon.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot;|[[Galinndan&#039;s Legacy]]&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot;|Winter 2014 - Autumn 2019&lt;br /&gt;
|-&lt;br /&gt;
!Player&lt;br /&gt;
!Name&lt;br /&gt;
!Race&lt;br /&gt;
!Class&lt;br /&gt;
!Levels&lt;br /&gt;
|-&lt;br /&gt;
| Alex&lt;br /&gt;
| [[Sceloran]]&lt;br /&gt;
| Dravon&lt;br /&gt;
| Warlock ([[Sirrien]])&lt;br /&gt;
| 6+&lt;br /&gt;
|-&lt;br /&gt;
| Brian&lt;br /&gt;
| [[Gheshtal]]&lt;br /&gt;
| Half-Elf&lt;br /&gt;
| Cleric ([[Savulcian]])&lt;br /&gt;
| 1+&lt;br /&gt;
|-&lt;br /&gt;
| Stephen&lt;br /&gt;
| [[Theren]]&lt;br /&gt;
| Eladrin &amp;lt;sup&amp;gt;Au&amp;lt;/sup&amp;gt;&lt;br /&gt;
| Scholar / Ranger&lt;br /&gt;
| 5+&lt;br /&gt;
|-&lt;br /&gt;
| Matt&lt;br /&gt;
| [[Roshan]]&lt;br /&gt;
| Human&lt;br /&gt;
| Paladin&lt;br /&gt;
| 5+&lt;br /&gt;
|-&lt;br /&gt;
| Kirk&lt;br /&gt;
| [[Avecin]]&lt;br /&gt;
| Eladrin &amp;lt;sup&amp;gt;Wi&amp;lt;/sup&amp;gt;&lt;br /&gt;
| Wizard&lt;br /&gt;
| 1+&lt;br /&gt;
|-&lt;br /&gt;
| John A&lt;br /&gt;
| Golian&lt;br /&gt;
| Eladrin &amp;lt;sup&amp;gt;Wi&amp;lt;/sup&amp;gt;&lt;br /&gt;
| Bard / Rogue&lt;br /&gt;
| 5+&lt;br /&gt;
|-&lt;br /&gt;
| John D&lt;br /&gt;
| [[Oskar]]&lt;br /&gt;
| Wood Elf &amp;lt;sup&amp;gt;Wi&amp;lt;/sup&amp;gt;&lt;br /&gt;
| Druid&lt;br /&gt;
| 4+&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| [[Leucis]]*&lt;br /&gt;
| Half-Elf&lt;br /&gt;
| Paladin&lt;br /&gt;
| 1-3&lt;br /&gt;
|-&lt;br /&gt;
| Pam&lt;br /&gt;
| [[Tenebral]]&lt;br /&gt;
| Wood Elf &amp;lt;sup&amp;gt;Wi&amp;lt;/sup&amp;gt;&lt;br /&gt;
| Rogue&lt;br /&gt;
| 1+&lt;br /&gt;
|-&lt;br /&gt;
| Trisha&lt;br /&gt;
| [[Regianna]]&lt;br /&gt;
| Dragonborn&lt;br /&gt;
| Ranger&lt;br /&gt;
| 2+&lt;br /&gt;
|-&lt;br /&gt;
| Blake&lt;br /&gt;
| [[Macto]]*&lt;br /&gt;
| Dragonborn&lt;br /&gt;
| Fighter&lt;br /&gt;
| 1-3&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| [[Mavrorgi]]&lt;br /&gt;
| Dragonborn&lt;br /&gt;
| Barbarian&lt;br /&gt;
| 4+&lt;br /&gt;
|-&lt;br /&gt;
| Chris&lt;br /&gt;
| [[Sleyd]]&lt;br /&gt;
| Eladrin &amp;lt;sup&amp;gt;Su&amp;lt;/sup&amp;gt;&lt;br /&gt;
| Wizard (Abjurer)&lt;br /&gt;
| 6+&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Deceased&lt;br /&gt;
&lt;br /&gt;
Starting in [[Isamarr]], subterranean [[Enclaves]] hold more than a struggling city can handle. Driven out by party-induced disaster, the characters split into groups: one to retake Avecin&#039;s homeland, the other to chase the one who claimed it. Now they&#039;re reunited in Isamarr, pursuing many goals.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot;|Widdershins (Interlude)&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot;|Winter 2016 - Spring 2017&lt;br /&gt;
|-&lt;br /&gt;
!Player&lt;br /&gt;
!Name&lt;br /&gt;
!Race&lt;br /&gt;
!Class&lt;br /&gt;
|-&lt;br /&gt;
| Pam&lt;br /&gt;
| [[Kava]]&lt;br /&gt;
| Dravon&lt;br /&gt;
| Scholar&lt;br /&gt;
|-&lt;br /&gt;
| Devin&lt;br /&gt;
| [[Francis]]&lt;br /&gt;
| Human&lt;br /&gt;
| Paladin&lt;br /&gt;
|-&lt;br /&gt;
| Fallon&lt;br /&gt;
| [[Draxa]]&lt;br /&gt;
| Dragonborn&lt;br /&gt;
| Druid&lt;br /&gt;
|-&lt;br /&gt;
| Bob&lt;br /&gt;
| [[Torfik]]&lt;br /&gt;
| Ascre&lt;br /&gt;
| Warlock&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
After the Second Desert War and destruction of [[Domengro]], some Wrightists set out in search of truths.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== 4th Edition ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot;|[[Beachfront Real Estate]]&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot;|Winter 2020 - 2021&lt;br /&gt;
|-&lt;br /&gt;
!Player&lt;br /&gt;
!Name&lt;br /&gt;
!Race&lt;br /&gt;
!Class&lt;br /&gt;
!Levels&lt;br /&gt;
|-&lt;br /&gt;
| Blake&lt;br /&gt;
| ???&lt;br /&gt;
| Eladrin&lt;br /&gt;
| Ranger&lt;br /&gt;
| 1+&lt;br /&gt;
|-&lt;br /&gt;
| Chris&lt;br /&gt;
| ???&lt;br /&gt;
| Dragonborn&lt;br /&gt;
| Warlord&lt;br /&gt;
| 1+&lt;br /&gt;
|-&lt;br /&gt;
| Taylor&lt;br /&gt;
| ???&lt;br /&gt;
| Human&lt;br /&gt;
| Swordmage&lt;br /&gt;
| 1+&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
An expedition from [[Zantaashi]] sets out to the unexplored continent of [[Ginwil]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot;|[[Legal Matters]]&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot;|Fall 2013 - Summer 2014&lt;br /&gt;
|-&lt;br /&gt;
!Player&lt;br /&gt;
!Name&lt;br /&gt;
!Race&lt;br /&gt;
!Class&lt;br /&gt;
!Levels&lt;br /&gt;
|-&lt;br /&gt;
| Stephen&lt;br /&gt;
| [[Jonah]]&lt;br /&gt;
| Ascre&lt;br /&gt;
| Rogue&lt;br /&gt;
| 2-5&lt;br /&gt;
|-&lt;br /&gt;
| Matt&lt;br /&gt;
| [[Reno]]&lt;br /&gt;
| Half-Elf&lt;br /&gt;
| Sorcerer&lt;br /&gt;
| 2-5&lt;br /&gt;
|-&lt;br /&gt;
| Tyler&lt;br /&gt;
| [[Titanus]]&lt;br /&gt;
| Dragonborn&lt;br /&gt;
| Barbarian&lt;br /&gt;
| 2-5&lt;br /&gt;
|-&lt;br /&gt;
| Elyssa&lt;br /&gt;
| [[Musetta]]&lt;br /&gt;
| Half-Elf&lt;br /&gt;
| Bard&lt;br /&gt;
| 2-5&lt;br /&gt;
|-&lt;br /&gt;
| Mike&lt;br /&gt;
| [[Baliero]]&lt;br /&gt;
| Tiefling&lt;br /&gt;
| Wizard&lt;br /&gt;
| 3-4&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The city of [[Domengro]] was impervious to assault from the outside, but an insidious cult and a nefarious mafioso work to bring it down from within.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot;|[[The Chronicles of Iront(w)ooth]]&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot;|Fall 2010 - Summer 2012&lt;br /&gt;
|-&lt;br /&gt;
!Player&lt;br /&gt;
!Name&lt;br /&gt;
!Race&lt;br /&gt;
!Class&lt;br /&gt;
!Levels&lt;br /&gt;
|-&lt;br /&gt;
| Stephen&lt;br /&gt;
| [[Alexi]]&lt;br /&gt;
| Dravon&lt;br /&gt;
| Cleric ([[Hlyn]])&lt;br /&gt;
| 1-12&lt;br /&gt;
|-&lt;br /&gt;
| Brian&lt;br /&gt;
| [[Vyse]]&lt;br /&gt;
| Human&lt;br /&gt;
| Rogue&lt;br /&gt;
| 1-12&lt;br /&gt;
|-&lt;br /&gt;
| Marshall&lt;br /&gt;
| [[Lorthos]]*&lt;br /&gt;
| Dragonborn&lt;br /&gt;
| Fighter&lt;br /&gt;
| 1-3&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| [[Vaeru]]&lt;br /&gt;
| Human&lt;br /&gt;
| Fighter&lt;br /&gt;
| 3-12&lt;br /&gt;
|-&lt;br /&gt;
| Chase&lt;br /&gt;
| Antivan*&lt;br /&gt;
| Yuan-ti&lt;br /&gt;
| Ranger&lt;br /&gt;
| 2-3&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| [[Arranis]]*&lt;br /&gt;
| Eladrin&lt;br /&gt;
| Wizard&lt;br /&gt;
| 5-12&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Deceased&lt;br /&gt;
&lt;br /&gt;
A campaign that ran from level 1 to mid-paragon tier, at which point college graduation made it impossible to carry on. The party saved Fallcrest and the Thunderspire from devilish plots, then founded a colony on the isle of [[Arginmarl]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot;|Through the Fire and Flames&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot;|Summer 2009 - Summer 2010&lt;br /&gt;
|-&lt;br /&gt;
!Player&lt;br /&gt;
!Name&lt;br /&gt;
!Race&lt;br /&gt;
!Class&lt;br /&gt;
!Levels&lt;br /&gt;
|-&lt;br /&gt;
| Matt&lt;br /&gt;
| [[Fargrim]]&lt;br /&gt;
| Minotaur&lt;br /&gt;
| Barbarian&lt;br /&gt;
| 1-11&lt;br /&gt;
|-&lt;br /&gt;
| Evan&lt;br /&gt;
| [[Saz-xuk]]&lt;br /&gt;
| Yuan-ti&lt;br /&gt;
| Ranger&lt;br /&gt;
| 1-11&lt;br /&gt;
|-&lt;br /&gt;
| Mike&lt;br /&gt;
| [[Mikal]]&lt;br /&gt;
| Human&lt;br /&gt;
| Swordmage&lt;br /&gt;
| 1-11&lt;br /&gt;
|-&lt;br /&gt;
| Hayden&lt;br /&gt;
| [[Mathas]]&lt;br /&gt;
| Dravon&lt;br /&gt;
| Wizard&lt;br /&gt;
| 1-11&lt;br /&gt;
|-&lt;br /&gt;
| Robert&lt;br /&gt;
| [[Deekin]]&lt;br /&gt;
| Dragonborn&lt;br /&gt;
| Bard&lt;br /&gt;
| 1-11&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The party finds out what happens when you set fire to a piece of [[Fahrstone]] and winds up on a trip through hell. Escape will be difficult!&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot;|Subterranean Adventures&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot;|Summer 2009&lt;br /&gt;
|-&lt;br /&gt;
!Player&lt;br /&gt;
!Name&lt;br /&gt;
!Race&lt;br /&gt;
!Class&lt;br /&gt;
!Levels&lt;br /&gt;
|-&lt;br /&gt;
| Zane&lt;br /&gt;
| [[Jozek]]*&lt;br /&gt;
| Deep Elf&lt;br /&gt;
| Barbarian&lt;br /&gt;
| 1-8&lt;br /&gt;
|-&lt;br /&gt;
| Nick&lt;br /&gt;
| [[Jasfel]]&lt;br /&gt;
| Minotaur&lt;br /&gt;
| Warden&lt;br /&gt;
| 1-8&lt;br /&gt;
|-&lt;br /&gt;
| Troy&lt;br /&gt;
| [[Kentril]]&lt;br /&gt;
| Eladrin&lt;br /&gt;
| Sorcerer&lt;br /&gt;
| 1-8&lt;br /&gt;
|-&lt;br /&gt;
| Tom&lt;br /&gt;
| [[Pavano]]&lt;br /&gt;
| Genasi&lt;br /&gt;
| Warlord&lt;br /&gt;
| 1-8&lt;br /&gt;
|-&lt;br /&gt;
| Kyle&lt;br /&gt;
| [[Taresic]]&lt;br /&gt;
| Ascre&lt;br /&gt;
| Avenger&lt;br /&gt;
| 1-8&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Deceased&lt;br /&gt;
&lt;br /&gt;
In which a summer group of old high school friends attempt to prevent a [[Turath]]i prince from taking revenge on the [[Marran Empire]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot;|Haelink&#039;s Defenders&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot;|Fall 2008 - Spring 2009&lt;br /&gt;
|-&lt;br /&gt;
!Player&lt;br /&gt;
!Name&lt;br /&gt;
!Race&lt;br /&gt;
!Class&lt;br /&gt;
!Levels&lt;br /&gt;
|-&lt;br /&gt;
| Kirk&lt;br /&gt;
| [[Felix]]&lt;br /&gt;
| Dravon&lt;br /&gt;
| Wizard&lt;br /&gt;
| 1-5&lt;br /&gt;
|-&lt;br /&gt;
| Scott&lt;br /&gt;
| [[Jak]]*&lt;br /&gt;
| Human&lt;br /&gt;
| Barbarian&lt;br /&gt;
| 1-5&lt;br /&gt;
|-&lt;br /&gt;
| Matt&lt;br /&gt;
| [[Jentus]]&lt;br /&gt;
| Genasi&lt;br /&gt;
| Warlord&lt;br /&gt;
| 1-5&lt;br /&gt;
|-&lt;br /&gt;
| Chris&lt;br /&gt;
| [[Harth]]*&lt;br /&gt;
| ???&lt;br /&gt;
| Cleric (???)&lt;br /&gt;
| 1-5&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Deceased&lt;br /&gt;
&lt;br /&gt;
The party defeated a [[Turath]]i prince&#039;s expedition force in the forests of [[Haelink]] (then a much smaller kingdom), but later fell to a necromancer and his pet alligator.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== 3rd Edition ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot;|Dara&#039;s Revenge&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot;|Fall 2007 - Spring 2008&lt;br /&gt;
|-&lt;br /&gt;
!Player&lt;br /&gt;
!Name&lt;br /&gt;
!Race&lt;br /&gt;
!Class&lt;br /&gt;
!Levels&lt;br /&gt;
|-&lt;br /&gt;
| Mike&lt;br /&gt;
| [[Colm]]&lt;br /&gt;
| Half-Elf&lt;br /&gt;
| Bard&lt;br /&gt;
| 1-14&lt;br /&gt;
|-&lt;br /&gt;
| Matt&lt;br /&gt;
| [[Aulis]]&lt;br /&gt;
| Aasimar&lt;br /&gt;
| Cleric ([[Nairo]])&lt;br /&gt;
| 1-14&lt;br /&gt;
|-&lt;br /&gt;
| Ben&lt;br /&gt;
| [[Adlus]]&lt;br /&gt;
| Wood Elf&lt;br /&gt;
| Fighter&lt;br /&gt;
| 1-14&lt;br /&gt;
|-&lt;br /&gt;
| Kirk&lt;br /&gt;
| [[Doriel]]&lt;br /&gt;
| Dravon&lt;br /&gt;
| Rogue / Warlock&lt;br /&gt;
| 1-5, 10-14&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| [[Terek]]&lt;br /&gt;
| Shifter&lt;br /&gt;
| Druid&lt;br /&gt;
| 5-10&lt;br /&gt;
|}&lt;br /&gt;
The first official campaign in Mondevai. Ran to completion in 14 levels. The party discovered the birthright of Colm Lexing and prevented Doriel&#039;s father from taking over the nation. All characters later become part of the lore of Mondevai in some way.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot;|Arginmont&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot;|Spring 2007&lt;br /&gt;
|-&lt;br /&gt;
!Player&lt;br /&gt;
!Name&lt;br /&gt;
!Race&lt;br /&gt;
!Class&lt;br /&gt;
!Levels&lt;br /&gt;
|-&lt;br /&gt;
| Alex&lt;br /&gt;
| Renovatius&lt;br /&gt;
| Human&lt;br /&gt;
| Rogue&lt;br /&gt;
| 1-2&lt;br /&gt;
|-&lt;br /&gt;
| Justin&lt;br /&gt;
| Justinian&lt;br /&gt;
| Human&lt;br /&gt;
| Paladin&lt;br /&gt;
| 1-2&lt;br /&gt;
|-&lt;br /&gt;
| Kyle&lt;br /&gt;
| [Records Lost]&lt;br /&gt;
| Wood Elf&lt;br /&gt;
| Druid&lt;br /&gt;
| 1-2&lt;br /&gt;
|}&lt;br /&gt;
The campaign took place on the island of [[Arginmont]] and lasted only a few sessions before high school graduation. In a later campaign, Stephen would accidentally incorporate Arginmont into Mondevai canon, to the surprise of the DM.&lt;/div&gt;</summary>
		<author><name>71.121.245.16</name></author>
	</entry>
	<entry>
		<id>http://mondevai.com/index.php?title=Book_of_Mondevai&amp;diff=698</id>
		<title>Book of Mondevai</title>
		<link rel="alternate" type="text/html" href="http://mondevai.com/index.php?title=Book_of_Mondevai&amp;diff=698"/>
		<updated>2025-12-02T01:01:49Z</updated>

		<summary type="html">&lt;p&gt;71.121.245.16: /* 5th Edition */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Here you&#039;ll find records of campaigns past and present, as well as links to backstories and campaign hubs.&lt;br /&gt;
&lt;br /&gt;
== 5th Edition ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot;|[[The Ginwil Frontier]]&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot;|Winter 2025 - Ongoing&lt;br /&gt;
|-&lt;br /&gt;
!Player&lt;br /&gt;
!Name&lt;br /&gt;
!Race&lt;br /&gt;
!Class&lt;br /&gt;
!Levels&lt;br /&gt;
|-&lt;br /&gt;
| Devin&lt;br /&gt;
| ???&lt;br /&gt;
| ???&lt;br /&gt;
| Cleric (???)&lt;br /&gt;
| 1+&lt;br /&gt;
|-&lt;br /&gt;
| Fallon&lt;br /&gt;
| Liana&lt;br /&gt;
| Half-Elf &amp;lt;sup&amp;gt;Wi&amp;lt;/sup&amp;gt;&lt;br /&gt;
| Wizard (???)&lt;br /&gt;
| 1+&lt;br /&gt;
|-&lt;br /&gt;
| Pam&lt;br /&gt;
| ???&lt;br /&gt;
| Yuan-Ti&lt;br /&gt;
| Paladin (Crown)&lt;br /&gt;
| 1+&lt;br /&gt;
|-&lt;br /&gt;
| Tiffany&lt;br /&gt;
| ???&lt;br /&gt;
| ???&lt;br /&gt;
| ???&lt;br /&gt;
| 1+&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
A new adventure in [[Zantaashi]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot;|[[The Star of Amastacia]]&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot;|Winter 2015 - Spring 2020&lt;br /&gt;
|-&lt;br /&gt;
!Player&lt;br /&gt;
!Name&lt;br /&gt;
!Race&lt;br /&gt;
!Class&lt;br /&gt;
!Levels&lt;br /&gt;
|-&lt;br /&gt;
| Pam&lt;br /&gt;
| [[Mavelle]]&lt;br /&gt;
| Wood Elf &amp;lt;sup&amp;gt;Au&amp;lt;/sup&amp;gt;&lt;br /&gt;
| Bard&lt;br /&gt;
| 5-7&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| [[Zaharia]]*&lt;br /&gt;
| Yuan-ti&lt;br /&gt;
| Rogue&lt;br /&gt;
| 1-4&lt;br /&gt;
|-&lt;br /&gt;
| Devin&lt;br /&gt;
| [[Varis]]&lt;br /&gt;
| Half-Elf &amp;lt;sup&amp;gt;Su&amp;lt;/sup&amp;gt;&lt;br /&gt;
| Paladin&lt;br /&gt;
| 1+&lt;br /&gt;
|-&lt;br /&gt;
| Fallon&lt;br /&gt;
| [[Enna]]&lt;br /&gt;
| Wood Elf &amp;lt;sup&amp;gt;?&amp;lt;/sup&amp;gt;&lt;br /&gt;
| Druid&lt;br /&gt;
| 1+&lt;br /&gt;
|-&lt;br /&gt;
| Erin&lt;br /&gt;
| [[Thia]]&lt;br /&gt;
| Wood Elf&lt;br /&gt;
| Ranger&lt;br /&gt;
| 7+&lt;br /&gt;
|-&lt;br /&gt;
| Dan&lt;br /&gt;
| [[Adrick]]&lt;br /&gt;
| Dwarf&lt;br /&gt;
| Cleric (Life)&lt;br /&gt;
| 7+&lt;br /&gt;
|-&lt;br /&gt;
| Bob&lt;br /&gt;
| [[Dhalthas]]&lt;br /&gt;
| Wood Elf&lt;br /&gt;
| Ranger&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| [[Torfik]]&lt;br /&gt;
| Ascre&lt;br /&gt;
| Warlock&lt;br /&gt;
| 2-4*&lt;br /&gt;
|-&lt;br /&gt;
| Matt&lt;br /&gt;
| Theren&lt;br /&gt;
| Eladrin&lt;br /&gt;
| Wizard&lt;br /&gt;
| 1-3&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Deceased&lt;br /&gt;
&lt;br /&gt;
Chasing Enna&#039;s family legacy or fleeing from the law, the party travels the Marran countryside. After the death of Erdan Amastacia, the party begins to discover some deep secret of the [[Elynd]] and a conspiracy having to do with Caiphon.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot;|[[Galinndan&#039;s Legacy]]&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot;|Winter 2014 - Autumn 2019&lt;br /&gt;
|-&lt;br /&gt;
!Player&lt;br /&gt;
!Name&lt;br /&gt;
!Race&lt;br /&gt;
!Class&lt;br /&gt;
!Levels&lt;br /&gt;
|-&lt;br /&gt;
| Alex&lt;br /&gt;
| [[Sceloran]]&lt;br /&gt;
| Dravon&lt;br /&gt;
| Warlock ([[Sirrien]])&lt;br /&gt;
| 6+&lt;br /&gt;
|-&lt;br /&gt;
| Brian&lt;br /&gt;
| [[Gheshtal]]&lt;br /&gt;
| Half-Elf&lt;br /&gt;
| Cleric ([[Savulcian]])&lt;br /&gt;
| 1+&lt;br /&gt;
|-&lt;br /&gt;
| Stephen&lt;br /&gt;
| [[Theren]]&lt;br /&gt;
| Eladrin &amp;lt;sup&amp;gt;Au&amp;lt;/sup&amp;gt;&lt;br /&gt;
| Scholar / Ranger&lt;br /&gt;
| 5+&lt;br /&gt;
|-&lt;br /&gt;
| Matt&lt;br /&gt;
| [[Roshan]]&lt;br /&gt;
| Human&lt;br /&gt;
| Paladin&lt;br /&gt;
| 5+&lt;br /&gt;
|-&lt;br /&gt;
| Kirk&lt;br /&gt;
| [[Avecin]]&lt;br /&gt;
| Eladrin &amp;lt;sup&amp;gt;Wi&amp;lt;/sup&amp;gt;&lt;br /&gt;
| Wizard&lt;br /&gt;
| 1+&lt;br /&gt;
|-&lt;br /&gt;
| John A&lt;br /&gt;
| Golian&lt;br /&gt;
| Eladrin &amp;lt;sup&amp;gt;Wi&amp;lt;/sup&amp;gt;&lt;br /&gt;
| Bard / Rogue&lt;br /&gt;
| 5+&lt;br /&gt;
|-&lt;br /&gt;
| John D&lt;br /&gt;
| [[Oskar]]&lt;br /&gt;
| Wood Elf &amp;lt;sup&amp;gt;Wi&amp;lt;/sup&amp;gt;&lt;br /&gt;
| Druid&lt;br /&gt;
| 4+&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| [[Leucis]]*&lt;br /&gt;
| Half-Elf&lt;br /&gt;
| Paladin&lt;br /&gt;
| 1-3&lt;br /&gt;
|-&lt;br /&gt;
| Pam&lt;br /&gt;
| [[Tenebral]]&lt;br /&gt;
| Wood Elf &amp;lt;sup&amp;gt;Wi&amp;lt;/sup&amp;gt;&lt;br /&gt;
| Rogue&lt;br /&gt;
| 1+&lt;br /&gt;
|-&lt;br /&gt;
| Trisha&lt;br /&gt;
| [[Regianna]]&lt;br /&gt;
| Dragonborn&lt;br /&gt;
| Ranger&lt;br /&gt;
| 2+&lt;br /&gt;
|-&lt;br /&gt;
| Blake&lt;br /&gt;
| [[Macto]]*&lt;br /&gt;
| Dragonborn&lt;br /&gt;
| Fighter&lt;br /&gt;
| 1-3&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| [[Mavrorgi]]&lt;br /&gt;
| Dragonborn&lt;br /&gt;
| Barbarian&lt;br /&gt;
| 4+&lt;br /&gt;
|-&lt;br /&gt;
| Chris&lt;br /&gt;
| [[Sleyd]]&lt;br /&gt;
| Eladrin &amp;lt;sup&amp;gt;Su&amp;lt;/sup&amp;gt;&lt;br /&gt;
| Wizard (Abjurer)&lt;br /&gt;
| 6+&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Deceased&lt;br /&gt;
&lt;br /&gt;
Starting in [[Isamarr]], subterranean [[Enclaves]] hold more than a struggling city can handle. Driven out by party-induced disaster, the characters split into groups: one to retake Avecin&#039;s homeland, the other to chase the one who claimed it. Now they&#039;re reunited in Isamarr, pursuing many goals.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot;|Widdershins (Interlude)&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot;|Winter 2016 - Spring 2017&lt;br /&gt;
|-&lt;br /&gt;
!Player&lt;br /&gt;
!Name&lt;br /&gt;
!Race&lt;br /&gt;
!Class&lt;br /&gt;
|-&lt;br /&gt;
| Pam&lt;br /&gt;
| [[Kava]]&lt;br /&gt;
| Dravon&lt;br /&gt;
| Scholar&lt;br /&gt;
|-&lt;br /&gt;
| Devin&lt;br /&gt;
| [[Francis]]&lt;br /&gt;
| Human&lt;br /&gt;
| Paladin&lt;br /&gt;
|-&lt;br /&gt;
| Fallon&lt;br /&gt;
| [[Draxa]]&lt;br /&gt;
| Dragonborn&lt;br /&gt;
| Druid&lt;br /&gt;
|-&lt;br /&gt;
| Bob&lt;br /&gt;
| [[Torfik]]&lt;br /&gt;
| Ascre&lt;br /&gt;
| Warlock&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
After the Second Desert War and destruction of [[Domengro]], some Wrightists set out in search of truths.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== 4th Edition ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot;|[[Beachfront Real Estate]]&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot;|Winter 2020 - 2021&lt;br /&gt;
|-&lt;br /&gt;
!Player&lt;br /&gt;
!Name&lt;br /&gt;
!Race&lt;br /&gt;
!Class&lt;br /&gt;
!Levels&lt;br /&gt;
|-&lt;br /&gt;
| Blake&lt;br /&gt;
| ???&lt;br /&gt;
| Eladrin&lt;br /&gt;
| Ranger&lt;br /&gt;
| 1+&lt;br /&gt;
|-&lt;br /&gt;
| Chris&lt;br /&gt;
| ???&lt;br /&gt;
| Dragonborn&lt;br /&gt;
| Warlord&lt;br /&gt;
| 1+&lt;br /&gt;
|-&lt;br /&gt;
| Taylor&lt;br /&gt;
| ???&lt;br /&gt;
| Human&lt;br /&gt;
| Swordmage&lt;br /&gt;
| 1+&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
An expedition from [[Zantaashi]] sets out to the unexplored continent of [[Ginwil]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot;|[[Legal Matters]]&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot;|Fall 2013 - Summer 2014&lt;br /&gt;
|-&lt;br /&gt;
!Player&lt;br /&gt;
!Name&lt;br /&gt;
!Race&lt;br /&gt;
!Class&lt;br /&gt;
!Levels&lt;br /&gt;
|-&lt;br /&gt;
| Stephen&lt;br /&gt;
| [[Jonah]]&lt;br /&gt;
| Ascre&lt;br /&gt;
| Rogue&lt;br /&gt;
| 2-5&lt;br /&gt;
|-&lt;br /&gt;
| Matt&lt;br /&gt;
| [[Reno]]&lt;br /&gt;
| Half-Elf&lt;br /&gt;
| Sorcerer&lt;br /&gt;
| 2-5&lt;br /&gt;
|-&lt;br /&gt;
| Tyler&lt;br /&gt;
| [[Titanus]]&lt;br /&gt;
| Dragonborn&lt;br /&gt;
| Barbarian&lt;br /&gt;
| 2-5&lt;br /&gt;
|-&lt;br /&gt;
| Elyssa&lt;br /&gt;
| [[Musetta]]&lt;br /&gt;
| Half-Elf&lt;br /&gt;
| Bard&lt;br /&gt;
| 2-5&lt;br /&gt;
|-&lt;br /&gt;
| Mike&lt;br /&gt;
| [[Baliero]]&lt;br /&gt;
| Tiefling&lt;br /&gt;
| Wizard&lt;br /&gt;
| 3-4&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The city of [[Domengro]] was impervious to assault from the outside, but an insidious cult and a nefarious mafioso work to bring it down from within.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot;|[[The Chronicles of Iront(w)ooth]]&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot;|Fall 2010 - Summer 2012&lt;br /&gt;
|-&lt;br /&gt;
!Player&lt;br /&gt;
!Name&lt;br /&gt;
!Race&lt;br /&gt;
!Class&lt;br /&gt;
!Levels&lt;br /&gt;
|-&lt;br /&gt;
| Stephen&lt;br /&gt;
| [[Alexi]]&lt;br /&gt;
| Dravon&lt;br /&gt;
| Cleric ([[Hlyn]])&lt;br /&gt;
| 1-12&lt;br /&gt;
|-&lt;br /&gt;
| Brian&lt;br /&gt;
| [[Vyse]]&lt;br /&gt;
| Human&lt;br /&gt;
| Rogue&lt;br /&gt;
| 1-12&lt;br /&gt;
|-&lt;br /&gt;
| Marshall&lt;br /&gt;
| [[Lorthos]]*&lt;br /&gt;
| Dragonborn&lt;br /&gt;
| Fighter&lt;br /&gt;
| 1-3&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| [[Vaeru]]&lt;br /&gt;
| Human&lt;br /&gt;
| Fighter&lt;br /&gt;
| 3-12&lt;br /&gt;
|-&lt;br /&gt;
| Chase&lt;br /&gt;
| Antivan*&lt;br /&gt;
| Yuan-ti&lt;br /&gt;
| Ranger&lt;br /&gt;
| 2-3&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| [[Arranis]]*&lt;br /&gt;
| Eladrin&lt;br /&gt;
| Wizard&lt;br /&gt;
| 5-12&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Deceased&lt;br /&gt;
&lt;br /&gt;
A campaign that ran from level 1 to mid-paragon tier, at which point college graduation made it impossible to carry on. The party saved Fallcrest and the Thunderspire from devilish plots, then founded a colony on the isle of [[Arginmarl]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot;|Through the Fire and Flames&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot;|Summer 2009 - Summer 2010&lt;br /&gt;
|-&lt;br /&gt;
!Player&lt;br /&gt;
!Name&lt;br /&gt;
!Race&lt;br /&gt;
!Class&lt;br /&gt;
!Levels&lt;br /&gt;
|-&lt;br /&gt;
| Matt&lt;br /&gt;
| [[Fargrim]]&lt;br /&gt;
| Minotaur&lt;br /&gt;
| Barbarian&lt;br /&gt;
| 1-11&lt;br /&gt;
|-&lt;br /&gt;
| Evan&lt;br /&gt;
| [[Saz-xuk]]&lt;br /&gt;
| Yuan-ti&lt;br /&gt;
| Ranger&lt;br /&gt;
| 1-11&lt;br /&gt;
|-&lt;br /&gt;
| Mike&lt;br /&gt;
| [[Mikal]]&lt;br /&gt;
| Human&lt;br /&gt;
| Swordmage&lt;br /&gt;
| 1-11&lt;br /&gt;
|-&lt;br /&gt;
| Hayden&lt;br /&gt;
| [[Mathas]]&lt;br /&gt;
| Dravon&lt;br /&gt;
| Wizard&lt;br /&gt;
| 1-11&lt;br /&gt;
|-&lt;br /&gt;
| Robert&lt;br /&gt;
| [[Deekin]]&lt;br /&gt;
| Dragonborn&lt;br /&gt;
| Bard&lt;br /&gt;
| 1-11&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The party finds out what happens when you set fire to a piece of [[Fahrstone]] and winds up on a trip through hell. Escape will be difficult!&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot;|Subterranean Adventures&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot;|Summer 2009&lt;br /&gt;
|-&lt;br /&gt;
!Player&lt;br /&gt;
!Name&lt;br /&gt;
!Race&lt;br /&gt;
!Class&lt;br /&gt;
!Levels&lt;br /&gt;
|-&lt;br /&gt;
| Zane&lt;br /&gt;
| [[Jozek]]*&lt;br /&gt;
| Deep Elf&lt;br /&gt;
| Barbarian&lt;br /&gt;
| 1-8&lt;br /&gt;
|-&lt;br /&gt;
| Nick&lt;br /&gt;
| [[Jasfel]]&lt;br /&gt;
| Minotaur&lt;br /&gt;
| Warden&lt;br /&gt;
| 1-8&lt;br /&gt;
|-&lt;br /&gt;
| Troy&lt;br /&gt;
| [[Kentril]]&lt;br /&gt;
| Eladrin&lt;br /&gt;
| Sorcerer&lt;br /&gt;
| 1-8&lt;br /&gt;
|-&lt;br /&gt;
| Tom&lt;br /&gt;
| [[Pavano]]&lt;br /&gt;
| Genasi&lt;br /&gt;
| Warlord&lt;br /&gt;
| 1-8&lt;br /&gt;
|-&lt;br /&gt;
| Kyle&lt;br /&gt;
| [[Taresic]]&lt;br /&gt;
| Ascre&lt;br /&gt;
| Avenger&lt;br /&gt;
| 1-8&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Deceased&lt;br /&gt;
&lt;br /&gt;
In which a summer group of old high school friends attempt to prevent a [[Turath]]i prince from taking revenge on the [[Marran Empire]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot;|Haelink&#039;s Defenders&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot;|Fall 2008 - Spring 2009&lt;br /&gt;
|-&lt;br /&gt;
!Player&lt;br /&gt;
!Name&lt;br /&gt;
!Race&lt;br /&gt;
!Class&lt;br /&gt;
!Levels&lt;br /&gt;
|-&lt;br /&gt;
| Kirk&lt;br /&gt;
| [[Felix]]&lt;br /&gt;
| Dravon&lt;br /&gt;
| Wizard&lt;br /&gt;
| 1-5&lt;br /&gt;
|-&lt;br /&gt;
| Scott&lt;br /&gt;
| [[Jak]]*&lt;br /&gt;
| Human&lt;br /&gt;
| Barbarian&lt;br /&gt;
| 1-5&lt;br /&gt;
|-&lt;br /&gt;
| Matt&lt;br /&gt;
| [[Jentus]]&lt;br /&gt;
| Genasi&lt;br /&gt;
| Warlord&lt;br /&gt;
| 1-5&lt;br /&gt;
|-&lt;br /&gt;
| Chris&lt;br /&gt;
| [[Harth]]*&lt;br /&gt;
| ???&lt;br /&gt;
| Cleric (???)&lt;br /&gt;
| 1-5&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Deceased&lt;br /&gt;
&lt;br /&gt;
The party defeated a [[Turath]]i prince&#039;s expedition force in the forests of [[Haelink]] (then a much smaller kingdom), but later fell to a necromancer and his pet alligator.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== 3rd Edition ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot;|Dara&#039;s Revenge&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot;|Fall 2007 - Spring 2008&lt;br /&gt;
|-&lt;br /&gt;
!Player&lt;br /&gt;
!Name&lt;br /&gt;
!Race&lt;br /&gt;
!Class&lt;br /&gt;
!Levels&lt;br /&gt;
|-&lt;br /&gt;
| Mike&lt;br /&gt;
| [[Colm]]&lt;br /&gt;
| Half-Elf&lt;br /&gt;
| Bard&lt;br /&gt;
| 1-14&lt;br /&gt;
|-&lt;br /&gt;
| Matt&lt;br /&gt;
| [[Aulis]]&lt;br /&gt;
| Aasimar&lt;br /&gt;
| Cleric ([[Nairo]])&lt;br /&gt;
| 1-14&lt;br /&gt;
|-&lt;br /&gt;
| Ben&lt;br /&gt;
| [[Adlus]]&lt;br /&gt;
| Wood Elf&lt;br /&gt;
| Fighter&lt;br /&gt;
| 1-14&lt;br /&gt;
|-&lt;br /&gt;
| Kirk&lt;br /&gt;
| [[Doriel]]&lt;br /&gt;
| Dravon&lt;br /&gt;
| Rogue / Warlock&lt;br /&gt;
| 1-5, 10-14&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| [[Terek]]&lt;br /&gt;
| Shifter&lt;br /&gt;
| Druid&lt;br /&gt;
| 5-10&lt;br /&gt;
|}&lt;br /&gt;
The first official campaign in Mondevai. Ran to completion in 14 levels. The party discovered the birthright of Colm Lexing and prevented Doriel&#039;s father from taking over the nation. All characters later become part of the lore of Mondevai in some way.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot;|Arginmont&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot;|Spring 2007&lt;br /&gt;
|-&lt;br /&gt;
!Player&lt;br /&gt;
!Name&lt;br /&gt;
!Race&lt;br /&gt;
!Class&lt;br /&gt;
!Levels&lt;br /&gt;
|-&lt;br /&gt;
| Alex&lt;br /&gt;
| Renovatius&lt;br /&gt;
| Human&lt;br /&gt;
| Rogue&lt;br /&gt;
| 1-2&lt;br /&gt;
|-&lt;br /&gt;
| Justin&lt;br /&gt;
| Justinian&lt;br /&gt;
| Human&lt;br /&gt;
| Paladin&lt;br /&gt;
| 1-2&lt;br /&gt;
|-&lt;br /&gt;
| Kyle&lt;br /&gt;
| [Records Lost]&lt;br /&gt;
| Wood Elf&lt;br /&gt;
| Druid&lt;br /&gt;
| 1-2&lt;br /&gt;
|}&lt;br /&gt;
The campaign took place on the island of [[Arginmont]] and lasted only a few sessions before high school graduation. In a later campaign, Stephen would accidentally incorporate Arginmont into Mondevai canon, to the surprise of the DM.&lt;/div&gt;</summary>
		<author><name>71.121.245.16</name></author>
	</entry>
	<entry>
		<id>http://mondevai.com/index.php?title=Book_of_Mondevai&amp;diff=697</id>
		<title>Book of Mondevai</title>
		<link rel="alternate" type="text/html" href="http://mondevai.com/index.php?title=Book_of_Mondevai&amp;diff=697"/>
		<updated>2025-12-02T01:00:05Z</updated>

		<summary type="html">&lt;p&gt;71.121.245.16: /* 5th Edition */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Here you&#039;ll find records of campaigns past and present, as well as links to backstories and campaign hubs.&lt;br /&gt;
&lt;br /&gt;
== 5th Edition ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot;|[[The Ginwil Frontier]]&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot;|Winter 2025 - Ongoing&lt;br /&gt;
|-&lt;br /&gt;
!Player&lt;br /&gt;
!Name&lt;br /&gt;
!Race&lt;br /&gt;
!Class&lt;br /&gt;
!Levels&lt;br /&gt;
|-&lt;br /&gt;
| Devin&lt;br /&gt;
| ???&lt;br /&gt;
| ???&lt;br /&gt;
| Cleric (???)&lt;br /&gt;
| 1+&lt;br /&gt;
|-&lt;br /&gt;
| Fallon&lt;br /&gt;
| Liana&lt;br /&gt;
| Half-Elf &amp;lt;sup&amp;gt;Wi&amp;lt;/sup&amp;gt;&lt;br /&gt;
| Wizard (???)&lt;br /&gt;
| 1+&lt;br /&gt;
|-&lt;br /&gt;
| Pam&lt;br /&gt;
| ???&lt;br /&gt;
| Yuan-Ti&lt;br /&gt;
| Paladin (Crown)&lt;br /&gt;
| 1+&lt;br /&gt;
|-&lt;br /&gt;
| Tiffany&lt;br /&gt;
| ???&lt;br /&gt;
| ???&lt;br /&gt;
| ???&lt;br /&gt;
| 1+&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
A new adventure in [[Zantaashi]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot;|[[The Star of Amastacia]]&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot;|Winter 2015 - Spring 2020&lt;br /&gt;
|-&lt;br /&gt;
!Player&lt;br /&gt;
!Name&lt;br /&gt;
!Race&lt;br /&gt;
!Class&lt;br /&gt;
!Levels&lt;br /&gt;
|-&lt;br /&gt;
| Pam&lt;br /&gt;
| [[Mavelle]]&lt;br /&gt;
| Wood Elf&lt;br /&gt;
| Bard&lt;br /&gt;
| 5-7&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| [[Zaharia]]*&lt;br /&gt;
| Yuan-ti&lt;br /&gt;
| Rogue&lt;br /&gt;
| 1-4&lt;br /&gt;
|-&lt;br /&gt;
| Devin&lt;br /&gt;
| [[Varis]]&lt;br /&gt;
| Half-Elf&lt;br /&gt;
| Paladin&lt;br /&gt;
| 1+&lt;br /&gt;
|-&lt;br /&gt;
| Fallon&lt;br /&gt;
| [[Enna]]&lt;br /&gt;
| Wood Elf&lt;br /&gt;
| Druid&lt;br /&gt;
| 1+&lt;br /&gt;
|-&lt;br /&gt;
| Erin&lt;br /&gt;
| [[Thia]]&lt;br /&gt;
| Wood Elf&lt;br /&gt;
| Ranger&lt;br /&gt;
| 7+&lt;br /&gt;
|-&lt;br /&gt;
| Dan&lt;br /&gt;
| [[Adrick]]&lt;br /&gt;
| Dwarf&lt;br /&gt;
| Cleric (Life)&lt;br /&gt;
| 7+&lt;br /&gt;
|-&lt;br /&gt;
| Bob&lt;br /&gt;
| [[Dhalthas]]&lt;br /&gt;
| Wood Elf&lt;br /&gt;
| Ranger&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| [[Torfik]]&lt;br /&gt;
| Ascre&lt;br /&gt;
| Warlock&lt;br /&gt;
| 2-4*&lt;br /&gt;
|-&lt;br /&gt;
| Matt&lt;br /&gt;
| Theren&lt;br /&gt;
| Eladrin&lt;br /&gt;
| Wizard&lt;br /&gt;
| 1-3&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Deceased&lt;br /&gt;
&lt;br /&gt;
Chasing Enna&#039;s family legacy or fleeing from the law, the party travels the Marran countryside. After the death of Erdan Amastacia, the party begins to discover some deep secret of the [[Elynd]] and a conspiracy having to do with Caiphon.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot;|[[Galinndan&#039;s Legacy]]&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot;|Winter 2014 - Autumn 2019&lt;br /&gt;
|-&lt;br /&gt;
!Player&lt;br /&gt;
!Name&lt;br /&gt;
!Race&lt;br /&gt;
!Class&lt;br /&gt;
!Levels&lt;br /&gt;
|-&lt;br /&gt;
| Alex&lt;br /&gt;
| [[Sceloran]]&lt;br /&gt;
| Dravon&lt;br /&gt;
| Warlock ([[Sirrien]])&lt;br /&gt;
| 6+&lt;br /&gt;
|-&lt;br /&gt;
| Brian&lt;br /&gt;
| [[Gheshtal]]&lt;br /&gt;
| Half-Elf&lt;br /&gt;
| Cleric ([[Savulcian]])&lt;br /&gt;
| 1+&lt;br /&gt;
|-&lt;br /&gt;
| Stephen&lt;br /&gt;
| [[Theren]]&lt;br /&gt;
| Eladrin&lt;br /&gt;
| Scholar / Ranger&lt;br /&gt;
| 5+&lt;br /&gt;
|-&lt;br /&gt;
| Matt&lt;br /&gt;
| [[Roshan]]&lt;br /&gt;
| Human&lt;br /&gt;
| Paladin&lt;br /&gt;
| 5+&lt;br /&gt;
|-&lt;br /&gt;
| Kirk&lt;br /&gt;
| [[Avecin]]&lt;br /&gt;
| Eladrin&lt;br /&gt;
| Wizard&lt;br /&gt;
| 1+&lt;br /&gt;
|-&lt;br /&gt;
| John A&lt;br /&gt;
| Golian&lt;br /&gt;
| Eladrin&lt;br /&gt;
| Bard / Rogue&lt;br /&gt;
| 5+&lt;br /&gt;
|-&lt;br /&gt;
| John D&lt;br /&gt;
| [[Oskar]]&lt;br /&gt;
| Wood Elf&lt;br /&gt;
| Druid&lt;br /&gt;
| 4+&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| [[Leucis]]*&lt;br /&gt;
| Half-Elf&lt;br /&gt;
| Paladin&lt;br /&gt;
| 1-3&lt;br /&gt;
|-&lt;br /&gt;
| Pam&lt;br /&gt;
| [[Tenebral]]&lt;br /&gt;
| Wood Elf&lt;br /&gt;
| Rogue&lt;br /&gt;
| 1+&lt;br /&gt;
|-&lt;br /&gt;
| Trisha&lt;br /&gt;
| [[Regianna]]&lt;br /&gt;
| Dragonborn&lt;br /&gt;
| Ranger&lt;br /&gt;
| 2+&lt;br /&gt;
|-&lt;br /&gt;
| Blake&lt;br /&gt;
| [[Macto]]*&lt;br /&gt;
| Dragonborn&lt;br /&gt;
| Fighter&lt;br /&gt;
| 1-3&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| [[Mavrorgi]]&lt;br /&gt;
| Dragonborn&lt;br /&gt;
| Barbarian&lt;br /&gt;
| 4+&lt;br /&gt;
|-&lt;br /&gt;
| Chris&lt;br /&gt;
| [[Sleyd]]&lt;br /&gt;
| Eladrin &amp;lt;sup&amp;gt;Su&amp;lt;/sup&amp;gt;&lt;br /&gt;
| Wizard (Abjurer)&lt;br /&gt;
| 6+&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Deceased&lt;br /&gt;
&lt;br /&gt;
Starting in [[Isamarr]], subterranean [[Enclaves]] hold more than a struggling city can handle. Driven out by party-induced disaster, the characters split into groups: one to retake Avecin&#039;s homeland, the other to chase the one who claimed it. Now they&#039;re reunited in Isamarr, pursuing many goals.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot;|Widdershins (Interlude)&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot;|Winter 2016 - Spring 2017&lt;br /&gt;
|-&lt;br /&gt;
!Player&lt;br /&gt;
!Name&lt;br /&gt;
!Race&lt;br /&gt;
!Class&lt;br /&gt;
|-&lt;br /&gt;
| Pam&lt;br /&gt;
| [[Kava]]&lt;br /&gt;
| Dravon&lt;br /&gt;
| Scholar&lt;br /&gt;
|-&lt;br /&gt;
| Devin&lt;br /&gt;
| [[Francis]]&lt;br /&gt;
| Human&lt;br /&gt;
| Paladin&lt;br /&gt;
|-&lt;br /&gt;
| Fallon&lt;br /&gt;
| [[Draxa]]&lt;br /&gt;
| Dragonborn&lt;br /&gt;
| Druid&lt;br /&gt;
|-&lt;br /&gt;
| Bob&lt;br /&gt;
| [[Torfik]]&lt;br /&gt;
| Ascre&lt;br /&gt;
| Warlock&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
After the Second Desert War and destruction of [[Domengro]], some Wrightists set out in search of truths.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== 4th Edition ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot;|[[Beachfront Real Estate]]&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot;|Winter 2020 - 2021&lt;br /&gt;
|-&lt;br /&gt;
!Player&lt;br /&gt;
!Name&lt;br /&gt;
!Race&lt;br /&gt;
!Class&lt;br /&gt;
!Levels&lt;br /&gt;
|-&lt;br /&gt;
| Blake&lt;br /&gt;
| ???&lt;br /&gt;
| Eladrin&lt;br /&gt;
| Ranger&lt;br /&gt;
| 1+&lt;br /&gt;
|-&lt;br /&gt;
| Chris&lt;br /&gt;
| ???&lt;br /&gt;
| Dragonborn&lt;br /&gt;
| Warlord&lt;br /&gt;
| 1+&lt;br /&gt;
|-&lt;br /&gt;
| Taylor&lt;br /&gt;
| ???&lt;br /&gt;
| Human&lt;br /&gt;
| Swordmage&lt;br /&gt;
| 1+&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
An expedition from [[Zantaashi]] sets out to the unexplored continent of [[Ginwil]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot;|[[Legal Matters]]&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot;|Fall 2013 - Summer 2014&lt;br /&gt;
|-&lt;br /&gt;
!Player&lt;br /&gt;
!Name&lt;br /&gt;
!Race&lt;br /&gt;
!Class&lt;br /&gt;
!Levels&lt;br /&gt;
|-&lt;br /&gt;
| Stephen&lt;br /&gt;
| [[Jonah]]&lt;br /&gt;
| Ascre&lt;br /&gt;
| Rogue&lt;br /&gt;
| 2-5&lt;br /&gt;
|-&lt;br /&gt;
| Matt&lt;br /&gt;
| [[Reno]]&lt;br /&gt;
| Half-Elf&lt;br /&gt;
| Sorcerer&lt;br /&gt;
| 2-5&lt;br /&gt;
|-&lt;br /&gt;
| Tyler&lt;br /&gt;
| [[Titanus]]&lt;br /&gt;
| Dragonborn&lt;br /&gt;
| Barbarian&lt;br /&gt;
| 2-5&lt;br /&gt;
|-&lt;br /&gt;
| Elyssa&lt;br /&gt;
| [[Musetta]]&lt;br /&gt;
| Half-Elf&lt;br /&gt;
| Bard&lt;br /&gt;
| 2-5&lt;br /&gt;
|-&lt;br /&gt;
| Mike&lt;br /&gt;
| [[Baliero]]&lt;br /&gt;
| Tiefling&lt;br /&gt;
| Wizard&lt;br /&gt;
| 3-4&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The city of [[Domengro]] was impervious to assault from the outside, but an insidious cult and a nefarious mafioso work to bring it down from within.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot;|[[The Chronicles of Iront(w)ooth]]&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot;|Fall 2010 - Summer 2012&lt;br /&gt;
|-&lt;br /&gt;
!Player&lt;br /&gt;
!Name&lt;br /&gt;
!Race&lt;br /&gt;
!Class&lt;br /&gt;
!Levels&lt;br /&gt;
|-&lt;br /&gt;
| Stephen&lt;br /&gt;
| [[Alexi]]&lt;br /&gt;
| Dravon&lt;br /&gt;
| Cleric ([[Hlyn]])&lt;br /&gt;
| 1-12&lt;br /&gt;
|-&lt;br /&gt;
| Brian&lt;br /&gt;
| [[Vyse]]&lt;br /&gt;
| Human&lt;br /&gt;
| Rogue&lt;br /&gt;
| 1-12&lt;br /&gt;
|-&lt;br /&gt;
| Marshall&lt;br /&gt;
| [[Lorthos]]*&lt;br /&gt;
| Dragonborn&lt;br /&gt;
| Fighter&lt;br /&gt;
| 1-3&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| [[Vaeru]]&lt;br /&gt;
| Human&lt;br /&gt;
| Fighter&lt;br /&gt;
| 3-12&lt;br /&gt;
|-&lt;br /&gt;
| Chase&lt;br /&gt;
| Antivan*&lt;br /&gt;
| Yuan-ti&lt;br /&gt;
| Ranger&lt;br /&gt;
| 2-3&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| [[Arranis]]*&lt;br /&gt;
| Eladrin&lt;br /&gt;
| Wizard&lt;br /&gt;
| 5-12&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Deceased&lt;br /&gt;
&lt;br /&gt;
A campaign that ran from level 1 to mid-paragon tier, at which point college graduation made it impossible to carry on. The party saved Fallcrest and the Thunderspire from devilish plots, then founded a colony on the isle of [[Arginmarl]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot;|Through the Fire and Flames&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot;|Summer 2009 - Summer 2010&lt;br /&gt;
|-&lt;br /&gt;
!Player&lt;br /&gt;
!Name&lt;br /&gt;
!Race&lt;br /&gt;
!Class&lt;br /&gt;
!Levels&lt;br /&gt;
|-&lt;br /&gt;
| Matt&lt;br /&gt;
| [[Fargrim]]&lt;br /&gt;
| Minotaur&lt;br /&gt;
| Barbarian&lt;br /&gt;
| 1-11&lt;br /&gt;
|-&lt;br /&gt;
| Evan&lt;br /&gt;
| [[Saz-xuk]]&lt;br /&gt;
| Yuan-ti&lt;br /&gt;
| Ranger&lt;br /&gt;
| 1-11&lt;br /&gt;
|-&lt;br /&gt;
| Mike&lt;br /&gt;
| [[Mikal]]&lt;br /&gt;
| Human&lt;br /&gt;
| Swordmage&lt;br /&gt;
| 1-11&lt;br /&gt;
|-&lt;br /&gt;
| Hayden&lt;br /&gt;
| [[Mathas]]&lt;br /&gt;
| Dravon&lt;br /&gt;
| Wizard&lt;br /&gt;
| 1-11&lt;br /&gt;
|-&lt;br /&gt;
| Robert&lt;br /&gt;
| [[Deekin]]&lt;br /&gt;
| Dragonborn&lt;br /&gt;
| Bard&lt;br /&gt;
| 1-11&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The party finds out what happens when you set fire to a piece of [[Fahrstone]] and winds up on a trip through hell. Escape will be difficult!&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot;|Subterranean Adventures&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot;|Summer 2009&lt;br /&gt;
|-&lt;br /&gt;
!Player&lt;br /&gt;
!Name&lt;br /&gt;
!Race&lt;br /&gt;
!Class&lt;br /&gt;
!Levels&lt;br /&gt;
|-&lt;br /&gt;
| Zane&lt;br /&gt;
| [[Jozek]]*&lt;br /&gt;
| Deep Elf&lt;br /&gt;
| Barbarian&lt;br /&gt;
| 1-8&lt;br /&gt;
|-&lt;br /&gt;
| Nick&lt;br /&gt;
| [[Jasfel]]&lt;br /&gt;
| Minotaur&lt;br /&gt;
| Warden&lt;br /&gt;
| 1-8&lt;br /&gt;
|-&lt;br /&gt;
| Troy&lt;br /&gt;
| [[Kentril]]&lt;br /&gt;
| Eladrin&lt;br /&gt;
| Sorcerer&lt;br /&gt;
| 1-8&lt;br /&gt;
|-&lt;br /&gt;
| Tom&lt;br /&gt;
| [[Pavano]]&lt;br /&gt;
| Genasi&lt;br /&gt;
| Warlord&lt;br /&gt;
| 1-8&lt;br /&gt;
|-&lt;br /&gt;
| Kyle&lt;br /&gt;
| [[Taresic]]&lt;br /&gt;
| Ascre&lt;br /&gt;
| Avenger&lt;br /&gt;
| 1-8&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Deceased&lt;br /&gt;
&lt;br /&gt;
In which a summer group of old high school friends attempt to prevent a [[Turath]]i prince from taking revenge on the [[Marran Empire]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot;|Haelink&#039;s Defenders&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot;|Fall 2008 - Spring 2009&lt;br /&gt;
|-&lt;br /&gt;
!Player&lt;br /&gt;
!Name&lt;br /&gt;
!Race&lt;br /&gt;
!Class&lt;br /&gt;
!Levels&lt;br /&gt;
|-&lt;br /&gt;
| Kirk&lt;br /&gt;
| [[Felix]]&lt;br /&gt;
| Dravon&lt;br /&gt;
| Wizard&lt;br /&gt;
| 1-5&lt;br /&gt;
|-&lt;br /&gt;
| Scott&lt;br /&gt;
| [[Jak]]*&lt;br /&gt;
| Human&lt;br /&gt;
| Barbarian&lt;br /&gt;
| 1-5&lt;br /&gt;
|-&lt;br /&gt;
| Matt&lt;br /&gt;
| [[Jentus]]&lt;br /&gt;
| Genasi&lt;br /&gt;
| Warlord&lt;br /&gt;
| 1-5&lt;br /&gt;
|-&lt;br /&gt;
| Chris&lt;br /&gt;
| [[Harth]]*&lt;br /&gt;
| ???&lt;br /&gt;
| Cleric (???)&lt;br /&gt;
| 1-5&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Deceased&lt;br /&gt;
&lt;br /&gt;
The party defeated a [[Turath]]i prince&#039;s expedition force in the forests of [[Haelink]] (then a much smaller kingdom), but later fell to a necromancer and his pet alligator.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== 3rd Edition ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot;|Dara&#039;s Revenge&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot;|Fall 2007 - Spring 2008&lt;br /&gt;
|-&lt;br /&gt;
!Player&lt;br /&gt;
!Name&lt;br /&gt;
!Race&lt;br /&gt;
!Class&lt;br /&gt;
!Levels&lt;br /&gt;
|-&lt;br /&gt;
| Mike&lt;br /&gt;
| [[Colm]]&lt;br /&gt;
| Half-Elf&lt;br /&gt;
| Bard&lt;br /&gt;
| 1-14&lt;br /&gt;
|-&lt;br /&gt;
| Matt&lt;br /&gt;
| [[Aulis]]&lt;br /&gt;
| Aasimar&lt;br /&gt;
| Cleric ([[Nairo]])&lt;br /&gt;
| 1-14&lt;br /&gt;
|-&lt;br /&gt;
| Ben&lt;br /&gt;
| [[Adlus]]&lt;br /&gt;
| Wood Elf&lt;br /&gt;
| Fighter&lt;br /&gt;
| 1-14&lt;br /&gt;
|-&lt;br /&gt;
| Kirk&lt;br /&gt;
| [[Doriel]]&lt;br /&gt;
| Dravon&lt;br /&gt;
| Rogue / Warlock&lt;br /&gt;
| 1-5, 10-14&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| [[Terek]]&lt;br /&gt;
| Shifter&lt;br /&gt;
| Druid&lt;br /&gt;
| 5-10&lt;br /&gt;
|}&lt;br /&gt;
The first official campaign in Mondevai. Ran to completion in 14 levels. The party discovered the birthright of Colm Lexing and prevented Doriel&#039;s father from taking over the nation. All characters later become part of the lore of Mondevai in some way.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot;|Arginmont&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot;|Spring 2007&lt;br /&gt;
|-&lt;br /&gt;
!Player&lt;br /&gt;
!Name&lt;br /&gt;
!Race&lt;br /&gt;
!Class&lt;br /&gt;
!Levels&lt;br /&gt;
|-&lt;br /&gt;
| Alex&lt;br /&gt;
| Renovatius&lt;br /&gt;
| Human&lt;br /&gt;
| Rogue&lt;br /&gt;
| 1-2&lt;br /&gt;
|-&lt;br /&gt;
| Justin&lt;br /&gt;
| Justinian&lt;br /&gt;
| Human&lt;br /&gt;
| Paladin&lt;br /&gt;
| 1-2&lt;br /&gt;
|-&lt;br /&gt;
| Kyle&lt;br /&gt;
| [Records Lost]&lt;br /&gt;
| Wood Elf&lt;br /&gt;
| Druid&lt;br /&gt;
| 1-2&lt;br /&gt;
|}&lt;br /&gt;
The campaign took place on the island of [[Arginmont]] and lasted only a few sessions before high school graduation. In a later campaign, Stephen would accidentally incorporate Arginmont into Mondevai canon, to the surprise of the DM.&lt;/div&gt;</summary>
		<author><name>71.121.245.16</name></author>
	</entry>
	<entry>
		<id>http://mondevai.com/index.php?title=Book_of_Mondevai&amp;diff=696</id>
		<title>Book of Mondevai</title>
		<link rel="alternate" type="text/html" href="http://mondevai.com/index.php?title=Book_of_Mondevai&amp;diff=696"/>
		<updated>2025-12-02T00:58:53Z</updated>

		<summary type="html">&lt;p&gt;71.121.245.16: /* 5th Edition */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Here you&#039;ll find records of campaigns past and present, as well as links to backstories and campaign hubs.&lt;br /&gt;
&lt;br /&gt;
== 5th Edition ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot;|[[The Ginwil Frontier]]&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot;|Winter 2025 - Ongoing&lt;br /&gt;
|-&lt;br /&gt;
!Player&lt;br /&gt;
!Name&lt;br /&gt;
!Race&lt;br /&gt;
!Class&lt;br /&gt;
!Levels&lt;br /&gt;
|-&lt;br /&gt;
| Devin&lt;br /&gt;
| ???&lt;br /&gt;
| ???&lt;br /&gt;
| Cleric (???)&lt;br /&gt;
| 1+&lt;br /&gt;
|-&lt;br /&gt;
| Fallon&lt;br /&gt;
| Liana&lt;br /&gt;
| Peredhil &amp;lt;sup&amp;gt;Wi&amp;lt;/sup&amp;gt; (Dravon)&lt;br /&gt;
| Wizard (???)&lt;br /&gt;
| 1+&lt;br /&gt;
|-&lt;br /&gt;
| Pam&lt;br /&gt;
| ???&lt;br /&gt;
| Yuan-Ti&lt;br /&gt;
| Paladin (Crown)&lt;br /&gt;
| 1+&lt;br /&gt;
|-&lt;br /&gt;
| Tiffany&lt;br /&gt;
| ???&lt;br /&gt;
| ???&lt;br /&gt;
| ???&lt;br /&gt;
| 1+&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
A new adventure in [[Zantaashi]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot;|[[The Star of Amastacia]]&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot;|Winter 2015 - Spring 2020&lt;br /&gt;
|-&lt;br /&gt;
!Player&lt;br /&gt;
!Name&lt;br /&gt;
!Race&lt;br /&gt;
!Class&lt;br /&gt;
!Levels&lt;br /&gt;
|-&lt;br /&gt;
| Pam&lt;br /&gt;
| [[Mavelle]]&lt;br /&gt;
| Wood Elf&lt;br /&gt;
| Bard&lt;br /&gt;
| 5-7&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| [[Zaharia]]*&lt;br /&gt;
| Yuan-ti&lt;br /&gt;
| Rogue&lt;br /&gt;
| 1-4&lt;br /&gt;
|-&lt;br /&gt;
| Devin&lt;br /&gt;
| [[Varis]]&lt;br /&gt;
| Half-Elf&lt;br /&gt;
| Paladin&lt;br /&gt;
| 1+&lt;br /&gt;
|-&lt;br /&gt;
| Fallon&lt;br /&gt;
| [[Enna]]&lt;br /&gt;
| Wood Elf&lt;br /&gt;
| Druid&lt;br /&gt;
| 1+&lt;br /&gt;
|-&lt;br /&gt;
| Erin&lt;br /&gt;
| [[Thia]]&lt;br /&gt;
| Wood Elf&lt;br /&gt;
| Ranger&lt;br /&gt;
| 7+&lt;br /&gt;
|-&lt;br /&gt;
| Dan&lt;br /&gt;
| [[Adrick]]&lt;br /&gt;
| Dwarf&lt;br /&gt;
| Cleric (Life)&lt;br /&gt;
| 7+&lt;br /&gt;
|-&lt;br /&gt;
| Bob&lt;br /&gt;
| [[Dhalthas]]&lt;br /&gt;
| Wood Elf&lt;br /&gt;
| Ranger&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| [[Torfik]]&lt;br /&gt;
| Ascre&lt;br /&gt;
| Warlock&lt;br /&gt;
| 2-4*&lt;br /&gt;
|-&lt;br /&gt;
| Matt&lt;br /&gt;
| Theren&lt;br /&gt;
| Eladrin&lt;br /&gt;
| Wizard&lt;br /&gt;
| 1-3&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Deceased&lt;br /&gt;
&lt;br /&gt;
Chasing Enna&#039;s family legacy or fleeing from the law, the party travels the Marran countryside. After the death of Erdan Amastacia, the party begins to discover some deep secret of the [[Elynd]] and a conspiracy having to do with Caiphon.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot;|[[Galinndan&#039;s Legacy]]&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot;|Winter 2014 - Autumn 2019&lt;br /&gt;
|-&lt;br /&gt;
!Player&lt;br /&gt;
!Name&lt;br /&gt;
!Race&lt;br /&gt;
!Class&lt;br /&gt;
!Levels&lt;br /&gt;
|-&lt;br /&gt;
| Alex&lt;br /&gt;
| [[Sceloran]]&lt;br /&gt;
| Dravon&lt;br /&gt;
| Warlock ([[Sirrien]])&lt;br /&gt;
| 6+&lt;br /&gt;
|-&lt;br /&gt;
| Brian&lt;br /&gt;
| [[Gheshtal]]&lt;br /&gt;
| Half-Elf&lt;br /&gt;
| Cleric ([[Savulcian]])&lt;br /&gt;
| 1+&lt;br /&gt;
|-&lt;br /&gt;
| Stephen&lt;br /&gt;
| [[Theren]]&lt;br /&gt;
| Eladrin&lt;br /&gt;
| Scholar / Ranger&lt;br /&gt;
| 5+&lt;br /&gt;
|-&lt;br /&gt;
| Matt&lt;br /&gt;
| [[Roshan]]&lt;br /&gt;
| Human&lt;br /&gt;
| Paladin&lt;br /&gt;
| 5+&lt;br /&gt;
|-&lt;br /&gt;
| Kirk&lt;br /&gt;
| [[Avecin]]&lt;br /&gt;
| Eladrin&lt;br /&gt;
| Wizard&lt;br /&gt;
| 1+&lt;br /&gt;
|-&lt;br /&gt;
| John A&lt;br /&gt;
| Golian&lt;br /&gt;
| Eladrin&lt;br /&gt;
| Bard / Rogue&lt;br /&gt;
| 5+&lt;br /&gt;
|-&lt;br /&gt;
| John D&lt;br /&gt;
| [[Oskar]]&lt;br /&gt;
| Wood Elf&lt;br /&gt;
| Druid&lt;br /&gt;
| 4+&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| [[Leucis]]*&lt;br /&gt;
| Half-Elf&lt;br /&gt;
| Paladin&lt;br /&gt;
| 1-3&lt;br /&gt;
|-&lt;br /&gt;
| Pam&lt;br /&gt;
| [[Tenebral]]&lt;br /&gt;
| Wood Elf&lt;br /&gt;
| Rogue&lt;br /&gt;
| 1+&lt;br /&gt;
|-&lt;br /&gt;
| Trisha&lt;br /&gt;
| [[Regianna]]&lt;br /&gt;
| Dragonborn&lt;br /&gt;
| Ranger&lt;br /&gt;
| 2+&lt;br /&gt;
|-&lt;br /&gt;
| Blake&lt;br /&gt;
| [[Macto]]*&lt;br /&gt;
| Dragonborn&lt;br /&gt;
| Fighter&lt;br /&gt;
| 1-3&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| [[Mavrorgi]]&lt;br /&gt;
| Dragonborn&lt;br /&gt;
| Barbarian&lt;br /&gt;
| 4+&lt;br /&gt;
|-&lt;br /&gt;
| Chris&lt;br /&gt;
| [[Sleyd]]&lt;br /&gt;
| Eladrin &amp;lt;sup&amp;gt;Su&amp;lt;/sup&amp;gt;&lt;br /&gt;
| Wizard (Abjurer)&lt;br /&gt;
| 6+&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Deceased&lt;br /&gt;
&lt;br /&gt;
Starting in [[Isamarr]], subterranean [[Enclaves]] hold more than a struggling city can handle. Driven out by party-induced disaster, the characters split into groups: one to retake Avecin&#039;s homeland, the other to chase the one who claimed it. Now they&#039;re reunited in Isamarr, pursuing many goals.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot;|Widdershins (Interlude)&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot;|Winter 2016 - Spring 2017&lt;br /&gt;
|-&lt;br /&gt;
!Player&lt;br /&gt;
!Name&lt;br /&gt;
!Race&lt;br /&gt;
!Class&lt;br /&gt;
|-&lt;br /&gt;
| Pam&lt;br /&gt;
| [[Kava]]&lt;br /&gt;
| Dravon&lt;br /&gt;
| Scholar&lt;br /&gt;
|-&lt;br /&gt;
| Devin&lt;br /&gt;
| [[Francis]]&lt;br /&gt;
| Human&lt;br /&gt;
| Paladin&lt;br /&gt;
|-&lt;br /&gt;
| Fallon&lt;br /&gt;
| [[Draxa]]&lt;br /&gt;
| Dragonborn&lt;br /&gt;
| Druid&lt;br /&gt;
|-&lt;br /&gt;
| Bob&lt;br /&gt;
| [[Torfik]]&lt;br /&gt;
| Ascre&lt;br /&gt;
| Warlock&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
After the Second Desert War and destruction of [[Domengro]], some Wrightists set out in search of truths.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== 4th Edition ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot;|[[Beachfront Real Estate]]&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot;|Winter 2020 - 2021&lt;br /&gt;
|-&lt;br /&gt;
!Player&lt;br /&gt;
!Name&lt;br /&gt;
!Race&lt;br /&gt;
!Class&lt;br /&gt;
!Levels&lt;br /&gt;
|-&lt;br /&gt;
| Blake&lt;br /&gt;
| ???&lt;br /&gt;
| Eladrin&lt;br /&gt;
| Ranger&lt;br /&gt;
| 1+&lt;br /&gt;
|-&lt;br /&gt;
| Chris&lt;br /&gt;
| ???&lt;br /&gt;
| Dragonborn&lt;br /&gt;
| Warlord&lt;br /&gt;
| 1+&lt;br /&gt;
|-&lt;br /&gt;
| Taylor&lt;br /&gt;
| ???&lt;br /&gt;
| Human&lt;br /&gt;
| Swordmage&lt;br /&gt;
| 1+&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
An expedition from [[Zantaashi]] sets out to the unexplored continent of [[Ginwil]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot;|[[Legal Matters]]&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot;|Fall 2013 - Summer 2014&lt;br /&gt;
|-&lt;br /&gt;
!Player&lt;br /&gt;
!Name&lt;br /&gt;
!Race&lt;br /&gt;
!Class&lt;br /&gt;
!Levels&lt;br /&gt;
|-&lt;br /&gt;
| Stephen&lt;br /&gt;
| [[Jonah]]&lt;br /&gt;
| Ascre&lt;br /&gt;
| Rogue&lt;br /&gt;
| 2-5&lt;br /&gt;
|-&lt;br /&gt;
| Matt&lt;br /&gt;
| [[Reno]]&lt;br /&gt;
| Half-Elf&lt;br /&gt;
| Sorcerer&lt;br /&gt;
| 2-5&lt;br /&gt;
|-&lt;br /&gt;
| Tyler&lt;br /&gt;
| [[Titanus]]&lt;br /&gt;
| Dragonborn&lt;br /&gt;
| Barbarian&lt;br /&gt;
| 2-5&lt;br /&gt;
|-&lt;br /&gt;
| Elyssa&lt;br /&gt;
| [[Musetta]]&lt;br /&gt;
| Half-Elf&lt;br /&gt;
| Bard&lt;br /&gt;
| 2-5&lt;br /&gt;
|-&lt;br /&gt;
| Mike&lt;br /&gt;
| [[Baliero]]&lt;br /&gt;
| Tiefling&lt;br /&gt;
| Wizard&lt;br /&gt;
| 3-4&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The city of [[Domengro]] was impervious to assault from the outside, but an insidious cult and a nefarious mafioso work to bring it down from within.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot;|[[The Chronicles of Iront(w)ooth]]&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot;|Fall 2010 - Summer 2012&lt;br /&gt;
|-&lt;br /&gt;
!Player&lt;br /&gt;
!Name&lt;br /&gt;
!Race&lt;br /&gt;
!Class&lt;br /&gt;
!Levels&lt;br /&gt;
|-&lt;br /&gt;
| Stephen&lt;br /&gt;
| [[Alexi]]&lt;br /&gt;
| Dravon&lt;br /&gt;
| Cleric ([[Hlyn]])&lt;br /&gt;
| 1-12&lt;br /&gt;
|-&lt;br /&gt;
| Brian&lt;br /&gt;
| [[Vyse]]&lt;br /&gt;
| Human&lt;br /&gt;
| Rogue&lt;br /&gt;
| 1-12&lt;br /&gt;
|-&lt;br /&gt;
| Marshall&lt;br /&gt;
| [[Lorthos]]*&lt;br /&gt;
| Dragonborn&lt;br /&gt;
| Fighter&lt;br /&gt;
| 1-3&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| [[Vaeru]]&lt;br /&gt;
| Human&lt;br /&gt;
| Fighter&lt;br /&gt;
| 3-12&lt;br /&gt;
|-&lt;br /&gt;
| Chase&lt;br /&gt;
| Antivan*&lt;br /&gt;
| Yuan-ti&lt;br /&gt;
| Ranger&lt;br /&gt;
| 2-3&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| [[Arranis]]*&lt;br /&gt;
| Eladrin&lt;br /&gt;
| Wizard&lt;br /&gt;
| 5-12&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Deceased&lt;br /&gt;
&lt;br /&gt;
A campaign that ran from level 1 to mid-paragon tier, at which point college graduation made it impossible to carry on. The party saved Fallcrest and the Thunderspire from devilish plots, then founded a colony on the isle of [[Arginmarl]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot;|Through the Fire and Flames&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot;|Summer 2009 - Summer 2010&lt;br /&gt;
|-&lt;br /&gt;
!Player&lt;br /&gt;
!Name&lt;br /&gt;
!Race&lt;br /&gt;
!Class&lt;br /&gt;
!Levels&lt;br /&gt;
|-&lt;br /&gt;
| Matt&lt;br /&gt;
| [[Fargrim]]&lt;br /&gt;
| Minotaur&lt;br /&gt;
| Barbarian&lt;br /&gt;
| 1-11&lt;br /&gt;
|-&lt;br /&gt;
| Evan&lt;br /&gt;
| [[Saz-xuk]]&lt;br /&gt;
| Yuan-ti&lt;br /&gt;
| Ranger&lt;br /&gt;
| 1-11&lt;br /&gt;
|-&lt;br /&gt;
| Mike&lt;br /&gt;
| [[Mikal]]&lt;br /&gt;
| Human&lt;br /&gt;
| Swordmage&lt;br /&gt;
| 1-11&lt;br /&gt;
|-&lt;br /&gt;
| Hayden&lt;br /&gt;
| [[Mathas]]&lt;br /&gt;
| Dravon&lt;br /&gt;
| Wizard&lt;br /&gt;
| 1-11&lt;br /&gt;
|-&lt;br /&gt;
| Robert&lt;br /&gt;
| [[Deekin]]&lt;br /&gt;
| Dragonborn&lt;br /&gt;
| Bard&lt;br /&gt;
| 1-11&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The party finds out what happens when you set fire to a piece of [[Fahrstone]] and winds up on a trip through hell. Escape will be difficult!&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot;|Subterranean Adventures&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot;|Summer 2009&lt;br /&gt;
|-&lt;br /&gt;
!Player&lt;br /&gt;
!Name&lt;br /&gt;
!Race&lt;br /&gt;
!Class&lt;br /&gt;
!Levels&lt;br /&gt;
|-&lt;br /&gt;
| Zane&lt;br /&gt;
| [[Jozek]]*&lt;br /&gt;
| Deep Elf&lt;br /&gt;
| Barbarian&lt;br /&gt;
| 1-8&lt;br /&gt;
|-&lt;br /&gt;
| Nick&lt;br /&gt;
| [[Jasfel]]&lt;br /&gt;
| Minotaur&lt;br /&gt;
| Warden&lt;br /&gt;
| 1-8&lt;br /&gt;
|-&lt;br /&gt;
| Troy&lt;br /&gt;
| [[Kentril]]&lt;br /&gt;
| Eladrin&lt;br /&gt;
| Sorcerer&lt;br /&gt;
| 1-8&lt;br /&gt;
|-&lt;br /&gt;
| Tom&lt;br /&gt;
| [[Pavano]]&lt;br /&gt;
| Genasi&lt;br /&gt;
| Warlord&lt;br /&gt;
| 1-8&lt;br /&gt;
|-&lt;br /&gt;
| Kyle&lt;br /&gt;
| [[Taresic]]&lt;br /&gt;
| Ascre&lt;br /&gt;
| Avenger&lt;br /&gt;
| 1-8&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Deceased&lt;br /&gt;
&lt;br /&gt;
In which a summer group of old high school friends attempt to prevent a [[Turath]]i prince from taking revenge on the [[Marran Empire]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot;|Haelink&#039;s Defenders&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot;|Fall 2008 - Spring 2009&lt;br /&gt;
|-&lt;br /&gt;
!Player&lt;br /&gt;
!Name&lt;br /&gt;
!Race&lt;br /&gt;
!Class&lt;br /&gt;
!Levels&lt;br /&gt;
|-&lt;br /&gt;
| Kirk&lt;br /&gt;
| [[Felix]]&lt;br /&gt;
| Dravon&lt;br /&gt;
| Wizard&lt;br /&gt;
| 1-5&lt;br /&gt;
|-&lt;br /&gt;
| Scott&lt;br /&gt;
| [[Jak]]*&lt;br /&gt;
| Human&lt;br /&gt;
| Barbarian&lt;br /&gt;
| 1-5&lt;br /&gt;
|-&lt;br /&gt;
| Matt&lt;br /&gt;
| [[Jentus]]&lt;br /&gt;
| Genasi&lt;br /&gt;
| Warlord&lt;br /&gt;
| 1-5&lt;br /&gt;
|-&lt;br /&gt;
| Chris&lt;br /&gt;
| [[Harth]]*&lt;br /&gt;
| ???&lt;br /&gt;
| Cleric (???)&lt;br /&gt;
| 1-5&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Deceased&lt;br /&gt;
&lt;br /&gt;
The party defeated a [[Turath]]i prince&#039;s expedition force in the forests of [[Haelink]] (then a much smaller kingdom), but later fell to a necromancer and his pet alligator.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== 3rd Edition ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot;|Dara&#039;s Revenge&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot;|Fall 2007 - Spring 2008&lt;br /&gt;
|-&lt;br /&gt;
!Player&lt;br /&gt;
!Name&lt;br /&gt;
!Race&lt;br /&gt;
!Class&lt;br /&gt;
!Levels&lt;br /&gt;
|-&lt;br /&gt;
| Mike&lt;br /&gt;
| [[Colm]]&lt;br /&gt;
| Half-Elf&lt;br /&gt;
| Bard&lt;br /&gt;
| 1-14&lt;br /&gt;
|-&lt;br /&gt;
| Matt&lt;br /&gt;
| [[Aulis]]&lt;br /&gt;
| Aasimar&lt;br /&gt;
| Cleric ([[Nairo]])&lt;br /&gt;
| 1-14&lt;br /&gt;
|-&lt;br /&gt;
| Ben&lt;br /&gt;
| [[Adlus]]&lt;br /&gt;
| Wood Elf&lt;br /&gt;
| Fighter&lt;br /&gt;
| 1-14&lt;br /&gt;
|-&lt;br /&gt;
| Kirk&lt;br /&gt;
| [[Doriel]]&lt;br /&gt;
| Dravon&lt;br /&gt;
| Rogue / Warlock&lt;br /&gt;
| 1-5, 10-14&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| [[Terek]]&lt;br /&gt;
| Shifter&lt;br /&gt;
| Druid&lt;br /&gt;
| 5-10&lt;br /&gt;
|}&lt;br /&gt;
The first official campaign in Mondevai. Ran to completion in 14 levels. The party discovered the birthright of Colm Lexing and prevented Doriel&#039;s father from taking over the nation. All characters later become part of the lore of Mondevai in some way.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot;|Arginmont&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot;|Spring 2007&lt;br /&gt;
|-&lt;br /&gt;
!Player&lt;br /&gt;
!Name&lt;br /&gt;
!Race&lt;br /&gt;
!Class&lt;br /&gt;
!Levels&lt;br /&gt;
|-&lt;br /&gt;
| Alex&lt;br /&gt;
| Renovatius&lt;br /&gt;
| Human&lt;br /&gt;
| Rogue&lt;br /&gt;
| 1-2&lt;br /&gt;
|-&lt;br /&gt;
| Justin&lt;br /&gt;
| Justinian&lt;br /&gt;
| Human&lt;br /&gt;
| Paladin&lt;br /&gt;
| 1-2&lt;br /&gt;
|-&lt;br /&gt;
| Kyle&lt;br /&gt;
| [Records Lost]&lt;br /&gt;
| Wood Elf&lt;br /&gt;
| Druid&lt;br /&gt;
| 1-2&lt;br /&gt;
|}&lt;br /&gt;
The campaign took place on the island of [[Arginmont]] and lasted only a few sessions before high school graduation. In a later campaign, Stephen would accidentally incorporate Arginmont into Mondevai canon, to the surprise of the DM.&lt;/div&gt;</summary>
		<author><name>71.121.245.16</name></author>
	</entry>
	<entry>
		<id>http://mondevai.com/index.php?title=Myths_and_Legends&amp;diff=660</id>
		<title>Myths and Legends</title>
		<link rel="alternate" type="text/html" href="http://mondevai.com/index.php?title=Myths_and_Legends&amp;diff=660"/>
		<updated>2025-11-23T00:07:09Z</updated>

		<summary type="html">&lt;p&gt;71.121.245.16: /* Dara, Iilikos, Thain, and Ximena */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Many cultures have historical documents telling of great kings, mighty heroes, and ominous evils. These records and figures are often difficult to verify, but their prevalence – especially in a magical and mysterious world – is heavy and their existence still believe. Figures here are listed by their name, their primary believers, and the likely origin.&lt;br /&gt;
&lt;br /&gt;
== Verogods ==&lt;br /&gt;
The divine, solar, demonic, or demigod powers in the world, depending on who you ask. While most religions acknowledge their existence and immortality, beliefs vary on origins, motivations, and powers.&lt;br /&gt;
&lt;br /&gt;
==== Vai ==== &lt;br /&gt;
Often as a mother goddess, a progenitor, or the world itself. By the [[Cosmic_Church|Cosmics]], she is sometimes seen as a fallen angel with a general sense of goodness. To the [[Átheism|Átheists]] she’s seen as the spirit of the waters.&lt;br /&gt;
&lt;br /&gt;
==== Fahr ====&lt;br /&gt;
An ancient word for the sun. When treated as an immortal entity, Fahr is a vengeful but honest angel who protects Vai from darkness. Sometimes, the sun is viewed as the embodiment of Hell.&lt;br /&gt;
&lt;br /&gt;
==== Nemo ==== &lt;br /&gt;
Nemo does not receive much veneration in the world, but rather a subtle respect from law enforcement. He’s seen as an unchangeable, inextinguishable source of purity and justice or as a mire of despair and blackness from which the unholy cannot escape. To others, he’s considered an avenging angel.&lt;br /&gt;
&lt;br /&gt;
==== Banikon ==== &lt;br /&gt;
The ancient emperor of a world-spanning nation. What happened to him after the destruction of the nation is contested. Commonly, he’s believed (by Cosmic, [[Stevedores_of_Banikon|Stevens]], [[Sylvanism|Sylvans]], and more) to sit at the center of the world, either judging the souls of the dead or serving penance for his crimes.&lt;br /&gt;
&lt;br /&gt;
==== Hlyn ==== &lt;br /&gt;
A daughter of the Emperor and one of his mightiest generals. Many [[Tiban]]ese consider her to be the progenitor of the Dragonborn race. Cosmics revere here as a protector or the people and the patron of percussionists. Sylvanists treat her as one of the two Verogods who maintain life on Vai.&lt;br /&gt;
&lt;br /&gt;
==== Revannah ==== &lt;br /&gt;
Another daughter of Banikon, said to have created the Yuan-ti before she was banished or fled the face of Vai. She is not widely spoken of, but represents sedition and espionage when mentioned.&lt;br /&gt;
&lt;br /&gt;
==== Orien, Sirrien, and Urien ==== &lt;br /&gt;
These three are a singular, divided, or paired being depending on faith. Eldest of Banikon’s progeny, the Verogod or Verogoddess left the empire at its collapse. Where worshipped, Orien is often treated as the patron of innovation, while Urien represents exploration and Sirrien mystical knowledge. Where despised, he, she, or they are treated as the ruler of undeath.&lt;br /&gt;
&lt;br /&gt;
==== Dara, Iilikos, Thain, and Ximena ==== &lt;br /&gt;
These four are not commonly seen as immortals, but instead as unbreakable forces that govern the world (Change, Chance, Time, and Life, respectively). Otherwise, they are grouped as major figures in Nemo’s court.&lt;br /&gt;
&lt;br /&gt;
==== Nairo ==== &lt;br /&gt;
Another Danzamal in the Cosmic church, he was a great general of Banikon. He was said to be banished as a traitor to the Empire in the waning days of the empire.&lt;br /&gt;
&lt;br /&gt;
==== Gyrum ==== &lt;br /&gt;
Gyrum is honored by some idealists as the lord of reform and restructuring, casting down the outdated ways of men for newer, brighter works. Like Nairo, he is said to have been an exiled rebel.&lt;br /&gt;
&lt;br /&gt;
==== Jaklodin ==== &lt;br /&gt;
So far as can be discerned, Jaklodin was the Master Gardener of the Dragon Empire. He kept the lands for the palace and surrounding city. In Sylvanism, he is seen as the reason the world continues to live. In the Cosmic Church, he is the patron of woodwinds and woodlands. He is said to be master of the [[Elynd]]&lt;br /&gt;
&lt;br /&gt;
==== Sarice ==== &lt;br /&gt;
Sarice’s name appears on many, many drafting charts in [[Enclaves]] all over the world. She is known as a great master of architecture and choral enthusiast. &lt;br /&gt;
&lt;br /&gt;
==== Ariese ==== &lt;br /&gt;
Often referred to as The Librarian, he apparently was responsible for the publication, collection, or caretaking of the Empire’s written works. Many scholarly enclave hunters consider the rumored Great Library to be the most important remnant of [[Sigil]] left unfound.&lt;br /&gt;
&lt;br /&gt;
==== Savulcian ==== &lt;br /&gt;
Master of intrigue and courtier exemplary, Savulcian is said to still wander the world, scheming to restore the lost Empire. A grand plot spanning the many millennia, he embodies the calm waters and sudden tempests of diplomacy, politics, and conflict.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Leaders ==&lt;br /&gt;
==== Queen Hitti ==== &lt;br /&gt;
&#039;&#039;Marrans – [[Crease]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A warrior queen from an ancient kingdom. Her tomb is often referenced as incomplete in writings from the kingdom, but its location has never been found. Folktales speak of her quest attain the immortality of the Verogods and her eventual fall into madness. Queen Hitti is a lesson to many people of the dangers of unnaturally prolonged life.&lt;br /&gt;
&lt;br /&gt;
==== Emperor Haelphon ==== &lt;br /&gt;
&#039;&#039;Marrans – [[Turath]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A modern myth. The Emperor of Turath is rumored to have escaped the destruction of his nation with the help of the Verogods and an artifact of great power. He saved his soul and mind from death, but not without cost. Now a demon, he seeks to wreak vengeance on the nation who ruined him and his land.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Individuals ==&lt;br /&gt;
==== Jäger Kavka ==== &lt;br /&gt;
&#039;&#039;Black Stevens – [[Ethasadril]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Black Stevens believe the Hunter to be one of Banikon’s most trusted – and loathed – servants. He’s said to walk the land eternally, his soul taken by the Emperor of Death during an escape attempt from [[Muericho]]. Wearing a white robe, he hunts down Necromancers and other ill-doers at his lord’s behest.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Creatures ==&lt;br /&gt;
==== Dragons ==== &lt;br /&gt;
&#039;&#039;Scaled Races – Worldwide&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Dragon Empire had many statues of reptilian beasts. Lizards, snakes, basilisks, and behir abound. The most commonly rendered, however, are huge, scaly beasts who churn the air with their powerful wings. These imposing relics and monstrous skeletons are usually all that remain of the mighty creatures, but very rarely a juvenile specimen is discovered in a state of suspended animation. These creatures have been heavily documented by the scientists who saw them alive, but few live even days past their discovery.&lt;br /&gt;
&lt;br /&gt;
Based on bones found in enclaves, it is estimated that ancient dragons live several hundred years and grew to gargantuan sizes.&lt;br /&gt;
&lt;br /&gt;
Rarely, a specimen may find a niche – usually in a sparsely populated area such as [[Krace]] – and live to be several decades old. Their apparent biological need for precious metals as well as their rare hides make these beasts the target of valuable ranging expeditions.&lt;br /&gt;
&lt;br /&gt;
==== Elynd ====&lt;br /&gt;
&#039;&#039;Elves – Haelink&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Mysterious &amp;quot;higher&amp;quot; fey who are bound to follow Jaklodin from within a great storm. The [[Elynd]] are highly mysterious and treated as respected boogeymen in the wild places pf the world.&lt;br /&gt;
&lt;br /&gt;
==== Bronzemen ==== &lt;br /&gt;
&#039;&#039;Yuan-ti – Holy Kingdom of [[Zantaashi]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
As recently as four hundred years ago and as far back as the early origins of the Houses, there are written accounts about men made of bronze who brutally murdered those whose karmic debt became too great. The mythical Bronzemen remain a common children&#039;s tale in the Holy Kingdom of Zantaashi. More information [[Karmic_Houses#Bronzemen|here]].&lt;br /&gt;
&lt;br /&gt;
==== Shamblemen ==== &lt;br /&gt;
&#039;&#039;Elves – Ethasadril&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Slow, mysterious, and deadly, the western tundra of Ethasadril is dotted with humanoid figures. These abominations are ponderous in movement until you make eye contact. Stories from there vary. Some claim they turn you to stone for moments while they approach. Others claim they steal the speed from your eyeblink. Whatever is true, reports agree that none survive the plains.&lt;br /&gt;
&lt;br /&gt;
==== Αμφιπωλω ==== &lt;br /&gt;
&#039;&#039;Archeralds – Tiban&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Strange, hiveminded relics of the Dragon Empire. These creatures control several bodies from a central source, though little (if any) intellect remains in their undead skulls. A massive semi-sentient one did significant damage to the city of [[Isamarr]] when unearthed.&lt;/div&gt;</summary>
		<author><name>71.121.245.16</name></author>
	</entry>
	<entry>
		<id>http://mondevai.com/index.php?title=Cosmic_Church&amp;diff=659</id>
		<title>Cosmic Church</title>
		<link rel="alternate" type="text/html" href="http://mondevai.com/index.php?title=Cosmic_Church&amp;diff=659"/>
		<updated>2025-11-22T23:57:51Z</updated>

		<summary type="html">&lt;p&gt;71.121.245.16: /* Vigils - the Eternal Laws */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;This is a religious page. All &#039;facts&#039; presented as history may be disputed by those not affiliated with this order.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Cosmic Church is the most common religious affiliation in the cosmopolitan world. With roots in [[Marran_Empire|marran]], [[tiban]]ese, Elven, and even [[Turath]]i tradition, the fusion of these faiths has been spread by trade across the face of Mondevai. From turathi and hael traditions come the association of the Verogods with travelling troupes (bards are as likely to be holy men as the clergy!), the marrans and tibanese contribute the origins of [[The_Flows|magic]] and the stories of creation. Other, smaller religions are often gently blended in as they rise and fall.&lt;br /&gt;
&lt;br /&gt;
A pantheistic religion, many followers choose to accept the grander faith but focus only on a single patron Verogod to follow, emulate, or worship, becoming a regional henotheistic sect. Each Verogod has a symbol associated with them, which is in turn used by the clergy of the church. &lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
&lt;br /&gt;
For the church, the faces of deism are collected into the Verogods, those who cannot stand in heaven, as war and strife bar them from eternal rest. Ancient magic prevents their death, but forges a pact at the same time, granting the bearer powers that far outclass those of mortals. There are three types of Verogods, though many in each category.&lt;br /&gt;
&lt;br /&gt;
Godyr, the mortals who were spared from danger, now traveling the world.&lt;br /&gt;
Vigils, little more than forces of nature to most of the world.&lt;br /&gt;
Danzamal, mortals who joined in rebellion against heaven and were cast out.&lt;br /&gt;
&lt;br /&gt;
The verogods all source their powers from a weapon or implement of great power- an item crafted entirely of [[Fahrstone]]. While these artifacts grant the verogods the ability to control or dispel [[the Flows]] of Chaos as well as protect their followers, they also carry a heavy curse. Tied irrevocably with the Flows, they draw magic to themselves, along with whatever the arcane material has integrated itself with. Thus the wanderings of the verogods are met with mixed reactions; the earth and water [[shift|follows in their footsteps]]. While a Godyr might bless a village with a fine harvest, his departure may very well swallow the region into the depths of the earth, or level it with a massive tsunami. These are a few of the legends or myths that have been told and retold through the ages:&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== History of the Verogods ==&lt;br /&gt;
&lt;br /&gt;
Clerics of [[Ariese]] hold that before modern history, an ancient battle occurred in the halls of eternity. The angel [[Vai]] had been shamefully exiled from paradise for blasphemy; transgressions that encompassed various counts of sin. The former solar&#039;s most loyal friend, [[Fahr]], fully corrupted by these same pleasures and no longer even remotely loyal to the creator, chose to appeal this decision with war. Beyond the now meager sins of Vai, Fahr and his supporters were rooted from heaven in an equally violent inquisition, under the guidance of [[Nemo]], who took his duties to the far extreme, executing those who had ever spoken in praise of Fahr and Vai—even before the exiles. Many were killed, their shattered souls falling from the celestial realm. Some of the traitors did not perish or fall to the earth, but arrested their catastrophic descent, and came to rest somewhere between the heavenly host and Mondevai, out of reach of Nemo.&lt;br /&gt;
&lt;br /&gt;
Chaos, however, had the final word in the events. From the slain angelic souls rose a substance alien to the once righteous universe, screaming down upon Mondevai and the helpless human population. These were the Flows, the elemental chaos, and the world was set on course to die. Nemo, too, did not escape with his honor. For his unceasing and unholy vengeance, he was cast into the rising tide of chaos, shattering both his soul and his mind. &lt;br /&gt;
&lt;br /&gt;
Mankind, however, was not destined to be lost that day. Vai, for all her failings as a heavenly guardian, had the best interests of the Highest in mind. Espying a few mortals entreating her in song, she shielded them the best she could from the growing terror, placing them upon high mountains, out of reach of the Flows. Fahr followed suit, but, without the interests of heaven in heart, the banished mortals he rescued became warped and corrupted as he. Millenia passed.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== The Origin of Magic == &lt;br /&gt;
&lt;br /&gt;
Verogods, excluding Vai, Nemo, and Fahr, derive their divine status from a large quantity of Fahrstone. From these (literal) instruments of power flow the divine magics of clerics worldwide. Due to the fact that the size of a piece of Fahrstone holds a finite amount of energy, the verogods can only supply power to a limited number of followers, and most are forced to choose carefully who will be holy instruments in the world.&lt;br /&gt;
&lt;br /&gt;
In an attempt to empower followers without weakening themselves, both Ariese and [[Sirrien]] separately developed a means by which their chosen could wield great power without taxing the verogod themselves. From Ariese, the Eladrin were granted the gift of sorcery, and from Sirrien, devils were granted the pacts of the warlock, the wanton channeling of the Flows through higher entities. The elves were able to tap into the nature of the world by itself, finding the strict control of wizardry abhorrent, and formed the more subdued magic of the druid and shaman as taught by [[Jaklodin]].&lt;br /&gt;
In a gambit befitting his nature, [[Savulcian]] briefly took Sirrien as a lover, and wrested from her the secrets of the arcane. After the ill-fated tryst came to a conclusion, the jilted necromancer desired revenge. Unable to bring the demonic army to the surface of Mondevai, she instead looked to a race with great intellect to sow the seeds of revenge. The dravon of [[Crease]] became, unwittingly, instruments of corruption. The cults of Sirrien spread the rigid teachings of wizardry, or the strict and defined control of the Flows, amongst the apt scholars of the race.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== List of Verogods ==&lt;br /&gt;
=== Godyr - the Sacred Troupe ===&lt;br /&gt;
Godyr are widely considered to be benevolent, fighting against the the incursions of the Danzamal while wandering the world.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Vai]]&#039;&#039;&#039; - &amp;quot;The Musician of the Spheres&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Sarice]]&#039;&#039;&#039; - The Voice&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Hlyn]]&#039;&#039;&#039; - Percussion&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Ariese]]&#039;&#039;&#039; - Strings&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Jaklodin]]&#039;&#039;&#039; - Woodwinds&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Savulcian]]&#039;&#039;&#039; - Brass&lt;br /&gt;
&lt;br /&gt;
=== Vigils - the Eternal Laws ===&lt;br /&gt;
The Vigils have lost the compass of morality entirely, and now retreat from civilization while carrying out the forces of law in the world. Vigils are not typically revered in the world so much as looked upon as inevitables. After all, say many, no civilized man would worship the wind or rain.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Nemo]]&#039;&#039;&#039; - &amp;quot;The Immutable Justice&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Banikon]]&#039;&#039;&#039; - Death&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Iilikos]]&#039;&#039;&#039; - Chance&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Thain]]&#039;&#039;&#039; - Time&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Dara]]&#039;&#039;&#039; - Change&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Ximena]]&#039;&#039;&#039; - Life&lt;br /&gt;
&lt;br /&gt;
=== Danzamal - the Wayward Lords ===&lt;br /&gt;
Fahr&#039;s former mortal followers, they are associated with movement, and usually looked on as demons who followed the path of rebellion against their creator, their father, and their country. Each is symbolically assigned a direction of influence, and blamed or acknowledged when the world shifts in favor of a particular race.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Fahr]]&#039;&#039;&#039; - &amp;quot;The Lord of the Dance&amp;quot; - Zenith&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Nairo]]&#039;&#039;&#039; - Nadir&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Gyrum]]&#039;&#039;&#039; - North&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Revannah]]&#039;&#039;&#039; - South&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Sirrien]]&#039;&#039;&#039; - East&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Urien]]&#039;&#039;&#039; - West&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
== Regional Differences ==&lt;br /&gt;
&#039;&#039;This section is a stub. Got an idea for lore? Let&#039;s talk it over!&#039;&#039;&lt;br /&gt;
*Turathi extreme hatred of Fahr &amp;amp; Danzamal&lt;br /&gt;
*Marran Empire influenced by ancient Crease&lt;br /&gt;
**”Drieon” instead of “Fahr”&lt;br /&gt;
**”Sirrien” and “Urien” instead of “Orien”&lt;br /&gt;
*Ginwil and Ethasadril views influenced by Sylvanism&lt;br /&gt;
**Jaklodin and Hlyn held in higher esteem&lt;br /&gt;
*Tiban’s perception as a warrior culture&lt;br /&gt;
**Hlyn and Nairo seen as the two Great Generals&lt;br /&gt;
*[[Confederacy of the Scale]] views of Sigil&lt;br /&gt;
**Banikon the former emperor and his children Hlyn, Orien, and Sarice&lt;br /&gt;
&lt;br /&gt;
[[Category:Religion]]&lt;br /&gt;
[[Category:Cosmic_Church]]&lt;/div&gt;</summary>
		<author><name>71.121.245.16</name></author>
	</entry>
	<entry>
		<id>http://mondevai.com/index.php?title=Karmic_Houses&amp;diff=658</id>
		<title>Karmic Houses</title>
		<link rel="alternate" type="text/html" href="http://mondevai.com/index.php?title=Karmic_Houses&amp;diff=658"/>
		<updated>2025-11-22T23:53:33Z</updated>

		<summary type="html">&lt;p&gt;71.121.245.16: /* Karmic Houses */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__FORCETOC__&lt;br /&gt;
Since the onset of [[The Flows]], the world has been out of balance. Members of the Holy Kingdom of [[Zantaashi]] believe that there is a karmic flow to the world and it is the duty of every sentient creature to attempt to fix the karmic imbalance that created The flows.&lt;br /&gt;
&lt;br /&gt;
The Yuan-ti use the standard monetary mark system (gold, silver, and copper) found in the rest of the world, but to their culture it is a secondary measure of wealth. The so-called Masters of Karma operate the five houses of karma in society. By marking their scales or skin with a small tattoo ritual, these masters keep track of debts of the population.&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
&lt;br /&gt;
For much of history, people lived in relative karmic balance with the world. One person may be slightly out of balance one way or another, but it all evened out for the most part. As long as this karmic balance continued, the world was a garden, bountiful and great.&lt;br /&gt;
&lt;br /&gt;
At some point there arose a great kingdom that’s capital was called [[Sigil]]. While the people of Sigil did great works, they also were a selfish people. They placed individuals on pedestals and each looked out for himself. Eventually the greed and the selfishness of Sigil grew to be too much and The Flows arose in response to the great karmic debt created. Rigor punishes those whose karmic debt was too great during life. Vim and vigor transfer karma from one person to another, and Flux punishes those who refuse to be a member of the community.&lt;br /&gt;
&lt;br /&gt;
After the onset of The Flows and before the people came to understand karma, many tried to continue on as normal, doing as best they could with the new changes. Every once in awhile, [[#Bronzemen|Bronzemen]] showed up to slaughter a town whose people had unknowingly accrued a large karmic debt. Fearful of these Bronzemen, people began to band together in larger groups, to better defend themselves against these atrocities. As they began to help each other more and more, the people realized that those cities those cities who worked together were never attacked by the bronze men. Thus, the Karmic Houses were born.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Karmic Houses ==&lt;br /&gt;
At the Karmic Houses, individuals can either donate in order to accrue karma, or can partake of the offerings by exchanging in their existing karma. The masters of the Houses track an individual’s karmic balance with magical tattoos, applied in a holy ritual. These masters keep close record of the total balance of the population and will take action if they feel one has accrued too much of a debt. These &#039;houses&#039; are named for the five Vigils: Death, Life, Chance, Change, and Time. &lt;br /&gt;
&lt;br /&gt;
Most popular by far is the &#039;&#039;&#039;House of Chance&#039;&#039;&#039;, where legalized gambling of all sorts takes place. If one makes good on his wagers, he comes away with cash- but also a karmic debt. Conversely, if one pays into the house with their losses, a karmic gain is granted... with an overhead fee, of course. &lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;House of Life&#039;&#039;&#039; provides healing and midwifery for the price of karma, and volunteering time or supplies buys positive karma here. &lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;House of Time&#039;&#039;&#039; provides slaves and servants who have bought their karmic debt down with the promise of subservience. These laborers are often fiercely loyal to their debt, even refusing freedom when liberated by conquering armies. &lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;House of Change&#039;&#039;&#039; is a system of schools throughout the land. Receive education through a karmic debt, or spend time teaching others to gain karma.&lt;br /&gt;
&lt;br /&gt;
Finally, the &#039;&#039;&#039;House of Death&#039;&#039;&#039; serves to exact the final price for karma. Bounties are placed on those who have too great a debt of karma, and positive karma can be obtained by collecting these.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Clerks and Clerics ===&lt;br /&gt;
The bureaucracy of the Houses of Karma employs many Clerics, not as representatives of a god (at least officially, some Clerics do rever the nominal patron of the House), but as enforcers and exemplars of the Houses&#039;s laws.&lt;br /&gt;
&lt;br /&gt;
Those Clerics may select from the following domains:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chance&#039;&#039;&#039;: Order, Tempest, War&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Change&#039;&#039;&#039;: Arcana, Knowledge, Light, Order&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Death&#039;&#039;&#039;: Death, Grave, Order&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Life&#039;&#039;&#039;: Life, Order&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Time&#039;&#039;&#039;: Nature, Order&lt;br /&gt;
&lt;br /&gt;
== Bronzemen ==&lt;br /&gt;
&lt;br /&gt;
As recently as four hundred years ago and as far back as the early origins of the Houses, there are written accounts, perhaps apocryphal, about men made of bronze who brutally murdered those whose karmic debt became too great. &lt;br /&gt;
&lt;br /&gt;
The earliest accounts speak of the Houses of Karma being created to prevent one&#039;s debt from becoming too great and causing an encounter with these automatons. Since the careful recording keeping of the masters became public and the tattoos of Houses became common, there have been no record of these creatures. &lt;br /&gt;
&lt;br /&gt;
Whether something similar existed to inspire the stories or they were just (as other sources claim) the early enforcers of the House of Death, the mythical Bronzemen remain a common children&#039;s tale in the Holy Kingdom of Zantaashi.&lt;/div&gt;</summary>
		<author><name>71.121.245.16</name></author>
	</entry>
	<entry>
		<id>http://mondevai.com/index.php?title=Herbalism&amp;diff=657</id>
		<title>Herbalism</title>
		<link rel="alternate" type="text/html" href="http://mondevai.com/index.php?title=Herbalism&amp;diff=657"/>
		<updated>2025-11-22T23:26:56Z</updated>

		<summary type="html">&lt;p&gt;71.121.245.16: /* Transmutation */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Poison occupies a complex, paradoxical place in Zantaashi life—feared, revered, and thoroughly normalized. Herbalists are not an uncommon sight deep in the marshes, braving the wild dangers to find rare ingredients for new toxins. Even children are taught early to recognize the smell of common plant venoms and the color shifts that mark dangerous herbs.&lt;br /&gt;
&lt;br /&gt;
Artisanal poisoners, licensed by the local House of Life or Death, operate much like apothecaries. Their shops sell soporific reeds, venom salves, antitoxins, incense that sharpens the mind, and tinctures that—when ritually applied—are said to “brighten the karmic mark.” These poisoners are considered valuable businesses, and many come from respected lineages. Members of the different Houses of Karma are able to cast ‘’’Purify Food and Drink’’’ on certain compounds to draw out different potentials depending on the secret House techniques used.&lt;br /&gt;
&lt;br /&gt;
Criminal use is harshly punished, but even criminals tend to use nonlethal toxins. Purposefully crafting a venom with no antidote is a near-sacred taboo. What’s more, each toxin tends to have more than one potential ‘’revector,’’ a compound that acts not just as an antidote, but changes the initial poison into one with a different effect.&lt;br /&gt;
== Herbalism ==&lt;br /&gt;
The process of gathering ingredients can be a risky and rewarding endeavour. When travelling the swamps of Zantaashi or the forests of Ginwil, a character can attempt to use their Herbalism kit and skills to seek out these reagents to sell or make their own elixirs. Inside encounter areas, a character that sees a potential ingredient can attempt an Herbalism roll to collect the specific reagents. During downtime or travel, they can also attempt (at intervals of the GM’s discretion) to harvest ingredients along their path. In either situation, the roll is a D20 plus their Herbalism Modifier:&lt;br /&gt;
: &#039;&#039;&#039;Herbalism Modifier&#039;&#039;&#039; = WIS or INT Modifier + Proficiency Bonus if using a Herbalism Kit you’re proficient with.&lt;br /&gt;
&lt;br /&gt;
=== Identifying Ingredients ===&lt;br /&gt;
After the player has gathered some ingredients, the DM can determine whether or not the character has past experience with it. This can be done either through a quick decision by the DM, or by rolling for the knowledge. If the second option is chosen, the player would perform an Herbalism check at a DC of 10 + DC&lt;br /&gt;
Difficulty of the ingredient (see below for rare ingredients).&lt;br /&gt;
&lt;br /&gt;
If the player fails the roll, the character does not recognize the ingredient enough to understand its purpose. Another attempt can be made after the player has researched more about the ingredient, or has another party member identify it for them. A player cannot roll again for the same ingredient if they do not&lt;br /&gt;
already know what it is, or have gained insight on it. &lt;br /&gt;
&lt;br /&gt;
If the player succeeded the roll, the character recognizes the ingredient and has a general idea of what it can do as a &#039;&#039;&#039;Base Effect&#039;&#039;&#039; in a concoction. Additionally, if the player surpassed the DC by 5 or more, the character learns a &#039;&#039;&#039;Reactive Effect&#039;&#039;&#039; or &#039;&#039;&#039;Revector&#039;&#039;&#039; of that ingredient. See the &#039;&#039;Alchemy&#039;&#039; section below for more information.&lt;br /&gt;
&lt;br /&gt;
=== Gathering During Gameplay ===&lt;br /&gt;
&#039;&#039;Rules for gathering ingredients are from &#039;&#039;&amp;quot;Herbalism and Alchemy v1.2&amp;quot;&#039;&#039;, by Dalagrath.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In between the dungeon delving, the sword slashing and the spell casting, the players usually have a period of rest. Many occasions call for a short or long rest during these times. Gathering plants or herbs is not considered a strenuous activity, and does not interrupt the resting periods that allow movement.&lt;br /&gt;
&lt;br /&gt;
For these occasions, a player would announce to their DM that they would like to gather some plant life around the area. The player would then roll a DC 15 Herbalism check. Remember, a player can use a Herbalism Kit to increase their total modifier by their proficiency bonus if they are proficient with the kit as well.&lt;br /&gt;
&lt;br /&gt;
=== Gathering During Downtime and Travel ===&lt;br /&gt;
During periods in between sessions, also known as Downtime, a player can perform an Herbalism check as well. As a general rule, a party can roll once for gathering ingredients per day of travel during downtime, or for every day in game time if the party isn’t going to be traveling. Gathering from the same location, or in a major city, may yield diminished or no results.&lt;br /&gt;
&lt;br /&gt;
A successful gathering check results in the same fashion as if gathering during the session.&lt;br /&gt;
&lt;br /&gt;
=== Preservation ===&lt;br /&gt;
Ingredients used in alchemical potion-making are at the very least &#039;&#039;slightly&#039;&#039; magical. As such, their effects begin to wane shortly after picking. Most ingredients only last about a day in game time before losing their full potential. If used past this time period, the concoction can have slightly altered effects, or not work at all.&lt;br /&gt;
&lt;br /&gt;
A good way to preserve ingredients from expiring too early is to use an &#039;&#039;&#039;Ingredient Pouch&#039;&#039;&#039; (25 gp, 1 lb). Every pouch operates differently, but costs the same. Some of these pouches keep the ingredients dry, while others merely remove oxygen from the container. Any style of these pouches extends the ingredient life of floral ingredients to a week, and ingredients of animal or monstrous origin to a month.&lt;br /&gt;
 &lt;br /&gt;
Many House and private alchemists maintain home-grown stocks of floral ingredients so that they always have a supply on hand when they need it. Players with five of the same type of floral ingredient may combine them with a &#039;&#039;&#039;Fahrric Pot&#039;&#039;&#039; (250 gp, 10 lbs) to grow small supply of their own. Rather than producing a measured quantity, these pots (assuming they are kept watered and lit), grant the player access to a single reagent of that type each day that cannot be stockpiled.&lt;br /&gt;
&lt;br /&gt;
== Alchemy ==&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Alchemy Modifier&#039;&#039;&#039; = INT or WIS Modifier + Proficiency Bonus if using a valid tool you’re proficient with.&lt;br /&gt;
&lt;br /&gt;
=== Crafting Potions ===&lt;br /&gt;
&lt;br /&gt;
=== Revectors ===&lt;br /&gt;
When two potions combine, frequently when the second is given as an antidote to the first, the ingredients inside may react with each other to cause new, dramatic effects to take place. This is often used by wealthy Zantaashi over the course of an expensive dinner party to demonstrate both their skill at poisoncraft and provide entertainment for their erudite or high-society guests. For large, important gatherings guests can expect to be imbibing several largely-harmless effects during the dishes of the evening, and often check in with an alchemist employed by the host&#039;s estate beforehand if they have concerns.&lt;br /&gt;
&lt;br /&gt;
== Transmutation ==&lt;br /&gt;
Life: Shift 1 ↑&lt;br /&gt;
Death: Shift 1 ↓&lt;br /&gt;
Chance: Shift random&lt;br /&gt;
Change: Shift ↑ or ↓ to the middle &lt;br /&gt;
Time: Tag allows other tags to pick which activates&lt;br /&gt;
&lt;br /&gt;
== Ingredients ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle; width: 100%;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;7&amp;quot;|Ingredients&lt;br /&gt;
|-&lt;br /&gt;
!Ingredient&lt;br /&gt;
!Rarity&lt;br /&gt;
!Base Effect&lt;br /&gt;
!Reactive Effect(s)&lt;br /&gt;
!Revector(s)&lt;br /&gt;
!DC&lt;br /&gt;
!Source&lt;br /&gt;
|-&lt;br /&gt;
| ???&lt;br /&gt;
| ???&lt;br /&gt;
| ???&lt;br /&gt;
| ???&lt;br /&gt;
| ???&lt;br /&gt;
| ???&lt;br /&gt;
| ???&lt;br /&gt;
|-&lt;br /&gt;
| ???&lt;br /&gt;
| ???&lt;br /&gt;
| ???&lt;br /&gt;
| ???&lt;br /&gt;
| ???&lt;br /&gt;
| ???&lt;br /&gt;
| ???&lt;br /&gt;
|-&lt;br /&gt;
| ???&lt;br /&gt;
| ???&lt;br /&gt;
| ???&lt;br /&gt;
| ???&lt;br /&gt;
| ???&lt;br /&gt;
| ???&lt;br /&gt;
| ???&lt;br /&gt;
|-&lt;br /&gt;
| ???&lt;br /&gt;
| ???&lt;br /&gt;
| ???&lt;br /&gt;
| ???&lt;br /&gt;
| ???&lt;br /&gt;
| ???&lt;br /&gt;
| ???&lt;br /&gt;
|-&lt;br /&gt;
| ???&lt;br /&gt;
| ???&lt;br /&gt;
| ???&lt;br /&gt;
| ???&lt;br /&gt;
| ???&lt;br /&gt;
| ???&lt;br /&gt;
| ???&lt;br /&gt;
|-&lt;br /&gt;
| ???&lt;br /&gt;
| ???&lt;br /&gt;
| ???&lt;br /&gt;
| ???&lt;br /&gt;
| ???&lt;br /&gt;
| ???&lt;br /&gt;
| ???&lt;br /&gt;
|-&lt;br /&gt;
| ???&lt;br /&gt;
| ???&lt;br /&gt;
| ???&lt;br /&gt;
| ???&lt;br /&gt;
| ???&lt;br /&gt;
| ???&lt;br /&gt;
| ???&lt;br /&gt;
|-&lt;br /&gt;
| ???&lt;br /&gt;
| ???&lt;br /&gt;
| ???&lt;br /&gt;
| ???&lt;br /&gt;
| ???&lt;br /&gt;
| ???&lt;br /&gt;
| ???&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>71.121.245.16</name></author>
	</entry>
	<entry>
		<id>http://mondevai.com/index.php?title=Herbalism&amp;diff=656</id>
		<title>Herbalism</title>
		<link rel="alternate" type="text/html" href="http://mondevai.com/index.php?title=Herbalism&amp;diff=656"/>
		<updated>2025-11-22T20:46:47Z</updated>

		<summary type="html">&lt;p&gt;71.121.245.16: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Poison occupies a complex, paradoxical place in Zantaashi life—feared, revered, and thoroughly normalized. Herbalists are not an uncommon sight deep in the marshes, braving the wild dangers to find rare ingredients for new toxins. Even children are taught early to recognize the smell of common plant venoms and the color shifts that mark dangerous herbs.&lt;br /&gt;
&lt;br /&gt;
Artisanal poisoners, licensed by the local House of Life or Death, operate much like apothecaries. Their shops sell soporific reeds, venom salves, antitoxins, incense that sharpens the mind, and tinctures that—when ritually applied—are said to “brighten the karmic mark.” These poisoners are considered valuable businesses, and many come from respected lineages. Members of the different Houses of Karma are able to cast ‘’’Purify Food and Drink’’’ on certain compounds to draw out different potentials depending on the secret House techniques used.&lt;br /&gt;
&lt;br /&gt;
Criminal use is harshly punished, but even criminals tend to use nonlethal toxins. Purposefully crafting a venom with no antidote is a near-sacred taboo. What’s more, each toxin tends to have more than one potential ‘’revector,’’ a compound that acts not just as an antidote, but changes the initial poison into one with a different effect.&lt;br /&gt;
== Herbalism ==&lt;br /&gt;
The process of gathering ingredients can be a risky and rewarding endeavour. When travelling the swamps of Zantaashi or the forests of Ginwil, a character can attempt to use their Herbalism kit and skills to seek out these reagents to sell or make their own elixirs. Inside encounter areas, a character that sees a potential ingredient can attempt an Herbalism roll to collect the specific reagents. During downtime or travel, they can also attempt (at intervals of the GM’s discretion) to harvest ingredients along their path. In either situation, the roll is a D20 plus their Herbalism Modifier:&lt;br /&gt;
: &#039;&#039;&#039;Herbalism Modifier&#039;&#039;&#039; = WIS or INT Modifier + Proficiency Bonus if using a Herbalism Kit you’re proficient with.&lt;br /&gt;
&lt;br /&gt;
=== Identifying Ingredients ===&lt;br /&gt;
After the player has gathered some ingredients, the DM can determine whether or not the character has past experience with it. This can be done either through a quick decision by the DM, or by rolling for the knowledge. If the second option is chosen, the player would perform an Herbalism check at a DC of 10 + DC&lt;br /&gt;
Difficulty of the ingredient (see below for rare ingredients).&lt;br /&gt;
&lt;br /&gt;
If the player fails the roll, the character does not recognize the ingredient enough to understand its purpose. Another attempt can be made after the player has researched more about the ingredient, or has another party member identify it for them. A player cannot roll again for the same ingredient if they do not&lt;br /&gt;
already know what it is, or have gained insight on it. &lt;br /&gt;
&lt;br /&gt;
If the player succeeded the roll, the character recognizes the ingredient and has a general idea of what it can do as a &#039;&#039;&#039;Base Effect&#039;&#039;&#039; in a concoction. Additionally, if the player surpassed the DC by 5 or more, the character learns a &#039;&#039;&#039;Reactive Effect&#039;&#039;&#039; or &#039;&#039;&#039;Revector&#039;&#039;&#039; of that ingredient. See the &#039;&#039;Alchemy&#039;&#039; section below for more information.&lt;br /&gt;
&lt;br /&gt;
=== Gathering During Gameplay ===&lt;br /&gt;
&#039;&#039;Rules for gathering ingredients are from &#039;&#039;&amp;quot;Herbalism and Alchemy v1.2&amp;quot;&#039;&#039;, by Dalagrath.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In between the dungeon delving, the sword slashing and the spell casting, the players usually have a period of rest. Many occasions call for a short or long rest during these times. Gathering plants or herbs is not considered a strenuous activity, and does not interrupt the resting periods that allow movement.&lt;br /&gt;
&lt;br /&gt;
For these occasions, a player would announce to their DM that they would like to gather some plant life around the area. The player would then roll a DC 15 Herbalism check. Remember, a player can use a Herbalism Kit to increase their total modifier by their proficiency bonus if they are proficient with the kit as well.&lt;br /&gt;
&lt;br /&gt;
=== Gathering During Downtime and Travel ===&lt;br /&gt;
During periods in between sessions, also known as Downtime, a player can perform an Herbalism check as well. As a general rule, a party can roll once for gathering ingredients per day of travel during downtime, or for every day in game time if the party isn’t going to be traveling. Gathering from the same location, or in a major city, may yield diminished or no results.&lt;br /&gt;
&lt;br /&gt;
A successful gathering check results in the same fashion as if gathering during the session.&lt;br /&gt;
&lt;br /&gt;
=== Preservation ===&lt;br /&gt;
Ingredients used in alchemical potion-making are at the very least &#039;&#039;slightly&#039;&#039; magical. As such, their effects begin to wane shortly after picking. Most ingredients only last about a day in game time before losing their full potential. If used past this time period, the concoction can have slightly altered effects, or not work at all.&lt;br /&gt;
&lt;br /&gt;
A good way to preserve ingredients from expiring too early is to use an &#039;&#039;&#039;Ingredient Pouch&#039;&#039;&#039; (25 gp, 1 lb). Every pouch operates differently, but costs the same. Some of these pouches keep the ingredients dry, while others merely remove oxygen from the container. Any style of these pouches extends the ingredient life of floral ingredients to a week, and ingredients of animal or monstrous origin to a month.&lt;br /&gt;
 &lt;br /&gt;
Many House and private alchemists maintain home-grown stocks of floral ingredients so that they always have a supply on hand when they need it. Players with five of the same type of floral ingredient may combine them with a &#039;&#039;&#039;Fahrric Pot&#039;&#039;&#039; (250 gp, 10 lbs) to grow small supply of their own. Rather than producing a measured quantity, these pots (assuming they are kept watered and lit), grant the player access to a single reagent of that type each day that cannot be stockpiled.&lt;br /&gt;
&lt;br /&gt;
== Alchemy ==&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Alchemy Modifier&#039;&#039;&#039; = INT or WIS Modifier + Proficiency Bonus if using a valid tool you’re proficient with.&lt;br /&gt;
&lt;br /&gt;
=== Crafting Potions ===&lt;br /&gt;
&lt;br /&gt;
=== Revectors ===&lt;br /&gt;
When two potions combine, frequently when the second is given as an antidote to the first, the ingredients inside may react with each other to cause new, dramatic effects to take place. This is often used by wealthy Zantaashi over the course of an expensive dinner party to demonstrate both their skill at poisoncraft and provide entertainment for their erudite or high-society guests. For large, important gatherings guests can expect to be imbibing several largely-harmless effects during the dishes of the evening, and often check in with an alchemist employed by the host&#039;s estate beforehand if they have concerns.&lt;br /&gt;
&lt;br /&gt;
== Transmutation ==&lt;br /&gt;
&lt;br /&gt;
== Ingredients ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle; width: 100%;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;7&amp;quot;|Ingredients&lt;br /&gt;
|-&lt;br /&gt;
!Ingredient&lt;br /&gt;
!Rarity&lt;br /&gt;
!Base Effect&lt;br /&gt;
!Reactive Effect(s)&lt;br /&gt;
!Revector(s)&lt;br /&gt;
!DC&lt;br /&gt;
!Source&lt;br /&gt;
|-&lt;br /&gt;
| ???&lt;br /&gt;
| ???&lt;br /&gt;
| ???&lt;br /&gt;
| ???&lt;br /&gt;
| ???&lt;br /&gt;
| ???&lt;br /&gt;
| ???&lt;br /&gt;
|-&lt;br /&gt;
| ???&lt;br /&gt;
| ???&lt;br /&gt;
| ???&lt;br /&gt;
| ???&lt;br /&gt;
| ???&lt;br /&gt;
| ???&lt;br /&gt;
| ???&lt;br /&gt;
|-&lt;br /&gt;
| ???&lt;br /&gt;
| ???&lt;br /&gt;
| ???&lt;br /&gt;
| ???&lt;br /&gt;
| ???&lt;br /&gt;
| ???&lt;br /&gt;
| ???&lt;br /&gt;
|-&lt;br /&gt;
| ???&lt;br /&gt;
| ???&lt;br /&gt;
| ???&lt;br /&gt;
| ???&lt;br /&gt;
| ???&lt;br /&gt;
| ???&lt;br /&gt;
| ???&lt;br /&gt;
|-&lt;br /&gt;
| ???&lt;br /&gt;
| ???&lt;br /&gt;
| ???&lt;br /&gt;
| ???&lt;br /&gt;
| ???&lt;br /&gt;
| ???&lt;br /&gt;
| ???&lt;br /&gt;
|-&lt;br /&gt;
| ???&lt;br /&gt;
| ???&lt;br /&gt;
| ???&lt;br /&gt;
| ???&lt;br /&gt;
| ???&lt;br /&gt;
| ???&lt;br /&gt;
| ???&lt;br /&gt;
|-&lt;br /&gt;
| ???&lt;br /&gt;
| ???&lt;br /&gt;
| ???&lt;br /&gt;
| ???&lt;br /&gt;
| ???&lt;br /&gt;
| ???&lt;br /&gt;
| ???&lt;br /&gt;
|-&lt;br /&gt;
| ???&lt;br /&gt;
| ???&lt;br /&gt;
| ???&lt;br /&gt;
| ???&lt;br /&gt;
| ???&lt;br /&gt;
| ???&lt;br /&gt;
| ???&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>71.121.245.16</name></author>
	</entry>
	<entry>
		<id>http://mondevai.com/index.php?title=Book_of_Mondevai&amp;diff=638</id>
		<title>Book of Mondevai</title>
		<link rel="alternate" type="text/html" href="http://mondevai.com/index.php?title=Book_of_Mondevai&amp;diff=638"/>
		<updated>2025-11-21T18:18:04Z</updated>

		<summary type="html">&lt;p&gt;71.121.245.16: /* 5th Edition */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Here you&#039;ll find records of campaigns past and present, as well as links to backstories and campaign hubs.&lt;br /&gt;
&lt;br /&gt;
== 5th Edition ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot;|[[The Ginwil Frontier]]&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot;|Winter 2025 - Ongoing&lt;br /&gt;
|-&lt;br /&gt;
!Player&lt;br /&gt;
!Name&lt;br /&gt;
!Race&lt;br /&gt;
!Class&lt;br /&gt;
!Levels&lt;br /&gt;
|-&lt;br /&gt;
| Devin&lt;br /&gt;
| ???&lt;br /&gt;
| ???&lt;br /&gt;
| Cleric (???)&lt;br /&gt;
| 1+&lt;br /&gt;
|-&lt;br /&gt;
| Fallon&lt;br /&gt;
| ???&lt;br /&gt;
| ???&lt;br /&gt;
| Monk&lt;br /&gt;
| 1+&lt;br /&gt;
|-&lt;br /&gt;
| Pam&lt;br /&gt;
| ???&lt;br /&gt;
| ???&lt;br /&gt;
| ???&lt;br /&gt;
| 1+&lt;br /&gt;
|-&lt;br /&gt;
| Tiffany&lt;br /&gt;
| ???&lt;br /&gt;
| ???&lt;br /&gt;
| ???&lt;br /&gt;
| 1+&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
A new adventure in [[Zantaashi]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot;|[[The Star of Amastacia]]&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot;|Winter 2015 - Spring 2020&lt;br /&gt;
|-&lt;br /&gt;
!Player&lt;br /&gt;
!Name&lt;br /&gt;
!Race&lt;br /&gt;
!Class&lt;br /&gt;
!Levels&lt;br /&gt;
|-&lt;br /&gt;
| Pam&lt;br /&gt;
| [[Mavelle]]&lt;br /&gt;
| Wood Elf&lt;br /&gt;
| Bard&lt;br /&gt;
| 5-7&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| [[Zaharia]]*&lt;br /&gt;
| Yuan-ti&lt;br /&gt;
| Rogue&lt;br /&gt;
| 1-4&lt;br /&gt;
|-&lt;br /&gt;
| Devin&lt;br /&gt;
| [[Varis]]&lt;br /&gt;
| Half-Elf&lt;br /&gt;
| Paladin&lt;br /&gt;
| 1+&lt;br /&gt;
|-&lt;br /&gt;
| Fallon&lt;br /&gt;
| [[Enna]]&lt;br /&gt;
| Wood Elf&lt;br /&gt;
| Druid&lt;br /&gt;
| 1+&lt;br /&gt;
|-&lt;br /&gt;
| Erin&lt;br /&gt;
| [[Thia]]&lt;br /&gt;
| Wood Elf&lt;br /&gt;
| Ranger&lt;br /&gt;
| 7+&lt;br /&gt;
|-&lt;br /&gt;
| Dan&lt;br /&gt;
| [[Adrick]]&lt;br /&gt;
| Dwarf&lt;br /&gt;
| Cleric (Life)&lt;br /&gt;
| 7+&lt;br /&gt;
|-&lt;br /&gt;
| Bob&lt;br /&gt;
| [[Dhalthas]]&lt;br /&gt;
| Wood Elf&lt;br /&gt;
| Ranger&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| [[Torfik]]&lt;br /&gt;
| Ascre&lt;br /&gt;
| Warlock&lt;br /&gt;
| 2-4*&lt;br /&gt;
|-&lt;br /&gt;
| Matt&lt;br /&gt;
| Theren&lt;br /&gt;
| Eladrin&lt;br /&gt;
| Wizard&lt;br /&gt;
| 1-3&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Deceased&lt;br /&gt;
&lt;br /&gt;
Chasing Enna&#039;s family legacy or fleeing from the law, the party travels the Marran countryside. After the death of Erdan Amastacia, the party begins to discover some deep secret of the [[Elynd]] and a conspiracy having to do with Caiphon.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot;|[[Galinndan&#039;s Legacy]]&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot;|Winter 2014 - Ongoing&lt;br /&gt;
|-&lt;br /&gt;
!Player&lt;br /&gt;
!Name&lt;br /&gt;
!Race&lt;br /&gt;
!Class&lt;br /&gt;
!Levels&lt;br /&gt;
|-&lt;br /&gt;
| Alex&lt;br /&gt;
| [[Sceloran]]&lt;br /&gt;
| Dravon&lt;br /&gt;
| Warlock ([[Sirrien]])&lt;br /&gt;
| 6+&lt;br /&gt;
|-&lt;br /&gt;
| Brian&lt;br /&gt;
| [[Gheshtal]]&lt;br /&gt;
| Half-Elf&lt;br /&gt;
| Cleric ([[Savulcian]])&lt;br /&gt;
| 1+&lt;br /&gt;
|-&lt;br /&gt;
| Stephen&lt;br /&gt;
| [[Theren]]&lt;br /&gt;
| Eladrin&lt;br /&gt;
| Scholar / Ranger&lt;br /&gt;
| 5+&lt;br /&gt;
|-&lt;br /&gt;
| Matt&lt;br /&gt;
| [[Roshan]]&lt;br /&gt;
| Human&lt;br /&gt;
| Paladin&lt;br /&gt;
| 5+&lt;br /&gt;
|-&lt;br /&gt;
| Kirk&lt;br /&gt;
| [[Avecin]]&lt;br /&gt;
| Eladrin&lt;br /&gt;
| Wizard&lt;br /&gt;
| 1+&lt;br /&gt;
|-&lt;br /&gt;
| John A&lt;br /&gt;
| Golian&lt;br /&gt;
| Eladrin&lt;br /&gt;
| Bard / Rogue&lt;br /&gt;
| 5+&lt;br /&gt;
|-&lt;br /&gt;
| John D&lt;br /&gt;
| [[Oskar]]&lt;br /&gt;
| Wood Elf&lt;br /&gt;
| Druid&lt;br /&gt;
| 4+&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| [[Leucis]]*&lt;br /&gt;
| Half-Elf&lt;br /&gt;
| Paladin&lt;br /&gt;
| 1-3&lt;br /&gt;
|-&lt;br /&gt;
| Pam&lt;br /&gt;
| [[Tenebral]]&lt;br /&gt;
| Wood Elf&lt;br /&gt;
| Rogue&lt;br /&gt;
| 1+&lt;br /&gt;
|-&lt;br /&gt;
| Trisha&lt;br /&gt;
| [[Regianna]]&lt;br /&gt;
| Dragonborn&lt;br /&gt;
| Ranger&lt;br /&gt;
| 2+&lt;br /&gt;
|-&lt;br /&gt;
| Blake&lt;br /&gt;
| [[Macto]]*&lt;br /&gt;
| Dragonborn&lt;br /&gt;
| Fighter&lt;br /&gt;
| 1-3&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| [[Mavrorgi]]&lt;br /&gt;
| Dragonborn&lt;br /&gt;
| Barbarian&lt;br /&gt;
| 4+&lt;br /&gt;
|-&lt;br /&gt;
| Chris&lt;br /&gt;
| [[Sleyd]]&lt;br /&gt;
| Eladrin &amp;lt;sup&amp;gt;Su&amp;lt;/sup&amp;gt;&lt;br /&gt;
| Wizard (Abjurer)&lt;br /&gt;
| 6+&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Deceased&lt;br /&gt;
&lt;br /&gt;
Starting in [[Isamarr]], subterranean [[Enclaves]] hold more than a struggling city can handle. Driven out by party-induced disaster, the characters split into groups: one to retake Avecin&#039;s homeland, the other to chase the one who claimed it. Now they&#039;re reunited in Isamarr, pursuing many goals.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot;|Widdershins (Interlude)&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot;|Winter 2016 - Spring 2017&lt;br /&gt;
|-&lt;br /&gt;
!Player&lt;br /&gt;
!Name&lt;br /&gt;
!Race&lt;br /&gt;
!Class&lt;br /&gt;
|-&lt;br /&gt;
| Pam&lt;br /&gt;
| [[Kava]]&lt;br /&gt;
| Dravon&lt;br /&gt;
| Scholar&lt;br /&gt;
|-&lt;br /&gt;
| Devin&lt;br /&gt;
| [[Francis]]&lt;br /&gt;
| Human&lt;br /&gt;
| Paladin&lt;br /&gt;
|-&lt;br /&gt;
| Fallon&lt;br /&gt;
| [[Draxa]]&lt;br /&gt;
| Dragonborn&lt;br /&gt;
| Druid&lt;br /&gt;
|-&lt;br /&gt;
| Bob&lt;br /&gt;
| [[Torfik]]&lt;br /&gt;
| Ascre&lt;br /&gt;
| Warlock&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
After the Second Desert War and destruction of [[Domengro]], some Wrightists set out in search of truths.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== 4th Edition ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot;|[[Beachfront Real Estate]]&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot;|Winter 2020 - 2021&lt;br /&gt;
|-&lt;br /&gt;
!Player&lt;br /&gt;
!Name&lt;br /&gt;
!Race&lt;br /&gt;
!Class&lt;br /&gt;
!Levels&lt;br /&gt;
|-&lt;br /&gt;
| Blake&lt;br /&gt;
| ???&lt;br /&gt;
| Eladrin&lt;br /&gt;
| Ranger&lt;br /&gt;
| 1+&lt;br /&gt;
|-&lt;br /&gt;
| Chris&lt;br /&gt;
| ???&lt;br /&gt;
| Dragonborn&lt;br /&gt;
| Warlord&lt;br /&gt;
| 1+&lt;br /&gt;
|-&lt;br /&gt;
| Taylor&lt;br /&gt;
| ???&lt;br /&gt;
| Human&lt;br /&gt;
| Swordmage&lt;br /&gt;
| 1+&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
An expedition from [[Zantaashi]] sets out to the unexplored continent of [[Ginwil]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot;|[[Legal Matters]]&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot;|Fall 2013 - Summer 2014&lt;br /&gt;
|-&lt;br /&gt;
!Player&lt;br /&gt;
!Name&lt;br /&gt;
!Race&lt;br /&gt;
!Class&lt;br /&gt;
!Levels&lt;br /&gt;
|-&lt;br /&gt;
| Stephen&lt;br /&gt;
| [[Jonah]]&lt;br /&gt;
| Ascre&lt;br /&gt;
| Rogue&lt;br /&gt;
| 2-5&lt;br /&gt;
|-&lt;br /&gt;
| Matt&lt;br /&gt;
| [[Reno]]&lt;br /&gt;
| Half-Elf&lt;br /&gt;
| Sorcerer&lt;br /&gt;
| 2-5&lt;br /&gt;
|-&lt;br /&gt;
| Tyler&lt;br /&gt;
| [[Titanus]]&lt;br /&gt;
| Dragonborn&lt;br /&gt;
| Barbarian&lt;br /&gt;
| 2-5&lt;br /&gt;
|-&lt;br /&gt;
| Elyssa&lt;br /&gt;
| [[Musetta]]&lt;br /&gt;
| Half-Elf&lt;br /&gt;
| Bard&lt;br /&gt;
| 2-5&lt;br /&gt;
|-&lt;br /&gt;
| Mike&lt;br /&gt;
| [[Baliero]]&lt;br /&gt;
| Tiefling&lt;br /&gt;
| Wizard&lt;br /&gt;
| 3-4&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The city of [[Domengro]] was impervious to assault from the outside, but an insidious cult and a nefarious mafioso work to bring it down from within.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot;|[[The Chronicles of Iront(w)ooth]]&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot;|Fall 2010 - Summer 2012&lt;br /&gt;
|-&lt;br /&gt;
!Player&lt;br /&gt;
!Name&lt;br /&gt;
!Race&lt;br /&gt;
!Class&lt;br /&gt;
!Levels&lt;br /&gt;
|-&lt;br /&gt;
| Stephen&lt;br /&gt;
| [[Alexi]]&lt;br /&gt;
| Dravon&lt;br /&gt;
| Cleric ([[Hlyn]])&lt;br /&gt;
| 1-12&lt;br /&gt;
|-&lt;br /&gt;
| Brian&lt;br /&gt;
| [[Vyse]]&lt;br /&gt;
| Human&lt;br /&gt;
| Rogue&lt;br /&gt;
| 1-12&lt;br /&gt;
|-&lt;br /&gt;
| Marshall&lt;br /&gt;
| [[Lorthos]]*&lt;br /&gt;
| Dragonborn&lt;br /&gt;
| Fighter&lt;br /&gt;
| 1-3&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| [[Vaeru]]&lt;br /&gt;
| Human&lt;br /&gt;
| Fighter&lt;br /&gt;
| 3-12&lt;br /&gt;
|-&lt;br /&gt;
| Chase&lt;br /&gt;
| Antivan*&lt;br /&gt;
| Yuan-ti&lt;br /&gt;
| Ranger&lt;br /&gt;
| 2-3&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| [[Arranis]]*&lt;br /&gt;
| Eladrin&lt;br /&gt;
| Wizard&lt;br /&gt;
| 5-12&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Deceased&lt;br /&gt;
&lt;br /&gt;
A campaign that ran from level 1 to mid-paragon tier, at which point college graduation made it impossible to carry on. The party saved Fallcrest and the Thunderspire from devilish plots, then founded a colony on the isle of [[Arginmarl]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot;|Through the Fire and Flames&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot;|Summer 2009 - Summer 2010&lt;br /&gt;
|-&lt;br /&gt;
!Player&lt;br /&gt;
!Name&lt;br /&gt;
!Race&lt;br /&gt;
!Class&lt;br /&gt;
!Levels&lt;br /&gt;
|-&lt;br /&gt;
| Matt&lt;br /&gt;
| [[Fargrim]]&lt;br /&gt;
| Minotaur&lt;br /&gt;
| Barbarian&lt;br /&gt;
| 1-11&lt;br /&gt;
|-&lt;br /&gt;
| Evan&lt;br /&gt;
| [[Saz-xuk]]&lt;br /&gt;
| Yuan-ti&lt;br /&gt;
| Ranger&lt;br /&gt;
| 1-11&lt;br /&gt;
|-&lt;br /&gt;
| Mike&lt;br /&gt;
| [[Mikal]]&lt;br /&gt;
| Human&lt;br /&gt;
| Swordmage&lt;br /&gt;
| 1-11&lt;br /&gt;
|-&lt;br /&gt;
| Hayden&lt;br /&gt;
| [[Mathas]]&lt;br /&gt;
| Dravon&lt;br /&gt;
| Wizard&lt;br /&gt;
| 1-11&lt;br /&gt;
|-&lt;br /&gt;
| Robert&lt;br /&gt;
| [[Deekin]]&lt;br /&gt;
| Dragonborn&lt;br /&gt;
| Bard&lt;br /&gt;
| 1-11&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The party finds out what happens when you set fire to a piece of [[Fahrstone]] and winds up on a trip through hell. Escape will be difficult!&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot;|Subterranean Adventures&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot;|Summer 2009&lt;br /&gt;
|-&lt;br /&gt;
!Player&lt;br /&gt;
!Name&lt;br /&gt;
!Race&lt;br /&gt;
!Class&lt;br /&gt;
!Levels&lt;br /&gt;
|-&lt;br /&gt;
| Zane&lt;br /&gt;
| [[Jozek]]*&lt;br /&gt;
| Deep Elf&lt;br /&gt;
| Barbarian&lt;br /&gt;
| 1-8&lt;br /&gt;
|-&lt;br /&gt;
| Nick&lt;br /&gt;
| [[Jasfel]]&lt;br /&gt;
| Minotaur&lt;br /&gt;
| Warden&lt;br /&gt;
| 1-8&lt;br /&gt;
|-&lt;br /&gt;
| Troy&lt;br /&gt;
| [[Kentril]]&lt;br /&gt;
| Eladrin&lt;br /&gt;
| Sorcerer&lt;br /&gt;
| 1-8&lt;br /&gt;
|-&lt;br /&gt;
| Tom&lt;br /&gt;
| [[Pavano]]&lt;br /&gt;
| Genasi&lt;br /&gt;
| Warlord&lt;br /&gt;
| 1-8&lt;br /&gt;
|-&lt;br /&gt;
| Kyle&lt;br /&gt;
| [[Taresic]]&lt;br /&gt;
| Ascre&lt;br /&gt;
| Avenger&lt;br /&gt;
| 1-8&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Deceased&lt;br /&gt;
&lt;br /&gt;
In which a summer group of old high school friends attempt to prevent a [[Turath]]i prince from taking revenge on the [[Marran Empire]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot;|Haelink&#039;s Defenders&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot;|Fall 2008 - Spring 2009&lt;br /&gt;
|-&lt;br /&gt;
!Player&lt;br /&gt;
!Name&lt;br /&gt;
!Race&lt;br /&gt;
!Class&lt;br /&gt;
!Levels&lt;br /&gt;
|-&lt;br /&gt;
| Kirk&lt;br /&gt;
| [[Felix]]&lt;br /&gt;
| Dravon&lt;br /&gt;
| Wizard&lt;br /&gt;
| 1-5&lt;br /&gt;
|-&lt;br /&gt;
| Scott&lt;br /&gt;
| [[Jak]]*&lt;br /&gt;
| Human&lt;br /&gt;
| Barbarian&lt;br /&gt;
| 1-5&lt;br /&gt;
|-&lt;br /&gt;
| Matt&lt;br /&gt;
| [[Jentus]]&lt;br /&gt;
| Genasi&lt;br /&gt;
| Warlord&lt;br /&gt;
| 1-5&lt;br /&gt;
|-&lt;br /&gt;
| Chris&lt;br /&gt;
| [[Harth]]*&lt;br /&gt;
| ???&lt;br /&gt;
| Cleric (???)&lt;br /&gt;
| 1-5&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Deceased&lt;br /&gt;
&lt;br /&gt;
The party defeated a [[Turath]]i prince&#039;s expedition force in the forests of [[Haelink]] (then a much smaller kingdom), but later fell to a necromancer and his pet alligator.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== 3rd Edition ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot;|Dara&#039;s Revenge&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot;|Fall 2007 - Spring 2008&lt;br /&gt;
|-&lt;br /&gt;
!Player&lt;br /&gt;
!Name&lt;br /&gt;
!Race&lt;br /&gt;
!Class&lt;br /&gt;
!Levels&lt;br /&gt;
|-&lt;br /&gt;
| Mike&lt;br /&gt;
| [[Colm]]&lt;br /&gt;
| Half-Elf&lt;br /&gt;
| Bard&lt;br /&gt;
| 1-14&lt;br /&gt;
|-&lt;br /&gt;
| Matt&lt;br /&gt;
| [[Aulis]]&lt;br /&gt;
| Aasimar&lt;br /&gt;
| Cleric ([[Nairo]])&lt;br /&gt;
| 1-14&lt;br /&gt;
|-&lt;br /&gt;
| Ben&lt;br /&gt;
| [[Adlus]]&lt;br /&gt;
| Wood Elf&lt;br /&gt;
| Fighter&lt;br /&gt;
| 1-14&lt;br /&gt;
|-&lt;br /&gt;
| Kirk&lt;br /&gt;
| [[Doriel]]&lt;br /&gt;
| Dravon&lt;br /&gt;
| Rogue / Warlock&lt;br /&gt;
| 1-5, 10-14&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| [[Terek]]&lt;br /&gt;
| Shifter&lt;br /&gt;
| Druid&lt;br /&gt;
| 5-10&lt;br /&gt;
|}&lt;br /&gt;
The first official campaign in Mondevai. Ran to completion in 14 levels. The party discovered the birthright of Colm Lexing and prevented Doriel&#039;s father from taking over the nation. All characters later become part of the lore of Mondevai in some way.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot;|Arginmont&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot;|Spring 2007&lt;br /&gt;
|-&lt;br /&gt;
!Player&lt;br /&gt;
!Name&lt;br /&gt;
!Race&lt;br /&gt;
!Class&lt;br /&gt;
!Levels&lt;br /&gt;
|-&lt;br /&gt;
| Alex&lt;br /&gt;
| Renovatius&lt;br /&gt;
| Human&lt;br /&gt;
| Rogue&lt;br /&gt;
| 1-2&lt;br /&gt;
|-&lt;br /&gt;
| Justin&lt;br /&gt;
| Justinian&lt;br /&gt;
| Human&lt;br /&gt;
| Paladin&lt;br /&gt;
| 1-2&lt;br /&gt;
|-&lt;br /&gt;
| Kyle&lt;br /&gt;
| [Records Lost]&lt;br /&gt;
| Wood Elf&lt;br /&gt;
| Druid&lt;br /&gt;
| 1-2&lt;br /&gt;
|}&lt;br /&gt;
The campaign took place on the island of [[Arginmont]] and lasted only a few sessions before high school graduation. In a later campaign, Stephen would accidentally incorporate Arginmont into Mondevai canon, to the surprise of the DM.&lt;/div&gt;</summary>
		<author><name>71.121.245.16</name></author>
	</entry>
	<entry>
		<id>http://mondevai.com/index.php?title=Galinndan%27s_Legacy&amp;diff=637</id>
		<title>Galinndan&#039;s Legacy</title>
		<link rel="alternate" type="text/html" href="http://mondevai.com/index.php?title=Galinndan%27s_Legacy&amp;diff=637"/>
		<updated>2025-11-21T18:17:29Z</updated>

		<summary type="html">&lt;p&gt;71.121.245.16: /* Players */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Starting in [[Isamarr]], subterranean [[Enclaves]] hold more than a struggling city can handle. Driven out by party-induced disaster, the characters split into groups: one to retake Avecin&#039;s homeland, the other to chase the one who claimed it.&lt;br /&gt;
&lt;br /&gt;
== Players ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot;|[[Galinndan&#039;s Legacy]]&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot;|Winter 2014 - Autumn 2019&lt;br /&gt;
|-&lt;br /&gt;
!Player&lt;br /&gt;
!Name&lt;br /&gt;
!Race&lt;br /&gt;
!Class&lt;br /&gt;
!Levels&lt;br /&gt;
|-&lt;br /&gt;
| Alex&lt;br /&gt;
| [[Sceloran]]&lt;br /&gt;
| Dravon&lt;br /&gt;
| Warlock ([[Sirrien]])&lt;br /&gt;
| 6+&lt;br /&gt;
|-&lt;br /&gt;
| Brian&lt;br /&gt;
| [[Gheshtal]]&lt;br /&gt;
| Half-Elf &amp;lt;sup&amp;gt;Su&amp;lt;/sup&amp;gt;&lt;br /&gt;
| Cleric ([[Savulcian]])&lt;br /&gt;
| 1+&lt;br /&gt;
|-&lt;br /&gt;
| Stephen&lt;br /&gt;
| [[Theren]]&lt;br /&gt;
| Eladrin &amp;lt;sup&amp;gt;Wi&amp;lt;/sup&amp;gt;&lt;br /&gt;
| Scholar / Ranger&lt;br /&gt;
| 5+&lt;br /&gt;
|-&lt;br /&gt;
| Matt&lt;br /&gt;
| [[Roshan]]&lt;br /&gt;
| Human&lt;br /&gt;
| Paladin&lt;br /&gt;
| 5+&lt;br /&gt;
|-&lt;br /&gt;
| Kirk&lt;br /&gt;
| [[Avecin]]&lt;br /&gt;
| Eladrin &amp;lt;sup&amp;gt;Wi&amp;lt;/sup&amp;gt;&lt;br /&gt;
| Wizard (Necromancer)&lt;br /&gt;
| 1+&lt;br /&gt;
|-&lt;br /&gt;
| John A&lt;br /&gt;
| Golian &amp;lt;sup&amp;gt;Wi&amp;lt;/sup&amp;gt;&lt;br /&gt;
| Eladrin&lt;br /&gt;
| Bard / Rogue&lt;br /&gt;
| 5+&lt;br /&gt;
|-&lt;br /&gt;
| John D&lt;br /&gt;
| [[Oskar]]&lt;br /&gt;
| Wood Elf &amp;lt;sup&amp;gt;Wi&amp;lt;/sup&amp;gt;&lt;br /&gt;
| Druid&lt;br /&gt;
| 4+&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| [[Leucis]]*&lt;br /&gt;
| Half-Elf &amp;lt;sup&amp;gt;Wi&amp;lt;/sup&amp;gt;&lt;br /&gt;
| Paladin&lt;br /&gt;
| 1-3&lt;br /&gt;
|-&lt;br /&gt;
| Pam&lt;br /&gt;
| [[Tenebral]]&lt;br /&gt;
| Wood Elf &amp;lt;sup&amp;gt;Fa&amp;lt;/sup&amp;gt;&lt;br /&gt;
| Rogue&lt;br /&gt;
| 1+&lt;br /&gt;
|-&lt;br /&gt;
| Trisha&lt;br /&gt;
| [[Regianna]]&lt;br /&gt;
| Dragonborn&lt;br /&gt;
| Ranger&lt;br /&gt;
| 2+&lt;br /&gt;
|-&lt;br /&gt;
| Blake&lt;br /&gt;
| [[Macto]]*&lt;br /&gt;
| Dragonborn&lt;br /&gt;
| Fighter&lt;br /&gt;
| 1-3&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| [[Mavrorgi]]&lt;br /&gt;
| Dragonborn&lt;br /&gt;
| Barbarian&lt;br /&gt;
| 4+&lt;br /&gt;
|-&lt;br /&gt;
| Chris&lt;br /&gt;
| [[Sleyd]]&lt;br /&gt;
| Eladrin &amp;lt;sup&amp;gt;Su&amp;lt;/sup&amp;gt;&lt;br /&gt;
| Wizard (Abjurer)&lt;br /&gt;
| 6+&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Deceased&lt;br /&gt;
&lt;br /&gt;
Starting in [[Isamarr]], subterranean [[Enclaves]] hold more than a struggling city can handle. Driven out by party-induced disaster, the characters split into groups: one to retake Avecin&#039;s homeland, the other to chase the one who claimed it.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Stronghold ==&lt;br /&gt;
&lt;br /&gt;
[[Kier Island]], claimed by Regianna&#039;s family, has an island west of Isamarch. The party has begun construction of their stronghold around the worn-down manor.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Journal Links == &lt;br /&gt;
&lt;br /&gt;
[[Galinndan&#039;s_Legacy_Journal|Isamarr]]&lt;br /&gt;
&lt;br /&gt;
[[Galinndan&#039;s_Legacy_Journal_A|Apophia, Ma&#039;ata Island, and Ethasadril]]&lt;br /&gt;
&lt;br /&gt;
[[Galinndan&#039;s_Legacy_Journal_B|The Haraldic Library, Ruins of Apophia, and Onwards]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Miscellaneous Documents ==&lt;br /&gt;
&lt;br /&gt;
[[Galinndan%27s_Legacy_NPCs|Major NPCs]]&lt;br /&gt;
&lt;br /&gt;
[[Apophia Refugees]]&lt;br /&gt;
&lt;br /&gt;
[[Geranil&#039;s Letter]]&lt;br /&gt;
&lt;br /&gt;
[[Theren&#039;s Agriculture Presentation]]&lt;br /&gt;
&lt;br /&gt;
[[Theren&#039;s Island Planning Presentation]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Galinndan&#039;s_Legacy]]&lt;br /&gt;
[[Category:Campaign_Hub]]&lt;/div&gt;</summary>
		<author><name>71.121.245.16</name></author>
	</entry>
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