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	<updated>2026-04-13T14:20:43Z</updated>
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	<entry>
		<id>http://mondevai.com/index.php?title=Book_of_Mondevai&amp;diff=161</id>
		<title>Book of Mondevai</title>
		<link rel="alternate" type="text/html" href="http://mondevai.com/index.php?title=Book_of_Mondevai&amp;diff=161"/>
		<updated>2017-10-18T13:39:03Z</updated>

		<summary type="html">&lt;p&gt;108.56.213.233: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Here you&#039;ll find records of campaigns past and present, as well as links to backstories and campaign hubs.&lt;br /&gt;
&lt;br /&gt;
== 5th Edition ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot;|[[The Star of Amastacia]]&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot;|Winter 2015 - Ongoing&lt;br /&gt;
|-&lt;br /&gt;
!Player&lt;br /&gt;
!Name&lt;br /&gt;
!Race&lt;br /&gt;
!Class&lt;br /&gt;
!Levels&lt;br /&gt;
|-&lt;br /&gt;
| Pam&lt;br /&gt;
| [[Mavelle]]&lt;br /&gt;
| Wood Elf&lt;br /&gt;
| Bard&lt;br /&gt;
| 5+&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| [[Zaharia]]*&lt;br /&gt;
| Yuan-ti&lt;br /&gt;
| Rogue&lt;br /&gt;
| 1-4&lt;br /&gt;
|-&lt;br /&gt;
| Devin&lt;br /&gt;
| [[Varis]]&lt;br /&gt;
| Half-Elf&lt;br /&gt;
| Paladin&lt;br /&gt;
| 1+&lt;br /&gt;
|-&lt;br /&gt;
| Fallon&lt;br /&gt;
| [[Enna]]&lt;br /&gt;
| Wood Elf&lt;br /&gt;
| Druid&lt;br /&gt;
| 1+&lt;br /&gt;
|-&lt;br /&gt;
| Bob&lt;br /&gt;
| [[Dhalthas]]&lt;br /&gt;
| Wood Elf&lt;br /&gt;
| Ranger&lt;br /&gt;
| 5+&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| [[Torfik]]&lt;br /&gt;
| Ascre&lt;br /&gt;
| Warlock&lt;br /&gt;
| 2-4*&lt;br /&gt;
|-&lt;br /&gt;
| Matt&lt;br /&gt;
| Theren&lt;br /&gt;
| Eladrin&lt;br /&gt;
| Wizard&lt;br /&gt;
| 1-3&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Deceased&lt;br /&gt;
&lt;br /&gt;
Chasing Enna&#039;s family legacy or fleeing from the law, the party travels the Marran countryside. After the death of Erdan Amastacia, the party begins to discover some deep secret of the [[Elynd]] and a conspiracy having to do with Caiphon.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot;|[[Galinndan&#039;s Legacy]]&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot;|Winter 2014 - Ongoing&lt;br /&gt;
|-&lt;br /&gt;
!Player&lt;br /&gt;
!Name&lt;br /&gt;
!Race&lt;br /&gt;
!Class&lt;br /&gt;
!Levels&lt;br /&gt;
|-&lt;br /&gt;
| Alex&lt;br /&gt;
| [[Sceloran]]&lt;br /&gt;
| Dravon&lt;br /&gt;
| Warlock ([[Sirrien]])&lt;br /&gt;
| 6+&lt;br /&gt;
|-&lt;br /&gt;
| Brian&lt;br /&gt;
| [[Gheshtal]]&lt;br /&gt;
| Half-Elf&lt;br /&gt;
| Cleric ([[Savulcian]])&lt;br /&gt;
| 1+&lt;br /&gt;
|-&lt;br /&gt;
| Stephen&lt;br /&gt;
| [[Theren]]&lt;br /&gt;
| Eladrin&lt;br /&gt;
| Scholar / Ranger&lt;br /&gt;
| 5+&lt;br /&gt;
|-&lt;br /&gt;
| Matt&lt;br /&gt;
| [[Roshan]]&lt;br /&gt;
| Human&lt;br /&gt;
| Paladin&lt;br /&gt;
| 5+&lt;br /&gt;
|-&lt;br /&gt;
| Kirk&lt;br /&gt;
| [[Avecin]]&lt;br /&gt;
| Eladrin&lt;br /&gt;
| Wizard&lt;br /&gt;
| 1+&lt;br /&gt;
|-&lt;br /&gt;
| Amanda&lt;br /&gt;
| [[Aedras]]&lt;br /&gt;
| Ascre&lt;br /&gt;
| Druid&lt;br /&gt;
| 5+&lt;br /&gt;
|-&lt;br /&gt;
| John A&lt;br /&gt;
| Golian&lt;br /&gt;
| Eladrin&lt;br /&gt;
| Bard / Rogue&lt;br /&gt;
| 5+&lt;br /&gt;
|-&lt;br /&gt;
| John D&lt;br /&gt;
| [[Oskar]]&lt;br /&gt;
| Wood Elf&lt;br /&gt;
| Druid&lt;br /&gt;
| 4+&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| [[Leucis]]*&lt;br /&gt;
| Half-Elf&lt;br /&gt;
| Paladin&lt;br /&gt;
| 1-3&lt;br /&gt;
|-&lt;br /&gt;
| Pam&lt;br /&gt;
| [[Tenebral]]&lt;br /&gt;
| Wood Elf&lt;br /&gt;
| Rogue&lt;br /&gt;
| 1+&lt;br /&gt;
|-&lt;br /&gt;
| Trisha&lt;br /&gt;
| [[Regianna]]&lt;br /&gt;
| Dragonborn&lt;br /&gt;
| Ranger&lt;br /&gt;
| 2+&lt;br /&gt;
|-&lt;br /&gt;
| Blake&lt;br /&gt;
| [[Macto]]*&lt;br /&gt;
| Dragonborn&lt;br /&gt;
| Fighter&lt;br /&gt;
| 1-3&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| [[Mavrorgi]]&lt;br /&gt;
| Dragonborn&lt;br /&gt;
| Barbarian&lt;br /&gt;
| 4+&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Deceased&lt;br /&gt;
&lt;br /&gt;
Starting in [[Isamarr]], subterranean [[Enclaves]] hold more than a struggling city can handle. Driven out by party-induced disaster, the characters split into groups: one to retake Avecin&#039;s homeland, the other to chase the one who claimed it. Now they&#039;re reunited in Isamarr, pursuing many goals.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot;|Widdershins (Interlude)&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot;|Winter 2016 - Spring 2017&lt;br /&gt;
|-&lt;br /&gt;
!Player&lt;br /&gt;
!Name&lt;br /&gt;
!Race&lt;br /&gt;
!Class&lt;br /&gt;
|-&lt;br /&gt;
| Pam&lt;br /&gt;
| [[Kava]]&lt;br /&gt;
| Dravon&lt;br /&gt;
| Scholar&lt;br /&gt;
|-&lt;br /&gt;
| Devin&lt;br /&gt;
| [[Francis]]&lt;br /&gt;
| Human&lt;br /&gt;
| Paladin&lt;br /&gt;
|-&lt;br /&gt;
| Fallon&lt;br /&gt;
| [[Draxa]]&lt;br /&gt;
| Dragonborn&lt;br /&gt;
| Druid&lt;br /&gt;
|-&lt;br /&gt;
| Bob&lt;br /&gt;
| [[Torfik]]&lt;br /&gt;
| Ascre&lt;br /&gt;
| Warlock&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
After the Second Desert War and destruction of [[Domengro]], some Wrightists set out in search of truths.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== 4th Edition ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot;|[[Legal Matters]]&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot;|Fall 2013 - Summer 2014&lt;br /&gt;
|-&lt;br /&gt;
!Player&lt;br /&gt;
!Name&lt;br /&gt;
!Race&lt;br /&gt;
!Class&lt;br /&gt;
!Levels&lt;br /&gt;
|-&lt;br /&gt;
| Stephen&lt;br /&gt;
| [[Jonah]]&lt;br /&gt;
| Ascre&lt;br /&gt;
| Rogue&lt;br /&gt;
| 2-5&lt;br /&gt;
|-&lt;br /&gt;
| Matt&lt;br /&gt;
| [[Reno]]&lt;br /&gt;
| Half-Elf&lt;br /&gt;
| Sorcerer&lt;br /&gt;
| 2-5&lt;br /&gt;
|-&lt;br /&gt;
| Tyler&lt;br /&gt;
| [[Titanus]]&lt;br /&gt;
| Dragonborn&lt;br /&gt;
| Barbarian&lt;br /&gt;
| 2-5&lt;br /&gt;
|-&lt;br /&gt;
| Elyssa&lt;br /&gt;
| [[Musetta]]&lt;br /&gt;
| Half-Elf&lt;br /&gt;
| Bard&lt;br /&gt;
| 2-5&lt;br /&gt;
|-&lt;br /&gt;
| Mike&lt;br /&gt;
| [[Baliero]]&lt;br /&gt;
| Tiefling&lt;br /&gt;
| Wizard&lt;br /&gt;
| 3-4&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The city of [[Domengro]] was impervious to assault from the outside, but an insidious cult and a nefarious mafioso work to bring it down from within.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot;|[[The Chronicles of Iront(w)ooth]]&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot;|Fall 2010 - Summer 2012&lt;br /&gt;
|-&lt;br /&gt;
!Player&lt;br /&gt;
!Name&lt;br /&gt;
!Race&lt;br /&gt;
!Class&lt;br /&gt;
!Levels&lt;br /&gt;
|-&lt;br /&gt;
| Stephen&lt;br /&gt;
| [[Alexi]]&lt;br /&gt;
| Dravon&lt;br /&gt;
| Cleric ([[Hlyn]])&lt;br /&gt;
| 1-12&lt;br /&gt;
|-&lt;br /&gt;
| Brian&lt;br /&gt;
| [[Vyse]]&lt;br /&gt;
| Human&lt;br /&gt;
| Rogue&lt;br /&gt;
| 1-12&lt;br /&gt;
|-&lt;br /&gt;
| Marshall&lt;br /&gt;
| [[Lorthos]]*&lt;br /&gt;
| Dragonborn&lt;br /&gt;
| Fighter&lt;br /&gt;
| 1-3&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| [[Vaeru]]&lt;br /&gt;
| Human&lt;br /&gt;
| Fighter&lt;br /&gt;
| 3-12&lt;br /&gt;
|-&lt;br /&gt;
| Chase&lt;br /&gt;
| Antivan*&lt;br /&gt;
| Yuan-ti&lt;br /&gt;
| Ranger&lt;br /&gt;
| 2-3&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| [[Arranis]]*&lt;br /&gt;
| Eladrin&lt;br /&gt;
| Wizard&lt;br /&gt;
| 5-12&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Deceased&lt;br /&gt;
&lt;br /&gt;
A campaign that ran from level 1 to mid-paragon tier, at which point college graduation made it impossible to carry on. The party saved Fallcrest and the Thunderspire from devilish plots, then founded a colony on the isle of [[Arginmarl]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot;|Through the Fire and Flames&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot;|Summer 2009 - Summer 2010&lt;br /&gt;
|-&lt;br /&gt;
!Player&lt;br /&gt;
!Name&lt;br /&gt;
!Race&lt;br /&gt;
!Class&lt;br /&gt;
!Levels&lt;br /&gt;
|-&lt;br /&gt;
| Matt&lt;br /&gt;
| [[Fargrim]]&lt;br /&gt;
| Minotaur&lt;br /&gt;
| Barbarian&lt;br /&gt;
| 1-11&lt;br /&gt;
|-&lt;br /&gt;
| Evan&lt;br /&gt;
| [[Saz-xuk]]&lt;br /&gt;
| Yuan-ti&lt;br /&gt;
| Ranger&lt;br /&gt;
| 1-11&lt;br /&gt;
|-&lt;br /&gt;
| Mike&lt;br /&gt;
| [[Mikal]]&lt;br /&gt;
| Human&lt;br /&gt;
| Swordmage&lt;br /&gt;
| 1-11&lt;br /&gt;
|-&lt;br /&gt;
| Hayden&lt;br /&gt;
| [[Mathas]]&lt;br /&gt;
| Dravon&lt;br /&gt;
| Wizard&lt;br /&gt;
| 1-11&lt;br /&gt;
|-&lt;br /&gt;
| Robert&lt;br /&gt;
| [[Deekin]]&lt;br /&gt;
| Dragonborn&lt;br /&gt;
| Bard&lt;br /&gt;
| 1-11&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The party finds out what happens when you set fire to a piece of [[Fahrstone]] and winds up on a trip through hell. Escape will be difficult!&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot;|Subterranean Adventures&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot;|Summer 2009&lt;br /&gt;
|-&lt;br /&gt;
!Player&lt;br /&gt;
!Name&lt;br /&gt;
!Race&lt;br /&gt;
!Class&lt;br /&gt;
!Levels&lt;br /&gt;
|-&lt;br /&gt;
| Zane&lt;br /&gt;
| [[Jozek]]*&lt;br /&gt;
| Deep Elf&lt;br /&gt;
| Barbarian&lt;br /&gt;
| 1-8&lt;br /&gt;
|-&lt;br /&gt;
| Nick&lt;br /&gt;
| [[Jasfel]]&lt;br /&gt;
| Minotaur&lt;br /&gt;
| Warden&lt;br /&gt;
| 1-8&lt;br /&gt;
|-&lt;br /&gt;
| Troy&lt;br /&gt;
| [[Kentril]]&lt;br /&gt;
| Eladrin&lt;br /&gt;
| Sorcerer&lt;br /&gt;
| 1-8&lt;br /&gt;
|-&lt;br /&gt;
| Tom&lt;br /&gt;
| [[Pavano]]&lt;br /&gt;
| Genasi&lt;br /&gt;
| Warlord&lt;br /&gt;
| 1-8&lt;br /&gt;
|-&lt;br /&gt;
| Kyle&lt;br /&gt;
| [[Taresic]]&lt;br /&gt;
| Ascre&lt;br /&gt;
| Avenger&lt;br /&gt;
| 1-8&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Deceased&lt;br /&gt;
&lt;br /&gt;
In which a summer group of old high school friends attempt to prevent a [[Turath]]i prince from taking revenge on the [[Marran Empire]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot;|Haelink&#039;s Defenders&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot;|Fall 2008 - Spring 2009&lt;br /&gt;
|-&lt;br /&gt;
!Player&lt;br /&gt;
!Name&lt;br /&gt;
!Race&lt;br /&gt;
!Class&lt;br /&gt;
!Levels&lt;br /&gt;
|-&lt;br /&gt;
| Kirk&lt;br /&gt;
| [[Felix]]&lt;br /&gt;
| Dravon&lt;br /&gt;
| Wizard&lt;br /&gt;
| 1-5&lt;br /&gt;
|-&lt;br /&gt;
| Scott&lt;br /&gt;
| [[Jak]]*&lt;br /&gt;
| Human&lt;br /&gt;
| Barbarian&lt;br /&gt;
| 1-5&lt;br /&gt;
|-&lt;br /&gt;
| Matt&lt;br /&gt;
| [[Jentus]]&lt;br /&gt;
| Genasi&lt;br /&gt;
| Warlord&lt;br /&gt;
| 1-5&lt;br /&gt;
|-&lt;br /&gt;
| Chris&lt;br /&gt;
| [[Harth]]*&lt;br /&gt;
| ???&lt;br /&gt;
| Cleric (???)&lt;br /&gt;
| 1-5&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Deceased&lt;br /&gt;
&lt;br /&gt;
The party defeated a [[Turath]]i prince&#039;s expedition force in the forests of [[Haelink]] (then a much smaller kingdom), but later fell to a necromancer and his pet alligator.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== 3rd Edition ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot;|Dara&#039;s Revenge&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot;|Fall 2007 - Spring 2008&lt;br /&gt;
|-&lt;br /&gt;
!Player&lt;br /&gt;
!Name&lt;br /&gt;
!Race&lt;br /&gt;
!Class&lt;br /&gt;
!Levels&lt;br /&gt;
|-&lt;br /&gt;
| Mike&lt;br /&gt;
| [[Colm]]&lt;br /&gt;
| Half-Elf&lt;br /&gt;
| Bard&lt;br /&gt;
| 1-14&lt;br /&gt;
|-&lt;br /&gt;
| Matt&lt;br /&gt;
| [[Aulis]]&lt;br /&gt;
| Aasimar&lt;br /&gt;
| Cleric ([[Nairo]])&lt;br /&gt;
| 1-14&lt;br /&gt;
|-&lt;br /&gt;
| Ben&lt;br /&gt;
| [[Adlus]]&lt;br /&gt;
| Wood Elf&lt;br /&gt;
| Fighter&lt;br /&gt;
| 1-14&lt;br /&gt;
|-&lt;br /&gt;
| Kirk&lt;br /&gt;
| [[Doriel]]&lt;br /&gt;
| Dravon&lt;br /&gt;
| Rogue / Warlock&lt;br /&gt;
| 1-5, 10-14&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| [[Terek]]&lt;br /&gt;
| Shifter&lt;br /&gt;
| Druid&lt;br /&gt;
| 5-10&lt;br /&gt;
|}&lt;br /&gt;
The first official campaign in Mondevai. Ran to completion in 14 levels. The party discovered the birthright of Colm Lexing and prevented Doriel&#039;s father from taking over the nation. All characters later become part of the lore of Mondevai in some way.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot;|Arginmont&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot;|Spring 2007&lt;br /&gt;
|-&lt;br /&gt;
!Player&lt;br /&gt;
!Name&lt;br /&gt;
!Race&lt;br /&gt;
!Class&lt;br /&gt;
!Levels&lt;br /&gt;
|-&lt;br /&gt;
| Alex&lt;br /&gt;
| Renovatius&lt;br /&gt;
| Human&lt;br /&gt;
| Rogue&lt;br /&gt;
| 1-2&lt;br /&gt;
|-&lt;br /&gt;
| Justin&lt;br /&gt;
| Justinian&lt;br /&gt;
| Human&lt;br /&gt;
| Paladin&lt;br /&gt;
| 1-2&lt;br /&gt;
|-&lt;br /&gt;
| Kyle&lt;br /&gt;
| [Records Lost]&lt;br /&gt;
| Wood Elf&lt;br /&gt;
| Druid&lt;br /&gt;
| 1-2&lt;br /&gt;
|}&lt;br /&gt;
The campaign took place on the island of [[Arginmont]] and lasted only a few sessions before high school graduation. In a later campaign, Stephen would accidentally incorporate Arginmont into Mondevai canon, to the surprise of the DM.&lt;/div&gt;</summary>
		<author><name>108.56.213.233</name></author>
	</entry>
	<entry>
		<id>http://mondevai.com/index.php?title=Galinndan%27s_Legacy_Journal_A&amp;diff=297</id>
		<title>Galinndan&#039;s Legacy Journal A</title>
		<link rel="alternate" type="text/html" href="http://mondevai.com/index.php?title=Galinndan%27s_Legacy_Journal_A&amp;diff=297"/>
		<updated>2017-10-16T15:17:24Z</updated>

		<summary type="html">&lt;p&gt;108.56.213.233: /* On the Road to Cote */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Tiban ==&lt;br /&gt;
=== 5-20-1859 ===&lt;br /&gt;
==== LEVEL 5 ====&lt;br /&gt;
==== Vaiuril and Rouge ====&lt;br /&gt;
==== Geranils Letter ====&lt;br /&gt;
==== Fire! Escape from the Druids ====&lt;br /&gt;
==== Thoughts on Departure ====&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Ethasadril ==&lt;br /&gt;
=== 6-21-1859 ===&lt;br /&gt;
==== Arrival ====&lt;br /&gt;
==== Maps &amp;amp; More ====&lt;br /&gt;
==== Journey to Cote ====&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== 7-1-1859 ===&lt;br /&gt;
==== The Gates of Cote ====&lt;br /&gt;
==== Return of Golian ====&lt;br /&gt;
&#039;&#039;Golian&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Things got off to an interesting start at [[Oskar]]’s father’s house, the only location I felt comfortable revealing my presence.  While he is away at the moment, his butler made me welcome and I am safe for the moment.  I met up with Oskar, and after catching up on recent events went to meet [[Gheshtal]] and [[Theren]] at [[Jaklodin]]’s Shrine.  Before leaving, I changed my appearance, disguising myself as I have been forced to do upon returning to these lands.  We all quickly shared stories – they were waiting for [[Tenebral]], who did not show up for 45 minutes or so.  Fearing the worst, we checked the morgue – she nor the druid children she was with were there or had been there, but there was a strange trend of people dying of late and being taken to the university anatomy wing.  &lt;br /&gt;
&lt;br /&gt;
Gossip on the street was that people were confused – people have been moving about a lot in government and academic positions – has there been scandal?  Theren advised that the bodies were most likely in the lab, where, incidentally, the research that he is seeking (his old work) is also kept.  Oskar remembered an old back door – we found it and gained access to both the Academy and the lab, and looked around.  Two bodies were there: when reaching to touch one, an ochre ooze dropped down – given the nature of reanimation in our world, I can only assume the ward we broke was intended guard against the body itself and not intruders.  We fought the ooze; after hitting it with lightning from Theren’s research machine, it shuddered and split in two.  I killed one of the split pieces.&lt;br /&gt;
 &lt;br /&gt;
After looking around we observed, on a pedestal, an anatomy book written by the great healer Avecin opened to a section discussing cranial anatomy.  One page in particular described a special bone, unique to elven kind, that was behind the nose – it is different between the fey races… I wonder what it means?  There was also a box with a grain of blue [[fahrstone]].  The bodies had been partially dissected.  The back of the neck was open on one, and it showed ossification of the spinal column in the neck region – the book stated that this was a hallmark of zombification or possibly exposure to Rigor?  &lt;br /&gt;
&lt;br /&gt;
Something under a box within the laboratory has just made an alarming thump, and then moaned three times in perfect unison with the bodies.  These corpses will not be resting long, and are somehow linked with another entity.  Could there be more?  What research is truly taking place here?  Things have changed since I’ve been gone, and not for the better.&lt;br /&gt;
Both bodies also had incisions around the sinuses, but one did not have neck incisions, indicating that the sinuses were checked first.  There could be an important correlation here.&lt;br /&gt;
&lt;br /&gt;
Also, I believe a trap-door opened somewhere in the room.&lt;br /&gt;
Before we leave, I want to check the room for useful chemicals or potions: I must ask Theren’s advice.&lt;br /&gt;
&lt;br /&gt;
==== The Scholar Theren ====&lt;br /&gt;
&#039;&#039;Theren&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
I’m not sure what to make of what just happened… Not even a week after the anatomy department is closed down, there is obviously activity still going on in the lab (some kind of zombification/ossification research). Luckily it seems noone tampered with my research. (I don’t know what I would do if I lost all that work… I mean I guess I could redo it all… I mean I am the one who made it all up after all… That would take awhile though… uh wait what was I writing again… Oh right.) I found a crew of… misfit adventurers… and they helped my get my device back. (although I had to leave my charging device… which makes sense… it is kinda big… but now i gotta rebuild it… hmm… Anyway,) The lab had since been booby trapped with slimes, and there was also a trapdoor that I never knew about. &lt;br /&gt;
&lt;br /&gt;
==== Anatomy 1401 ====&lt;br /&gt;
&lt;br /&gt;
Under the anatomy lab there was a sort of secret study area. There was a pretty simple puzzle to open all the doors that were otherwise magically locked (Well… it was a simple concept… achieving the unlocks was a little tedious.) One room was full of books and notes and some rather fascinating contraptions. (I really wish I would have spent more time studying the pendulum scryer type device… but it probably didn’t have many applications for my own research so… no matter.) Two rooms I didn’t get to explore but they seemed to be rather underwhelming compared to the study (there was a lot of neat stuff in the study). Actually, there was the…. cold room?... sure that&#039;s what I’ll call it. This room was apparently filled with large blocks of frozen ice with fey specimens inside them. The whole operation sounded interesting but was also entirely magical… so again.. no relevant discoveries there (for me… I’m sure it would be fascinating for someone… I’ve never heard of something like that before).&lt;br /&gt;
&lt;br /&gt;
I’m glad i got to explore the fourth room though. It had another zombie specimen that was dissected in the same way as the others. (someone is really interested in post mortem ossification of feykind… I just can’t see the point because they all end up chaos beasts by that point). It was also full of a myriad of alchemical tools some potions and a vial labeled “skin chips”. (not sure what that’s for but it seemed like it would be interesting to play with) There was also a magic circle drawn on some parchment that looked like a ritual for farstone augmentation… or activation… or something. I tried my best to copy it down, but it was rather complex (and I’m not an amazing drafter.)&lt;br /&gt;
&lt;br /&gt;
I just hope I haven’t bit off more than I can chew with this group. They were trying to smuggle some people into town and seem to have a propensity for getting into trouble. At least one of them seem interested in more intellectual pursuits so I may stay with them (plus they seem to be rich… or at least have inheritances or something… maybe they’ll fund me?)&lt;br /&gt;
&lt;br /&gt;
==== Glass and Mirrors ====&lt;br /&gt;
==== Death and Death&#039;s ====&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== The Marran Empire ==&lt;br /&gt;
=== 7-2-1859 ===&lt;br /&gt;
==== Return to Isamarr ====&lt;br /&gt;
==== The Drafting Room ====&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== 7-3-1859 ===&lt;br /&gt;
==== Inside the Kadet Enclave ====&lt;br /&gt;
&#039;&#039;Excerpt from Roshan’s Journal&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Location: Kadet Enclave in Isamarr&amp;lt;br/&amp;gt;&lt;br /&gt;
Active party members: Gheshtal, Theren, and Roshan&amp;lt;br/&amp;gt;&lt;br /&gt;
Inactive party members: Golian&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Here I am, injured and trapped in the depths of this Enclave.  It would make sense to be forlorn in this situation, but I am ecstatic.  I have only just arrived, but I have witnessed a concentration of undead activity that I have rarely seen.  These are not just your typical undead.  Something complex and sinister is trying to escape from this place.  Powerful undead beings with something terrifyingly new to behold… intelligence.&lt;br /&gt;
&lt;br /&gt;
I made my way down the Enclave’s layers, following the sound of that brass instrument Ghestal plays.  It was surreal to hear music being used in such a manner.  Weaponized harmony to vanquish the undead.  I arrived just in time to be useful.  My warhammer brought down several of the animated skeletons around me.  Better yet, the largest of them seemed to be hopelessly trapped.&lt;br /&gt;
&lt;br /&gt;
After brief introductions, we began scouring the depths of the enclave for anything unusual.  We found a satchel full of treasures, and a wine-damaged note.  I currently know very little of who these people are, but it seems they live complicated lives here.  Relationships full of secrets, loss, and death.  I have seen my fair share of death in Ethasadril, but something about struggling to survive in the tundra strips away most of the complexities of life.&lt;br /&gt;
&lt;br /&gt;
We began to head back towards the upper layers of the Enclave.  We soon realized we had been outsmarted.  The undead creature that we thought was trapped had augmented itself with the remains of several horses.  We tried to fight it, but it was painful to even attack it.  We tried to retreat, but it morphed its shape and pursued us.  The last thing I remember before everything went black was a whirling of bones and being engulfed in a huge maw of teeth.  If it weren’t for Ghestal I would be dead.&lt;br /&gt;
&lt;br /&gt;
Theren is now our only chance at escape.  He managed to escape and head towards the surface.  We will rest and await his return.&lt;br /&gt;
&lt;br /&gt;
=== 7-3-1859 ===&lt;br /&gt;
==== After Escaping the Kadet Enclave ====&lt;br /&gt;
&#039;&#039;Excerpt from Roshan’s Journal&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Location: Golian’s Place in Isamarr&amp;lt;br/&amp;gt;&lt;br /&gt;
Active party members: Gheshtal, Theren, and Roshan&amp;lt;br/&amp;gt;&lt;br /&gt;
Inactive party members: Golian&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Theren has come through for us.  He brought a small force of soldiers down to rescue us.  Unfortunately, one of them was slain during the ensuing battle.  I call it a battle, but it was more akin to an evacuation.  The soldiers protected the group as we turned tail and ran.  I feel like a coward, but I can barely bring myself to face these horrific creatures.  They are no mere undead; they are something terrifying.&lt;br /&gt;
&lt;br /&gt;
As we escaped, a multitude of voices of differing languages echoed:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font face=&amp;quot;times new roman&amp;quot;&amp;gt;&lt;br /&gt;
&amp;quot;͖̟͉͗͝Ȉ̢̳͒͑ ̢̱̣͕̙̬͍̹͒̂ͧ͌̾̾̚h̜̙̆ͭ̋͐͘a̩̝̦̠͙̤͑̇͠v̱̝ͬ͑͒ͭ͞e̹̠̬͔̭̩͊ ̦̘͑a̚͠l͖̖͖͕̻͌̈ͯ̇̔̀̀r̼̟̿͐͂͐͐͊ͫ͠ē̥͇̙̤̺͉͉̈́̀a̮͉̠̺͎͇͗̏ͬ͝d̰̞͉̠̼͢y̢̺̗͉̳̟̗ͬ ̝̬̜m̩̫̝͔̝͖o͕͇͔̒͐ͨ͌̄̄̔v̗͖̦͖̻̔ͨ̑̋͠ê͖̘̗̓ͩ̓̌ͥ͑ͅd̛͕̻̬̭̓ͨͦ̐ͯ ͓͔͔̇ͥͬͮ̂̅͛o͓̦̥̠̝̦̐n̖̤̗͛ͧͩ̈̐ͣ̿͟&amp;quot;̙̟͎̗͛̃̓̽͢&lt;br /&gt;
&lt;br /&gt;
̐ͭ͗̌̀ͤ̚͘&lt;br /&gt;
͔̩̦̱͚ͅ&amp;quot;̯̖̲͕̳̇́ͅE͙̫̬̮͎̣͖͐͒̈̿v̜͍͙̪̟̯̪̈͌ê̤̫̼̟͓̬̻͐͆̀n̙͊̈̓͑ ̰̓̊ͩ͗ͮ͒͢n̷͕͎̯̦̰̗ͦ̐̈́ọ͚̲̹w͇̰̆ m҉͔y͔̦̝ͫͪͮ̑ͬͣ̕ ̯͕b̝͉̲̜̮̳̭̈ͧ̎͋̾ͣͪo͙͚̦ͩͣ̀̈ͭ̈́́d̢͎͈͈͍̝͚̼y̦̜̬̾̿ͯ̃ͥͫ ̴̣͎̮̖̞͓̾̓ͤ̏̈́̚t̶̟̍ͤͅr̛̗̻͇͔̫̫ͅa̭ͮ̔̔͂ͤv̝̥̰̣͈ͯ͒ͯ̓e̟̤̦̠̰̝͛͐͊̂ͯͤͅl͎̹̰̫͉͜s̨ͣ̉̃ ̢̥̫̦͈̣͙̺f̬̠͙̙ͦa͚̳͚͘r̻͖̫̱̘̝̓͌̎ͮ̅ͅ ̛̬͔̺̥͓̣̏̑̊̓ͫf̢̜͈͉͍̘̩ͪr̰̥͛̎̿͒̅ͦ̕ọ͉̗̰̽͆̄m͕̐͢ ̱̮̜͇͋͑͊t̼̜͔͇͓̳̑ͫ̾̕h̏̓͡ḭ̏ͤ͆s̱̝̹̥̺̲̩̅͆͗̐ ̳͚͉̻͒ͧ͂ͅl̡a̼͈͖ͣͤͧ̇͐n̘͍͙̭̤̆͋ͭ̄d̳̩̤̿͐ ͉̦i̻̹̱̗̼̥ͯ̍ͩͅn̫̣̠̿ͦ̃ͭ̓ͣ̂ ̰ͧt͖̎h̟̟̪̣͗̈́ͪ͋́ě̷ͩ̍͐ ̹̪͔̗̕ͅc͉͖̹̊̆͌̄̍a͝r̜̤̳̤̯̋̋ͮ̉e͇ͮ ̹͑ͫ͒̂́̽̓͜ö̴̂̀̚f̟̦̜̯͎ ̗̑ͫͭ͋̂͗ọ̵̜͍̈ͩ̚n͙͓̥̂͝e̗̙̭ͅ ͊͐ͩ̊̋o̯͒f̷̜̥̳̲̌̿ ̩̤̲ͬ̅͟y̠̼̳̒́͗o̢̯̖̊͑ụ̙͎̩̳̟͕̆͆̍͌ͯ̆ř̶͈̫̼̱̱ͅ ͗w͙̯̪̓ͬ̈́̚i̙̙͕͔̖̩͕ͦ̽͝ṋ̻͎ͧt͈͔̩͙̪̯e̥̮͈̭ͭ̑͂̏ͧ̌̆͢r̭͔̣͖ͪ̌̀̌̽̚ ̜̱̤̺̞͋͗̽͑̎͜ǩ҉̠̮͔̼̰i̢n͓͓.̘͖̼̲̀͑̋ͣ͊͞ͅ&amp;quot;̀͞&lt;br /&gt;
&lt;br /&gt;
̼͍&lt;br /&gt;
̧̱̓͌̂̏ ̸͕͖͖̫̹̮̫ͨ̎̋ͬͯ͋&amp;quot;̯̜̗̻̤ͤ̏ͦ̓̔ͣͅÍ̺̤͇̤̤̘̍̈́̾ͨ͗̾ ̩̫̜̭̱͚̩͛w̦̯͘iͨͭͯ̏̎ͯ͆ḻ͑̑̽̒̌͐l̙̦͕͍̽͗ͅ ̯̣͆̐̍̀̈́͆̏͠m͔͈ͯ̆̿͗̽ͅu͗͐ͥl͓̫͓̻̦̙͠t͎̖ͥ̋͟i̬̼̺͂̋ͧ̾̏p̾̊ͬ̆ͮ̏͝l͉̦̮̤͎̈̾̃͆ͪ̚͞y̙͈̠̥ ҉̠i̲̫̼̺̮͓̠̐ͨ͒n͓͎̼͔̩ͨ͒̍ ̙̬͍̤̌̓̂ͤ͞ͅŵ̷̞̲͂ͫi̗̱̼͒̾͋ͭͬnͬ̀͗̐̿̌͘t̾ͬͥ͛̆̽e̸̜͎͓̪̐ͤͪ́̋̈r̗̥̜̀̃̉͒̿ ̪̗͈̭͋͠a̵ͩ̾̔̋̉n̑͒̀ḍ̼̬̳̜͕̦ͨ̃̄̍ͫ̋ ̳͙̺͕͠r̭̼̰̀ͤ͞ȩ̘̮̂̈͑͑̋t̺͈̟̳̣̱͓͋̑͠ṳ̯̺͓̦͚ͣͦ̽͝ͅr͔̙̦̰͊ͮͬ̚n̵̪̗̾͋&amp;quot;̪̿͑̉&lt;br /&gt;
&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== 7-10-1859 ===&lt;br /&gt;
==== Boarding the Great Eastern ====&lt;br /&gt;
&#039;&#039;Excerpt from Roshan’s Journal&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Location: Isamaar&amp;lt;br/&amp;gt;&lt;br /&gt;
Active party members: Roshan, Theren, Oskar, Regianna, Sceloran&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The people of Isamaar are so helpful!  Theren and I found a kind group of local fishermen to give us passage to the Great Eastern for a modest sum.  They must have understood the virtue of our quest.  While in transit, I met a fellow named Sceloran.  He is quite the intelligent individual, and tough too - his idea of relaxing during his voyage was lying in a barrel of fish guts.  Our goals seem to be aligned by fate, and he and Theren also share a quest for knowledge.&lt;br /&gt;
&lt;br /&gt;
After making it aboard the Great Eastern, we were informed that the crew was running low on supplies because they cannot dock.  We decided to help, and with the aid of some newfound friends (adventurers looking for Farstone), we ventured to the bottom deck of the ship.  Loud banging noises were happening around us.  The crew mentioned tales of a creature they called the Riveter.  Perhaps there is some evil to vanquish aboard this vessel!&lt;br /&gt;
&lt;br /&gt;
Sceloran discovered that we could unseal several passages by making an arcane gesture.  We explored deeper into the passage.  Upon opening one of the passages we were beset by the undead!&lt;br /&gt;
&lt;br /&gt;
==== A Riveting Tale ====&lt;br /&gt;
&#039;&#039;Excerpt from Roshan’s Journal&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Location: Isamaar&amp;lt;br/&amp;gt;&lt;br /&gt;
Active party members: Roshan, Oskar, Regianna, Sceloran&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
My companions and I made short work of the undead.  After getting our bearing, Theren decided to head topside to let the crew know about the supplies.  The rest of us pressed on deeper into the ship as the clanging and rending sounds continued around us.  Sceloran pointed out pits in the ground and demonic bodies which, according to him, probably came from burning something called &amp;quot;blue Fahrstone&amp;quot;.  We opened the next door.&lt;br /&gt;
&lt;br /&gt;
Suddenly, an emaciated and rather upset looking hydra came charging from the darkness.  It must have been in previous combat that severed and cauterized one of its heads.  Oskar began severing the beast&#039;s remaining with his ursine power, and we soon brought down the beast.  The hydra had been snacking on some treasure which we took for ourselves.&lt;br /&gt;
&lt;br /&gt;
We traveled on, and we found that the interior hull of the ship was rent open.  Despite dispatching the Hydra, the loud banging continued.  As we approached the gaping hole and peered into the bowels of the ship, I noticed my inscribed chain begin to glow.  Things were definitely not right, and we decided to go get help.  We convinced a guard to go and gather all the forces he could muster.  Regianna ventured off and to talk to some sort of aristocrat, and we took the guards back into the depths of the ship once they arrived.&lt;br /&gt;
&lt;br /&gt;
Using some rope, I asked my new found friends to lower me between the two hulls of the ship.  The light emanating from the inscriptions on my chain began glowing even brighter.  I noticed something in the darkness.  The remains of two Dragonborn.  As I approached, the smaller dragonborn&#039;s hands closed around a riveter he was holding, letting loose a loud bang.  Suddenly, there was a rushing sound around me that sent chills down my spine...&lt;br /&gt;
&lt;br /&gt;
Another one? Already? A mixed emotion of joy and terror overwhelmed me, and I quickly ascended to prepare for battle.  &amp;quot;An amphipolon!&amp;quot; I shouted.&lt;br /&gt;
&lt;br /&gt;
It was enormous, but we were better prepared this time. We fought with everything we had, knowing the horrible fate that would befall the rest of the ship if the amphipolon were not stopped here.  I swung my warhammer for a final radiant blow, and suddenly it crumbled to dust.&lt;br /&gt;
&lt;br /&gt;
They can be killed...  I have learned so much already, but I know that I must grow greatly in strength and knowledge to give my homeland a fighting chance when I return.&lt;br /&gt;
&lt;br /&gt;
When I snapped back to my senses, Sceloran had already saved the guardsmen around us. We headed back to the surface and were greeted by a very thankful crew.  Oskar and Regianna managed to acquire some of the Farhstone they had been seeking.  I don&#039;t yet understand its purpose, but I know it is powerful.  I am glad that power is in the hands of the virtuous.&lt;br /&gt;
&lt;br /&gt;
=== 7-15-1859 ===&lt;br /&gt;
==== Stefan&#039;s Faire Perfectus ====&lt;br /&gt;
&#039;&#039;Excerpt from Golian’s (Public) Journal&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Location: [[Isamarr|Isamarch]]&amp;lt;br/&amp;gt;&lt;br /&gt;
Active party members: Golian, Roshan, Theren, Gheshtal, Sceloran&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Altroff: Not disliked, used to be a technical artist, fiercely loyal to his inner circle: a shrewd business man.&lt;br /&gt;
&lt;br /&gt;
We were told that Altroff no longer wants to meet with us – one of his guards liked our performance last night, and told us that the fortuneteller Ioan was also at the meeting where Altroff was told not to meet with us by the Circus Boss Stefan.  &lt;br /&gt;
&lt;br /&gt;
We went to Ioan&#039;s tent, which abutted a chapel used by the [[Stevedores_of_Banikon|wandering priests]] who chuck the dead in rivers.  We poked around, found some spells of abjuration, set off a magical alarm, learned that he might be a charlatan, then went into the chapel.  There we found two lines of corpses twitching in time with the horrid amphipolon-rousing sound, (one of our party has a medal that pulses with that same energy – we must learn more about it.)  &lt;br /&gt;
&lt;br /&gt;
The corpses turned into centipede things, susceptible to fire.  We killed them, but now there are shouts of &amp;quot;Necromancy!&amp;quot; outside the door!  Gheshtal is hurt, but has my bardic inspiration.  There is a golden bowl and sword that we should look at.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Excerpt from Roshan&#039;s Journal&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Location: Isamarr&amp;lt;br/&amp;gt;&lt;br /&gt;
Active party members: Golian, Roshan, Theren, Gheshtal, Sceloran&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This morning we spoke with a man hundreds of miles away. How someone has managed to put such magic into simple scrolls of paper is beyond me. After putting our heads together, the master wordsmiths of my traveling companions managed to come up with a concise message that got straight to the point:&lt;br /&gt;
   Esteemed Cezar, we wish to aid you in acquiring the Great Eastern for mutual benefit. Shall we meet?  &lt;br /&gt;
      Sincerely, house Kier.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
We receive an equally terse reply:&lt;br /&gt;
   Baronetess: Accepted. Four days, isthmus, Stefan&#039;s &#039;Faire Perfectus&#039;; have staff meet my agent Altroff. Contract work to be presented. Payment open to discussion.&lt;br /&gt;
      Best, Apostos.&lt;br /&gt;
		&lt;br /&gt;
&lt;br /&gt;
I guess if we wanted to send longer messages we would need bigger scrolls.&lt;br /&gt;
&lt;br /&gt;
We plan to set off to Stefan&#039;s &amp;quot;Faire Perfectus&amp;quot;.  I have not visited a fair before, so hopefully it is an experience worth remembering.&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
I can barely remember last night.  We made it to Isaamar uneventfully, and I finally was able to purchase some finery.  I hope this bottle of wine will help break the ice with Cezar.  Our tab was covered by some fine patrons of the bar.  We must have put on a good show.  I remember a strange mixture of music was played last night.  I am honestly surprised anyone took to it.  We are going to head out to meet with Altroff, one of the ring leaders here at the fair.  He is looking to retire soon according to rummor.&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
Well this is quite rude.  We have been denied a meeting with Altroff.  Apparently this was a last minute change in plans.  We were informed that a fortune teller named Ioan might have more information.&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
Well, I guess Theren has stickier fingers than anyone would have though.  He set off an alarm lifting a scroll from Ioan&#039;s dwelling.  To make matters worse, we tried to escape further inside and were attack by some sort of abominations.  They were similar to amphipolons in that they were several corpses combined into one creature.  We must eradicate any more of these scourge we find.  The last thing we need is a full blown amphipolon attack.&lt;br /&gt;
&lt;br /&gt;
==== Shark Attack ====&lt;br /&gt;
&#039;&#039;Excerpt from Roshan&#039;s Journal&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Location: Isamarr&amp;lt;br/&amp;gt;&lt;br /&gt;
Active party members: Golian, Roshan, Theren, Gheshtal, Sceloran&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We heard shouting from outside.  &amp;quot;Necromancy!&amp;quot;  While there was definitely some sort of evil magic taking place here, we were the vanquishiers of evil - no the cause.  To prevent unneccessary confrontation we slipped out the back and made our way back through the shore.  We came across a tent on the outskirts of the fair.  Upon further investigation, we noticed a large amount of blood and a large hole in the ground.  This is when we first realized the danger the town could be in.  Holes like this can be caused by Bulettes (also known as Land Sharks).  The tent itself had several pairs of manacles with symbols of Banicon on them.  These manacles are used for binding the dead which temporarily allows them to be transported.&lt;br /&gt;
  &lt;br /&gt;
We quickly made our way to one of the animal tamers at the fair to get more information.  He did not believe us at first, but once he realized we were serious we immediately went to Stefan&#039;s tent.  There we met Stefan, another animal tamer, and a paladin from the mirelands named Iztak Tototl.  We decided to go hunting for the Bulettes.&lt;br /&gt;
&lt;br /&gt;
We began tracking the Bulette.  The party split up, and I talked to Iztak for a while.  We are kindred spirits after the same goal.  He had a vision of a man from the dovelands striking down a great evil, and that sent him on his quest here.  Unfortunately, he did not have any more useful information on the amphipolon threat we have been facing.  After several hours of tracking we entered a cave.  We found a river running through the cave as well as many dead bodies.  We came across a dead Bulette that gave us a bit of a scare.  We finally found the living Bulette and slew it.  Our triumph lasted only a moment because suddenly my magic chain began to glow with a strong light.  Suddenly, a Bulette amphipolon came burrowing through the wall!&lt;br /&gt;
&lt;br /&gt;
We fought valiantly against the abomination.  A vision of a white jackdaw suddenly appeared and gave us renewed vigor.  According to Iztak, this was a symbol from the gods of the doveland.  We finally killed the amphipolon.  Afterwards, we noticed a staircase descending down further into the cave.  Being battered and tired, we decided to head back to the fair for some rest and to talk to Stefan.&lt;br /&gt;
&lt;br /&gt;
==== Ioan&#039;s Cards ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Card&lt;br /&gt;
!Person/Time&lt;br /&gt;
!Verogod&lt;br /&gt;
|-&lt;br /&gt;
| Mask&lt;br /&gt;
| Golian&lt;br /&gt;
| - &lt;br /&gt;
|-&lt;br /&gt;
| Skull&lt;br /&gt;
| Sceloran&lt;br /&gt;
| - &lt;br /&gt;
|-&lt;br /&gt;
| Sun&lt;br /&gt;
| Theren&lt;br /&gt;
| - &lt;br /&gt;
|-&lt;br /&gt;
| Relic&lt;br /&gt;
| Roshan&lt;br /&gt;
| - &lt;br /&gt;
|-&lt;br /&gt;
| Rope&lt;br /&gt;
| Gheshtal&lt;br /&gt;
| - &lt;br /&gt;
|-&lt;br /&gt;
| Crossroads&lt;br /&gt;
| Distant Past (Your Lifetime)&lt;br /&gt;
| Savulcian&lt;br /&gt;
|-&lt;br /&gt;
| Raven&lt;br /&gt;
| Recent Past&lt;br /&gt;
| Banikon&lt;br /&gt;
|-&lt;br /&gt;
| Downfall&lt;br /&gt;
| Far Future (Your Lifetime)&lt;br /&gt;
| Sirrien&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Casting Cards &amp;amp; Gyrum&#039;s Symbol ====&lt;br /&gt;
&#039;&#039;Excerpt from Roshan&#039;s Journal&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Location: [[Isamarr|Isamarch]]&amp;lt;br/&amp;gt;&lt;br /&gt;
Active party members: Golian, Roshan, Theren, Gheshtal, Sceloran&amp;lt;br/&amp;gt;&lt;br /&gt;
After spending some time in a pub, we went to Stefan&#039;s tent.  We were rewarded with gold, platinum, and necklaces, one of which had a symbol of a fortune teller.  We split some of the gold with Iztak.  We decided to return to investigate the stairs further.  Upon entering, we noticed that this was most likely an enclave.  It had a sign that it was claimed by Cezar.  We returned to town defeatedly.  &lt;br /&gt;
&lt;br /&gt;
After parting ways with Iztak, we tried to negotiate a deal with Altroff.  He was hesitant to meet with us, but Golian, using quite a bit of charm and displomacy, managed to get us an audience.  Theren went to retrieve Ioan, and Ioan began casting our cards to give us a second chance.  After the cards were cast, he still seemed quite steadfast in his belief that we were trouble.  After arguing, he cast some sort of spell that revealed a vision of some great creature who is apparently hunting my newfound friends.  I hope I can help drive this darkness away from them.&lt;br /&gt;
&lt;br /&gt;
Once we got back to the inn, I could not get my mind off of the symbol I had been carying.  If Iztak thought it was so offensive, it must have some meaning.  After having the party looking at it, they translated the inscriptions.  It read: &amp;quot;Test Dummy Hive Formation Step One MINDless&amp;quot;.&lt;br /&gt;
So this symbol is the cause of all the recent abominations that have been following us.  How could I have been so careless? I endangered countless lives by bringing this with me.  I have talked to Iztak, and I am taking his advice to seal it in a metal lockbox and send it down the river.&lt;br /&gt;
&lt;br /&gt;
==== Altroff&#039;s New (Old) Enclave ====&lt;br /&gt;
&#039;&#039;Excerpt from Theren&#039;s Journal&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
I&#039;m not sure why I hoped the enclave would be safe. They never are. (especially with this group, they ooze trouble in my experience). It seems like the enclave used to be a bank of some sort. Or a security office... or something. There was also alot of rooms that made it seem like a research facility, so color me confused. Also, one door looked like the front of a dorm or something. Pretty interesting stuff. The most fascinating was the subject of the ancient researcher. It seems he was attempting to preserve his family beyond death. He was etching silver beads with necromantic magics in order to prevent the decay of his family. He took the beads and it embedded them in the bones of his subjects. According to notes scrawled on the wall, he must have been trying to combat some disease or epidemic. His experiments failed unfortunately. Many of his subjects greeted us throughout the enclave as gibbering masses, and I suspect that his wife and child had turned to ghouls. Also, he himself turned to a very nasty creature that kind of reminded me of what little I&#039;ve read about shamblemen. Anyways, the turned scientist nearly killed us all. We were &#039;saved&#039; by another appearance of the Jager Kavka. He was apparently hunting the scientist. or something... I&#039;m not sure... but after Roshan finished him the hunter took the corpse and disappeared. Either way we survived... thankfully. It would be quite frustrating to die before finishing my device. (Recent events have slowed its progress enough already). On the bright side much of the old scholars resources could very easily be repurposed to my own projects. (it makes the danger almost worth it.... Almost...).&lt;br /&gt;
&lt;br /&gt;
== Ethasadril ==&lt;br /&gt;
=== 8-1-1859 ===&lt;br /&gt;
==== Planning and Industry ====&lt;br /&gt;
&#039;&#039;Excerpts from Theren’s Journal&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Regianna has approved my [[Theren&#039;s_Agriculture_Presentation|plan]] for developing the island. I&#039;ve sort of been put in charge... kind of informally.. I think. Im not sure. But for certain the party&#039;s attention has swung to the island now. Sceloran and, surpisingly, Mavrorgi have expressed interest in the development of the island. I&#039;ve learned that Sceloran spent some time with the miner&#039;s guild and he was able to produce a survey of the island and any mineral resources that we might have. Mav also has some naval experience that may prove useful for establishing any trade or fishing operations. The two of them have set off with Sleyd and Ghestal to find some marmaron to stabilize our island. I actually have high hopes for that group... I trust Ghestal and Sceloran to make smart descisions concerning the party, and I expect that Mav&#039;s sailing experience will help alot in the endeavor.. Not so sure about Sleyd though... He seems.. eccentric. Regianna has taken a particular interest in restoring some of her destroyed homeland... Which was apparently destroyed by... something.. I&#039;m not sure.. but the party doesn&#039;t talk about it much... It might have been their own fault... or something terribly dreadful. I don&#039;t really have enough information to tell yet. In any case, I am working with Regi, Oskar, and the ever reliable Roshan to recruit some of her subjects as labor for the island. We are also investigating the status of her father (the official head of house Kier) who is apparently sick.&lt;br /&gt;
&lt;br /&gt;
This is proving more complicated than I first expected.... According to what Regianna and Oskar have told me, some 400 people immigrated illegally through the Brightdoor all in an instant during the destruction of Apophia. I&#039;ve advised that we make our association with the group very loose so that we do not incur any legal action against us... But I don&#039;t know if we will be able to get out cleanly. (Roshan is not a very good liar I think.. or at least he doesn&#039;t like it, and Regianna is very obviously dragonborn like most of the refugees.) On top of all this, Regi&#039;s younger brother has been in charge of the refugees. I have no idea who he is, but Lady Kier seems to think him unreliable... Hopefully things aren&#039;t too bad when we get there.&lt;br /&gt;
&lt;br /&gt;
==== Gathering Recruits and the Search for Krif ====&lt;br /&gt;
&#039;&#039;Excerpt from Roshan’s Journal&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Location: Bidor, Ethasadril&amp;lt;br/&amp;gt;&lt;br /&gt;
Active party members: Roshan, Theren, Oskar, Regianna&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When the portal opened I was expecting many more people.  It was quite disappointing to see merely a dozen ragtag laborers huddled in their winter coats.  I am used to the extremes of weather, but I am not sure how my friends felt in that moment.  Regianna seemed intent on finding out how her father Shamash is doing. Perhaps the others were mainly focused on the cold.&lt;br /&gt;
Regardless, we let the laborers through the portal and ventured forth to find Krif, Regianna&#039;s brother, who seems to have been missing in a mining expedition along with the rest of his accompaniment. We encountered some very helpful guards who gave us the necessary paperwork for a short stay after we negotiated the price down to only 50g.  Oskar, being half dwarf, gathered some information for us, and we headed to the mine.  Once there, I had to tell a half-truth to bluff our way in to the mine.  We only have a day before the real rescue squad arrives.&lt;br /&gt;
&lt;br /&gt;
We entered the mines, and took the mine cart to level 36, shaft 7.  As we grew closer, we nearly crashed into a fallen statue.  I hit what I thought was the emergency break, but it made the cart disappear beneath us.  It was quite painful, but at least we stopped.  The statues in the area were damaged by something we could not identify.  Chunks of them were torn out.  We did manage to find a stash of food.  Suddenly we were attacked by camouflaging creatures that latched onto Theren&#039;s head.  The area seems to be overrun with them, but we fended off the ones in our immediate area.  I hope we find Krif soon.  I don&#039;t like this place one bit.&lt;br /&gt;
&lt;br /&gt;
==== Rescuing Krif ====&lt;br /&gt;
&#039;&#039;Excerpt from Roshan’s Journal&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Location: Bidor, Ethasadril&amp;lt;br/&amp;gt;&lt;br /&gt;
Active party members: Roshan, Theren, Oskar, Regianna&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Krif is now safe!  I never expected such a strange adventure in this cave, but at least we made it out alive.  We encountered a strange creature that used laundry to evade our attacks.  I will never look at chores the same way again.  After dispatching it, we found 2 spell scrolls and strange sticks. We also found a symbol of Apophia which is Reggi&#039;s hometown.&lt;br /&gt;
&lt;br /&gt;
We then entered a large, open area with a statue of a dwarf and a dragonborn.  Our initial thought was petrification.  We weren&#039;t too far off - it turns out these statues were actually being inhabited by strange demons.  A huge rock golem along with the two statues attacked us.  The demosn were using the physical form of the statues to attack.  Theren noticed fahrstone in the cracks of the large rock golem and exploded it with fire.  This gave us a fighting chance, and we eventually defeated the creatures.&lt;br /&gt;
&lt;br /&gt;
We searched for and finally located Krif and his fellow miners.  It turns out that Ihu and Isgu, two miners, had gotten into a statue carving competition of sorts.  Everyone decided Ihu&#039;s statue was better.  Isgu seemed upset and went off to carve another statue.  Suddenly after there was a loud *boom*, and monsters came out and attacked the miners.&lt;br /&gt;
We decided it was best if we left before the actual miner&#039;s guild party arrived.  We told Krif to make up an excuse for our situation.&lt;br /&gt;
Now we are off to find Reggi&#039;s father!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Excerpt from Theren’s Journal&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Another close encounter of the dangerous sort. Our druid was able to convince the supervisor that we were an investigative team sent to rescue Krif&#039;s team (even though we for sure aren&#039;t), and we delved into the mines to find them. I&#039;d never been in a mine like this, and know very little about the operations or procedures that the guild would use. (Those were the most dull classes in all of the academy when I was there, and I avoided as many as I could.) I deferred to my companions in most of our proceedings because of this. It was a mistake. It seems my friends understand mining procedures about as much as I do. Suffice to say, our ride down to the level Krif&#039;s team was on was not comfortable, and ended rather abruptly with us being ejected into a wall at a considerable speed.&lt;br /&gt;
 &lt;br /&gt;
When we finally picked our selves up, we began to explore the mine. There was no real signs of struggle throughout the quarters and storage areas of the shaft, but it does seem like it had unoccupied for some time due to the prevalence of cloak beasts in the area. One particularly stubborn one defended itself against our attacks with laundry. (It proved more annoying than dangerous, but had to be dealt with either way.) Once we arrived in the mine itself, I began to confirm my initial suspicion that a cave in had happened. There were two statues that really set our party on edge though. We were initially suspicious of petrification, as one of the statues looked eerily similar to Krif (according to Regi), but after some investigation we were unable to learn anything other than that they were stone. We found the fahrstone chamber untouched, which is a good sign, but as we were exploring it seems that the statues were moving when we weren&#039;t watching. I noted their movements mentally and we continued looking for the lost miners.&lt;br /&gt;
&lt;br /&gt;
Regianna and Roshan started calling out to the miners in hopes of illiciting a response from the crew. Seconds before I could find them and urge them to stop, my fears came true. The ground shook and we could hear rumbling all around us. The echoing seemed to cause another cave in. I thought it was common sense that the geology could be unstable (we had already discovered many paths blocked by debris), but I guess the group is less knowledgeble than I thought. (I need to be sure to watch more closely in the future to make sure we don&#039;t make any dangerous mistakes.) The reason I say &#039;seemed&#039; earlier is because we soon found another source of rumbling in the caves. A large rock golem. Two in fact. We were able to dispatch them after a fight through the peril. We began gathering more information from the area, and freeing the trapped miners who told us some fahrstone was burnt unintentionally, causing a number of imps to come and possess the surrounding stone.&lt;br /&gt;
&lt;br /&gt;
==== On the Road to Cote ====&lt;br /&gt;
&#039;&#039;Excerpt from Theren’s Journal&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Location: Ethasadril&amp;lt;br/&amp;gt;&lt;br /&gt;
Active party members: Roshan, Theren, Oskar, Regianna&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
After some conversation with Krif we were able to learn that Lord Shamash has been taken to Doveland by his seneschal in search of a cure. (A solid plan considering how many reputable academies are in that region.) I suggest to our crew that we follow him there as quickly as possible to increase our chances of making the next portal window. Without much difficulty I am able to navigate us through the tunnels that connect the many urban areas of Doveland. We are well on our way at a rather quick pace, which normally would prove difficult for me (I am not the athletic type at all), but I was able to pull through and help us save some time. Of course with this crowd, no good deed goes unpunished, and we were accosted on the road. (You&#039;d think for a group to be able to find this much trouble they must have made a deal with a demon... but.. then again...) We were being tracked by what at first looked like a chain devil, although as we fought it It began to reveal more of itself as the Jaeger Kavka. I was terrified! How had it followed us all the way out here, and why? Why was the Jaeger only looking at me? That seer from the fair said I should have nothing to fear from him. The answer is... I was charmed. Or some other kind of trick, which caused me great fear during the fight. I spent a lot of energy healing Roshan in hopes that he would dispatch the chain devil, and he did. To our great fortune, a gem merchant was traveling the road with us and after we &amp;quot;rescued him&amp;quot; from the devil he shoveled a large amount of his wares in to Roshan&#039;s waiting arms. (At least all of this danger has an upside, I can use this money to complete the trombone.)&lt;/div&gt;</summary>
		<author><name>108.56.213.233</name></author>
	</entry>
	<entry>
		<id>http://mondevai.com/index.php?title=Book_of_Mondevai&amp;diff=160</id>
		<title>Book of Mondevai</title>
		<link rel="alternate" type="text/html" href="http://mondevai.com/index.php?title=Book_of_Mondevai&amp;diff=160"/>
		<updated>2017-09-06T11:06:54Z</updated>

		<summary type="html">&lt;p&gt;108.56.213.233: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Here you&#039;ll find records of campaigns past and present, as well as links to backstories and campaign hubs.&lt;br /&gt;
&lt;br /&gt;
== 5th Edition ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot;|[[The Star of Amastacia]]&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot;|Winter 2015 - Ongoing&lt;br /&gt;
|-&lt;br /&gt;
!Player&lt;br /&gt;
!Name&lt;br /&gt;
!Race&lt;br /&gt;
!Class&lt;br /&gt;
!Levels&lt;br /&gt;
|-&lt;br /&gt;
| Pam&lt;br /&gt;
| [[Zaharia]]&lt;br /&gt;
| Yuan-ti&lt;br /&gt;
| Rogue&lt;br /&gt;
| 1-4&lt;br /&gt;
|-&lt;br /&gt;
| Devin&lt;br /&gt;
| [[Varis]]&lt;br /&gt;
| Half-Elf&lt;br /&gt;
| Paladin&lt;br /&gt;
| 1+&lt;br /&gt;
|-&lt;br /&gt;
| Fallon&lt;br /&gt;
| [[Enna]]&lt;br /&gt;
| Wood Elf&lt;br /&gt;
| Druid&lt;br /&gt;
| 1+&lt;br /&gt;
|-&lt;br /&gt;
| Matt&lt;br /&gt;
| Theren&lt;br /&gt;
| Eladrin&lt;br /&gt;
| Wizard&lt;br /&gt;
| 1-3&lt;br /&gt;
|-&lt;br /&gt;
| Bob&lt;br /&gt;
| [[Torfik]]&lt;br /&gt;
| Ascre&lt;br /&gt;
| Warlock&lt;br /&gt;
| 2-4&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Chasing Enna&#039;s family legacy or fleeing from the law, the party travels the Marran countryside. After the death of Erdan Amastacia, the party begins to discover some deep secret of the [[Elynd]] and a conspiracy having to do with Caiphon.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot;|Widdershins (Interlude)&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot;|Winter 2016 - Spring 2017&lt;br /&gt;
|-&lt;br /&gt;
!Player&lt;br /&gt;
!Name&lt;br /&gt;
!Race&lt;br /&gt;
!Class&lt;br /&gt;
|-&lt;br /&gt;
| Pam&lt;br /&gt;
| [[Kava]]&lt;br /&gt;
| Dravon&lt;br /&gt;
| Scholar&lt;br /&gt;
|-&lt;br /&gt;
| Devin&lt;br /&gt;
| [[Francis]]&lt;br /&gt;
| Human&lt;br /&gt;
| Paladin&lt;br /&gt;
|-&lt;br /&gt;
| Fallon&lt;br /&gt;
| [[Draxa]]&lt;br /&gt;
| Dragonborn&lt;br /&gt;
| Druid&lt;br /&gt;
|-&lt;br /&gt;
| Bob&lt;br /&gt;
| [[Torfik]]&lt;br /&gt;
| Ascre&lt;br /&gt;
| Warlock&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
After the Second Desert War and destruction of [[Domengro]], some Wrightists set out in search of truths.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot;|[[Galinndan&#039;s Legacy]]&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot;|Winter 2014 - Ongoing&lt;br /&gt;
|-&lt;br /&gt;
!Player&lt;br /&gt;
!Name&lt;br /&gt;
!Race&lt;br /&gt;
!Class&lt;br /&gt;
!Levels&lt;br /&gt;
|-&lt;br /&gt;
| Alex&lt;br /&gt;
| [[Sceloran]]&lt;br /&gt;
| Dravon&lt;br /&gt;
| Warlock ([[Sirrien]])&lt;br /&gt;
| 6+&lt;br /&gt;
|-&lt;br /&gt;
| Brian&lt;br /&gt;
| [[Gheshtal]]&lt;br /&gt;
| Half-Elf&lt;br /&gt;
| Cleric ([[Savulcian]])&lt;br /&gt;
| 1+&lt;br /&gt;
|-&lt;br /&gt;
| Stephen&lt;br /&gt;
| [[Theren]]&lt;br /&gt;
| Eladrin&lt;br /&gt;
| Scholar / Ranger&lt;br /&gt;
| 5+&lt;br /&gt;
|-&lt;br /&gt;
| Matt&lt;br /&gt;
| [[Roshan]]&lt;br /&gt;
| Human&lt;br /&gt;
| Paladin&lt;br /&gt;
| 5+&lt;br /&gt;
|-&lt;br /&gt;
| Kirk&lt;br /&gt;
| [[Avecin]]&lt;br /&gt;
| Eladrin&lt;br /&gt;
| Wizard&lt;br /&gt;
| 1+&lt;br /&gt;
|-&lt;br /&gt;
| Amanda&lt;br /&gt;
| [[Aedras]]&lt;br /&gt;
| Ascre&lt;br /&gt;
| Druid&lt;br /&gt;
| 5+&lt;br /&gt;
|-&lt;br /&gt;
| John A&lt;br /&gt;
| Golian&lt;br /&gt;
| Eladrin&lt;br /&gt;
| Bard / Rogue&lt;br /&gt;
| 5+&lt;br /&gt;
|-&lt;br /&gt;
| John D&lt;br /&gt;
| [[Oskar]]&lt;br /&gt;
| Wood Elf&lt;br /&gt;
| Druid&lt;br /&gt;
| 4+&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| [[Leucis]]*&lt;br /&gt;
| Half-Elf&lt;br /&gt;
| Paladin&lt;br /&gt;
| 1-3&lt;br /&gt;
|-&lt;br /&gt;
| Pam&lt;br /&gt;
| [[Tenebral]]&lt;br /&gt;
| Wood Elf&lt;br /&gt;
| Rogue&lt;br /&gt;
| 1+&lt;br /&gt;
|-&lt;br /&gt;
| Trisha&lt;br /&gt;
| [[Regianna]]&lt;br /&gt;
| Dragonborn&lt;br /&gt;
| Ranger&lt;br /&gt;
| 2+&lt;br /&gt;
|-&lt;br /&gt;
| Blake&lt;br /&gt;
| [[Macto]]*&lt;br /&gt;
| Dragonborn&lt;br /&gt;
| Fighter&lt;br /&gt;
| 1-3&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| [[Mavrorgi]]&lt;br /&gt;
| Dragonborn&lt;br /&gt;
| Barbarian&lt;br /&gt;
| 4+&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Deceased&lt;br /&gt;
&lt;br /&gt;
Starting in [[Isamarr]], subterranean [[Enclaves]] hold more than a struggling city can handle. Driven out by party-induced disaster, the characters split into groups: one to retake Avecin&#039;s homeland, the other to chase the one who claimed it. Now they&#039;re reunited in Isamarr, pursuing many goals.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== 4th Edition ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot;|[[Legal Matters]]&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot;|Fall 2013 - Summer 2014&lt;br /&gt;
|-&lt;br /&gt;
!Player&lt;br /&gt;
!Name&lt;br /&gt;
!Race&lt;br /&gt;
!Class&lt;br /&gt;
!Levels&lt;br /&gt;
|-&lt;br /&gt;
| Stephen&lt;br /&gt;
| [[Jonah]]&lt;br /&gt;
| Ascre&lt;br /&gt;
| Rogue&lt;br /&gt;
| 2-5&lt;br /&gt;
|-&lt;br /&gt;
| Matt&lt;br /&gt;
| [[Reno]]&lt;br /&gt;
| Half-Elf&lt;br /&gt;
| Sorcerer&lt;br /&gt;
| 2-5&lt;br /&gt;
|-&lt;br /&gt;
| Tyler&lt;br /&gt;
| [[Titanus]]&lt;br /&gt;
| Dragonborn&lt;br /&gt;
| Barbarian&lt;br /&gt;
| 2-5&lt;br /&gt;
|-&lt;br /&gt;
| Elyssa&lt;br /&gt;
| [[Musetta]]&lt;br /&gt;
| Half-Elf&lt;br /&gt;
| Bard&lt;br /&gt;
| 2-5&lt;br /&gt;
|-&lt;br /&gt;
| Mike&lt;br /&gt;
| [[Baliero]]&lt;br /&gt;
| Tiefling&lt;br /&gt;
| Wizard&lt;br /&gt;
| 3-4&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The city of [[Domengro]] was impervious to assault from the outside, but an insidious cult and a nefarious mafioso work to bring it down from within.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot;|[[The Chronicles of Iront(w)ooth]]&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot;|Fall 2010 - Summer 2012&lt;br /&gt;
|-&lt;br /&gt;
!Player&lt;br /&gt;
!Name&lt;br /&gt;
!Race&lt;br /&gt;
!Class&lt;br /&gt;
!Levels&lt;br /&gt;
|-&lt;br /&gt;
| Stephen&lt;br /&gt;
| [[Alexi]]&lt;br /&gt;
| Dravon&lt;br /&gt;
| Cleric ([[Hlyn]])&lt;br /&gt;
| 1-12&lt;br /&gt;
|-&lt;br /&gt;
| Brian&lt;br /&gt;
| [[Vyse]]&lt;br /&gt;
| Human&lt;br /&gt;
| Rogue&lt;br /&gt;
| 1-12&lt;br /&gt;
|-&lt;br /&gt;
| Marshall&lt;br /&gt;
| [[Lorthos]]*&lt;br /&gt;
| Dragonborn&lt;br /&gt;
| Fighter&lt;br /&gt;
| 1-3&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| [[Vaeru]]&lt;br /&gt;
| Human&lt;br /&gt;
| Fighter&lt;br /&gt;
| 3-12&lt;br /&gt;
|-&lt;br /&gt;
| Chase&lt;br /&gt;
| Antivan*&lt;br /&gt;
| Yuan-ti&lt;br /&gt;
| Ranger&lt;br /&gt;
| 2-3&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| [[Arranis]]*&lt;br /&gt;
| Eladrin&lt;br /&gt;
| Wizard&lt;br /&gt;
| 5-12&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Deceased&lt;br /&gt;
&lt;br /&gt;
A campaign that ran from level 1 to mid-paragon tier, at which point college graduation made it impossible to carry on. The party saved Fallcrest and the Thunderspire from devilish plots, then founded a colony on the isle of [[Arginmarl]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot;|Through the Fire and Flames&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot;|Summer 2009 - Summer 2010&lt;br /&gt;
|-&lt;br /&gt;
!Player&lt;br /&gt;
!Name&lt;br /&gt;
!Race&lt;br /&gt;
!Class&lt;br /&gt;
!Levels&lt;br /&gt;
|-&lt;br /&gt;
| Matt&lt;br /&gt;
| [[Fargrim]]&lt;br /&gt;
| Minotaur&lt;br /&gt;
| Barbarian&lt;br /&gt;
| 1-11&lt;br /&gt;
|-&lt;br /&gt;
| Evan&lt;br /&gt;
| [[Saz-xuk]]&lt;br /&gt;
| Yuan-ti&lt;br /&gt;
| Ranger&lt;br /&gt;
| 1-11&lt;br /&gt;
|-&lt;br /&gt;
| Mike&lt;br /&gt;
| [[Mikal]]&lt;br /&gt;
| Human&lt;br /&gt;
| Swordmage&lt;br /&gt;
| 1-11&lt;br /&gt;
|-&lt;br /&gt;
| Hayden&lt;br /&gt;
| [[Mathas]]&lt;br /&gt;
| Dravon&lt;br /&gt;
| Wizard&lt;br /&gt;
| 1-11&lt;br /&gt;
|-&lt;br /&gt;
| Robert&lt;br /&gt;
| [[Deekin]]&lt;br /&gt;
| Dragonborn&lt;br /&gt;
| Bard&lt;br /&gt;
| 1-11&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The party finds out what happens when you set fire to a piece of [[Fahrstone]] and winds up on a trip through hell. Escape will be difficult!&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot;|Subterranean Adventures&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot;|Summer 2009&lt;br /&gt;
|-&lt;br /&gt;
!Player&lt;br /&gt;
!Name&lt;br /&gt;
!Race&lt;br /&gt;
!Class&lt;br /&gt;
!Levels&lt;br /&gt;
|-&lt;br /&gt;
| Zane&lt;br /&gt;
| [[Jozek]]*&lt;br /&gt;
| Deep Elf&lt;br /&gt;
| Barbarian&lt;br /&gt;
| 1-8&lt;br /&gt;
|-&lt;br /&gt;
| Nick&lt;br /&gt;
| [[Jasfel]]&lt;br /&gt;
| Minotaur&lt;br /&gt;
| Warden&lt;br /&gt;
| 1-8&lt;br /&gt;
|-&lt;br /&gt;
| Troy&lt;br /&gt;
| [[Kentril]]&lt;br /&gt;
| Eladrin&lt;br /&gt;
| Sorcerer&lt;br /&gt;
| 1-8&lt;br /&gt;
|-&lt;br /&gt;
| Tom&lt;br /&gt;
| [[Pavano]]&lt;br /&gt;
| Genasi&lt;br /&gt;
| Warlord&lt;br /&gt;
| 1-8&lt;br /&gt;
|-&lt;br /&gt;
| Kyle&lt;br /&gt;
| [[Taresic]]&lt;br /&gt;
| Ascre&lt;br /&gt;
| Avenger&lt;br /&gt;
| 1-8&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Deceased&lt;br /&gt;
&lt;br /&gt;
In which a summer group of old high school friends attempt to prevent a [[Turath]]i prince from taking revenge on the [[Marran Empire]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot;|Haelink&#039;s Defenders&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot;|Fall 2008 - Spring 2009&lt;br /&gt;
|-&lt;br /&gt;
!Player&lt;br /&gt;
!Name&lt;br /&gt;
!Race&lt;br /&gt;
!Class&lt;br /&gt;
!Levels&lt;br /&gt;
|-&lt;br /&gt;
| Kirk&lt;br /&gt;
| [[Felix]]&lt;br /&gt;
| Dravon&lt;br /&gt;
| Wizard&lt;br /&gt;
| 1-5&lt;br /&gt;
|-&lt;br /&gt;
| Scott&lt;br /&gt;
| [[Jak]]*&lt;br /&gt;
| Human&lt;br /&gt;
| Barbarian&lt;br /&gt;
| 1-5&lt;br /&gt;
|-&lt;br /&gt;
| Matt&lt;br /&gt;
| [[Jentus]]&lt;br /&gt;
| Genasi&lt;br /&gt;
| Warlord&lt;br /&gt;
| 1-5&lt;br /&gt;
|-&lt;br /&gt;
| Chris&lt;br /&gt;
| [[Harth]]*&lt;br /&gt;
| ???&lt;br /&gt;
| Cleric (???)&lt;br /&gt;
| 1-5&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Deceased&lt;br /&gt;
&lt;br /&gt;
The party defeated a [[Turath]]i prince&#039;s expedition force in the forests of [[Haelink]] (then a much smaller kingdom), but later fell to a necromancer and his pet alligator.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== 3rd Edition ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot;|Dara&#039;s Revenge&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot;|Fall 2007 - Spring 2008&lt;br /&gt;
|-&lt;br /&gt;
!Player&lt;br /&gt;
!Name&lt;br /&gt;
!Race&lt;br /&gt;
!Class&lt;br /&gt;
!Levels&lt;br /&gt;
|-&lt;br /&gt;
| Mike&lt;br /&gt;
| [[Colm]]&lt;br /&gt;
| Half-Elf&lt;br /&gt;
| Bard&lt;br /&gt;
| 1-14&lt;br /&gt;
|-&lt;br /&gt;
| Matt&lt;br /&gt;
| [[Aulis]]&lt;br /&gt;
| Aasimar&lt;br /&gt;
| Cleric ([[Nairo]])&lt;br /&gt;
| 1-14&lt;br /&gt;
|-&lt;br /&gt;
| Ben&lt;br /&gt;
| [[Adlus]]&lt;br /&gt;
| Wood Elf&lt;br /&gt;
| Fighter&lt;br /&gt;
| 1-14&lt;br /&gt;
|-&lt;br /&gt;
| Kirk&lt;br /&gt;
| [[Doriel]]&lt;br /&gt;
| Dravon&lt;br /&gt;
| Rogue / Warlock&lt;br /&gt;
| 1-5, 10-14&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| [[Terek]]&lt;br /&gt;
| Shifter&lt;br /&gt;
| Druid&lt;br /&gt;
| 5-10&lt;br /&gt;
|}&lt;br /&gt;
The first official campaign in Mondevai. Ran to completion in 14 levels. The party discovered the birthright of Colm Lexing and prevented Doriel&#039;s father from taking over the nation. All characters later become part of the lore of Mondevai in some way.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot;|Arginmont&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot;|Spring 2007&lt;br /&gt;
|-&lt;br /&gt;
!Player&lt;br /&gt;
!Name&lt;br /&gt;
!Race&lt;br /&gt;
!Class&lt;br /&gt;
!Levels&lt;br /&gt;
|-&lt;br /&gt;
| Alex&lt;br /&gt;
| Renovatius&lt;br /&gt;
| Human&lt;br /&gt;
| Rogue&lt;br /&gt;
| 1-2&lt;br /&gt;
|-&lt;br /&gt;
| Justin&lt;br /&gt;
| Justinian&lt;br /&gt;
| Human&lt;br /&gt;
| Paladin&lt;br /&gt;
| 1-2&lt;br /&gt;
|-&lt;br /&gt;
| Kyle&lt;br /&gt;
| [Records Lost]&lt;br /&gt;
| Wood Elf&lt;br /&gt;
| Druid&lt;br /&gt;
| 1-2&lt;br /&gt;
|}&lt;br /&gt;
The campaign took place on the island of [[Arginmont]] and lasted only a few sessions before high school graduation. In a later campaign, Stephen would accidentally incorporate Arginmont into Mondevai canon, to the surprise of the DM.&lt;/div&gt;</summary>
		<author><name>108.56.213.233</name></author>
	</entry>
	<entry>
		<id>http://mondevai.com/index.php?title=Book_of_Mondevai&amp;diff=159</id>
		<title>Book of Mondevai</title>
		<link rel="alternate" type="text/html" href="http://mondevai.com/index.php?title=Book_of_Mondevai&amp;diff=159"/>
		<updated>2017-09-06T11:05:26Z</updated>

		<summary type="html">&lt;p&gt;108.56.213.233: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Here you&#039;ll find records of campaigns past and present, as well as links to backstories and campaign hubs.&lt;br /&gt;
&lt;br /&gt;
== 5th Edition ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot;|[[The Star of Amastacia]]&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot;|Winter 2015 - Ongoing&lt;br /&gt;
|-&lt;br /&gt;
!Player&lt;br /&gt;
!Name&lt;br /&gt;
!Race&lt;br /&gt;
!Class&lt;br /&gt;
!Levels&lt;br /&gt;
|-&lt;br /&gt;
| Pam&lt;br /&gt;
| [[Zaharia]]&lt;br /&gt;
| Yuan-ti&lt;br /&gt;
| Rogue&lt;br /&gt;
| 1-4&lt;br /&gt;
|-&lt;br /&gt;
| Devin&lt;br /&gt;
| [[Varis]]&lt;br /&gt;
| Half-Elf&lt;br /&gt;
| Paladin&lt;br /&gt;
| 1+&lt;br /&gt;
|-&lt;br /&gt;
| Fallon&lt;br /&gt;
| [[Enna]]&lt;br /&gt;
| Wood Elf&lt;br /&gt;
| Druid&lt;br /&gt;
| 1+&lt;br /&gt;
|-&lt;br /&gt;
| Matt&lt;br /&gt;
| Theren&lt;br /&gt;
| Eladrin&lt;br /&gt;
| Wizard&lt;br /&gt;
| 1-3&lt;br /&gt;
|-&lt;br /&gt;
| Bob&lt;br /&gt;
| [[Torfik]]&lt;br /&gt;
| Ascre&lt;br /&gt;
| Warlock&lt;br /&gt;
| 2-4&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Chasing Enna&#039;s family legacy or fleeing from the law, the party travels the Marran countryside. Sadly &amp;quot;TPK&#039;d&amp;quot; at level 4.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot;|Widdershins (Interlude)&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot;|Winter 2016 - Spring 2017&lt;br /&gt;
|-&lt;br /&gt;
!Player&lt;br /&gt;
!Name&lt;br /&gt;
!Race&lt;br /&gt;
!Class&lt;br /&gt;
|-&lt;br /&gt;
| Pam&lt;br /&gt;
| [[Kava]]&lt;br /&gt;
| Dravon&lt;br /&gt;
| Scholar&lt;br /&gt;
|-&lt;br /&gt;
| Devin&lt;br /&gt;
| [[Francis]]&lt;br /&gt;
| Human&lt;br /&gt;
| Paladin&lt;br /&gt;
|-&lt;br /&gt;
| Fallon&lt;br /&gt;
| [[Draxa]]&lt;br /&gt;
| Dragonborn&lt;br /&gt;
| Druid&lt;br /&gt;
|-&lt;br /&gt;
| Bob&lt;br /&gt;
| [[Torfik]]&lt;br /&gt;
| Ascre&lt;br /&gt;
| Warlock&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
After the Second Desert War and destruction of [[Domengro]], some Wrightists set out in search of truths.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot;|[[Galinndan&#039;s Legacy]]&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot;|Winter 2014 - Ongoing&lt;br /&gt;
|-&lt;br /&gt;
!Player&lt;br /&gt;
!Name&lt;br /&gt;
!Race&lt;br /&gt;
!Class&lt;br /&gt;
!Levels&lt;br /&gt;
|-&lt;br /&gt;
| Alex&lt;br /&gt;
| [[Sceloran]]&lt;br /&gt;
| Dravon&lt;br /&gt;
| Warlock ([[Sirrien]])&lt;br /&gt;
| 6+&lt;br /&gt;
|-&lt;br /&gt;
| Brian&lt;br /&gt;
| [[Gheshtal]]&lt;br /&gt;
| Half-Elf&lt;br /&gt;
| Cleric ([[Savulcian]])&lt;br /&gt;
| 1+&lt;br /&gt;
|-&lt;br /&gt;
| Stephen&lt;br /&gt;
| [[Theren]]&lt;br /&gt;
| Eladrin&lt;br /&gt;
| Scholar / Ranger&lt;br /&gt;
| 5+&lt;br /&gt;
|-&lt;br /&gt;
| Matt&lt;br /&gt;
| [[Roshan]]&lt;br /&gt;
| Human&lt;br /&gt;
| Paladin&lt;br /&gt;
| 5+&lt;br /&gt;
|-&lt;br /&gt;
| Kirk&lt;br /&gt;
| [[Avecin]]&lt;br /&gt;
| Eladrin&lt;br /&gt;
| Wizard&lt;br /&gt;
| 1+&lt;br /&gt;
|-&lt;br /&gt;
| Amanda&lt;br /&gt;
| [[Aedras]]&lt;br /&gt;
| Ascre&lt;br /&gt;
| Druid&lt;br /&gt;
| 5+&lt;br /&gt;
|-&lt;br /&gt;
| John A&lt;br /&gt;
| Golian&lt;br /&gt;
| Eladrin&lt;br /&gt;
| Bard / Rogue&lt;br /&gt;
| 5+&lt;br /&gt;
|-&lt;br /&gt;
| John D&lt;br /&gt;
| [[Oskar]]&lt;br /&gt;
| Wood Elf&lt;br /&gt;
| Druid&lt;br /&gt;
| 4+&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| [[Leucis]]*&lt;br /&gt;
| Half-Elf&lt;br /&gt;
| Paladin&lt;br /&gt;
| 1-3&lt;br /&gt;
|-&lt;br /&gt;
| Pam&lt;br /&gt;
| [[Tenebral]]&lt;br /&gt;
| Wood Elf&lt;br /&gt;
| Rogue&lt;br /&gt;
| 1+&lt;br /&gt;
|-&lt;br /&gt;
| Trisha&lt;br /&gt;
| [[Regianna]]&lt;br /&gt;
| Dragonborn&lt;br /&gt;
| Ranger&lt;br /&gt;
| 2+&lt;br /&gt;
|-&lt;br /&gt;
| Blake&lt;br /&gt;
| [[Macto]]*&lt;br /&gt;
| Dragonborn&lt;br /&gt;
| Fighter&lt;br /&gt;
| 1-3&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| [[Mavrorgi]]&lt;br /&gt;
| Dragonborn&lt;br /&gt;
| Barbarian&lt;br /&gt;
| 4+&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Deceased&lt;br /&gt;
&lt;br /&gt;
Starting in [[Isamarr]], subterranean [[Enclaves]] hold more than a struggling city can handle. Driven out by party-induced disaster, the characters split into groups: one to retake Avecin&#039;s homeland, the other to chase the one who claimed it. Now they&#039;re reunited in Isamarr, pursuing many goals.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== 4th Edition ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot;|[[Legal Matters]]&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot;|Fall 2013 - Summer 2014&lt;br /&gt;
|-&lt;br /&gt;
!Player&lt;br /&gt;
!Name&lt;br /&gt;
!Race&lt;br /&gt;
!Class&lt;br /&gt;
!Levels&lt;br /&gt;
|-&lt;br /&gt;
| Stephen&lt;br /&gt;
| [[Jonah]]&lt;br /&gt;
| Ascre&lt;br /&gt;
| Rogue&lt;br /&gt;
| 2-5&lt;br /&gt;
|-&lt;br /&gt;
| Matt&lt;br /&gt;
| [[Reno]]&lt;br /&gt;
| Half-Elf&lt;br /&gt;
| Sorcerer&lt;br /&gt;
| 2-5&lt;br /&gt;
|-&lt;br /&gt;
| Tyler&lt;br /&gt;
| [[Titanus]]&lt;br /&gt;
| Dragonborn&lt;br /&gt;
| Barbarian&lt;br /&gt;
| 2-5&lt;br /&gt;
|-&lt;br /&gt;
| Elyssa&lt;br /&gt;
| [[Musetta]]&lt;br /&gt;
| Half-Elf&lt;br /&gt;
| Bard&lt;br /&gt;
| 2-5&lt;br /&gt;
|-&lt;br /&gt;
| Mike&lt;br /&gt;
| [[Baliero]]&lt;br /&gt;
| Tiefling&lt;br /&gt;
| Wizard&lt;br /&gt;
| 3-4&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The city of [[Domengro]] was impervious to assault from the outside, but an insidious cult and a nefarious mafioso work to bring it down from within.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot;|[[The Chronicles of Iront(w)ooth]]&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot;|Fall 2010 - Summer 2012&lt;br /&gt;
|-&lt;br /&gt;
!Player&lt;br /&gt;
!Name&lt;br /&gt;
!Race&lt;br /&gt;
!Class&lt;br /&gt;
!Levels&lt;br /&gt;
|-&lt;br /&gt;
| Stephen&lt;br /&gt;
| [[Alexi]]&lt;br /&gt;
| Dravon&lt;br /&gt;
| Cleric ([[Hlyn]])&lt;br /&gt;
| 1-12&lt;br /&gt;
|-&lt;br /&gt;
| Brian&lt;br /&gt;
| [[Vyse]]&lt;br /&gt;
| Human&lt;br /&gt;
| Rogue&lt;br /&gt;
| 1-12&lt;br /&gt;
|-&lt;br /&gt;
| Marshall&lt;br /&gt;
| [[Lorthos]]*&lt;br /&gt;
| Dragonborn&lt;br /&gt;
| Fighter&lt;br /&gt;
| 1-3&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| [[Vaeru]]&lt;br /&gt;
| Human&lt;br /&gt;
| Fighter&lt;br /&gt;
| 3-12&lt;br /&gt;
|-&lt;br /&gt;
| Chase&lt;br /&gt;
| Antivan*&lt;br /&gt;
| Yuan-ti&lt;br /&gt;
| Ranger&lt;br /&gt;
| 2-3&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| [[Arranis]]*&lt;br /&gt;
| Eladrin&lt;br /&gt;
| Wizard&lt;br /&gt;
| 5-12&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Deceased&lt;br /&gt;
&lt;br /&gt;
A campaign that ran from level 1 to mid-paragon tier, at which point college graduation made it impossible to carry on. The party saved Fallcrest and the Thunderspire from devilish plots, then founded a colony on the isle of [[Arginmarl]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot;|Through the Fire and Flames&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot;|Summer 2009 - Summer 2010&lt;br /&gt;
|-&lt;br /&gt;
!Player&lt;br /&gt;
!Name&lt;br /&gt;
!Race&lt;br /&gt;
!Class&lt;br /&gt;
!Levels&lt;br /&gt;
|-&lt;br /&gt;
| Matt&lt;br /&gt;
| [[Fargrim]]&lt;br /&gt;
| Minotaur&lt;br /&gt;
| Barbarian&lt;br /&gt;
| 1-11&lt;br /&gt;
|-&lt;br /&gt;
| Evan&lt;br /&gt;
| [[Saz-xuk]]&lt;br /&gt;
| Yuan-ti&lt;br /&gt;
| Ranger&lt;br /&gt;
| 1-11&lt;br /&gt;
|-&lt;br /&gt;
| Mike&lt;br /&gt;
| [[Mikal]]&lt;br /&gt;
| Human&lt;br /&gt;
| Swordmage&lt;br /&gt;
| 1-11&lt;br /&gt;
|-&lt;br /&gt;
| Hayden&lt;br /&gt;
| [[Mathas]]&lt;br /&gt;
| Dravon&lt;br /&gt;
| Wizard&lt;br /&gt;
| 1-11&lt;br /&gt;
|-&lt;br /&gt;
| Robert&lt;br /&gt;
| [[Deekin]]&lt;br /&gt;
| Dragonborn&lt;br /&gt;
| Bard&lt;br /&gt;
| 1-11&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The party finds out what happens when you set fire to a piece of [[Fahrstone]] and winds up on a trip through hell. Escape will be difficult!&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot;|Subterranean Adventures&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot;|Summer 2009&lt;br /&gt;
|-&lt;br /&gt;
!Player&lt;br /&gt;
!Name&lt;br /&gt;
!Race&lt;br /&gt;
!Class&lt;br /&gt;
!Levels&lt;br /&gt;
|-&lt;br /&gt;
| Zane&lt;br /&gt;
| [[Jozek]]*&lt;br /&gt;
| Deep Elf&lt;br /&gt;
| Barbarian&lt;br /&gt;
| 1-8&lt;br /&gt;
|-&lt;br /&gt;
| Nick&lt;br /&gt;
| [[Jasfel]]&lt;br /&gt;
| Minotaur&lt;br /&gt;
| Warden&lt;br /&gt;
| 1-8&lt;br /&gt;
|-&lt;br /&gt;
| Troy&lt;br /&gt;
| [[Kentril]]&lt;br /&gt;
| Eladrin&lt;br /&gt;
| Sorcerer&lt;br /&gt;
| 1-8&lt;br /&gt;
|-&lt;br /&gt;
| Tom&lt;br /&gt;
| [[Pavano]]&lt;br /&gt;
| Genasi&lt;br /&gt;
| Warlord&lt;br /&gt;
| 1-8&lt;br /&gt;
|-&lt;br /&gt;
| Kyle&lt;br /&gt;
| [[Taresic]]&lt;br /&gt;
| Ascre&lt;br /&gt;
| Avenger&lt;br /&gt;
| 1-8&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Deceased&lt;br /&gt;
&lt;br /&gt;
In which a summer group of old high school friends attempt to prevent a [[Turath]]i prince from taking revenge on the [[Marran Empire]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot;|Haelink&#039;s Defenders&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot;|Fall 2008 - Spring 2009&lt;br /&gt;
|-&lt;br /&gt;
!Player&lt;br /&gt;
!Name&lt;br /&gt;
!Race&lt;br /&gt;
!Class&lt;br /&gt;
!Levels&lt;br /&gt;
|-&lt;br /&gt;
| Kirk&lt;br /&gt;
| [[Felix]]&lt;br /&gt;
| Dravon&lt;br /&gt;
| Wizard&lt;br /&gt;
| 1-5&lt;br /&gt;
|-&lt;br /&gt;
| Scott&lt;br /&gt;
| [[Jak]]*&lt;br /&gt;
| Human&lt;br /&gt;
| Barbarian&lt;br /&gt;
| 1-5&lt;br /&gt;
|-&lt;br /&gt;
| Matt&lt;br /&gt;
| [[Jentus]]&lt;br /&gt;
| Genasi&lt;br /&gt;
| Warlord&lt;br /&gt;
| 1-5&lt;br /&gt;
|-&lt;br /&gt;
| Chris&lt;br /&gt;
| [[Harth]]*&lt;br /&gt;
| ???&lt;br /&gt;
| Cleric (???)&lt;br /&gt;
| 1-5&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Deceased&lt;br /&gt;
&lt;br /&gt;
The party defeated a [[Turath]]i prince&#039;s expedition force in the forests of [[Haelink]] (then a much smaller kingdom), but later fell to a necromancer and his pet alligator.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== 3rd Edition ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot;|Dara&#039;s Revenge&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot;|Fall 2007 - Spring 2008&lt;br /&gt;
|-&lt;br /&gt;
!Player&lt;br /&gt;
!Name&lt;br /&gt;
!Race&lt;br /&gt;
!Class&lt;br /&gt;
!Levels&lt;br /&gt;
|-&lt;br /&gt;
| Mike&lt;br /&gt;
| [[Colm]]&lt;br /&gt;
| Half-Elf&lt;br /&gt;
| Bard&lt;br /&gt;
| 1-14&lt;br /&gt;
|-&lt;br /&gt;
| Matt&lt;br /&gt;
| [[Aulis]]&lt;br /&gt;
| Aasimar&lt;br /&gt;
| Cleric ([[Nairo]])&lt;br /&gt;
| 1-14&lt;br /&gt;
|-&lt;br /&gt;
| Ben&lt;br /&gt;
| [[Adlus]]&lt;br /&gt;
| Wood Elf&lt;br /&gt;
| Fighter&lt;br /&gt;
| 1-14&lt;br /&gt;
|-&lt;br /&gt;
| Kirk&lt;br /&gt;
| [[Doriel]]&lt;br /&gt;
| Dravon&lt;br /&gt;
| Rogue / Warlock&lt;br /&gt;
| 1-5, 10-14&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| [[Terek]]&lt;br /&gt;
| Shifter&lt;br /&gt;
| Druid&lt;br /&gt;
| 5-10&lt;br /&gt;
|}&lt;br /&gt;
The first official campaign in Mondevai. Ran to completion in 14 levels. The party discovered the birthright of Colm Lexing and prevented Doriel&#039;s father from taking over the nation. All characters later become part of the lore of Mondevai in some way.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot;|Arginmont&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot;|Spring 2007&lt;br /&gt;
|-&lt;br /&gt;
!Player&lt;br /&gt;
!Name&lt;br /&gt;
!Race&lt;br /&gt;
!Class&lt;br /&gt;
!Levels&lt;br /&gt;
|-&lt;br /&gt;
| Alex&lt;br /&gt;
| Renovatius&lt;br /&gt;
| Human&lt;br /&gt;
| Rogue&lt;br /&gt;
| 1-2&lt;br /&gt;
|-&lt;br /&gt;
| Justin&lt;br /&gt;
| Justinian&lt;br /&gt;
| Human&lt;br /&gt;
| Paladin&lt;br /&gt;
| 1-2&lt;br /&gt;
|-&lt;br /&gt;
| Kyle&lt;br /&gt;
| [Records Lost]&lt;br /&gt;
| Wood Elf&lt;br /&gt;
| Druid&lt;br /&gt;
| 1-2&lt;br /&gt;
|}&lt;br /&gt;
The campaign took place on the island of [[Arginmont]] and lasted only a few sessions before high school graduation. In a later campaign, Stephen would accidentally incorporate Arginmont into Mondevai canon, to the surprise of the DM.&lt;/div&gt;</summary>
		<author><name>108.56.213.233</name></author>
	</entry>
	<entry>
		<id>http://mondevai.com/index.php?title=Book_of_Mondevai&amp;diff=158</id>
		<title>Book of Mondevai</title>
		<link rel="alternate" type="text/html" href="http://mondevai.com/index.php?title=Book_of_Mondevai&amp;diff=158"/>
		<updated>2017-09-06T11:04:45Z</updated>

		<summary type="html">&lt;p&gt;108.56.213.233: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Here you&#039;ll find records of campaigns past and present, as well as links to backstories and campaign hubs.&lt;br /&gt;
&lt;br /&gt;
== 5th Edition ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot;|[[The Star of Amastacia]]&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot;|Winter 2015 - Ongoing&lt;br /&gt;
|-&lt;br /&gt;
!Player&lt;br /&gt;
!Name&lt;br /&gt;
!Race&lt;br /&gt;
!Class&lt;br /&gt;
!Levels&lt;br /&gt;
|-&lt;br /&gt;
| Pam&lt;br /&gt;
| [[Zaharia]]&lt;br /&gt;
| Yuan-ti&lt;br /&gt;
| Rogue&lt;br /&gt;
| 1-4&lt;br /&gt;
|-&lt;br /&gt;
| Devin&lt;br /&gt;
| [[Varis]]&lt;br /&gt;
| Half-Elf&lt;br /&gt;
| Paladin&lt;br /&gt;
| 1+&lt;br /&gt;
|-&lt;br /&gt;
| Fallon&lt;br /&gt;
| [[Enna]]&lt;br /&gt;
| Wood Elf&lt;br /&gt;
| Druid&lt;br /&gt;
| 1+&lt;br /&gt;
|-&lt;br /&gt;
| Matt&lt;br /&gt;
| Theren&lt;br /&gt;
| Eladrin&lt;br /&gt;
| Wizard&lt;br /&gt;
| 1-3&lt;br /&gt;
|-&lt;br /&gt;
| Bob&lt;br /&gt;
| [[Torfik]]&lt;br /&gt;
| Ascre&lt;br /&gt;
| Warlock&lt;br /&gt;
| 2+&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Chasing Enna&#039;s family legacy or fleeing from the law, the party travels the Marran countryside. Sadly &amp;quot;TPK&#039;d&amp;quot; at level 4.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot;|Widdershins (Interlude)&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot;|Winter 2016 - Spring 2017&lt;br /&gt;
|-&lt;br /&gt;
!Player&lt;br /&gt;
!Name&lt;br /&gt;
!Race&lt;br /&gt;
!Class&lt;br /&gt;
!Levels&lt;br /&gt;
|-&lt;br /&gt;
| Pam&lt;br /&gt;
| [[Kava]]&lt;br /&gt;
| Dravon&lt;br /&gt;
| Scholar&lt;br /&gt;
| 2+&lt;br /&gt;
|-&lt;br /&gt;
| Devin&lt;br /&gt;
| [[Francis]]&lt;br /&gt;
| Human&lt;br /&gt;
| Paladin&lt;br /&gt;
| 2+&lt;br /&gt;
|-&lt;br /&gt;
| Fallon&lt;br /&gt;
| [[Draxa]]&lt;br /&gt;
| Dragonborn&lt;br /&gt;
| Druid&lt;br /&gt;
| 2+&lt;br /&gt;
|-&lt;br /&gt;
| Bob&lt;br /&gt;
| [[Torfik]]&lt;br /&gt;
| Ascre&lt;br /&gt;
| Warlock&lt;br /&gt;
| 2+&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
After the Second Desert War and destruction of [[Domengro]], some Wrightists set out in search of truths.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot;|[[Galinndan&#039;s Legacy]]&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot;|Winter 2014 - Ongoing&lt;br /&gt;
|-&lt;br /&gt;
!Player&lt;br /&gt;
!Name&lt;br /&gt;
!Race&lt;br /&gt;
!Class&lt;br /&gt;
!Levels&lt;br /&gt;
|-&lt;br /&gt;
| Alex&lt;br /&gt;
| [[Sceloran]]&lt;br /&gt;
| Dravon&lt;br /&gt;
| Warlock ([[Sirrien]])&lt;br /&gt;
| 6+&lt;br /&gt;
|-&lt;br /&gt;
| Brian&lt;br /&gt;
| [[Gheshtal]]&lt;br /&gt;
| Half-Elf&lt;br /&gt;
| Cleric ([[Savulcian]])&lt;br /&gt;
| 1+&lt;br /&gt;
|-&lt;br /&gt;
| Stephen&lt;br /&gt;
| [[Theren]]&lt;br /&gt;
| Eladrin&lt;br /&gt;
| Scholar / Ranger&lt;br /&gt;
| 5+&lt;br /&gt;
|-&lt;br /&gt;
| Matt&lt;br /&gt;
| [[Roshan]]&lt;br /&gt;
| Human&lt;br /&gt;
| Paladin&lt;br /&gt;
| 5+&lt;br /&gt;
|-&lt;br /&gt;
| Kirk&lt;br /&gt;
| [[Avecin]]&lt;br /&gt;
| Eladrin&lt;br /&gt;
| Wizard&lt;br /&gt;
| 1+&lt;br /&gt;
|-&lt;br /&gt;
| Amanda&lt;br /&gt;
| [[Aedras]]&lt;br /&gt;
| Ascre&lt;br /&gt;
| Druid&lt;br /&gt;
| 5+&lt;br /&gt;
|-&lt;br /&gt;
| John A&lt;br /&gt;
| Golian&lt;br /&gt;
| Eladrin&lt;br /&gt;
| Bard / Rogue&lt;br /&gt;
| 5+&lt;br /&gt;
|-&lt;br /&gt;
| John D&lt;br /&gt;
| [[Oskar]]&lt;br /&gt;
| Wood Elf&lt;br /&gt;
| Druid&lt;br /&gt;
| 4+&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| [[Leucis]]*&lt;br /&gt;
| Half-Elf&lt;br /&gt;
| Paladin&lt;br /&gt;
| 1-3&lt;br /&gt;
|-&lt;br /&gt;
| Pam&lt;br /&gt;
| [[Tenebral]]&lt;br /&gt;
| Wood Elf&lt;br /&gt;
| Rogue&lt;br /&gt;
| 1+&lt;br /&gt;
|-&lt;br /&gt;
| Trisha&lt;br /&gt;
| [[Regianna]]&lt;br /&gt;
| Dragonborn&lt;br /&gt;
| Ranger&lt;br /&gt;
| 2+&lt;br /&gt;
|-&lt;br /&gt;
| Blake&lt;br /&gt;
| [[Macto]]*&lt;br /&gt;
| Dragonborn&lt;br /&gt;
| Fighter&lt;br /&gt;
| 1-3&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| [[Mavrorgi]]&lt;br /&gt;
| Dragonborn&lt;br /&gt;
| Barbarian&lt;br /&gt;
| 4+&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Deceased&lt;br /&gt;
&lt;br /&gt;
Starting in [[Isamarr]], subterranean [[Enclaves]] hold more than a struggling city can handle. Driven out by party-induced disaster, the characters split into groups: one to retake Avecin&#039;s homeland, the other to chase the one who claimed it. Now they&#039;re reunited in Isamarr, pursuing many goals.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== 4th Edition ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot;|[[Legal Matters]]&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot;|Fall 2013 - Summer 2014&lt;br /&gt;
|-&lt;br /&gt;
!Player&lt;br /&gt;
!Name&lt;br /&gt;
!Race&lt;br /&gt;
!Class&lt;br /&gt;
!Levels&lt;br /&gt;
|-&lt;br /&gt;
| Stephen&lt;br /&gt;
| [[Jonah]]&lt;br /&gt;
| Ascre&lt;br /&gt;
| Rogue&lt;br /&gt;
| 2-5&lt;br /&gt;
|-&lt;br /&gt;
| Matt&lt;br /&gt;
| [[Reno]]&lt;br /&gt;
| Half-Elf&lt;br /&gt;
| Sorcerer&lt;br /&gt;
| 2-5&lt;br /&gt;
|-&lt;br /&gt;
| Tyler&lt;br /&gt;
| [[Titanus]]&lt;br /&gt;
| Dragonborn&lt;br /&gt;
| Barbarian&lt;br /&gt;
| 2-5&lt;br /&gt;
|-&lt;br /&gt;
| Elyssa&lt;br /&gt;
| [[Musetta]]&lt;br /&gt;
| Half-Elf&lt;br /&gt;
| Bard&lt;br /&gt;
| 2-5&lt;br /&gt;
|-&lt;br /&gt;
| Mike&lt;br /&gt;
| [[Baliero]]&lt;br /&gt;
| Tiefling&lt;br /&gt;
| Wizard&lt;br /&gt;
| 3-4&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The city of [[Domengro]] was impervious to assault from the outside, but an insidious cult and a nefarious mafioso work to bring it down from within.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot;|[[The Chronicles of Iront(w)ooth]]&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot;|Fall 2010 - Summer 2012&lt;br /&gt;
|-&lt;br /&gt;
!Player&lt;br /&gt;
!Name&lt;br /&gt;
!Race&lt;br /&gt;
!Class&lt;br /&gt;
!Levels&lt;br /&gt;
|-&lt;br /&gt;
| Stephen&lt;br /&gt;
| [[Alexi]]&lt;br /&gt;
| Dravon&lt;br /&gt;
| Cleric ([[Hlyn]])&lt;br /&gt;
| 1-12&lt;br /&gt;
|-&lt;br /&gt;
| Brian&lt;br /&gt;
| [[Vyse]]&lt;br /&gt;
| Human&lt;br /&gt;
| Rogue&lt;br /&gt;
| 1-12&lt;br /&gt;
|-&lt;br /&gt;
| Marshall&lt;br /&gt;
| [[Lorthos]]*&lt;br /&gt;
| Dragonborn&lt;br /&gt;
| Fighter&lt;br /&gt;
| 1-3&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| [[Vaeru]]&lt;br /&gt;
| Human&lt;br /&gt;
| Fighter&lt;br /&gt;
| 3-12&lt;br /&gt;
|-&lt;br /&gt;
| Chase&lt;br /&gt;
| Antivan*&lt;br /&gt;
| Yuan-ti&lt;br /&gt;
| Ranger&lt;br /&gt;
| 2-3&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| [[Arranis]]*&lt;br /&gt;
| Eladrin&lt;br /&gt;
| Wizard&lt;br /&gt;
| 5-12&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Deceased&lt;br /&gt;
&lt;br /&gt;
A campaign that ran from level 1 to mid-paragon tier, at which point college graduation made it impossible to carry on. The party saved Fallcrest and the Thunderspire from devilish plots, then founded a colony on the isle of [[Arginmarl]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot;|Through the Fire and Flames&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot;|Summer 2009 - Summer 2010&lt;br /&gt;
|-&lt;br /&gt;
!Player&lt;br /&gt;
!Name&lt;br /&gt;
!Race&lt;br /&gt;
!Class&lt;br /&gt;
!Levels&lt;br /&gt;
|-&lt;br /&gt;
| Matt&lt;br /&gt;
| [[Fargrim]]&lt;br /&gt;
| Minotaur&lt;br /&gt;
| Barbarian&lt;br /&gt;
| 1-11&lt;br /&gt;
|-&lt;br /&gt;
| Evan&lt;br /&gt;
| [[Saz-xuk]]&lt;br /&gt;
| Yuan-ti&lt;br /&gt;
| Ranger&lt;br /&gt;
| 1-11&lt;br /&gt;
|-&lt;br /&gt;
| Mike&lt;br /&gt;
| [[Mikal]]&lt;br /&gt;
| Human&lt;br /&gt;
| Swordmage&lt;br /&gt;
| 1-11&lt;br /&gt;
|-&lt;br /&gt;
| Hayden&lt;br /&gt;
| [[Mathas]]&lt;br /&gt;
| Dravon&lt;br /&gt;
| Wizard&lt;br /&gt;
| 1-11&lt;br /&gt;
|-&lt;br /&gt;
| Robert&lt;br /&gt;
| [[Deekin]]&lt;br /&gt;
| Dragonborn&lt;br /&gt;
| Bard&lt;br /&gt;
| 1-11&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The party finds out what happens when you set fire to a piece of [[Fahrstone]] and winds up on a trip through hell. Escape will be difficult!&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot;|Subterranean Adventures&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot;|Summer 2009&lt;br /&gt;
|-&lt;br /&gt;
!Player&lt;br /&gt;
!Name&lt;br /&gt;
!Race&lt;br /&gt;
!Class&lt;br /&gt;
!Levels&lt;br /&gt;
|-&lt;br /&gt;
| Zane&lt;br /&gt;
| [[Jozek]]*&lt;br /&gt;
| Deep Elf&lt;br /&gt;
| Barbarian&lt;br /&gt;
| 1-8&lt;br /&gt;
|-&lt;br /&gt;
| Nick&lt;br /&gt;
| [[Jasfel]]&lt;br /&gt;
| Minotaur&lt;br /&gt;
| Warden&lt;br /&gt;
| 1-8&lt;br /&gt;
|-&lt;br /&gt;
| Troy&lt;br /&gt;
| [[Kentril]]&lt;br /&gt;
| Eladrin&lt;br /&gt;
| Sorcerer&lt;br /&gt;
| 1-8&lt;br /&gt;
|-&lt;br /&gt;
| Tom&lt;br /&gt;
| [[Pavano]]&lt;br /&gt;
| Genasi&lt;br /&gt;
| Warlord&lt;br /&gt;
| 1-8&lt;br /&gt;
|-&lt;br /&gt;
| Kyle&lt;br /&gt;
| [[Taresic]]&lt;br /&gt;
| Ascre&lt;br /&gt;
| Avenger&lt;br /&gt;
| 1-8&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Deceased&lt;br /&gt;
&lt;br /&gt;
In which a summer group of old high school friends attempt to prevent a [[Turath]]i prince from taking revenge on the [[Marran Empire]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot;|Haelink&#039;s Defenders&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot;|Fall 2008 - Spring 2009&lt;br /&gt;
|-&lt;br /&gt;
!Player&lt;br /&gt;
!Name&lt;br /&gt;
!Race&lt;br /&gt;
!Class&lt;br /&gt;
!Levels&lt;br /&gt;
|-&lt;br /&gt;
| Kirk&lt;br /&gt;
| [[Felix]]&lt;br /&gt;
| Dravon&lt;br /&gt;
| Wizard&lt;br /&gt;
| 1-5&lt;br /&gt;
|-&lt;br /&gt;
| Scott&lt;br /&gt;
| [[Jak]]*&lt;br /&gt;
| Human&lt;br /&gt;
| Barbarian&lt;br /&gt;
| 1-5&lt;br /&gt;
|-&lt;br /&gt;
| Matt&lt;br /&gt;
| [[Jentus]]&lt;br /&gt;
| Genasi&lt;br /&gt;
| Warlord&lt;br /&gt;
| 1-5&lt;br /&gt;
|-&lt;br /&gt;
| Chris&lt;br /&gt;
| [[Harth]]*&lt;br /&gt;
| ???&lt;br /&gt;
| Cleric (???)&lt;br /&gt;
| 1-5&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Deceased&lt;br /&gt;
&lt;br /&gt;
The party defeated a [[Turath]]i prince&#039;s expedition force in the forests of [[Haelink]] (then a much smaller kingdom), but later fell to a necromancer and his pet alligator.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== 3rd Edition ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot;|Dara&#039;s Revenge&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot;|Fall 2007 - Spring 2008&lt;br /&gt;
|-&lt;br /&gt;
!Player&lt;br /&gt;
!Name&lt;br /&gt;
!Race&lt;br /&gt;
!Class&lt;br /&gt;
!Levels&lt;br /&gt;
|-&lt;br /&gt;
| Mike&lt;br /&gt;
| [[Colm]]&lt;br /&gt;
| Half-Elf&lt;br /&gt;
| Bard&lt;br /&gt;
| 1-14&lt;br /&gt;
|-&lt;br /&gt;
| Matt&lt;br /&gt;
| [[Aulis]]&lt;br /&gt;
| Aasimar&lt;br /&gt;
| Cleric ([[Nairo]])&lt;br /&gt;
| 1-14&lt;br /&gt;
|-&lt;br /&gt;
| Ben&lt;br /&gt;
| [[Adlus]]&lt;br /&gt;
| Wood Elf&lt;br /&gt;
| Fighter&lt;br /&gt;
| 1-14&lt;br /&gt;
|-&lt;br /&gt;
| Kirk&lt;br /&gt;
| [[Doriel]]&lt;br /&gt;
| Dravon&lt;br /&gt;
| Rogue / Warlock&lt;br /&gt;
| 1-5, 10-14&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| [[Terek]]&lt;br /&gt;
| Shifter&lt;br /&gt;
| Druid&lt;br /&gt;
| 5-10&lt;br /&gt;
|}&lt;br /&gt;
The first official campaign in Mondevai. Ran to completion in 14 levels. The party discovered the birthright of Colm Lexing and prevented Doriel&#039;s father from taking over the nation. All characters later become part of the lore of Mondevai in some way.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot;|Arginmont&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot;|Spring 2007&lt;br /&gt;
|-&lt;br /&gt;
!Player&lt;br /&gt;
!Name&lt;br /&gt;
!Race&lt;br /&gt;
!Class&lt;br /&gt;
!Levels&lt;br /&gt;
|-&lt;br /&gt;
| Alex&lt;br /&gt;
| Renovatius&lt;br /&gt;
| Human&lt;br /&gt;
| Rogue&lt;br /&gt;
| 1-2&lt;br /&gt;
|-&lt;br /&gt;
| Justin&lt;br /&gt;
| Justinian&lt;br /&gt;
| Human&lt;br /&gt;
| Paladin&lt;br /&gt;
| 1-2&lt;br /&gt;
|-&lt;br /&gt;
| Kyle&lt;br /&gt;
| [Records Lost]&lt;br /&gt;
| Wood Elf&lt;br /&gt;
| Druid&lt;br /&gt;
| 1-2&lt;br /&gt;
|}&lt;br /&gt;
The campaign took place on the island of [[Arginmont]] and lasted only a few sessions before high school graduation. In a later campaign, Stephen would accidentally incorporate Arginmont into Mondevai canon, to the surprise of the DM.&lt;/div&gt;</summary>
		<author><name>108.56.213.233</name></author>
	</entry>
	<entry>
		<id>http://mondevai.com/index.php?title=Galinndan%27s_Legacy&amp;diff=206</id>
		<title>Galinndan&#039;s Legacy</title>
		<link rel="alternate" type="text/html" href="http://mondevai.com/index.php?title=Galinndan%27s_Legacy&amp;diff=206"/>
		<updated>2017-07-21T19:10:30Z</updated>

		<summary type="html">&lt;p&gt;108.56.213.233: /* Players */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Starting in [[Isamarr]], subterranean [[Enclaves]] hold more than a struggling city can handle. Driven out by party-induced disaster, the characters split into groups: one to retake Avecin&#039;s homeland, the other to chase the one who claimed it.&lt;br /&gt;
&lt;br /&gt;
== Players ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot;|[[Galinndan&#039;s Legacy]]&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot;|Winter 2014 - Ongoing&lt;br /&gt;
|-&lt;br /&gt;
!Player&lt;br /&gt;
!Name&lt;br /&gt;
!Race&lt;br /&gt;
!Class&lt;br /&gt;
!Levels&lt;br /&gt;
|-&lt;br /&gt;
| Alex&lt;br /&gt;
| [[Sceloran]]&lt;br /&gt;
| Dravon&lt;br /&gt;
| Warlock ([[Sirrien]])&lt;br /&gt;
| 6+&lt;br /&gt;
|-&lt;br /&gt;
| Brian&lt;br /&gt;
| [[Gheshtal]]&lt;br /&gt;
| Half-Elf &amp;lt;sup&amp;gt;Su&amp;lt;/sup&amp;gt;&lt;br /&gt;
| Cleric ([[Savulcian]])&lt;br /&gt;
| 1+&lt;br /&gt;
|-&lt;br /&gt;
| Stephen&lt;br /&gt;
| [[Theren]]&lt;br /&gt;
| Eladrin &amp;lt;sup&amp;gt;Wi&amp;lt;/sup&amp;gt;&lt;br /&gt;
| Scholar / Ranger&lt;br /&gt;
| 5+&lt;br /&gt;
|-&lt;br /&gt;
| Matt&lt;br /&gt;
| [[Roshan]]&lt;br /&gt;
| Human&lt;br /&gt;
| Paladin&lt;br /&gt;
| 5+&lt;br /&gt;
|-&lt;br /&gt;
| Kirk&lt;br /&gt;
| [[Avecin]]&lt;br /&gt;
| Eladrin &amp;lt;sup&amp;gt;Wi&amp;lt;/sup&amp;gt;&lt;br /&gt;
| Wizard (Necromancer)&lt;br /&gt;
| 1+&lt;br /&gt;
|-&lt;br /&gt;
| Amanda&lt;br /&gt;
| [[Aedras]]&lt;br /&gt;
| Ascre&lt;br /&gt;
| Druid&lt;br /&gt;
| 5+&lt;br /&gt;
|-&lt;br /&gt;
| John A&lt;br /&gt;
| Golian &amp;lt;sup&amp;gt;Wi&amp;lt;/sup&amp;gt;&lt;br /&gt;
| Eladrin&lt;br /&gt;
| Bard / Rogue&lt;br /&gt;
| 5+&lt;br /&gt;
|-&lt;br /&gt;
| John D&lt;br /&gt;
| [[Oskar]]&lt;br /&gt;
| Wood Elf &amp;lt;sup&amp;gt;Wi&amp;lt;/sup&amp;gt;&lt;br /&gt;
| Druid&lt;br /&gt;
| 4+&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| [[Leucis]]*&lt;br /&gt;
| Half-Elf &amp;lt;sup&amp;gt;Wi&amp;lt;/sup&amp;gt;&lt;br /&gt;
| Paladin&lt;br /&gt;
| 1-3&lt;br /&gt;
|-&lt;br /&gt;
| Pam&lt;br /&gt;
| [[Tenebral]]&lt;br /&gt;
| Wood Elf &amp;lt;sup&amp;gt;Fa&amp;lt;/sup&amp;gt;&lt;br /&gt;
| Rogue&lt;br /&gt;
| 1+&lt;br /&gt;
|-&lt;br /&gt;
| Trisha&lt;br /&gt;
| [[Regianna]]&lt;br /&gt;
| Dragonborn&lt;br /&gt;
| Ranger&lt;br /&gt;
| 2+&lt;br /&gt;
|-&lt;br /&gt;
| Blake&lt;br /&gt;
| [[Macto]]*&lt;br /&gt;
| Dragonborn&lt;br /&gt;
| Fighter&lt;br /&gt;
| 1-3&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| [[Mavrorgi]]&lt;br /&gt;
| Dragonborn&lt;br /&gt;
| Barbarian&lt;br /&gt;
| 4+&lt;br /&gt;
|-&lt;br /&gt;
| Chris&lt;br /&gt;
| [[Sleyd]]&lt;br /&gt;
| Eladrin &amp;lt;sup&amp;gt;Su&amp;lt;/sup&amp;gt;&lt;br /&gt;
| Wizard (Abjurer)&lt;br /&gt;
| 6+&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Deceased&lt;br /&gt;
&lt;br /&gt;
Starting in [[Isamarr]], subterranean [[Enclaves]] hold more than a struggling city can handle. Driven out by party-induced disaster, the characters split into groups: one to retake Avecin&#039;s homeland, the other to chase the one who claimed it.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Stronghold ==&lt;br /&gt;
&lt;br /&gt;
[[Kier Island]], claimed by Regianna&#039;s family, has an island west of Isamarch. The party has begun construction of their stronghold around the worn-down manor.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Journal Links == &lt;br /&gt;
&lt;br /&gt;
[[Galinndan&#039;s_Legacy_Journal|Early Campaign]]&lt;br /&gt;
&lt;br /&gt;
[[Galinndan&#039;s_Legacy_Journal_A|Post Time-Skip]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Miscellaneous Documents ==&lt;br /&gt;
&lt;br /&gt;
[[Galinndan%27s_Legacy_NPCs|Major NPCs]]&lt;br /&gt;
&lt;br /&gt;
[[Apophia Refugees]]&lt;br /&gt;
&lt;br /&gt;
[[Geranil&#039;s Letter]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Galinndan&#039;s_Legacy]]&lt;br /&gt;
[[Category:Campaign_Hub]]&lt;/div&gt;</summary>
		<author><name>108.56.213.233</name></author>
	</entry>
	<entry>
		<id>http://mondevai.com/index.php?title=Galinndan%27s_Legacy&amp;diff=205</id>
		<title>Galinndan&#039;s Legacy</title>
		<link rel="alternate" type="text/html" href="http://mondevai.com/index.php?title=Galinndan%27s_Legacy&amp;diff=205"/>
		<updated>2017-07-20T22:14:11Z</updated>

		<summary type="html">&lt;p&gt;108.56.213.233: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Starting in [[Isamarr]], subterranean [[Enclaves]] hold more than a struggling city can handle. Driven out by party-induced disaster, the characters split into groups: one to retake Avecin&#039;s homeland, the other to chase the one who claimed it.&lt;br /&gt;
&lt;br /&gt;
== Players ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot;|[[Galinndan&#039;s Legacy]]&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot;|Winter 2014 - Ongoing&lt;br /&gt;
|-&lt;br /&gt;
!Player&lt;br /&gt;
!Name&lt;br /&gt;
!Race&lt;br /&gt;
!Class&lt;br /&gt;
!Levels&lt;br /&gt;
|-&lt;br /&gt;
| Alex&lt;br /&gt;
| [[Sceloran]]&lt;br /&gt;
| Dravon&lt;br /&gt;
| Warlock ([[Sirrien]])&lt;br /&gt;
| 6+&lt;br /&gt;
|-&lt;br /&gt;
| Brian&lt;br /&gt;
| [[Gheshtal]]&lt;br /&gt;
| Half-Elf&lt;br /&gt;
| Cleric ([[Savulcian]])&lt;br /&gt;
| 1+&lt;br /&gt;
|-&lt;br /&gt;
| Stephen&lt;br /&gt;
| [[Theren]]&lt;br /&gt;
| Eladrin&lt;br /&gt;
| Scholar / Ranger&lt;br /&gt;
| 5+&lt;br /&gt;
|-&lt;br /&gt;
| Matt&lt;br /&gt;
| [[Roshan]]&lt;br /&gt;
| Human&lt;br /&gt;
| Paladin&lt;br /&gt;
| 5+&lt;br /&gt;
|-&lt;br /&gt;
| Kirk&lt;br /&gt;
| [[Avecin]]&lt;br /&gt;
| Eladrin&lt;br /&gt;
| Wizard (Necromancer)&lt;br /&gt;
| 1+&lt;br /&gt;
|-&lt;br /&gt;
| Amanda&lt;br /&gt;
| [[Aedras]]&lt;br /&gt;
| Ascre&lt;br /&gt;
| Druid&lt;br /&gt;
| 5+&lt;br /&gt;
|-&lt;br /&gt;
| John A&lt;br /&gt;
| Golian&lt;br /&gt;
| Eladrin&lt;br /&gt;
| Bard / Rogue&lt;br /&gt;
| 5+&lt;br /&gt;
|-&lt;br /&gt;
| John D&lt;br /&gt;
| [[Oskar]]&lt;br /&gt;
| Wood Elf&lt;br /&gt;
| Druid&lt;br /&gt;
| 4+&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| [[Leucis]]*&lt;br /&gt;
| Half-Elf&lt;br /&gt;
| Paladin&lt;br /&gt;
| 1-3&lt;br /&gt;
|-&lt;br /&gt;
| Pam&lt;br /&gt;
| [[Tenebral]]&lt;br /&gt;
| Wood Elf&lt;br /&gt;
| Rogue&lt;br /&gt;
| 1+&lt;br /&gt;
|-&lt;br /&gt;
| Trisha&lt;br /&gt;
| [[Regianna]]&lt;br /&gt;
| Dragonborn&lt;br /&gt;
| Ranger&lt;br /&gt;
| 2+&lt;br /&gt;
|-&lt;br /&gt;
| Blake&lt;br /&gt;
| [[Macto]]*&lt;br /&gt;
| Dragonborn&lt;br /&gt;
| Fighter&lt;br /&gt;
| 1-3&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| [[Mavrorgi]]&lt;br /&gt;
| Dragonborn&lt;br /&gt;
| Barbarian&lt;br /&gt;
| 4+&lt;br /&gt;
|-&lt;br /&gt;
| Chris&lt;br /&gt;
| [[Sleyd]]&lt;br /&gt;
| Eladrin&lt;br /&gt;
| Wizard (Abjurer)&lt;br /&gt;
| 6+&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Deceased&lt;br /&gt;
&lt;br /&gt;
Starting in [[Isamarr]], subterranean [[Enclaves]] hold more than a struggling city can handle. Driven out by party-induced disaster, the characters split into groups: one to retake Avecin&#039;s homeland, the other to chase the one who claimed it.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Stronghold ==&lt;br /&gt;
&lt;br /&gt;
[[Kier Island]], claimed by Regianna&#039;s family, has an island west of Isamarch. The party has begun construction of their stronghold around the worn-down manor.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Journal Links == &lt;br /&gt;
&lt;br /&gt;
[[Galinndan&#039;s_Legacy_Journal|Early Campaign]]&lt;br /&gt;
&lt;br /&gt;
[[Galinndan&#039;s_Legacy_Journal_A|Post Time-Skip]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Miscellaneous Documents ==&lt;br /&gt;
&lt;br /&gt;
[[Galinndan%27s_Legacy_NPCs|Major NPCs]]&lt;br /&gt;
&lt;br /&gt;
[[Apophia Refugees]]&lt;br /&gt;
&lt;br /&gt;
[[Geranil&#039;s Letter]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Galinndan&#039;s_Legacy]]&lt;br /&gt;
[[Category:Campaign_Hub]]&lt;/div&gt;</summary>
		<author><name>108.56.213.233</name></author>
	</entry>
	<entry>
		<id>http://mondevai.com/index.php?title=Sleyd&amp;diff=369</id>
		<title>Sleyd</title>
		<link rel="alternate" type="text/html" href="http://mondevai.com/index.php?title=Sleyd&amp;diff=369"/>
		<updated>2017-07-18T22:38:12Z</updated>

		<summary type="html">&lt;p&gt;108.56.213.233: Created page with &amp;quot;Mumblings to a beard:  I honestly don&amp;#039;t think it was entirely my fault. Depends how you characterize such things I suppose. Sometimes I cannot help pursuing that sort of exper...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Mumblings to a beard:&lt;br /&gt;
&lt;br /&gt;
I honestly don&#039;t think it was entirely my fault. Depends how you characterize such things I suppose. Sometimes I cannot help pursuing that sort of experimentation, knowing deep down that there is so much power out there, though my comfort zone remains in the defensive; in the benign. And I&#039;ve helped several, that should be noted. Magic can be finicky, it has been said, and not always by me. If I could have prevented that damage, the harm....&lt;br /&gt;
Better progress in the wild though I can&#039;t say you took to it well. You&#039;ve certainly looked better though that&#039;s no matter... Research and contemplation, just what a wizard needs to center oneself. If there&#039;s a mishap or two, out far away, then who&#039;s to be bothered? (save you, truly I&#039;m sorry about your edges...) So certain I was that I was on the brink of something, but no. Better to be cautious, better to protect. &lt;br /&gt;
&lt;br /&gt;
It just seemed like it was time... dark tidings of disaster from Isamarr, but it wasn&#039;t me, no not me this time. We were away, out here in the sun, in the open, with the silence. I&#039;m certain we can make a difference.... must attempt to help if possible. Carefully...&lt;br /&gt;
&lt;br /&gt;
What? Oh trim yourself, I&#039;m busy.&lt;/div&gt;</summary>
		<author><name>108.56.213.233</name></author>
	</entry>
	<entry>
		<id>http://mondevai.com/index.php?title=Galinndan%27s_Legacy&amp;diff=204</id>
		<title>Galinndan&#039;s Legacy</title>
		<link rel="alternate" type="text/html" href="http://mondevai.com/index.php?title=Galinndan%27s_Legacy&amp;diff=204"/>
		<updated>2017-07-18T22:36:59Z</updated>

		<summary type="html">&lt;p&gt;108.56.213.233: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Starting in [[Isamarr]], subterranean [[Enclaves]] hold more than a struggling city can handle. Driven out by party-induced disaster, the characters split into groups: one to retake Avecin&#039;s homeland, the other to chase the one who claimed it.&lt;br /&gt;
&lt;br /&gt;
== Players ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot;|[[Galinndan&#039;s Legacy]]&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot;|Winter 2014 - Ongoing&lt;br /&gt;
|-&lt;br /&gt;
!Player&lt;br /&gt;
!Name&lt;br /&gt;
!Race&lt;br /&gt;
!Class&lt;br /&gt;
!Levels&lt;br /&gt;
|-&lt;br /&gt;
| Alex&lt;br /&gt;
| [[Sceloran]]&lt;br /&gt;
| Dravon&lt;br /&gt;
| Warlock ([[Sirrien]])&lt;br /&gt;
| 6+&lt;br /&gt;
|-&lt;br /&gt;
| Brian&lt;br /&gt;
| [[Gheshtal]]&lt;br /&gt;
| Half-Elf&lt;br /&gt;
| Cleric ([[Savulcian]])&lt;br /&gt;
| 1+&lt;br /&gt;
|-&lt;br /&gt;
| Stephen&lt;br /&gt;
| [[Theren]]&lt;br /&gt;
| Eladrin&lt;br /&gt;
| Scholar / Ranger&lt;br /&gt;
| 5+&lt;br /&gt;
|-&lt;br /&gt;
| Matt&lt;br /&gt;
| [[Roshan]]&lt;br /&gt;
| Human&lt;br /&gt;
| Paladin&lt;br /&gt;
| 5+&lt;br /&gt;
|-&lt;br /&gt;
| Kirk&lt;br /&gt;
| [[Avecin]]&lt;br /&gt;
| Eladrin&lt;br /&gt;
| Wizard (Necromancer)&lt;br /&gt;
| 1+&lt;br /&gt;
|-&lt;br /&gt;
| Amanda&lt;br /&gt;
| [[Aedras]]&lt;br /&gt;
| Ascre&lt;br /&gt;
| Druid&lt;br /&gt;
| 5+&lt;br /&gt;
|-&lt;br /&gt;
| John A&lt;br /&gt;
| Golian&lt;br /&gt;
| Eladrin&lt;br /&gt;
| Bard / Rogue&lt;br /&gt;
| 5+&lt;br /&gt;
|-&lt;br /&gt;
| John D&lt;br /&gt;
| [[Oskar]]&lt;br /&gt;
| Wood Elf&lt;br /&gt;
| Druid&lt;br /&gt;
| 4+&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| [[Leucis]]*&lt;br /&gt;
| Half-Elf&lt;br /&gt;
| Paladin&lt;br /&gt;
| 1-3&lt;br /&gt;
|-&lt;br /&gt;
| Pam&lt;br /&gt;
| [[Tenebral]]&lt;br /&gt;
| Wood Elf&lt;br /&gt;
| Rogue&lt;br /&gt;
| 1+&lt;br /&gt;
|-&lt;br /&gt;
| Trisha&lt;br /&gt;
| [[Regianna]]&lt;br /&gt;
| Dragonborn&lt;br /&gt;
| Ranger&lt;br /&gt;
| 2+&lt;br /&gt;
|-&lt;br /&gt;
| Blake&lt;br /&gt;
| [[Macto]]*&lt;br /&gt;
| Dragonborn&lt;br /&gt;
| Fighter&lt;br /&gt;
| 1-3&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| [[Mavrorgi]]&lt;br /&gt;
| Dragonborn&lt;br /&gt;
| Barbarian&lt;br /&gt;
| 4+&lt;br /&gt;
|-&lt;br /&gt;
| Chris&lt;br /&gt;
| [[Sleyd]]&lt;br /&gt;
| Eladrin&lt;br /&gt;
| Wizard (Abjurer)&lt;br /&gt;
| 6+&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Deceased&lt;br /&gt;
&lt;br /&gt;
Starting in [[Isamarr]], subterranean [[Enclaves]] hold more than a struggling city can handle. Driven out by party-induced disaster, the characters split into groups: one to retake Avecin&#039;s homeland, the other to chase the one who claimed it.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Journal Links == &lt;br /&gt;
&lt;br /&gt;
[[Galinndan&#039;s_Legacy_Journal|Early Campaign]]&lt;br /&gt;
&lt;br /&gt;
[[Galinndan&#039;s_Legacy_Journal_A|Post Time-Skip]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Miscellaneous Documents ==&lt;br /&gt;
&lt;br /&gt;
[[Galinndan%27s_Legacy_NPCs|Major NPCs]]&lt;br /&gt;
&lt;br /&gt;
[[Apophia Refugees]]&lt;br /&gt;
&lt;br /&gt;
[[Geranil&#039;s Letter]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Galinndan&#039;s_Legacy]]&lt;br /&gt;
[[Category:Campaign_Hub]]&lt;/div&gt;</summary>
		<author><name>108.56.213.233</name></author>
	</entry>
	<entry>
		<id>http://mondevai.com/index.php?title=Ethasadril&amp;diff=130</id>
		<title>Ethasadril</title>
		<link rel="alternate" type="text/html" href="http://mondevai.com/index.php?title=Ethasadril&amp;diff=130"/>
		<updated>2017-06-14T18:28:30Z</updated>

		<summary type="html">&lt;p&gt;108.56.213.233: /* Governances */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:EthPhys.png|thumb|right|A physical map of Ethasadril.]]&lt;br /&gt;
The frosted northlands are covered in a dense spruce forest, in which multitudes of eladrin go about their lives. It is said that the Godyr first passed sorcery to the eladrin race on the shores of Loch Lorck. &lt;br /&gt;
&lt;br /&gt;
The populace of Ethasadril is the most taciturn of the three elven kingdoms, and their cold nature is perhaps due to their surroundings. A year-round winter&#039;s night is disturbed only briefly by the annual arrival of the migrant forests, bringing a few days of light, a warm spring, and a breezy autumn into the southern and eastern reaches of the land.&lt;br /&gt;
&lt;br /&gt;
Ethasadril only rarely receives immigrants from other lands, but holds no bias against the other domains. The kingdom treats with the mountain dwarves that tunnel beneath the region, as well as the few frost-tempered dragonborn that brave the frozen land to learn magic from the Court of the Winter Fey, or eke out a subsistence living in harsh conditions.&lt;br /&gt;
&lt;br /&gt;
== Organization ==&lt;br /&gt;
Ethasadril is the largest cohesive nation on Mondevai. It is separated into 9 governances: the central, royal governance ([[Echolst]]) plus two minor lands are ruled directly by the Pale Prince. Six other governances are overseen by stewards appointed by the Prince.&lt;br /&gt;
&lt;br /&gt;
== Governances ==&lt;br /&gt;
;&#039;&#039;&#039;Echolst&#039;&#039;&#039; [Purple]&lt;br /&gt;
[[Image:EthPoli.png|thumb|right|A political map of Ethasadril.]]&lt;br /&gt;
:A terrain of high peaks sharply dropping to taiga and finally tundra bordering Loch Lorck. Several dwarven cities lie beneath the high mountains, connected by winding underground roads. These cities form a minor nation, but have tithe and settlement treaties with Ethasadril allowing for their continued existence. An uplift at the beginning of the Tines (river) allows some rare commerce from [[Tiban]] and the [[Marran Empire]]. Many universities for magic, history, and art are found here, as well as the Grand Orphanage. &lt;br /&gt;
:Major cities: Echolst, Ravens’ Peak (dwarven), Hoardwelve (dwarven).&lt;br /&gt;
;&#039;&#039;&#039;Tundra&#039;&#039;&#039; [Pink]&lt;br /&gt;
:A Royal Territory. Expansive tundra, the Shambling Plains, Loch Lorck, and large beasts rivaling [[Krace]] are the only notable thing about the Tundra. Little life exists here. Some internment camps. An old downfall exists under the lake, but the surface is frozen year-round. Generally inhospitable, all things considered.&lt;br /&gt;
;&#039;&#039;&#039;Concessions&#039;&#039;&#039; [White]&lt;br /&gt;
:Royal territory. Many cities here are multicultural (though kept to strict population control to maintain winter). Bright Door was briefly held by the Marran Empire a few hundred years ago, but was returned to Lexing control after the completion of [[Enclave]] excavation. The portal is still active at certain times of the year. Dwarven cities deep underground here provide much of the [[Fahrstone]] to the kingdom.&lt;br /&gt;
;&#039;&#039;&#039;Blique&#039;&#039;&#039; [Grey]&lt;br /&gt;
:Steward Wittin. Former capital of Haelcin, the major city here is the remnant of the conquered kingdom. Strong influence and trade with both Echolst and the Concessions has driven nearly all dissention from the region. Ports here send and receive exotic trade from Marran, Arkhosian, and [[Zantaashi]] explorers who search nearby wandering islands for Enclaves. A small, well-organized army defends the forests from fluxan threats.&lt;br /&gt;
;&#039;&#039;&#039;Doveland&#039;&#039;&#039; [Yellow]&lt;br /&gt;
:Steward Cerric. The northern island (as well as the western Tundra) is overrun with stateless dragonborn. The southern island is less intensely winter and has some farmland. Central Doveland is full of sharp mountains, fjords, and lakes from rapid glacial and shift episodes. The governance was peacefully annexed by Echolst in the year 1463, and has been a core realm of the kingdom ever since. Many notable scholars, including the healer Avecin, originated here. The dwarves in the fjords (there are three major cities of mountain dwarves) are noted for their distinct speech and clothing (knee-length suspended breeches). Their defense in the past against potential conquerors was fierce. Bards known for the range and power of voice brought down avalanches of snow and rock with words alone. In the present time of amiable peace, these bards provide communication between the difficult-to-traverse terrain.&lt;br /&gt;
;&#039;&#039;&#039;Haelcin&#039;&#039;&#039; [Orange]&lt;br /&gt;
:Steward Joerin (resides in Blique). The largest governance in the kingdom. Throughout history, Haelcin has been its own kingdom of varied seasons many times, and still holds a very strong nationalist view. Similar in culture to the nation of [[Ginwil]], the Hael population tends to a simple life in small villages. They differ, however, in the rapid response to threats and means of communication. Many wild flux monstrosities dwell in the vast forest, and each small hamlet has a militia and contact with nearby populations ready to respond. Messages can traverse the entire forest in days if need be. Echolst severed centralized leadership when it conquered this area, gradually converting the mixed seasons to winter over the course of four hundred years. The seasonal Migrant Forests still travel this realm every year, despite the machinations of the capital.&lt;br /&gt;
;&#039;&#039;&#039;Redport&#039;&#039;&#039; [Red]&lt;br /&gt;
:Steward Milet. Warm foothills. The only non-winter governance in Ethasadril, and as such looked down on by the traditional West. This small region on the east coast is where the Migrant Holds arrive every spring and fall to travel Haelcin. For the rest of the year, seasons pass normally. Redport City is the regional capital.&lt;br /&gt;
;&#039;&#039;&#039;Oulouk&#039;&#039;&#039; [Teal]&lt;br /&gt;
:Steward Kvain. The oft-forgotten breadbasket of Ethasadril. Some towns, few large cities. The people of Oulouk are capable agriculturalists, clearing forests for the few species of crops that grow between the passings of the Migrant Forests. The division of the region into Oulouk and Invasse is recent and tensions are not settled between the two. Small skirmishes between border lords occur regularly along the borders and coasts of the realms.&lt;br /&gt;
;&#039;&#039;&#039;Invasse&#039;&#039;&#039; [Green]&lt;br /&gt;
:Steward Naurarrna. After the Second Desert War, [[Turath]]i refugees fled across the world. Some ended up on ships, taking them north to the islands of Oulouk. At first welcome, they disregarded the restrictions on population control set by the Steward and the population quickly burgeoned, destroying the seasonal lock. Sanctioning, deportation, and finally culling was undertaken, but the refugees were determined to hold on to their new home. Echolst demarcated a new realm, Invasse, encompassing the rebelling lands. Strong military action ended both the refugee uprising and seasonal disturbances. The new government remains (debatably) strict in enforcing population controls, but its pro-refugee stance causes tumult with the northern governances.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Nations]]&lt;br /&gt;
[[Category:Ethasadril]]&lt;br /&gt;
[[Category:Elves]]&lt;/div&gt;</summary>
		<author><name>108.56.213.233</name></author>
	</entry>
	<entry>
		<id>http://mondevai.com/index.php?title=Galinndan%27s_Legacy_NPCs&amp;diff=368</id>
		<title>Galinndan&#039;s Legacy NPCs</title>
		<link rel="alternate" type="text/html" href="http://mondevai.com/index.php?title=Galinndan%27s_Legacy_NPCs&amp;diff=368"/>
		<updated>2017-06-14T18:23:16Z</updated>

		<summary type="html">&lt;p&gt;108.56.213.233: Created page with &amp;quot;== Major NPCs == *&amp;#039;&amp;#039;&amp;#039;Marran Empire&amp;#039;&amp;#039;&amp;#039; **House Nustangaci ***&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;Count Brunel, Bard of Isamarr ***Godfried, Quaestor General **House Siguile ***Alexandre **To...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Major NPCs ==&lt;br /&gt;
*&#039;&#039;&#039;[[Marran Empire]]&#039;&#039;&#039;&lt;br /&gt;
**House Nustangaci&lt;br /&gt;
***&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;Count Brunel, Bard of Isamarr&lt;br /&gt;
***Godfried, Quaestor General&lt;br /&gt;
**House Siguile&lt;br /&gt;
***Alexandre&lt;br /&gt;
**Town of Troipham&lt;br /&gt;
***Zaffic Torr&lt;br /&gt;
***Flueric Olio&lt;br /&gt;
**Other&lt;br /&gt;
***Bishop Beltre&lt;br /&gt;
***Petre Comeaga&lt;br /&gt;
***Balthazar Comeaga&lt;br /&gt;
*&#039;&#039;&#039;[[Tiban]]&#039;&#039;&#039;&lt;br /&gt;
**City-State of [[Nassis]]&lt;br /&gt;
***Nicodemus of Nassis&lt;br /&gt;
***Dimarchos Aristotle of Nassis&lt;br /&gt;
**City-State of [[Apophia]]&lt;br /&gt;
***Shamash Kier&lt;br /&gt;
***Cerias Kier&lt;br /&gt;
***&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;Brother Love&lt;br /&gt;
**The Shipwrights&lt;br /&gt;
***‘Peggy’ White&lt;br /&gt;
***Jacques White&lt;br /&gt;
*&#039;&#039;&#039;[[Ethasadril]]&#039;&#039;&#039;&lt;br /&gt;
**House Sinnodel&lt;br /&gt;
***&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;Galinndan Sinnodel&lt;br /&gt;
***Ansil Sinnodel&lt;br /&gt;
***&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;Ferric Sinnodel&lt;br /&gt;
***&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;Egeril Sinnodel&lt;br /&gt;
**House Cerric&lt;br /&gt;
*** Steward Geranil Cerric&lt;br /&gt;
*** Alogan, a Cartographer&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;&#039;&#039;Deceased.&#039;&#039;&lt;br /&gt;
----&lt;/div&gt;</summary>
		<author><name>108.56.213.233</name></author>
	</entry>
	<entry>
		<id>http://mondevai.com/index.php?title=Galinndan%27s_Legacy&amp;diff=203</id>
		<title>Galinndan&#039;s Legacy</title>
		<link rel="alternate" type="text/html" href="http://mondevai.com/index.php?title=Galinndan%27s_Legacy&amp;diff=203"/>
		<updated>2017-06-14T18:19:02Z</updated>

		<summary type="html">&lt;p&gt;108.56.213.233: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Starting in [[Isamarr]], subterranean [[Enclaves]] hold more than a struggling city can handle. Driven out by party-induced disaster, the characters split into groups: one to retake Avecin&#039;s homeland, the other to chase the one who claimed it.&lt;br /&gt;
&lt;br /&gt;
== Players ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot;|[[Galinndan&#039;s Legacy]]&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot;|Winter 2014 - Ongoing&lt;br /&gt;
|-&lt;br /&gt;
!Player&lt;br /&gt;
!Name&lt;br /&gt;
!Race&lt;br /&gt;
!Class&lt;br /&gt;
!Levels&lt;br /&gt;
|-&lt;br /&gt;
| Alex&lt;br /&gt;
| [[Sceloran]]&lt;br /&gt;
| Dravon&lt;br /&gt;
| Warlock ([[Sirrien]])&lt;br /&gt;
| 6+&lt;br /&gt;
|-&lt;br /&gt;
| Brian&lt;br /&gt;
| [[Gheshtal]]&lt;br /&gt;
| Half-Elf&lt;br /&gt;
| Cleric ([[Savulcian]])&lt;br /&gt;
| 1+&lt;br /&gt;
|-&lt;br /&gt;
| Stephen&lt;br /&gt;
| [[Theren]]&lt;br /&gt;
| Eladrin&lt;br /&gt;
| Scholar / Ranger&lt;br /&gt;
| 5+&lt;br /&gt;
|-&lt;br /&gt;
| Matt&lt;br /&gt;
| [[Roshan]]&lt;br /&gt;
| Human&lt;br /&gt;
| Paladin&lt;br /&gt;
| 5+&lt;br /&gt;
|-&lt;br /&gt;
| Kirk&lt;br /&gt;
| [[Avecin]]&lt;br /&gt;
| Eladrin&lt;br /&gt;
| Wizard&lt;br /&gt;
| 1+&lt;br /&gt;
|-&lt;br /&gt;
| Amanda&lt;br /&gt;
| [[Aedras]]&lt;br /&gt;
| Ascre&lt;br /&gt;
| Druid&lt;br /&gt;
| 5+&lt;br /&gt;
|-&lt;br /&gt;
| John A&lt;br /&gt;
| Golian&lt;br /&gt;
| Eladrin&lt;br /&gt;
| Bard / Rogue&lt;br /&gt;
| 5+&lt;br /&gt;
|-&lt;br /&gt;
| John D&lt;br /&gt;
| [[Oskar]]&lt;br /&gt;
| Wood Elf&lt;br /&gt;
| Druid&lt;br /&gt;
| 4+&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| [[Leucis]]*&lt;br /&gt;
| Half-Elf&lt;br /&gt;
| Paladin&lt;br /&gt;
| 1-3&lt;br /&gt;
|-&lt;br /&gt;
| Pam&lt;br /&gt;
| [[Tenebral]]&lt;br /&gt;
| Wood Elf&lt;br /&gt;
| Rogue&lt;br /&gt;
| 1+&lt;br /&gt;
|-&lt;br /&gt;
| Trisha&lt;br /&gt;
| [[Regianna]]&lt;br /&gt;
| Dragonborn&lt;br /&gt;
| Ranger&lt;br /&gt;
| 2+&lt;br /&gt;
|-&lt;br /&gt;
| Blake&lt;br /&gt;
| [[Macto]]*&lt;br /&gt;
| Dragonborn&lt;br /&gt;
| Fighter&lt;br /&gt;
| 1-3&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| [[Mavrorgi]]&lt;br /&gt;
| Dragonborn&lt;br /&gt;
| Barbarian&lt;br /&gt;
| 4+&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Deceased&lt;br /&gt;
&lt;br /&gt;
Starting in [[Isamarr]], subterranean [[Enclaves]] hold more than a struggling city can handle. Driven out by party-induced disaster, the characters split into groups: one to retake Avecin&#039;s homeland, the other to chase the one who claimed it.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Journal Links == &lt;br /&gt;
&lt;br /&gt;
[[Galinndan&#039;s_Legacy_Journal|Early Campaign]]&lt;br /&gt;
&lt;br /&gt;
[[Galinndan&#039;s_Legacy_Journal_A|Post Time-Skip]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Miscellaneous Documents ==&lt;br /&gt;
&lt;br /&gt;
[[Galinndan%27s_Legacy_NPCs|Major NPCs]]&lt;br /&gt;
&lt;br /&gt;
[[Apophia Refugees]]&lt;br /&gt;
&lt;br /&gt;
[[Geranil&#039;s Letter]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Galinndan&#039;s_Legacy]]&lt;br /&gt;
[[Category:Campaign_Hub]]&lt;/div&gt;</summary>
		<author><name>108.56.213.233</name></author>
	</entry>
	<entry>
		<id>http://mondevai.com/index.php?title=Galinndan%27s_Legacy&amp;diff=202</id>
		<title>Galinndan&#039;s Legacy</title>
		<link rel="alternate" type="text/html" href="http://mondevai.com/index.php?title=Galinndan%27s_Legacy&amp;diff=202"/>
		<updated>2017-06-14T18:08:48Z</updated>

		<summary type="html">&lt;p&gt;108.56.213.233: /* Journal Links */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Starting in [[Isamarr]], subterranean [[Enclaves]] hold more than a struggling city can handle. Driven out by party-induced disaster, the characters split into groups: one to retake Avecin&#039;s homeland, the other to chase the one who claimed it.&lt;br /&gt;
&lt;br /&gt;
== Players ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot;|[[Galinndan&#039;s Legacy]]&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot;|Winter 2014 - Ongoing&lt;br /&gt;
|-&lt;br /&gt;
!Player&lt;br /&gt;
!Name&lt;br /&gt;
!Race&lt;br /&gt;
!Class&lt;br /&gt;
!Levels&lt;br /&gt;
|-&lt;br /&gt;
| Alex&lt;br /&gt;
| [[Sceloran]]&lt;br /&gt;
| Dravon&lt;br /&gt;
| Warlock ([[Sirrien]])&lt;br /&gt;
| 6+&lt;br /&gt;
|-&lt;br /&gt;
| Brian&lt;br /&gt;
| [[Gheshtal]]&lt;br /&gt;
| Half-Elf&lt;br /&gt;
| Cleric ([[Savulcian]])&lt;br /&gt;
| 1+&lt;br /&gt;
|-&lt;br /&gt;
| Stephen&lt;br /&gt;
| [[Theren]]&lt;br /&gt;
| Eladrin&lt;br /&gt;
| Scholar / Ranger&lt;br /&gt;
| 5+&lt;br /&gt;
|-&lt;br /&gt;
| Matt&lt;br /&gt;
| [[Roshan]]&lt;br /&gt;
| Human&lt;br /&gt;
| Paladin&lt;br /&gt;
| 5+&lt;br /&gt;
|-&lt;br /&gt;
| Kirk&lt;br /&gt;
| [[Avecin]]&lt;br /&gt;
| Eladrin&lt;br /&gt;
| Wizard&lt;br /&gt;
| 1+&lt;br /&gt;
|-&lt;br /&gt;
| Amanda&lt;br /&gt;
| [[Aedras]]&lt;br /&gt;
| Ascre&lt;br /&gt;
| Druid&lt;br /&gt;
| 5+&lt;br /&gt;
|-&lt;br /&gt;
| John A&lt;br /&gt;
| Golian&lt;br /&gt;
| Eladrin&lt;br /&gt;
| Bard / Rogue&lt;br /&gt;
| 5+&lt;br /&gt;
|-&lt;br /&gt;
| John D&lt;br /&gt;
| [[Oskar]]&lt;br /&gt;
| Wood Elf&lt;br /&gt;
| Druid&lt;br /&gt;
| 4+&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| [[Leucis]]*&lt;br /&gt;
| Half-Elf&lt;br /&gt;
| Paladin&lt;br /&gt;
| 1-3&lt;br /&gt;
|-&lt;br /&gt;
| Pam&lt;br /&gt;
| [[Tenebral]]&lt;br /&gt;
| Wood Elf&lt;br /&gt;
| Rogue&lt;br /&gt;
| 1+&lt;br /&gt;
|-&lt;br /&gt;
| Trisha&lt;br /&gt;
| [[Regianna]]&lt;br /&gt;
| Dragonborn&lt;br /&gt;
| Ranger&lt;br /&gt;
| 2+&lt;br /&gt;
|-&lt;br /&gt;
| Blake&lt;br /&gt;
| [[Macto]]*&lt;br /&gt;
| Dragonborn&lt;br /&gt;
| Fighter&lt;br /&gt;
| 1-3&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| [[Mavrorgi]]&lt;br /&gt;
| Dragonborn&lt;br /&gt;
| Barbarian&lt;br /&gt;
| 4+&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Deceased&lt;br /&gt;
&lt;br /&gt;
Starting in [[Isamarr]], subterranean [[Enclaves]] hold more than a struggling city can handle. Driven out by party-induced disaster, the characters split into groups: one to retake Avecin&#039;s homeland, the other to chase the one who claimed it.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Journal Links ==&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
[[Galinndan&#039;s_Legacy_Journal|Early Campaign]]&lt;br /&gt;
&lt;br /&gt;
[[Galinndan&#039;s_Legacy_Journal_A|Post Time-Skip]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Major NPCs ==&lt;br /&gt;
*&#039;&#039;&#039;[[Marran Empire]]&#039;&#039;&#039;&lt;br /&gt;
**House Nustangaci&lt;br /&gt;
***&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;Count Brunel, Bard of Isamarr&lt;br /&gt;
***Godfried, Quaestor General&lt;br /&gt;
**House Siguile&lt;br /&gt;
***Alexandre&lt;br /&gt;
**Sinnodels&lt;br /&gt;
***Galinndan &lt;br /&gt;
***Ansil&lt;br /&gt;
***&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;Ferric&lt;br /&gt;
***&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;Egeril&lt;br /&gt;
**Town of Troipham &amp;amp; The Shipwrights&lt;br /&gt;
***Zaffic Torr&lt;br /&gt;
***Flueric Olio&lt;br /&gt;
***‘Peggy’ White&lt;br /&gt;
***Jacques White&lt;br /&gt;
**Other&lt;br /&gt;
***Bishop Beltre&lt;br /&gt;
***Petre Comeaga&lt;br /&gt;
***Balthazar Comeaga&lt;br /&gt;
*&#039;&#039;&#039;[[Tiban]]&#039;&#039;&#039;&lt;br /&gt;
**City-State of [[Nassis]]&lt;br /&gt;
***Nicodemus of Nassis&lt;br /&gt;
***Dimarchos Aristotle of Nassis&lt;br /&gt;
**City-State of [[Apophia]]&lt;br /&gt;
***Shamash Kier&lt;br /&gt;
***Cerias Kier&lt;br /&gt;
***Brother Love&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Miscellaneous Documents ==&lt;br /&gt;
&lt;br /&gt;
[[Apophia Refugees]]&lt;br /&gt;
&lt;br /&gt;
[[Geranil&#039;s Letter]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Galinndan&#039;s_Legacy]]&lt;br /&gt;
[[Category:Campaign_Hub]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Missions ==&lt;br /&gt;
&lt;br /&gt;
Current plot hooks and opportunities for the party. Sign up here with a timeslot from the [[DM Schedule]]. Fill in your own if you have one in mind!&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot;|Missions&lt;br /&gt;
|-&lt;br /&gt;
!Mission&lt;br /&gt;
!Date&lt;br /&gt;
!Location&lt;br /&gt;
!Party Members&lt;br /&gt;
!Total Readiness&lt;br /&gt;
|-&lt;br /&gt;
|Clean out the Kier Manor.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Obtain Fahrstone for the portal.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Explore the Great Eastern.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>108.56.213.233</name></author>
	</entry>
	<entry>
		<id>http://mondevai.com/index.php?title=Galinndan%27s_Legacy_Journal_A&amp;diff=284</id>
		<title>Galinndan&#039;s Legacy Journal A</title>
		<link rel="alternate" type="text/html" href="http://mondevai.com/index.php?title=Galinndan%27s_Legacy_Journal_A&amp;diff=284"/>
		<updated>2017-05-31T01:18:00Z</updated>

		<summary type="html">&lt;p&gt;108.56.213.233: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Tiban ==&lt;br /&gt;
=== 5-20-1859 ===&lt;br /&gt;
==== LEVEL 5 ====&lt;br /&gt;
==== Vaiuril and Rouge ====&lt;br /&gt;
==== Geranils Letter ====&lt;br /&gt;
==== Fire! Escape from the Druids ====&lt;br /&gt;
==== Thoughts on Departure ====&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Ethasadril ==&lt;br /&gt;
=== 6-21-1859 ===&lt;br /&gt;
==== Arrival ====&lt;br /&gt;
==== Maps &amp;amp; More ====&lt;br /&gt;
==== Journey to Cote ====&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== 7-1-1859 ===&lt;br /&gt;
==== The Gates of Cote ====&lt;br /&gt;
==== Return of Golian ====&lt;br /&gt;
&#039;&#039;Golian&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Things got off to an interesting start at [[Oskar]]’s father’s house, the only location I felt comfortable revealing my presence.  While he is away at the moment, his butler made me welcome and I am safe for the moment.  I met up with Oskar, and after catching up on recent events went to meet [[Gheshtal]] and [[Theren]] at [[Jaklodin]]’s Shrine.  Before leaving, I changed my appearance, disguising myself as I have been forced to do upon returning to these lands.  We all quickly shared stories – they were waiting for [[Tenebral]], who did not show up for 45 minutes or so.  Fearing the worst, we checked the morgue – she nor the druid children she was with were there or had been there, but there was a strange trend of people dying of late and being taken to the university anatomy wing.  &lt;br /&gt;
&lt;br /&gt;
Gossip on the street was that people were confused – people have been moving about a lot in government and academic positions – has there been scandal?  Theren advised that the bodies were most likely in the lab, where, incidentally, the research that he is seeking (his old work) is also kept.  Oskar remembered an old back door – we found it and gained access to both the Academy and the lab, and looked around.  Two bodies were there: when reaching to touch one, an ochre ooze dropped down – given the nature of reanimation in our world, I can only assume the ward we broke was intended guard against the body itself and not intruders.  We fought the ooze; after hitting it with lightning from Theren’s research machine, it shuddered and split in two.  I killed one of the split pieces.&lt;br /&gt;
 &lt;br /&gt;
After looking around we observed, on a pedestal, an anatomy book written by the great healer Avecin opened to a section discussing cranial anatomy.  One page in particular described a special bone, unique to elven kind, that was behind the nose – it is different between the fey races… I wonder what it means?  There was also a box with a grain of blue [[fahrstone]].  The bodies had been partially dissected.  The back of the neck was open on one, and it showed ossification of the spinal column in the neck region – the book stated that this was a hallmark of zombification or possibly exposure to Rigor?  &lt;br /&gt;
&lt;br /&gt;
Something under a box within the laboratory has just made an alarming thump, and then moaned three times in perfect unison with the bodies.  These corpses will not be resting long, and are somehow linked with another entity.  Could there be more?  What research is truly taking place here?  Things have changed since I’ve been gone, and not for the better.&lt;br /&gt;
Both bodies also had incisions around the sinuses, but one did not have neck incisions, indicating that the sinuses were checked first.  There could be an important correlation here.&lt;br /&gt;
&lt;br /&gt;
Also, I believe a trap-door opened somewhere in the room.&lt;br /&gt;
Before we leave, I want to check the room for useful chemicals or potions: I must ask Theren’s advice.&lt;br /&gt;
&lt;br /&gt;
==== The Scholar Theren ====&lt;br /&gt;
&#039;&#039;Theren&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
I’m not sure what to make of what just happened… Not even a week after the anatomy department is closed down, there is obviously activity still going on in the lab (some kind of zombification/ossification research). Luckily it seems noone tampered with my research. (I don’t know what I would do if I lost all that work… I mean I guess I could redo it all… I mean I am the one who made it all up after all… That would take awhile though… uh wait what was I writing again… Oh right.) I found a crew of… misfit adventurers… and they helped my get my device back. (although I had to leave my charging device… which makes sense… it is kinda big… but now i gotta rebuild it… hmm… Anyway,) The lab had since been booby trapped with slimes, and there was also a trapdoor that I never knew about. &lt;br /&gt;
&lt;br /&gt;
==== Anatomy 1401 ====&lt;br /&gt;
&lt;br /&gt;
Under the anatomy lab there was a sort of secret study area. There was a pretty simple puzzle to open all the doors that were otherwise magically locked (Well… it was a simple concept… achieving the unlocks was a little tedious.) One room was full of books and notes and some rather fascinating contraptions. (I really wish I would have spent more time studying the pendulum scryer type device… but it probably didn’t have many applications for my own research so… no matter.) Two rooms I didn’t get to explore but they seemed to be rather underwhelming compared to the study (there was a lot of neat stuff in the study). Actually, there was the…. cold room?... sure that&#039;s what I’ll call it. This room was apparently filled with large blocks of frozen ice with fey specimens inside them. The whole operation sounded interesting but was also entirely magical… so again.. no relevant discoveries there (for me… I’m sure it would be fascinating for someone… I’ve never heard of something like that before).&lt;br /&gt;
&lt;br /&gt;
I’m glad i got to explore the fourth room though. It had another zombie specimen that was dissected in the same way as the others. (someone is really interested in post mortem ossification of feykind… I just can’t see the point because they all end up chaos beasts by that point). It was also full of a myriad of alchemical tools some potions and a vial labeled “skin chips”. (not sure what that’s for but it seemed like it would be interesting to play with) There was also a magic circle drawn on some parchment that looked like a ritual for farstone augmentation… or activation… or something. I tried my best to copy it down, but it was rather complex (and I’m not an amazing drafter.)&lt;br /&gt;
&lt;br /&gt;
I just hope I haven’t bit off more than I can chew with this group. They were trying to smuggle some people into town and seem to have a propensity for getting into trouble. At least one of them seem interested in more intellectual pursuits so I may stay with them (plus they seem to be rich… or at least have inheritances or something… maybe they’ll fund me?)&lt;br /&gt;
&lt;br /&gt;
==== Glass and Mirrors ====&lt;br /&gt;
==== Death and Death&#039;s ====&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== The Marran Empire ==&lt;br /&gt;
=== 7-2-1859 ===&lt;br /&gt;
==== Return to Isamarr ====&lt;br /&gt;
==== The Drafting Room ====&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== 7-3-1859 ===&lt;br /&gt;
==== Inside the Kadet Enclave ====&lt;br /&gt;
&#039;&#039;Excerpt from Roshan’s Journal&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Location: Kadet Enclave in Isamarr&amp;lt;br/&amp;gt;&lt;br /&gt;
Active party members: Gheshtal, Theren, and Roshan&amp;lt;br/&amp;gt;&lt;br /&gt;
Inactive party members: Golian&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Here I am, injured and trapped in the depths of this Enclave.  It would make sense to be forlorn in this situation, but I am ecstatic.  I have only just arrived, but I have witnessed a concentration of undead activity that I have rarely seen.  These are not just your typical undead.  Something complex and sinister is trying to escape from this place.  Powerful undead beings with something terrifyingly new to behold… intelligence.&lt;br /&gt;
&lt;br /&gt;
I made my way down the Enclave’s layers, following the sound of that brass instrument Ghestal plays.  It was surreal to hear music being used in such a manner.  Weaponized harmony to vanquish the undead.  I arrived just in time to be useful.  My warhammer brought down several of the animated skeletons around me.  Better yet, the largest of them seemed to be hopelessly trapped.&lt;br /&gt;
&lt;br /&gt;
After brief introductions, we began scouring the depths of the enclave for anything unusual.  We found a satchel full of treasures, and a wine-damaged note.  I currently know very little of who these people are, but it seems they live complicated lives here.  Relationships full of secrets, loss, and death.  I have seen my fair share of death in Ethasadril, but something about struggling to survive in the tundra strips away most of the complexities of life.&lt;br /&gt;
&lt;br /&gt;
We began to head back towards the upper layers of the Enclave.  We soon realized we had been outsmarted.  The undead creature that we thought was trapped had augmented itself with the remains of several horses.  We tried to fight it, but it was painful to even attack it.  We tried to retreat, but it morphed its shape and pursued us.  The last thing I remember before everything went black was a whirling of bones and being engulfed in a huge maw of teeth.  If it weren’t for Ghestal I would be dead.&lt;br /&gt;
&lt;br /&gt;
Theren is now our only chance at escape.  He managed to escape and head towards the surface.  We will rest and await his return.&lt;br /&gt;
&lt;br /&gt;
=== 7-3-1859 ===&lt;br /&gt;
==== After Escaping the Kadet Enclave ====&lt;br /&gt;
&#039;&#039;Excerpt from Roshan’s Journal&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Location: Golian’s Place in Isamarr&amp;lt;br/&amp;gt;&lt;br /&gt;
Active party members: Gheshtal, Theren, and Roshan&amp;lt;br/&amp;gt;&lt;br /&gt;
Inactive party members: Golian&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Theren has come through for us.  He brought a small force of soldiers down to rescue us.  Unfortunately, one of them was slain during the ensuing battle.  I call it a battle, but it was more akin to an evacuation.  The soldiers protected the group as we turned tail and ran.  I feel like a coward, but I can barely bring myself to face these horrific creatures.  They are no mere undead; they are something terrifying.&lt;br /&gt;
&lt;br /&gt;
As we escaped, a multitude of voices of differing languages echoed:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font face=&amp;quot;times new roman&amp;quot;&amp;gt;&lt;br /&gt;
&amp;quot;͖̟͉͗͝Ȉ̢̳͒͑ ̢̱̣͕̙̬͍̹͒̂ͧ͌̾̾̚h̜̙̆ͭ̋͐͘a̩̝̦̠͙̤͑̇͠v̱̝ͬ͑͒ͭ͞e̹̠̬͔̭̩͊ ̦̘͑a̚͠l͖̖͖͕̻͌̈ͯ̇̔̀̀r̼̟̿͐͂͐͐͊ͫ͠ē̥͇̙̤̺͉͉̈́̀a̮͉̠̺͎͇͗̏ͬ͝d̰̞͉̠̼͢y̢̺̗͉̳̟̗ͬ ̝̬̜m̩̫̝͔̝͖o͕͇͔̒͐ͨ͌̄̄̔v̗͖̦͖̻̔ͨ̑̋͠ê͖̘̗̓ͩ̓̌ͥ͑ͅd̛͕̻̬̭̓ͨͦ̐ͯ ͓͔͔̇ͥͬͮ̂̅͛o͓̦̥̠̝̦̐n̖̤̗͛ͧͩ̈̐ͣ̿͟&amp;quot;̙̟͎̗͛̃̓̽͢&lt;br /&gt;
&lt;br /&gt;
̐ͭ͗̌̀ͤ̚͘&lt;br /&gt;
͔̩̦̱͚ͅ&amp;quot;̯̖̲͕̳̇́ͅE͙̫̬̮͎̣͖͐͒̈̿v̜͍͙̪̟̯̪̈͌ê̤̫̼̟͓̬̻͐͆̀n̙͊̈̓͑ ̰̓̊ͩ͗ͮ͒͢n̷͕͎̯̦̰̗ͦ̐̈́ọ͚̲̹w͇̰̆ m҉͔y͔̦̝ͫͪͮ̑ͬͣ̕ ̯͕b̝͉̲̜̮̳̭̈ͧ̎͋̾ͣͪo͙͚̦ͩͣ̀̈ͭ̈́́d̢͎͈͈͍̝͚̼y̦̜̬̾̿ͯ̃ͥͫ ̴̣͎̮̖̞͓̾̓ͤ̏̈́̚t̶̟̍ͤͅr̛̗̻͇͔̫̫ͅa̭ͮ̔̔͂ͤv̝̥̰̣͈ͯ͒ͯ̓e̟̤̦̠̰̝͛͐͊̂ͯͤͅl͎̹̰̫͉͜s̨ͣ̉̃ ̢̥̫̦͈̣͙̺f̬̠͙̙ͦa͚̳͚͘r̻͖̫̱̘̝̓͌̎ͮ̅ͅ ̛̬͔̺̥͓̣̏̑̊̓ͫf̢̜͈͉͍̘̩ͪr̰̥͛̎̿͒̅ͦ̕ọ͉̗̰̽͆̄m͕̐͢ ̱̮̜͇͋͑͊t̼̜͔͇͓̳̑ͫ̾̕h̏̓͡ḭ̏ͤ͆s̱̝̹̥̺̲̩̅͆͗̐ ̳͚͉̻͒ͧ͂ͅl̡a̼͈͖ͣͤͧ̇͐n̘͍͙̭̤̆͋ͭ̄d̳̩̤̿͐ ͉̦i̻̹̱̗̼̥ͯ̍ͩͅn̫̣̠̿ͦ̃ͭ̓ͣ̂ ̰ͧt͖̎h̟̟̪̣͗̈́ͪ͋́ě̷ͩ̍͐ ̹̪͔̗̕ͅc͉͖̹̊̆͌̄̍a͝r̜̤̳̤̯̋̋ͮ̉e͇ͮ ̹͑ͫ͒̂́̽̓͜ö̴̂̀̚f̟̦̜̯͎ ̗̑ͫͭ͋̂͗ọ̵̜͍̈ͩ̚n͙͓̥̂͝e̗̙̭ͅ ͊͐ͩ̊̋o̯͒f̷̜̥̳̲̌̿ ̩̤̲ͬ̅͟y̠̼̳̒́͗o̢̯̖̊͑ụ̙͎̩̳̟͕̆͆̍͌ͯ̆ř̶͈̫̼̱̱ͅ ͗w͙̯̪̓ͬ̈́̚i̙̙͕͔̖̩͕ͦ̽͝ṋ̻͎ͧt͈͔̩͙̪̯e̥̮͈̭ͭ̑͂̏ͧ̌̆͢r̭͔̣͖ͪ̌̀̌̽̚ ̜̱̤̺̞͋͗̽͑̎͜ǩ҉̠̮͔̼̰i̢n͓͓.̘͖̼̲̀͑̋ͣ͊͞ͅ&amp;quot;̀͞&lt;br /&gt;
&lt;br /&gt;
̼͍&lt;br /&gt;
̧̱̓͌̂̏ ̸͕͖͖̫̹̮̫ͨ̎̋ͬͯ͋&amp;quot;̯̜̗̻̤ͤ̏ͦ̓̔ͣͅÍ̺̤͇̤̤̘̍̈́̾ͨ͗̾ ̩̫̜̭̱͚̩͛w̦̯͘iͨͭͯ̏̎ͯ͆ḻ͑̑̽̒̌͐l̙̦͕͍̽͗ͅ ̯̣͆̐̍̀̈́͆̏͠m͔͈ͯ̆̿͗̽ͅu͗͐ͥl͓̫͓̻̦̙͠t͎̖ͥ̋͟i̬̼̺͂̋ͧ̾̏p̾̊ͬ̆ͮ̏͝l͉̦̮̤͎̈̾̃͆ͪ̚͞y̙͈̠̥ ҉̠i̲̫̼̺̮͓̠̐ͨ͒n͓͎̼͔̩ͨ͒̍ ̙̬͍̤̌̓̂ͤ͞ͅŵ̷̞̲͂ͫi̗̱̼͒̾͋ͭͬnͬ̀͗̐̿̌͘t̾ͬͥ͛̆̽e̸̜͎͓̪̐ͤͪ́̋̈r̗̥̜̀̃̉͒̿ ̪̗͈̭͋͠a̵ͩ̾̔̋̉n̑͒̀ḍ̼̬̳̜͕̦ͨ̃̄̍ͫ̋ ̳͙̺͕͠r̭̼̰̀ͤ͞ȩ̘̮̂̈͑͑̋t̺͈̟̳̣̱͓͋̑͠ṳ̯̺͓̦͚ͣͦ̽͝ͅr͔̙̦̰͊ͮͬ̚n̵̪̗̾͋&amp;quot;̪̿͑̉&lt;br /&gt;
&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== 7-10-1859 ===&lt;br /&gt;
==== Boarding the Great Eastern ====&lt;br /&gt;
&#039;&#039;Excerpt from Roshan’s Journal&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Location: Isamaar&amp;lt;br/&amp;gt;&lt;br /&gt;
Active party members: Roshan, Theren, Oskar, Regianna, Sceloran&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The people of Isamaar are so helpful!  Theren and I found a kind group of local fishermen to give us passage to the Great Eastern for a modest sum.  They must have understood the virtue of our quest.  While in transit, I met a fellow named Sceloran.  He is quite the intelligent individual, and tough too - his idea of relaxing during his voyage was lying in a barrel of fish guts.  Our goals seem to be aligned by fate, and he and Theren also share a quest for knowledge.&lt;br /&gt;
&lt;br /&gt;
After making it aboard the Great Eastern, we were informed that the crew was running low on supplies because they cannot dock.  We decided to help, and with the aid of some newfound friends (adventurers looking for Farstone), we ventured to the bottom deck of the ship.  Loud banging noises were happening around us.  The crew mentioned tales of a creature they called the Riveter.  Perhaps there is some evil to vanquish aboard this vessel!&lt;br /&gt;
&lt;br /&gt;
Sceloran discovered that we could unseal several passages by making an arcane gesture.  We explored deeper into the passage.  Upon opening one of the passages we were beset by the undead!&lt;br /&gt;
&lt;br /&gt;
==== A Riveting Tale ====&lt;br /&gt;
&#039;&#039;Excerpt from Roshan’s Journal&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Location: Isamaar&amp;lt;br/&amp;gt;&lt;br /&gt;
Active party members: Roshan, Oskar, Regianna, Sceloran&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
My companions and I made short work of the undead.  After getting our bearing, Theren decided to head topside to let the crew know about the supplies.  The rest of us pressed on deeper into the ship as the clanging and rending sounds continued around us.  Sceloran pointed out pits in the ground and demonic bodies which, according to him, probably came from burning something called &amp;quot;blue Fahrstone&amp;quot;.  We opened the next door.&lt;br /&gt;
&lt;br /&gt;
Suddenly, an emaciated and rather upset looking hydra came charging from the darkness.  It must have been in previous combat that severed and cauterized one of its heads.  Oskar began severing the beast&#039;s remaining with his ursine power, and we soon brought down the beast.  The hydra had been snacking on some treasure which we took for ourselves.&lt;br /&gt;
&lt;br /&gt;
We traveled on, and we found that the interior hull of the ship was rent open.  Despite dispatching the Hydra, the loud banging continued.  As we approached the gaping hole and peered into the bowels of the ship, I noticed my inscribed chain begin to glow.  Things were definitely not right, and we decided to go get help.  We convinced a guard to go and gather all the forces he could muster.  Regianna ventured off and to talk to some sort of aristocrat, and we took the guards back into the depths of the ship once they arrived.&lt;br /&gt;
&lt;br /&gt;
Using some rope, I asked my new found friends to lower me between the two hulls of the ship.  The light emanating from the inscriptions on my chain began glowing even brighter.  I noticed something in the darkness.  The remains of two Dragonborn.  As I approached, the smaller dragonborn&#039;s hands closed around a riveter he was holding, letting loose a loud bang.  Suddenly, there was a rushing sound around me that sent chills down my spine...&lt;br /&gt;
&lt;br /&gt;
Another one? Already? A mixed emotion of joy and terror overwhelmed me, and I quickly ascended to prepare for battle.  &amp;quot;An amphipolon!&amp;quot; I shouted.&lt;br /&gt;
&lt;br /&gt;
It was enormous, but we were better prepared this time. We fought with everything we had, knowing the horrible fate that would befall the rest of the ship if the amphipolon were not stopped here.  I swung my warhammer for a final radiant blow, and suddenly it crumbled to dust.&lt;br /&gt;
&lt;br /&gt;
They can be killed...  I have learned so much already, but I know that I must grow greatly in strength and knowledge to give my homeland a fighting chance when I return.&lt;br /&gt;
&lt;br /&gt;
When I snapped back to my senses, Sceloran had already saved the guardsmen around us. We headed back to the surface and were greeted by a very thankful crew.  Oskar and Regianna managed to acquire some of the Farhstone they had been seeking.  I don&#039;t yet understand its purpose, but I know it is powerful.  I am glad that power is in the hands of the virtuous.&lt;br /&gt;
&lt;br /&gt;
=== 7-15-1859 ===&lt;br /&gt;
==== Stefan&#039;s Faire Perfectus ====&lt;br /&gt;
&#039;&#039;Excerpt from Golian’s (Public) Journal&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Location: [[Isamarr|Isamarch]]&amp;lt;br/&amp;gt;&lt;br /&gt;
Active party members: Golian, Roshan, Theren, Gheshtal, Sceloran&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Altroff: Not disliked, used to be a technical artist, fiercely loyal to his inner circle: a shrewd business man.&lt;br /&gt;
&lt;br /&gt;
We were told that Altroff no longer wants to meet with us – one of his guards liked our performance last night, and told us that the fortuneteller Ioan was also at the meeting where Altroff was told not to meet with us by the Circus Boss Stefan.  &lt;br /&gt;
&lt;br /&gt;
We went to Ioan&#039;s tent, which abutted a chapel used by the [[Stevedores_of_Banikon|wandering priests]] who chuck the dead in rivers.  We poked around, found some spells of abjuration, set off a magical alarm, learned that he might be a charlatan, then went into the chapel.  There we found two lines of corpses twitching in time with the horrid amphipolon-rousing sound, (one of our party has a medal that pulses with that same energy – we must learn more about it.)  &lt;br /&gt;
&lt;br /&gt;
The corpses turned into centipede things, susceptible to fire.  We killed them, but now there are shouts of &amp;quot;Necromancy!&amp;quot; outside the door!  Gheshtal is hurt, but has my bardic inspiration.  There is a golden bowl and sword that we should look at.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Excerpt from Roshan&#039;s Journal&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Location: Isamarr&amp;lt;br/&amp;gt;&lt;br /&gt;
Active party members: Golian, Roshan, Theren, Gheshtal, Sceloran&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This morning we spoke with a man hundreds of miles away. How someone has managed to put such magic into simple scrolls of paper is beyond me. After putting our heads together, the master wordsmiths of my traveling companions managed to come up with a concise message that got straight to the point:&lt;br /&gt;
   Esteemed Cezar, we wish to aid you in acquiring the Great Eastern for mutual benefit. Shall we meet?  &lt;br /&gt;
      Sincerely, house Kier.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
We receive an equally terse reply:&lt;br /&gt;
   Baronetess: Accepted. Four days, isthmus, Stefan&#039;s &#039;Faire Perfectus&#039;; have staff meet my agent Altroff. Contract work to be presented. Payment open to discussion.&lt;br /&gt;
      Best, Apostos.&lt;br /&gt;
		&lt;br /&gt;
&lt;br /&gt;
I guess if we wanted to send longer messages we would need bigger scrolls.&lt;br /&gt;
&lt;br /&gt;
We plan to set off to Stefan&#039;s &amp;quot;Faire Perfectus&amp;quot;.  I have not visited a fair before, so hopefully it is an experience worth remembering.&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
I can barely remember last night.  We made it to Isaamar uneventfully, and I finally was able to purchase some finery.  I hope this bottle of wine will help break the ice with Cezar.  Our tab was covered by some fine patrons of the bar.  We must have put on a good show.  I remember a strange mixture of music was played last night.  I am honestly surprised anyone took to it.  We are going to head out to meet with Altroff, one of the ring leaders here at the fair.  He is looking to retire soon according to rummor.&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
Well this is quite rude.  We have been denied a meeting with Altroff.  Apparently this was a last minute change in plans.  We were informed that a fortune teller named Ioan might have more information.&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
Well, I guess Theren has stickier fingers than anyone would have though.  He set off an alarm lifting a scroll from Ioan&#039;s dwelling.  To make matters worse, we tried to escape further inside and were attack by some sort of abominations.  They were similar to amphipolons in that they were several corpses combined into one creature.  We must eradicate any more of these scourge we find.  The last thing we need is a full blown amphipolon attack.&lt;br /&gt;
&lt;br /&gt;
==== Shark Attack ====&lt;br /&gt;
&#039;&#039;Excerpt from Roshan&#039;s Journal&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Location: Isamarr&amp;lt;br/&amp;gt;&lt;br /&gt;
Active party members: Golian, Roshan, Theren, Gheshtal, Sceloran&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We heard shouting from outside.  &amp;quot;Necromancy!&amp;quot;  While there was definitely some sort of evil magic taking place here, we were the vanquishiers of evil - no the cause.  To prevent unneccessary confrontation we slipped out the back and made our way back through the shore.  We came across a tent on the outskirts of the fair.  Upon further investigation, we noticed a large amount of blood and a large hole in the ground.  This is when we first realized the danger the town could be in.  Holes like this can be caused by Bulettes (also known as Land Sharks).  The tent itself had several pairs of manacles with symbols of Banicon on them.  These manacles are used for binding the dead which temporarily allows them to be transported.&lt;br /&gt;
  &lt;br /&gt;
We quickly made our way to one of the animal tamers at the fair to get more information.  He did not believe us at first, but once he realized we were serious we immediately went to Stefan&#039;s tent.  There we met Stefan, another animal tamer, and a paladin from the mirelands named Iztak Tototl.  We decided to go hunting for the Bulettes.&lt;br /&gt;
&lt;br /&gt;
We began tracking the Bulette.  The party split up, and I talked to Iztak for a while.  We are kindred spirits after the same goal.  He had a vision of a man from the dovelands striking down a great evil, and that sent him on his quest here.  Unfortunately, he did not have any more useful information on the amphipolon threat we have been facing.  After several hours of tracking we entered a cave.  We found a river running through the cave as well as many dead bodies.  We came across a dead Bulette that gave us a bit of a scare.  We finally found the living Bulette and slew it.  Our triumph lasted only a moment because suddenly my magic chain began to glow with a strong light.  Suddenly, a Bulette amphipolon came burrowing through the wall!&lt;br /&gt;
&lt;br /&gt;
We fought valiantly against the abomination.  A vision of a white dove suddenly appeared and gave us renewed vigor.  According to Iztak, this was a symbol from the gods of the doveland.  We finally killed the amphipolon.  Afterwards, we noticed a staircase descending down further into the cave.  Being battered and tired, we decided to head back to the fair for some rest and to talk to Stefan.&lt;br /&gt;
&lt;br /&gt;
==== Ioan&#039;s Cards ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Card&lt;br /&gt;
!Person/Time&lt;br /&gt;
!Verogod&lt;br /&gt;
|-&lt;br /&gt;
| Mask&lt;br /&gt;
| Golian&lt;br /&gt;
| - &lt;br /&gt;
|-&lt;br /&gt;
| Skull&lt;br /&gt;
| Sceloran&lt;br /&gt;
| - &lt;br /&gt;
|-&lt;br /&gt;
| Sun&lt;br /&gt;
| Theren&lt;br /&gt;
| - &lt;br /&gt;
|-&lt;br /&gt;
| Relic&lt;br /&gt;
| Roshan&lt;br /&gt;
| - &lt;br /&gt;
|-&lt;br /&gt;
| Rope&lt;br /&gt;
| Gheshtal&lt;br /&gt;
| - &lt;br /&gt;
|-&lt;br /&gt;
| Crossroads&lt;br /&gt;
| Distant Past (Your Lifetime)&lt;br /&gt;
| Savulcian&lt;br /&gt;
|-&lt;br /&gt;
| Raven&lt;br /&gt;
| Recent Past&lt;br /&gt;
| Banikon&lt;br /&gt;
|-&lt;br /&gt;
| Downfall&lt;br /&gt;
| Far Future (Your Lifetime)&lt;br /&gt;
| Sirrien&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>108.56.213.233</name></author>
	</entry>
	<entry>
		<id>http://mondevai.com/index.php?title=Katabatic_Endeavors&amp;diff=364</id>
		<title>Katabatic Endeavors</title>
		<link rel="alternate" type="text/html" href="http://mondevai.com/index.php?title=Katabatic_Endeavors&amp;diff=364"/>
		<updated>2017-05-22T22:47:50Z</updated>

		<summary type="html">&lt;p&gt;108.56.213.233: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Journeys in the Underworld ==&lt;br /&gt;
&lt;br /&gt;
The quest to find Banikon&#039;s city, steal a loved one back from death, or find a new, faster route through the underdark are ageless sources of inspiration in Mondevai. Heroes and explorators have long sailed and delved deep below the surface. Some have been said to have returned, others never seen again.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Myths and Legends ==&lt;br /&gt;
&lt;br /&gt;
=== Ethasadrilian ===&lt;br /&gt;
&lt;br /&gt;
=== Hael ===&lt;br /&gt;
The [[Myths_and_Legends#Elynd|Elynd]] Saltland, his wife, his piper, and his court are said to have been given the ship of a mortal for the length of all the lives aboard combined. Bound to their new home, they sail the world below in incessant revelry and violence in the way of all the the Great Fey. Occasionally they dredge a poor parted soul from the depths to serve the vessel for a time.&lt;br /&gt;
&lt;br /&gt;
=== Marran ===&lt;br /&gt;
&lt;br /&gt;
=== Stevedores ===&lt;br /&gt;
A feared servant of Banikon named [[Myths_and_Legends#J.C3.A4ger_Kavka|Kavka]] is said to have plotted his ill-fated escape attempt long in advance. Over the course of years, he tracked the emergence points of rivers and sent a boat downstream before a great battle. &lt;br /&gt;
&lt;br /&gt;
His rise from the underworld did not go as planned, for no one escapes the Lord of the Dead. Now he rides the rivers endlessly, unerring and obsessed, focused only on finding those who blaspheme his lord.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Historical Expeditions ==&lt;br /&gt;
&lt;br /&gt;
=== Fornmidr ===&lt;br /&gt;
==== Greystone Delves ====&lt;br /&gt;
While dwarves don&#039;t sail the rivers below [[Letier]], they have a well-known penchant for delving deep below the surface. A series of endeavors were funded by the Greystone Clan to discern the maximum depth a dwarven city could support life. &lt;br /&gt;
&lt;br /&gt;
No hard limit was reached, but many horrors and ghastly fates were met in the attempt.&lt;br /&gt;
&lt;br /&gt;
In a helpful coincidence, the clan found that the Marrans&#039; &#039;&#039;Benthic Diaphragma&#039;&#039; correlated with a sudden uptick in over-pressured reservoirs. These sites make digging water wells extraordinarily difficult and thus prove to be a soft limiter on dwarven expansion to the nadir.&lt;br /&gt;
&lt;br /&gt;
=== Marran ===&lt;br /&gt;
==== The Muchonic Expedition ==== &lt;br /&gt;
(Golian fill this in)&lt;br /&gt;
&lt;br /&gt;
=== Zantaashi ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:History]]&lt;br /&gt;
[[Category:Myths_and_Legends]]&lt;br /&gt;
[[Category:Elynd]]&lt;/div&gt;</summary>
		<author><name>108.56.213.233</name></author>
	</entry>
	<entry>
		<id>http://mondevai.com/index.php?title=Book_of_Mondevai&amp;diff=157</id>
		<title>Book of Mondevai</title>
		<link rel="alternate" type="text/html" href="http://mondevai.com/index.php?title=Book_of_Mondevai&amp;diff=157"/>
		<updated>2017-05-22T22:21:48Z</updated>

		<summary type="html">&lt;p&gt;108.56.213.233: /* 5th Edition */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Here you&#039;ll find records of campaigns past and present, as well as links to backstories and campaign hubs.&lt;br /&gt;
&lt;br /&gt;
== 5th Edition ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot;|[[Widdershins]]&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot;|Winter 2016 - Ongoing&lt;br /&gt;
|-&lt;br /&gt;
!Player&lt;br /&gt;
!Name&lt;br /&gt;
!Race&lt;br /&gt;
!Class&lt;br /&gt;
!Levels&lt;br /&gt;
|-&lt;br /&gt;
| Pam&lt;br /&gt;
| [[Kava]]&lt;br /&gt;
| Dravon&lt;br /&gt;
| Scholar&lt;br /&gt;
| 2+&lt;br /&gt;
|-&lt;br /&gt;
| Devin&lt;br /&gt;
| [[Francis]]&lt;br /&gt;
| Human&lt;br /&gt;
| Paladin&lt;br /&gt;
| 2+&lt;br /&gt;
|-&lt;br /&gt;
| Fallon&lt;br /&gt;
| [[Draxa]]&lt;br /&gt;
| Dragonborn&lt;br /&gt;
| Druid&lt;br /&gt;
| 2+&lt;br /&gt;
|-&lt;br /&gt;
| Bob&lt;br /&gt;
| [[Torfik]]&lt;br /&gt;
| Ascre&lt;br /&gt;
| Warlock&lt;br /&gt;
| 2+&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
After the Second Desert War and destruction of [[Domengro]], some Wrightists set out in search of truths.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot;|[[The Star of Amastacia]]&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot;|Winter 2015 - Winter 2016&lt;br /&gt;
|-&lt;br /&gt;
!Player&lt;br /&gt;
!Name&lt;br /&gt;
!Race&lt;br /&gt;
!Class&lt;br /&gt;
!Levels&lt;br /&gt;
|-&lt;br /&gt;
| Pam&lt;br /&gt;
| [[Zaharia]]&lt;br /&gt;
| Yuan-ti&lt;br /&gt;
| Rogue&lt;br /&gt;
| 1-4&lt;br /&gt;
|-&lt;br /&gt;
| Devin&lt;br /&gt;
| [[Varis]]&lt;br /&gt;
| Half-Elf&lt;br /&gt;
| Paladin&lt;br /&gt;
| 1-4&lt;br /&gt;
|-&lt;br /&gt;
| Fallon&lt;br /&gt;
| [[Enna]]&lt;br /&gt;
| Wood Elf&lt;br /&gt;
| Druid&lt;br /&gt;
| 1-4&lt;br /&gt;
|-&lt;br /&gt;
| Matt&lt;br /&gt;
| Theren&lt;br /&gt;
| Eladrin&lt;br /&gt;
| Wizard&lt;br /&gt;
| 1-3&lt;br /&gt;
|-&lt;br /&gt;
| Bob&lt;br /&gt;
| [[Levion]]&lt;br /&gt;
| Half-Elf&lt;br /&gt;
| Sorcerer&lt;br /&gt;
| 3-4&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Chasing Enna&#039;s family legacy or fleeing from the law, the party travels the Marran countryside. Sadly &amp;quot;TPK&#039;d&amp;quot; at level 4.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot;|[[Galinndan&#039;s Legacy]]&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot;|Winter 2014 - Ongoing&lt;br /&gt;
|-&lt;br /&gt;
!Player&lt;br /&gt;
!Name&lt;br /&gt;
!Race&lt;br /&gt;
!Class&lt;br /&gt;
!Levels&lt;br /&gt;
|-&lt;br /&gt;
| Alex&lt;br /&gt;
| [[Sceloran]]&lt;br /&gt;
| Dravon&lt;br /&gt;
| Warlock ([[Sirrien]])&lt;br /&gt;
| 6+&lt;br /&gt;
|-&lt;br /&gt;
| Brian&lt;br /&gt;
| [[Gheshtal]]&lt;br /&gt;
| Half-Elf&lt;br /&gt;
| Cleric ([[Savulcian]])&lt;br /&gt;
| 1+&lt;br /&gt;
|-&lt;br /&gt;
| Stephen&lt;br /&gt;
| [[Theren]]&lt;br /&gt;
| Eladrin&lt;br /&gt;
| Scholar / Ranger&lt;br /&gt;
| 5+&lt;br /&gt;
|-&lt;br /&gt;
| Matt&lt;br /&gt;
| [[Roshan]]&lt;br /&gt;
| Human&lt;br /&gt;
| Paladin&lt;br /&gt;
| 5+&lt;br /&gt;
|-&lt;br /&gt;
| Kirk&lt;br /&gt;
| [[Avecin]]&lt;br /&gt;
| Eladrin&lt;br /&gt;
| Wizard&lt;br /&gt;
| 1+&lt;br /&gt;
|-&lt;br /&gt;
| Amanda&lt;br /&gt;
| [[Aedras]]&lt;br /&gt;
| Ascre&lt;br /&gt;
| Druid&lt;br /&gt;
| 5+&lt;br /&gt;
|-&lt;br /&gt;
| John A&lt;br /&gt;
| Golian&lt;br /&gt;
| Eladrin&lt;br /&gt;
| Bard / Rogue&lt;br /&gt;
| 5+&lt;br /&gt;
|-&lt;br /&gt;
| John D&lt;br /&gt;
| [[Oskar]]&lt;br /&gt;
| Wood Elf&lt;br /&gt;
| Druid&lt;br /&gt;
| 4+&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| [[Leucis]]*&lt;br /&gt;
| Half-Elf&lt;br /&gt;
| Paladin&lt;br /&gt;
| 1-3&lt;br /&gt;
|-&lt;br /&gt;
| Pam&lt;br /&gt;
| [[Tenebral]]&lt;br /&gt;
| Wood Elf&lt;br /&gt;
| Rogue&lt;br /&gt;
| 1+&lt;br /&gt;
|-&lt;br /&gt;
| Trisha&lt;br /&gt;
| [[Regianna]]&lt;br /&gt;
| Dragonborn&lt;br /&gt;
| Ranger&lt;br /&gt;
| 2+&lt;br /&gt;
|-&lt;br /&gt;
| Blake&lt;br /&gt;
| [[Macto]]*&lt;br /&gt;
| Dragonborn&lt;br /&gt;
| Fighter&lt;br /&gt;
| 1-3&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| [[Mavrorgi]]&lt;br /&gt;
| Dragonborn&lt;br /&gt;
| Barbarian&lt;br /&gt;
| 4+&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Deceased&lt;br /&gt;
&lt;br /&gt;
Starting in [[Isamarr]], subterranean [[Enclaves]] hold more than a struggling city can handle. Driven out by party-induced disaster, the characters split into groups: one to retake Avecin&#039;s homeland, the other to chase the one who claimed it. Now they&#039;re reunited in Isamarr, pursuing many goals.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== 4th Edition ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot;|[[Legal Matters]]&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot;|Fall 2013 - Summer 2014&lt;br /&gt;
|-&lt;br /&gt;
!Player&lt;br /&gt;
!Name&lt;br /&gt;
!Race&lt;br /&gt;
!Class&lt;br /&gt;
!Levels&lt;br /&gt;
|-&lt;br /&gt;
| Stephen&lt;br /&gt;
| [[Jonah]]&lt;br /&gt;
| Ascre&lt;br /&gt;
| Rogue&lt;br /&gt;
| 2-5&lt;br /&gt;
|-&lt;br /&gt;
| Matt&lt;br /&gt;
| [[Reno]]&lt;br /&gt;
| Half-Elf&lt;br /&gt;
| Sorcerer&lt;br /&gt;
| 2-5&lt;br /&gt;
|-&lt;br /&gt;
| Tyler&lt;br /&gt;
| [[Titanus]]&lt;br /&gt;
| Dragonborn&lt;br /&gt;
| Barbarian&lt;br /&gt;
| 2-5&lt;br /&gt;
|-&lt;br /&gt;
| Elyssa&lt;br /&gt;
| [[Musetta]]&lt;br /&gt;
| Half-Elf&lt;br /&gt;
| Bard&lt;br /&gt;
| 2-5&lt;br /&gt;
|-&lt;br /&gt;
| Mike&lt;br /&gt;
| [[Baliero]]&lt;br /&gt;
| Tiefling&lt;br /&gt;
| Wizard&lt;br /&gt;
| 3-4&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The city of [[Domengro]] was impervious to assault from the outside, but an insidious cult and a nefarious mafioso work to bring it down from within.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot;|[[The Chronicles of Iront(w)ooth]]&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot;|Fall 2010 - Summer 2012&lt;br /&gt;
|-&lt;br /&gt;
!Player&lt;br /&gt;
!Name&lt;br /&gt;
!Race&lt;br /&gt;
!Class&lt;br /&gt;
!Levels&lt;br /&gt;
|-&lt;br /&gt;
| Stephen&lt;br /&gt;
| [[Alexi]]&lt;br /&gt;
| Dravon&lt;br /&gt;
| Cleric ([[Hlyn]])&lt;br /&gt;
| 1-12&lt;br /&gt;
|-&lt;br /&gt;
| Brian&lt;br /&gt;
| [[Vyse]]&lt;br /&gt;
| Human&lt;br /&gt;
| Rogue&lt;br /&gt;
| 1-12&lt;br /&gt;
|-&lt;br /&gt;
| Marshall&lt;br /&gt;
| [[Lorthos]]*&lt;br /&gt;
| Dragonborn&lt;br /&gt;
| Fighter&lt;br /&gt;
| 1-3&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| [[Vaeru]]&lt;br /&gt;
| Human&lt;br /&gt;
| Fighter&lt;br /&gt;
| 3-12&lt;br /&gt;
|-&lt;br /&gt;
| Chase&lt;br /&gt;
| Antivan*&lt;br /&gt;
| Yuan-ti&lt;br /&gt;
| Ranger&lt;br /&gt;
| 2-3&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| [[Arranis]]*&lt;br /&gt;
| Eladrin&lt;br /&gt;
| Wizard&lt;br /&gt;
| 5-12&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Deceased&lt;br /&gt;
&lt;br /&gt;
A campaign that ran from level 1 to mid-paragon tier, at which point college graduation made it impossible to carry on. The party saved Fallcrest and the Thunderspire from devilish plots, then founded a colony on the isle of [[Arginmarl]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot;|Through the Fire and Flames&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot;|Summer 2009 - Summer 2010&lt;br /&gt;
|-&lt;br /&gt;
!Player&lt;br /&gt;
!Name&lt;br /&gt;
!Race&lt;br /&gt;
!Class&lt;br /&gt;
!Levels&lt;br /&gt;
|-&lt;br /&gt;
| Matt&lt;br /&gt;
| [[Fargrim]]&lt;br /&gt;
| Minotaur&lt;br /&gt;
| Barbarian&lt;br /&gt;
| 1-11&lt;br /&gt;
|-&lt;br /&gt;
| Evan&lt;br /&gt;
| [[Saz-xuk]]&lt;br /&gt;
| Yuan-ti&lt;br /&gt;
| Ranger&lt;br /&gt;
| 1-11&lt;br /&gt;
|-&lt;br /&gt;
| Mike&lt;br /&gt;
| [[Mikal]]&lt;br /&gt;
| Human&lt;br /&gt;
| Swordmage&lt;br /&gt;
| 1-11&lt;br /&gt;
|-&lt;br /&gt;
| Hayden&lt;br /&gt;
| [[Mathas]]&lt;br /&gt;
| Dravon&lt;br /&gt;
| Wizard&lt;br /&gt;
| 1-11&lt;br /&gt;
|-&lt;br /&gt;
| Robert&lt;br /&gt;
| [[Deekin]]&lt;br /&gt;
| Dragonborn&lt;br /&gt;
| Bard&lt;br /&gt;
| 1-11&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The party finds out what happens when you set fire to a piece of [[Fahrstone]] and winds up on a trip through hell. Escape will be difficult!&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot;|Subterranean Adventures&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot;|Summer 2009&lt;br /&gt;
|-&lt;br /&gt;
!Player&lt;br /&gt;
!Name&lt;br /&gt;
!Race&lt;br /&gt;
!Class&lt;br /&gt;
!Levels&lt;br /&gt;
|-&lt;br /&gt;
| Zane&lt;br /&gt;
| [[Jozek]]*&lt;br /&gt;
| Deep Elf&lt;br /&gt;
| Barbarian&lt;br /&gt;
| 1-8&lt;br /&gt;
|-&lt;br /&gt;
| Nick&lt;br /&gt;
| [[Jasfel]]&lt;br /&gt;
| Minotaur&lt;br /&gt;
| Warden&lt;br /&gt;
| 1-8&lt;br /&gt;
|-&lt;br /&gt;
| Troy&lt;br /&gt;
| [[Kentril]]&lt;br /&gt;
| Eladrin&lt;br /&gt;
| Sorcerer&lt;br /&gt;
| 1-8&lt;br /&gt;
|-&lt;br /&gt;
| Tom&lt;br /&gt;
| [[Pavano]]&lt;br /&gt;
| Genasi&lt;br /&gt;
| Warlord&lt;br /&gt;
| 1-8&lt;br /&gt;
|-&lt;br /&gt;
| Kyle&lt;br /&gt;
| [[Taresic]]&lt;br /&gt;
| Ascre&lt;br /&gt;
| Avenger&lt;br /&gt;
| 1-8&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Deceased&lt;br /&gt;
&lt;br /&gt;
In which a summer group of old high school friends attempt to prevent a [[Turath]]i prince from taking revenge on the [[Marran Empire]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot;|Haelink&#039;s Defenders&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot;|Fall 2008 - Spring 2009&lt;br /&gt;
|-&lt;br /&gt;
!Player&lt;br /&gt;
!Name&lt;br /&gt;
!Race&lt;br /&gt;
!Class&lt;br /&gt;
!Levels&lt;br /&gt;
|-&lt;br /&gt;
| Kirk&lt;br /&gt;
| [[Felix]]&lt;br /&gt;
| Dravon&lt;br /&gt;
| Wizard&lt;br /&gt;
| 1-5&lt;br /&gt;
|-&lt;br /&gt;
| Scott&lt;br /&gt;
| [[Jak]]*&lt;br /&gt;
| Human&lt;br /&gt;
| Barbarian&lt;br /&gt;
| 1-5&lt;br /&gt;
|-&lt;br /&gt;
| Matt&lt;br /&gt;
| [[Jentus]]&lt;br /&gt;
| Genasi&lt;br /&gt;
| Warlord&lt;br /&gt;
| 1-5&lt;br /&gt;
|-&lt;br /&gt;
| Chris&lt;br /&gt;
| [[Harth]]*&lt;br /&gt;
| ???&lt;br /&gt;
| Cleric (???)&lt;br /&gt;
| 1-5&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Deceased&lt;br /&gt;
&lt;br /&gt;
The party defeated a [[Turath]]i prince&#039;s expedition force in the forests of [[Haelink]] (then a much smaller kingdom), but later fell to a necromancer and his pet alligator.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== 3rd Edition ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot;|Dara&#039;s Revenge&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot;|Fall 2007 - Spring 2008&lt;br /&gt;
|-&lt;br /&gt;
!Player&lt;br /&gt;
!Name&lt;br /&gt;
!Race&lt;br /&gt;
!Class&lt;br /&gt;
!Levels&lt;br /&gt;
|-&lt;br /&gt;
| Mike&lt;br /&gt;
| [[Colm]]&lt;br /&gt;
| Half-Elf&lt;br /&gt;
| Bard&lt;br /&gt;
| 1-14&lt;br /&gt;
|-&lt;br /&gt;
| Matt&lt;br /&gt;
| [[Aulis]]&lt;br /&gt;
| Aasimar&lt;br /&gt;
| Cleric ([[Nairo]])&lt;br /&gt;
| 1-14&lt;br /&gt;
|-&lt;br /&gt;
| Ben&lt;br /&gt;
| [[Adlus]]&lt;br /&gt;
| Wood Elf&lt;br /&gt;
| Fighter&lt;br /&gt;
| 1-14&lt;br /&gt;
|-&lt;br /&gt;
| Kirk&lt;br /&gt;
| [[Doriel]]&lt;br /&gt;
| Dravon&lt;br /&gt;
| Rogue / Warlock&lt;br /&gt;
| 1-5, 10-14&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| [[Terek]]&lt;br /&gt;
| Shifter&lt;br /&gt;
| Druid&lt;br /&gt;
| 5-10&lt;br /&gt;
|}&lt;br /&gt;
The first official campaign in Mondevai. Ran to completion in 14 levels. The party discovered the birthright of Colm Lexing and prevented Doriel&#039;s father from taking over the nation. All characters later become part of the lore of Mondevai in some way.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot;|Arginmont&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot;|Spring 2007&lt;br /&gt;
|-&lt;br /&gt;
!Player&lt;br /&gt;
!Name&lt;br /&gt;
!Race&lt;br /&gt;
!Class&lt;br /&gt;
!Levels&lt;br /&gt;
|-&lt;br /&gt;
| Alex&lt;br /&gt;
| Renovatius&lt;br /&gt;
| Human&lt;br /&gt;
| Rogue&lt;br /&gt;
| 1-2&lt;br /&gt;
|-&lt;br /&gt;
| Justin&lt;br /&gt;
| Justinian&lt;br /&gt;
| Human&lt;br /&gt;
| Paladin&lt;br /&gt;
| 1-2&lt;br /&gt;
|-&lt;br /&gt;
| Kyle&lt;br /&gt;
| [Records Lost]&lt;br /&gt;
| Wood Elf&lt;br /&gt;
| Druid&lt;br /&gt;
| 1-2&lt;br /&gt;
|}&lt;br /&gt;
The campaign took place on the island of [[Arginmont]] and lasted only a few sessions before high school graduation. In a later campaign, Stephen would accidentally incorporate Arginmont into Mondevai canon, to the surprise of the DM.&lt;/div&gt;</summary>
		<author><name>108.56.213.233</name></author>
	</entry>
	<entry>
		<id>http://mondevai.com/index.php?title=Sceloran&amp;diff=365</id>
		<title>Sceloran</title>
		<link rel="alternate" type="text/html" href="http://mondevai.com/index.php?title=Sceloran&amp;diff=365"/>
		<updated>2017-05-22T21:57:27Z</updated>

		<summary type="html">&lt;p&gt;108.56.213.233: Created page with &amp;quot;My name is Fahrseeker Sceloran. I’ve come a long way from who I once was. What I once was. I could have lived a modest life, even a life with some prestige, but the Danzamal...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;My name is Fahrseeker Sceloran. I’ve come a long way from who I once was. What I once was. I could have lived a modest life, even a life with some prestige, but the Danzamal are fickle. Like the changing lands of Mondevai, we are all subject to their whims.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
I was born in Vegemarl, to a mining family. We led a good life in town, and my father talked of nothing else than his proud involvement with the Mining Guild. He had put in his years of labor in the mines and now enjoyed an administrative role, helping to manage mining claims in the area. He always had a way with words, and I saw him resolve bitter disagreements over land with ease. As new mines west of Vegemarl showed the promise of unprecedented wealth, the city became swollen with new residents. Feeling disillusioned by the rapid change within the city and the constant frustration of directing others to riches he would rather pursue himself, my father decided it was time to “reclaim our purpose as Fahrseekers”. &lt;br /&gt;
&lt;br /&gt;
I think mother preferred the safe life within the city. Here there was no risk of cave-in, no worry of where the next meal might come from. Despite her protests, my older brothers would never say no to the promise of adventure. I was still young, and frightened of change. “Come on Scales,” they would say, “where’s your sense of adventure?” &lt;br /&gt;
&lt;br /&gt;
As far as childhood names go, mine was uninspired. Trapper and Quickstep, now those were names worthy of a young dravon. Scales? Not so much. I always hated that nickname. My opinion didn’t matter, as brothers were older and ‘wiser’. After a week of spirited debate between my parents, we ended up in a dusty camp far west of Vegemarl.&lt;br /&gt;
&lt;br /&gt;
In the city, I had always loved walking past the large boulders of shimmering white fahrstone. I could spend hours just watching it, wondering how it protected us and what was within. I had been told that special colored fahrstone lay within each shell of white fahrstone, each with dangerous properties when lit aflame, save for black fahrstone, which was inert and incredibly valuable. Father would always tell me it was in my blood to find fahrstone. Once I started working in the mines, I had to admit he was right. At the camp, we worked in a large group in coordination with some hill dwarves. They would dig tunnels large enough for the dravon to walk through and inspect the walls for the slight sheen of fahrstone or the telltale moisture of an underground river. Having lived in a fahrstone-protected city followed by a camp at the base of some fahrstone-rich mountains, I had never personally seen the undead, but no one was in a hurry to be surprised by a sudden torrent of water filled with them, so we were careful. We guided the dwarves’ tunnels to rich fahrstone pockets and away from danger. I trained for years, walking through the mines and advising the dwarves where to turn their tunnels. I grew out of my childhood name and became a respected guide. I became known by my given name of Sceloran, and at 6 feet 6 inches, I stood as tall as any adult dravon. My gray scales and the reddish spines extending from my head to halfway down my back rarely saw the sun, but my glowing green eyes led the way in the mines, even in the dimmest of light.  For a time, everyone was happy, but in Mondevai nothing is stable.&lt;br /&gt;
&lt;br /&gt;
It was an otherwise routine afternoon in the mines. Guided by a dim lantern, the rock walls spoke volumes. The subtle shine of condensation on the walls signaled danger from nearby water, whereas a small glittering of tiny fahrstone could lead to a veritable windfall. On that particular day, I was inspecting a promising spot and used my trusty pickaxe to carve out a small crevice in the rock. There! The telltale shimmer of white fahrstone. I freed the piece, just the right size to fit in my hand, and smiled. Had I not been distracted by the stone’s beauty, I might have avoided what came next. The rock around the crevice suddenly shifted and the passage began to groan and crack. Panicked, I started to run back to the entrance but tripped over a fallen rock, and directly onto my lantern. I heard the shattering of glass and felt the oil on my skin. Then, I knew only agony. As the lantern flames surrounded me, I was vaguely aware of the fahrstone still in my hand as it began to crackle and come alive. As I prepared for the end, I felt my world shift. The flames were suddenly extinguished and replaced by the suffocating pressure of deep water. Water? I tried to struggle, but lost all sense of direction. As my awareness of the world faded, I felt a gentle force begin to lift me.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
I awoke slowly. My body ached, and I was flat on my back on a hard, cold surface. I tried to turn my head, but a searing pain prevented it. Taking sharp breaths and glancing around, I saw that I was in a giant cavern at the edge of a large underground lake, with the sound of rushing water echoing around the chamber. Hadn’t the mine collapsed¬¬¬? As my mind began racing, I heard- no, felt- a woman’s voice: &lt;br /&gt;
&lt;br /&gt;
“I don’t know whether to congratulate you or put you out of your misery.” &lt;br /&gt;
&lt;br /&gt;
“Who’s there?”, I croaked. &lt;br /&gt;
&lt;br /&gt;
The voice spoke mockingly “I wouldn’t say I’m there exactly, but you may know me as Sirrien.” &lt;br /&gt;
&lt;br /&gt;
Sirrien? I’d heard whispers of the name around camp, but it was never anything good. She was a herald of the undead. A nameless, faceless evil. &lt;br /&gt;
&lt;br /&gt;
“Look,” the voice continued, “you don’t have long so I’ll get to the point. You burned some blue fahrstone. Not much, but enough to land yourself in the middle of the Shadowfell. You’re mortally wounded, and you need me.” &lt;br /&gt;
&lt;br /&gt;
I couldn’t argue. As I regained my senses, a searing pain spread across my upper body. &lt;br /&gt;
&lt;br /&gt;
“So, I have a proposal for you. I don’t see many people make it to where you are and I think we can help each other. You promise to act as my instrument on Mondevai, and I will imbue you with power the likes of which you have never known. Let me simplify that for you: pledge to serve me, and you live. Refuse, and you’ll die down here.”&lt;br /&gt;
&lt;br /&gt;
I didn’t see what choice I had. I managed to groan “Yes, I will.” &lt;br /&gt;
&lt;br /&gt;
“Oh come on”, the voice teased, “I need more than that. Say it with me: I promise to serve you Sirrien, for as long as I draw breath.”&lt;br /&gt;
&lt;br /&gt;
That didn’t sound like a long time at this point, and the pain was becoming unbearable. Between shallow breaths, I spoke the phrase. “I promise… to serve you… Sirrien… for as long… as I… draw breath.”&lt;br /&gt;
&lt;br /&gt;
The voice grew louder, more excited. “Good! That’s the spirit. Now, when you get up, you’ll see some rather impressive water flows coming from the ceiling and disappearing into the floor on the far side of the room. You might see a few bodies in there, but that’s not your concern. I want you to block those floor tunnels and blast a hole in the ceiling above where you’re lying now. Simple, yes? Now, watch this.”&lt;br /&gt;
&lt;br /&gt;
I had just started to lose consciousness when I felt a new sensation. It was like being in the flames all over again, but empowering instead of withering. I felt it crawl across my skin and lodge deep within me. I watched as the burns across my arms and chest disappeared, replaced by scars. As the pain subsided, my mind cleared and burned stronger than it ever had before. After taking a moment to catch my breath, I stood up. My clothes were mostly burned, but still holding on. I had my pickaxe, but little else.&lt;br /&gt;
&lt;br /&gt;
“Welcome back,” the voice echoed, “now get to work, we had a deal.”&lt;br /&gt;
For a moment, I was terrified. What had I agreed to? What happened to me? I recalled what had been said of Sirrien, that she worked to spread the plague of undead across the land. Was I undead? No, I was definitely alive, just changed. She was right though, we had a deal, and I was too afraid that she could just as easily take my life as she had restored it. &lt;br /&gt;
&lt;br /&gt;
Looking around the room, I could see what Sirrien meant. There was a large bank of exposed water flows on one end of the room. At least 6 waterfalls, each about 6 feet wide, flowing into a large hole in the floor. But how could I block it? There were large stalactites above the hole, but I couldn’t exactly climb up there. Frustrated, I felt a strange power pulse within me. With skills that I had never practiced, I spoke a series of sounds and moved my hands in an intricate dance, ending with a sudden jab towards the structures above. Recoil shoved me back, as an unseen force shot out of my hands and towards the ceiling. The hanging rock cracked, dislodged itself and tumbled down into the hole. The drain plugged, water quickly began filling the chamber. It worked! I flexed my hands and felt giddy at the power that had leapt through me. Now for the next step. I walked over to where I had awoken and again directed a blast towards the ceiling. Rock again dislodged and shattered against the floor, revealing a dark opening above. As water began to ¬creep up my ankles, I glanced back towards the blocked drain in the floor and saw a few humanoid bodies crash against the rocks. What was this? What had I gotten myself into exactly?&lt;br /&gt;
&lt;br /&gt;
The voice filled my head and crooned, “Excellent, I’m glad to see that someone can keep a promise. I’d rather not let a new tool drown, so I’ll get you out of here. Before I do, humor me. I can answer any question you have. What is it you would most like to know?”&lt;br /&gt;
&lt;br /&gt;
Without hesitation, I responded “What is fahrstone? I mean what is it exactly? How does it work, and what can it do? Is it possible to control it, to create it?”&lt;br /&gt;
&lt;br /&gt;
The voice simply laughed, “You miners are so quick to harvest that which you do not understand. Still, good question. The answer to that is truly worth seeking. Before I go, a word to the wise, those seeking the tallest answers always build the tallest towers. You’ll be hearing from me Scales.”&lt;br /&gt;
&lt;br /&gt;
Before I could retort, the world around me again shifted and melted away. I found myself on a hillside looking down over a massive city. Even from the distance, I could make out the seals of the Empire on banners spilling over the walls. I’d heard descriptions of this place. Vaumark, the capital of the Marran Empire. Scanning the city, I could make out a number of tall spires punctuating the skyline. Clothes still damaged and wet, I began the descent towards the city. I could still feel a burning power inside of me, and the desire to learn about fahrstone burned even greater. The tallest towers, eh?&lt;/div&gt;</summary>
		<author><name>108.56.213.233</name></author>
	</entry>
	<entry>
		<id>http://mondevai.com/index.php?title=Book_of_Mondevai&amp;diff=156</id>
		<title>Book of Mondevai</title>
		<link rel="alternate" type="text/html" href="http://mondevai.com/index.php?title=Book_of_Mondevai&amp;diff=156"/>
		<updated>2017-05-22T21:42:42Z</updated>

		<summary type="html">&lt;p&gt;108.56.213.233: /* 5th Edition */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Here you&#039;ll find records of campaigns past and present, as well as links to backstories and campaign hubs.&lt;br /&gt;
&lt;br /&gt;
== 5th Edition ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot;|[[Widdershins]]&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot;|Winter 2016 - Ongoing&lt;br /&gt;
|-&lt;br /&gt;
!Player&lt;br /&gt;
!Name&lt;br /&gt;
!Race&lt;br /&gt;
!Class&lt;br /&gt;
!Levels&lt;br /&gt;
|-&lt;br /&gt;
| Pam&lt;br /&gt;
| [[Kava]]&lt;br /&gt;
| Dravon&lt;br /&gt;
| Scholar&lt;br /&gt;
| 2+&lt;br /&gt;
|-&lt;br /&gt;
| Devin&lt;br /&gt;
| [[Francis]]&lt;br /&gt;
| Human&lt;br /&gt;
| Paladin&lt;br /&gt;
| 2+&lt;br /&gt;
|-&lt;br /&gt;
| Fallon&lt;br /&gt;
| [[Draxa]]&lt;br /&gt;
| Dragonborn&lt;br /&gt;
| Druid&lt;br /&gt;
| 2+&lt;br /&gt;
|-&lt;br /&gt;
| Bob&lt;br /&gt;
| [[Torfik]]&lt;br /&gt;
| Ascre&lt;br /&gt;
| Warlock&lt;br /&gt;
| 2+&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
After the Second Desert War and destruction of [[Domengro]], some Wrightists set out in search of truths.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot;|[[The Star of Amastacia]]&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot;|Winter 2015 - Winter 2016&lt;br /&gt;
|-&lt;br /&gt;
!Player&lt;br /&gt;
!Name&lt;br /&gt;
!Race&lt;br /&gt;
!Class&lt;br /&gt;
!Levels&lt;br /&gt;
|-&lt;br /&gt;
| Pam&lt;br /&gt;
| [[Zaharia]]&lt;br /&gt;
| Yuan-ti&lt;br /&gt;
| Rogue&lt;br /&gt;
| 1-4&lt;br /&gt;
|-&lt;br /&gt;
| Devin&lt;br /&gt;
| [[Varis]]&lt;br /&gt;
| Half-Elf&lt;br /&gt;
| Paladin&lt;br /&gt;
| 1-4&lt;br /&gt;
|-&lt;br /&gt;
| Fallon&lt;br /&gt;
| [[Enna]]&lt;br /&gt;
| Wood Elf&lt;br /&gt;
| Druid&lt;br /&gt;
| 1-4&lt;br /&gt;
|-&lt;br /&gt;
| Matt&lt;br /&gt;
| Theren&lt;br /&gt;
| Eladrin&lt;br /&gt;
| Wizard&lt;br /&gt;
| 1-3&lt;br /&gt;
|-&lt;br /&gt;
| Bob&lt;br /&gt;
| [[Levion]]&lt;br /&gt;
| Half-Elf&lt;br /&gt;
| Sorcerer&lt;br /&gt;
| 3-4&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Chasing Enna&#039;s family legacy or fleeing from the law, the party travels the Marran countryside. Sadly &amp;quot;TPK&#039;d&amp;quot; at level 4.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot;|[[Galinndan&#039;s Legacy]]&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot;|Winter 2014 - Ongoing&lt;br /&gt;
|-&lt;br /&gt;
!Player&lt;br /&gt;
!Name&lt;br /&gt;
!Race&lt;br /&gt;
!Class&lt;br /&gt;
!Levels&lt;br /&gt;
|-&lt;br /&gt;
| Alex&lt;br /&gt;
| [[Sceloran]]&lt;br /&gt;
| Dravon&lt;br /&gt;
| Warlock&lt;br /&gt;
| 6+&lt;br /&gt;
|-&lt;br /&gt;
| Brian&lt;br /&gt;
| [[Gheshtal]]&lt;br /&gt;
| Half-Elf&lt;br /&gt;
| Cleric ([[Savulcian]])&lt;br /&gt;
| 1+&lt;br /&gt;
|-&lt;br /&gt;
| Stephen&lt;br /&gt;
| [[Theren]]&lt;br /&gt;
| Eladrin&lt;br /&gt;
| Scholar / Ranger&lt;br /&gt;
| 5+&lt;br /&gt;
|-&lt;br /&gt;
| Matt&lt;br /&gt;
| [[Roshan]]&lt;br /&gt;
| Human&lt;br /&gt;
| Paladin&lt;br /&gt;
| 5+&lt;br /&gt;
|-&lt;br /&gt;
| Kirk&lt;br /&gt;
| [[Avecin]]&lt;br /&gt;
| Eladrin&lt;br /&gt;
| Wizard&lt;br /&gt;
| 1+&lt;br /&gt;
|-&lt;br /&gt;
| Amanda&lt;br /&gt;
| [[Aedras]]&lt;br /&gt;
| Ascre&lt;br /&gt;
| Druid&lt;br /&gt;
| 5+&lt;br /&gt;
|-&lt;br /&gt;
| John A&lt;br /&gt;
| Golian&lt;br /&gt;
| Eladrin&lt;br /&gt;
| Bard / Rogue&lt;br /&gt;
| 5+&lt;br /&gt;
|-&lt;br /&gt;
| John D&lt;br /&gt;
| [[Oskar]]&lt;br /&gt;
| Wood Elf&lt;br /&gt;
| Druid&lt;br /&gt;
| 4+&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| [[Leucis]]*&lt;br /&gt;
| Half-Elf&lt;br /&gt;
| Paladin&lt;br /&gt;
| 1-3&lt;br /&gt;
|-&lt;br /&gt;
| Pam&lt;br /&gt;
| [[Tenebral]]&lt;br /&gt;
| Wood Elf&lt;br /&gt;
| Rogue&lt;br /&gt;
| 1+&lt;br /&gt;
|-&lt;br /&gt;
| Trisha&lt;br /&gt;
| [[Regianna]]&lt;br /&gt;
| Dragonborn&lt;br /&gt;
| Ranger&lt;br /&gt;
| 2+&lt;br /&gt;
|-&lt;br /&gt;
| Blake&lt;br /&gt;
| [[Macto]]*&lt;br /&gt;
| Dragonborn&lt;br /&gt;
| Fighter&lt;br /&gt;
| 1-3&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| [[Mavrorgi]]&lt;br /&gt;
| Dragonborn&lt;br /&gt;
| Barbarian&lt;br /&gt;
| 4+&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Deceased&lt;br /&gt;
&lt;br /&gt;
Starting in [[Isamarr]], subterranean [[Enclaves]] hold more than a struggling city can handle. Driven out by party-induced disaster, the characters split into groups: one to retake Avecin&#039;s homeland, the other to chase the one who claimed it. Now they&#039;re reunited in Isamarr, pursuing many goals.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== 4th Edition ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot;|[[Legal Matters]]&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot;|Fall 2013 - Summer 2014&lt;br /&gt;
|-&lt;br /&gt;
!Player&lt;br /&gt;
!Name&lt;br /&gt;
!Race&lt;br /&gt;
!Class&lt;br /&gt;
!Levels&lt;br /&gt;
|-&lt;br /&gt;
| Stephen&lt;br /&gt;
| [[Jonah]]&lt;br /&gt;
| Ascre&lt;br /&gt;
| Rogue&lt;br /&gt;
| 2-5&lt;br /&gt;
|-&lt;br /&gt;
| Matt&lt;br /&gt;
| [[Reno]]&lt;br /&gt;
| Half-Elf&lt;br /&gt;
| Sorcerer&lt;br /&gt;
| 2-5&lt;br /&gt;
|-&lt;br /&gt;
| Tyler&lt;br /&gt;
| [[Titanus]]&lt;br /&gt;
| Dragonborn&lt;br /&gt;
| Barbarian&lt;br /&gt;
| 2-5&lt;br /&gt;
|-&lt;br /&gt;
| Elyssa&lt;br /&gt;
| [[Musetta]]&lt;br /&gt;
| Half-Elf&lt;br /&gt;
| Bard&lt;br /&gt;
| 2-5&lt;br /&gt;
|-&lt;br /&gt;
| Mike&lt;br /&gt;
| [[Baliero]]&lt;br /&gt;
| Tiefling&lt;br /&gt;
| Wizard&lt;br /&gt;
| 3-4&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The city of [[Domengro]] was impervious to assault from the outside, but an insidious cult and a nefarious mafioso work to bring it down from within.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot;|[[The Chronicles of Iront(w)ooth]]&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot;|Fall 2010 - Summer 2012&lt;br /&gt;
|-&lt;br /&gt;
!Player&lt;br /&gt;
!Name&lt;br /&gt;
!Race&lt;br /&gt;
!Class&lt;br /&gt;
!Levels&lt;br /&gt;
|-&lt;br /&gt;
| Stephen&lt;br /&gt;
| [[Alexi]]&lt;br /&gt;
| Dravon&lt;br /&gt;
| Cleric ([[Hlyn]])&lt;br /&gt;
| 1-12&lt;br /&gt;
|-&lt;br /&gt;
| Brian&lt;br /&gt;
| [[Vyse]]&lt;br /&gt;
| Human&lt;br /&gt;
| Rogue&lt;br /&gt;
| 1-12&lt;br /&gt;
|-&lt;br /&gt;
| Marshall&lt;br /&gt;
| [[Lorthos]]*&lt;br /&gt;
| Dragonborn&lt;br /&gt;
| Fighter&lt;br /&gt;
| 1-3&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| [[Vaeru]]&lt;br /&gt;
| Human&lt;br /&gt;
| Fighter&lt;br /&gt;
| 3-12&lt;br /&gt;
|-&lt;br /&gt;
| Chase&lt;br /&gt;
| Antivan*&lt;br /&gt;
| Yuan-ti&lt;br /&gt;
| Ranger&lt;br /&gt;
| 2-3&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| [[Arranis]]*&lt;br /&gt;
| Eladrin&lt;br /&gt;
| Wizard&lt;br /&gt;
| 5-12&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Deceased&lt;br /&gt;
&lt;br /&gt;
A campaign that ran from level 1 to mid-paragon tier, at which point college graduation made it impossible to carry on. The party saved Fallcrest and the Thunderspire from devilish plots, then founded a colony on the isle of [[Arginmarl]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot;|Through the Fire and Flames&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot;|Summer 2009 - Summer 2010&lt;br /&gt;
|-&lt;br /&gt;
!Player&lt;br /&gt;
!Name&lt;br /&gt;
!Race&lt;br /&gt;
!Class&lt;br /&gt;
!Levels&lt;br /&gt;
|-&lt;br /&gt;
| Matt&lt;br /&gt;
| [[Fargrim]]&lt;br /&gt;
| Minotaur&lt;br /&gt;
| Barbarian&lt;br /&gt;
| 1-11&lt;br /&gt;
|-&lt;br /&gt;
| Evan&lt;br /&gt;
| [[Saz-xuk]]&lt;br /&gt;
| Yuan-ti&lt;br /&gt;
| Ranger&lt;br /&gt;
| 1-11&lt;br /&gt;
|-&lt;br /&gt;
| Mike&lt;br /&gt;
| [[Mikal]]&lt;br /&gt;
| Human&lt;br /&gt;
| Swordmage&lt;br /&gt;
| 1-11&lt;br /&gt;
|-&lt;br /&gt;
| Hayden&lt;br /&gt;
| [[Mathas]]&lt;br /&gt;
| Dravon&lt;br /&gt;
| Wizard&lt;br /&gt;
| 1-11&lt;br /&gt;
|-&lt;br /&gt;
| Robert&lt;br /&gt;
| [[Deekin]]&lt;br /&gt;
| Dragonborn&lt;br /&gt;
| Bard&lt;br /&gt;
| 1-11&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The party finds out what happens when you set fire to a piece of [[Fahrstone]] and winds up on a trip through hell. Escape will be difficult!&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot;|Subterranean Adventures&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot;|Summer 2009&lt;br /&gt;
|-&lt;br /&gt;
!Player&lt;br /&gt;
!Name&lt;br /&gt;
!Race&lt;br /&gt;
!Class&lt;br /&gt;
!Levels&lt;br /&gt;
|-&lt;br /&gt;
| Zane&lt;br /&gt;
| [[Jozek]]*&lt;br /&gt;
| Deep Elf&lt;br /&gt;
| Barbarian&lt;br /&gt;
| 1-8&lt;br /&gt;
|-&lt;br /&gt;
| Nick&lt;br /&gt;
| [[Jasfel]]&lt;br /&gt;
| Minotaur&lt;br /&gt;
| Warden&lt;br /&gt;
| 1-8&lt;br /&gt;
|-&lt;br /&gt;
| Troy&lt;br /&gt;
| [[Kentril]]&lt;br /&gt;
| Eladrin&lt;br /&gt;
| Sorcerer&lt;br /&gt;
| 1-8&lt;br /&gt;
|-&lt;br /&gt;
| Tom&lt;br /&gt;
| [[Pavano]]&lt;br /&gt;
| Genasi&lt;br /&gt;
| Warlord&lt;br /&gt;
| 1-8&lt;br /&gt;
|-&lt;br /&gt;
| Kyle&lt;br /&gt;
| [[Taresic]]&lt;br /&gt;
| Ascre&lt;br /&gt;
| Avenger&lt;br /&gt;
| 1-8&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Deceased&lt;br /&gt;
&lt;br /&gt;
In which a summer group of old high school friends attempt to prevent a [[Turath]]i prince from taking revenge on the [[Marran Empire]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot;|Haelink&#039;s Defenders&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot;|Fall 2008 - Spring 2009&lt;br /&gt;
|-&lt;br /&gt;
!Player&lt;br /&gt;
!Name&lt;br /&gt;
!Race&lt;br /&gt;
!Class&lt;br /&gt;
!Levels&lt;br /&gt;
|-&lt;br /&gt;
| Kirk&lt;br /&gt;
| [[Felix]]&lt;br /&gt;
| Dravon&lt;br /&gt;
| Wizard&lt;br /&gt;
| 1-5&lt;br /&gt;
|-&lt;br /&gt;
| Scott&lt;br /&gt;
| [[Jak]]*&lt;br /&gt;
| Human&lt;br /&gt;
| Barbarian&lt;br /&gt;
| 1-5&lt;br /&gt;
|-&lt;br /&gt;
| Matt&lt;br /&gt;
| [[Jentus]]&lt;br /&gt;
| Genasi&lt;br /&gt;
| Warlord&lt;br /&gt;
| 1-5&lt;br /&gt;
|-&lt;br /&gt;
| Chris&lt;br /&gt;
| [[Harth]]*&lt;br /&gt;
| ???&lt;br /&gt;
| Cleric (???)&lt;br /&gt;
| 1-5&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Deceased&lt;br /&gt;
&lt;br /&gt;
The party defeated a [[Turath]]i prince&#039;s expedition force in the forests of [[Haelink]] (then a much smaller kingdom), but later fell to a necromancer and his pet alligator.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== 3rd Edition ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot;|Dara&#039;s Revenge&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot;|Fall 2007 - Spring 2008&lt;br /&gt;
|-&lt;br /&gt;
!Player&lt;br /&gt;
!Name&lt;br /&gt;
!Race&lt;br /&gt;
!Class&lt;br /&gt;
!Levels&lt;br /&gt;
|-&lt;br /&gt;
| Mike&lt;br /&gt;
| [[Colm]]&lt;br /&gt;
| Half-Elf&lt;br /&gt;
| Bard&lt;br /&gt;
| 1-14&lt;br /&gt;
|-&lt;br /&gt;
| Matt&lt;br /&gt;
| [[Aulis]]&lt;br /&gt;
| Aasimar&lt;br /&gt;
| Cleric ([[Nairo]])&lt;br /&gt;
| 1-14&lt;br /&gt;
|-&lt;br /&gt;
| Ben&lt;br /&gt;
| [[Adlus]]&lt;br /&gt;
| Wood Elf&lt;br /&gt;
| Fighter&lt;br /&gt;
| 1-14&lt;br /&gt;
|-&lt;br /&gt;
| Kirk&lt;br /&gt;
| [[Doriel]]&lt;br /&gt;
| Dravon&lt;br /&gt;
| Rogue / Warlock&lt;br /&gt;
| 1-5, 10-14&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| [[Terek]]&lt;br /&gt;
| Shifter&lt;br /&gt;
| Druid&lt;br /&gt;
| 5-10&lt;br /&gt;
|}&lt;br /&gt;
The first official campaign in Mondevai. Ran to completion in 14 levels. The party discovered the birthright of Colm Lexing and prevented Doriel&#039;s father from taking over the nation. All characters later become part of the lore of Mondevai in some way.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot;|Arginmont&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot;|Spring 2007&lt;br /&gt;
|-&lt;br /&gt;
!Player&lt;br /&gt;
!Name&lt;br /&gt;
!Race&lt;br /&gt;
!Class&lt;br /&gt;
!Levels&lt;br /&gt;
|-&lt;br /&gt;
| Alex&lt;br /&gt;
| Renovatius&lt;br /&gt;
| Human&lt;br /&gt;
| Rogue&lt;br /&gt;
| 1-2&lt;br /&gt;
|-&lt;br /&gt;
| Justin&lt;br /&gt;
| Justinian&lt;br /&gt;
| Human&lt;br /&gt;
| Paladin&lt;br /&gt;
| 1-2&lt;br /&gt;
|-&lt;br /&gt;
| Kyle&lt;br /&gt;
| [Records Lost]&lt;br /&gt;
| Wood Elf&lt;br /&gt;
| Druid&lt;br /&gt;
| 1-2&lt;br /&gt;
|}&lt;br /&gt;
The campaign took place on the island of [[Arginmont]] and lasted only a few sessions before high school graduation. In a later campaign, Stephen would accidentally incorporate Arginmont into Mondevai canon, to the surprise of the DM.&lt;/div&gt;</summary>
		<author><name>108.56.213.233</name></author>
	</entry>
	<entry>
		<id>http://mondevai.com/index.php?title=Book_of_Mondevai&amp;diff=155</id>
		<title>Book of Mondevai</title>
		<link rel="alternate" type="text/html" href="http://mondevai.com/index.php?title=Book_of_Mondevai&amp;diff=155"/>
		<updated>2017-05-22T21:40:34Z</updated>

		<summary type="html">&lt;p&gt;108.56.213.233: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Here you&#039;ll find records of campaigns past and present, as well as links to backstories and campaign hubs.&lt;br /&gt;
&lt;br /&gt;
== 5th Edition ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot;|[[Widdershins]]&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot;|Winter 2016 - Ongoing&lt;br /&gt;
|-&lt;br /&gt;
!Player&lt;br /&gt;
!Name&lt;br /&gt;
!Race&lt;br /&gt;
!Class&lt;br /&gt;
!Levels&lt;br /&gt;
|-&lt;br /&gt;
| Pam&lt;br /&gt;
| [[Kava]]&lt;br /&gt;
| Dravon&lt;br /&gt;
| Scholar&lt;br /&gt;
| 2+&lt;br /&gt;
|-&lt;br /&gt;
| Devin&lt;br /&gt;
| [[Francis]]&lt;br /&gt;
| Human&lt;br /&gt;
| Paladin&lt;br /&gt;
| 2+&lt;br /&gt;
|-&lt;br /&gt;
| Fallon&lt;br /&gt;
| [[Draxa]]&lt;br /&gt;
| Dragonborn&lt;br /&gt;
| Druid&lt;br /&gt;
| 2+&lt;br /&gt;
|-&lt;br /&gt;
| Bob&lt;br /&gt;
| [[Torfik]]&lt;br /&gt;
| Ascre&lt;br /&gt;
| Warlock&lt;br /&gt;
| 2+&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
After the Second Desert War and destruction of [[Domengro]], some Wrightists set out in search of truths.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot;|[[The Star of Amastacia]]&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot;|Winter 2015 - Winter 2016&lt;br /&gt;
|-&lt;br /&gt;
!Player&lt;br /&gt;
!Name&lt;br /&gt;
!Race&lt;br /&gt;
!Class&lt;br /&gt;
!Levels&lt;br /&gt;
|-&lt;br /&gt;
| Pam&lt;br /&gt;
| [[Zaharia]]&lt;br /&gt;
| Yuan-ti&lt;br /&gt;
| Rogue&lt;br /&gt;
| 1-4&lt;br /&gt;
|-&lt;br /&gt;
| Devin&lt;br /&gt;
| [[Varis]]&lt;br /&gt;
| Half-Elf&lt;br /&gt;
| Paladin&lt;br /&gt;
| 1-4&lt;br /&gt;
|-&lt;br /&gt;
| Fallon&lt;br /&gt;
| [[Enna]]&lt;br /&gt;
| Wood Elf&lt;br /&gt;
| Druid&lt;br /&gt;
| 1-4&lt;br /&gt;
|-&lt;br /&gt;
| Matt&lt;br /&gt;
| Theren&lt;br /&gt;
| Eladrin&lt;br /&gt;
| Wizard&lt;br /&gt;
| 1-3&lt;br /&gt;
|-&lt;br /&gt;
| Bob&lt;br /&gt;
| [[Levion]]&lt;br /&gt;
| Half-Elf&lt;br /&gt;
| Sorcerer&lt;br /&gt;
| 3-4&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Chasing Enna&#039;s family legacy or fleeing from the law, the party travels the Marran countryside. Sadly &amp;quot;TPK&#039;d&amp;quot; at level 4.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot;|[[Galinndan&#039;s Legacy]]&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot;|Winter 2014 - Ongoing&lt;br /&gt;
|-&lt;br /&gt;
!Player&lt;br /&gt;
!Name&lt;br /&gt;
!Race&lt;br /&gt;
!Class&lt;br /&gt;
!Levels&lt;br /&gt;
|-&lt;br /&gt;
| Alex&lt;br /&gt;
| TBA&lt;br /&gt;
| TBA&lt;br /&gt;
| TBA&lt;br /&gt;
| 6+&lt;br /&gt;
|-&lt;br /&gt;
| Brian&lt;br /&gt;
| [[Gheshtal]]&lt;br /&gt;
| Half-Elf&lt;br /&gt;
| Cleric ([[Savulcian]])&lt;br /&gt;
| 1+&lt;br /&gt;
|-&lt;br /&gt;
| Stephen&lt;br /&gt;
| [[Theren]]&lt;br /&gt;
| Eladrin&lt;br /&gt;
| Scholar / Ranger&lt;br /&gt;
| 5+&lt;br /&gt;
|-&lt;br /&gt;
| Matt&lt;br /&gt;
| [[Roshan]]&lt;br /&gt;
| Human&lt;br /&gt;
| Paladin&lt;br /&gt;
| 5+&lt;br /&gt;
|-&lt;br /&gt;
| Kirk&lt;br /&gt;
| [[Avecin]]&lt;br /&gt;
| Eladrin&lt;br /&gt;
| Wizard&lt;br /&gt;
| 1+&lt;br /&gt;
|-&lt;br /&gt;
| Amanda&lt;br /&gt;
| [[Aedras]]&lt;br /&gt;
| Ascre&lt;br /&gt;
| Druid&lt;br /&gt;
| 5+&lt;br /&gt;
|-&lt;br /&gt;
| John A&lt;br /&gt;
| Golian&lt;br /&gt;
| Eladrin&lt;br /&gt;
| Bard / Rogue&lt;br /&gt;
| 5+&lt;br /&gt;
|-&lt;br /&gt;
| John D&lt;br /&gt;
| [[Oskar]]&lt;br /&gt;
| Wood Elf&lt;br /&gt;
| Druid&lt;br /&gt;
| 4+&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| [[Leucis]]*&lt;br /&gt;
| Half-Elf&lt;br /&gt;
| Paladin&lt;br /&gt;
| 1-3&lt;br /&gt;
|-&lt;br /&gt;
| Pam&lt;br /&gt;
| [[Tenebral]]&lt;br /&gt;
| Wood Elf&lt;br /&gt;
| Rogue&lt;br /&gt;
| 1+&lt;br /&gt;
|-&lt;br /&gt;
| Trisha&lt;br /&gt;
| [[Regianna]]&lt;br /&gt;
| Dragonborn&lt;br /&gt;
| Ranger&lt;br /&gt;
| 2+&lt;br /&gt;
|-&lt;br /&gt;
| Blake&lt;br /&gt;
| [[Macto]]*&lt;br /&gt;
| Dragonborn&lt;br /&gt;
| Fighter&lt;br /&gt;
| 1-3&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| [[Mavrorgi]]&lt;br /&gt;
| Dragonborn&lt;br /&gt;
| Barbarian&lt;br /&gt;
| 4+&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Deceased&lt;br /&gt;
&lt;br /&gt;
Starting in [[Isamarr]], subterranean [[Enclaves]] hold more than a struggling city can handle. Driven out by party-induced disaster, the characters split into groups: one to retake Avecin&#039;s homeland, the other to chase the one who claimed it. Now they&#039;re reunited in Isamarr, pursuing many goals.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== 4th Edition ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot;|[[Legal Matters]]&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot;|Fall 2013 - Summer 2014&lt;br /&gt;
|-&lt;br /&gt;
!Player&lt;br /&gt;
!Name&lt;br /&gt;
!Race&lt;br /&gt;
!Class&lt;br /&gt;
!Levels&lt;br /&gt;
|-&lt;br /&gt;
| Stephen&lt;br /&gt;
| [[Jonah]]&lt;br /&gt;
| Ascre&lt;br /&gt;
| Rogue&lt;br /&gt;
| 2-5&lt;br /&gt;
|-&lt;br /&gt;
| Matt&lt;br /&gt;
| [[Reno]]&lt;br /&gt;
| Half-Elf&lt;br /&gt;
| Sorcerer&lt;br /&gt;
| 2-5&lt;br /&gt;
|-&lt;br /&gt;
| Tyler&lt;br /&gt;
| [[Titanus]]&lt;br /&gt;
| Dragonborn&lt;br /&gt;
| Barbarian&lt;br /&gt;
| 2-5&lt;br /&gt;
|-&lt;br /&gt;
| Elyssa&lt;br /&gt;
| [[Musetta]]&lt;br /&gt;
| Half-Elf&lt;br /&gt;
| Bard&lt;br /&gt;
| 2-5&lt;br /&gt;
|-&lt;br /&gt;
| Mike&lt;br /&gt;
| [[Baliero]]&lt;br /&gt;
| Tiefling&lt;br /&gt;
| Wizard&lt;br /&gt;
| 3-4&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The city of [[Domengro]] was impervious to assault from the outside, but an insidious cult and a nefarious mafioso work to bring it down from within.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot;|[[The Chronicles of Iront(w)ooth]]&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot;|Fall 2010 - Summer 2012&lt;br /&gt;
|-&lt;br /&gt;
!Player&lt;br /&gt;
!Name&lt;br /&gt;
!Race&lt;br /&gt;
!Class&lt;br /&gt;
!Levels&lt;br /&gt;
|-&lt;br /&gt;
| Stephen&lt;br /&gt;
| [[Alexi]]&lt;br /&gt;
| Dravon&lt;br /&gt;
| Cleric ([[Hlyn]])&lt;br /&gt;
| 1-12&lt;br /&gt;
|-&lt;br /&gt;
| Brian&lt;br /&gt;
| [[Vyse]]&lt;br /&gt;
| Human&lt;br /&gt;
| Rogue&lt;br /&gt;
| 1-12&lt;br /&gt;
|-&lt;br /&gt;
| Marshall&lt;br /&gt;
| [[Lorthos]]*&lt;br /&gt;
| Dragonborn&lt;br /&gt;
| Fighter&lt;br /&gt;
| 1-3&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| [[Vaeru]]&lt;br /&gt;
| Human&lt;br /&gt;
| Fighter&lt;br /&gt;
| 3-12&lt;br /&gt;
|-&lt;br /&gt;
| Chase&lt;br /&gt;
| Antivan*&lt;br /&gt;
| Yuan-ti&lt;br /&gt;
| Ranger&lt;br /&gt;
| 2-3&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| [[Arranis]]*&lt;br /&gt;
| Eladrin&lt;br /&gt;
| Wizard&lt;br /&gt;
| 5-12&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Deceased&lt;br /&gt;
&lt;br /&gt;
A campaign that ran from level 1 to mid-paragon tier, at which point college graduation made it impossible to carry on. The party saved Fallcrest and the Thunderspire from devilish plots, then founded a colony on the isle of [[Arginmarl]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot;|Through the Fire and Flames&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot;|Summer 2009 - Summer 2010&lt;br /&gt;
|-&lt;br /&gt;
!Player&lt;br /&gt;
!Name&lt;br /&gt;
!Race&lt;br /&gt;
!Class&lt;br /&gt;
!Levels&lt;br /&gt;
|-&lt;br /&gt;
| Matt&lt;br /&gt;
| [[Fargrim]]&lt;br /&gt;
| Minotaur&lt;br /&gt;
| Barbarian&lt;br /&gt;
| 1-11&lt;br /&gt;
|-&lt;br /&gt;
| Evan&lt;br /&gt;
| [[Saz-xuk]]&lt;br /&gt;
| Yuan-ti&lt;br /&gt;
| Ranger&lt;br /&gt;
| 1-11&lt;br /&gt;
|-&lt;br /&gt;
| Mike&lt;br /&gt;
| [[Mikal]]&lt;br /&gt;
| Human&lt;br /&gt;
| Swordmage&lt;br /&gt;
| 1-11&lt;br /&gt;
|-&lt;br /&gt;
| Hayden&lt;br /&gt;
| [[Mathas]]&lt;br /&gt;
| Dravon&lt;br /&gt;
| Wizard&lt;br /&gt;
| 1-11&lt;br /&gt;
|-&lt;br /&gt;
| Robert&lt;br /&gt;
| [[Deekin]]&lt;br /&gt;
| Dragonborn&lt;br /&gt;
| Bard&lt;br /&gt;
| 1-11&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The party finds out what happens when you set fire to a piece of [[Fahrstone]] and winds up on a trip through hell. Escape will be difficult!&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot;|Subterranean Adventures&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot;|Summer 2009&lt;br /&gt;
|-&lt;br /&gt;
!Player&lt;br /&gt;
!Name&lt;br /&gt;
!Race&lt;br /&gt;
!Class&lt;br /&gt;
!Levels&lt;br /&gt;
|-&lt;br /&gt;
| Zane&lt;br /&gt;
| [[Jozek]]*&lt;br /&gt;
| Deep Elf&lt;br /&gt;
| Barbarian&lt;br /&gt;
| 1-8&lt;br /&gt;
|-&lt;br /&gt;
| Nick&lt;br /&gt;
| [[Jasfel]]&lt;br /&gt;
| Minotaur&lt;br /&gt;
| Warden&lt;br /&gt;
| 1-8&lt;br /&gt;
|-&lt;br /&gt;
| Troy&lt;br /&gt;
| [[Kentril]]&lt;br /&gt;
| Eladrin&lt;br /&gt;
| Sorcerer&lt;br /&gt;
| 1-8&lt;br /&gt;
|-&lt;br /&gt;
| Tom&lt;br /&gt;
| [[Pavano]]&lt;br /&gt;
| Genasi&lt;br /&gt;
| Warlord&lt;br /&gt;
| 1-8&lt;br /&gt;
|-&lt;br /&gt;
| Kyle&lt;br /&gt;
| [[Taresic]]&lt;br /&gt;
| Ascre&lt;br /&gt;
| Avenger&lt;br /&gt;
| 1-8&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Deceased&lt;br /&gt;
&lt;br /&gt;
In which a summer group of old high school friends attempt to prevent a [[Turath]]i prince from taking revenge on the [[Marran Empire]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot;|Haelink&#039;s Defenders&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot;|Fall 2008 - Spring 2009&lt;br /&gt;
|-&lt;br /&gt;
!Player&lt;br /&gt;
!Name&lt;br /&gt;
!Race&lt;br /&gt;
!Class&lt;br /&gt;
!Levels&lt;br /&gt;
|-&lt;br /&gt;
| Kirk&lt;br /&gt;
| [[Felix]]&lt;br /&gt;
| Dravon&lt;br /&gt;
| Wizard&lt;br /&gt;
| 1-5&lt;br /&gt;
|-&lt;br /&gt;
| Scott&lt;br /&gt;
| [[Jak]]*&lt;br /&gt;
| Human&lt;br /&gt;
| Barbarian&lt;br /&gt;
| 1-5&lt;br /&gt;
|-&lt;br /&gt;
| Matt&lt;br /&gt;
| [[Jentus]]&lt;br /&gt;
| Genasi&lt;br /&gt;
| Warlord&lt;br /&gt;
| 1-5&lt;br /&gt;
|-&lt;br /&gt;
| Chris&lt;br /&gt;
| [[Harth]]*&lt;br /&gt;
| ???&lt;br /&gt;
| Cleric (???)&lt;br /&gt;
| 1-5&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Deceased&lt;br /&gt;
&lt;br /&gt;
The party defeated a [[Turath]]i prince&#039;s expedition force in the forests of [[Haelink]] (then a much smaller kingdom), but later fell to a necromancer and his pet alligator.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== 3rd Edition ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot;|Dara&#039;s Revenge&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot;|Fall 2007 - Spring 2008&lt;br /&gt;
|-&lt;br /&gt;
!Player&lt;br /&gt;
!Name&lt;br /&gt;
!Race&lt;br /&gt;
!Class&lt;br /&gt;
!Levels&lt;br /&gt;
|-&lt;br /&gt;
| Mike&lt;br /&gt;
| [[Colm]]&lt;br /&gt;
| Half-Elf&lt;br /&gt;
| Bard&lt;br /&gt;
| 1-14&lt;br /&gt;
|-&lt;br /&gt;
| Matt&lt;br /&gt;
| [[Aulis]]&lt;br /&gt;
| Aasimar&lt;br /&gt;
| Cleric ([[Nairo]])&lt;br /&gt;
| 1-14&lt;br /&gt;
|-&lt;br /&gt;
| Ben&lt;br /&gt;
| [[Adlus]]&lt;br /&gt;
| Wood Elf&lt;br /&gt;
| Fighter&lt;br /&gt;
| 1-14&lt;br /&gt;
|-&lt;br /&gt;
| Kirk&lt;br /&gt;
| [[Doriel]]&lt;br /&gt;
| Dravon&lt;br /&gt;
| Rogue / Warlock&lt;br /&gt;
| 1-5, 10-14&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| [[Terek]]&lt;br /&gt;
| Shifter&lt;br /&gt;
| Druid&lt;br /&gt;
| 5-10&lt;br /&gt;
|}&lt;br /&gt;
The first official campaign in Mondevai. Ran to completion in 14 levels. The party discovered the birthright of Colm Lexing and prevented Doriel&#039;s father from taking over the nation. All characters later become part of the lore of Mondevai in some way.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot;|Arginmont&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot;|Spring 2007&lt;br /&gt;
|-&lt;br /&gt;
!Player&lt;br /&gt;
!Name&lt;br /&gt;
!Race&lt;br /&gt;
!Class&lt;br /&gt;
!Levels&lt;br /&gt;
|-&lt;br /&gt;
| Alex&lt;br /&gt;
| Renovatius&lt;br /&gt;
| Human&lt;br /&gt;
| Rogue&lt;br /&gt;
| 1-2&lt;br /&gt;
|-&lt;br /&gt;
| Justin&lt;br /&gt;
| Justinian&lt;br /&gt;
| Human&lt;br /&gt;
| Paladin&lt;br /&gt;
| 1-2&lt;br /&gt;
|-&lt;br /&gt;
| Kyle&lt;br /&gt;
| [Records Lost]&lt;br /&gt;
| Wood Elf&lt;br /&gt;
| Druid&lt;br /&gt;
| 1-2&lt;br /&gt;
|}&lt;br /&gt;
The campaign took place on the island of [[Arginmont]] and lasted only a few sessions before high school graduation. In a later campaign, Stephen would accidentally incorporate Arginmont into Mondevai canon, to the surprise of the DM.&lt;/div&gt;</summary>
		<author><name>108.56.213.233</name></author>
	</entry>
	<entry>
		<id>http://mondevai.com/index.php?title=Galinndan%27s_Legacy_Journal_A&amp;diff=279</id>
		<title>Galinndan&#039;s Legacy Journal A</title>
		<link rel="alternate" type="text/html" href="http://mondevai.com/index.php?title=Galinndan%27s_Legacy_Journal_A&amp;diff=279"/>
		<updated>2017-05-22T21:12:52Z</updated>

		<summary type="html">&lt;p&gt;108.56.213.233: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Tiban ==&lt;br /&gt;
=== 5-20-1859 ===&lt;br /&gt;
==== LEVEL 5 ====&lt;br /&gt;
==== Vaiuril and Rouge ====&lt;br /&gt;
==== Geranils Letter ====&lt;br /&gt;
==== Fire! Escape from the Druids ====&lt;br /&gt;
==== Thoughts on Departure ====&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Ethasadril ==&lt;br /&gt;
=== 6-21-1859 ===&lt;br /&gt;
==== Arrival ====&lt;br /&gt;
==== Maps &amp;amp; More ====&lt;br /&gt;
==== Journey to Cote ====&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== 7-1-1859 ===&lt;br /&gt;
==== The Gates of Cote ====&lt;br /&gt;
==== Return of Golian ====&lt;br /&gt;
&#039;&#039;Golian&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Things got off to an interesting start at [[Oskar]]’s father’s house, the only location I felt comfortable revealing my presence.  While he is away at the moment, his butler made me welcome and I am safe for the moment.  I met up with Oskar, and after catching up on recent events went to meet [[Gheshtal]] and [[Theren]] at [[Jaklodin]]’s Shrine.  Before leaving, I changed my appearance, disguising myself as I have been forced to do upon returning to these lands.  We all quickly shared stories – they were waiting for [[Tenebral]], who did not show up for 45 minutes or so.  Fearing the worst, we checked the morgue – she nor the druid children she was with were there or had been there, but there was a strange trend of people dying of late and being taken to the university anatomy wing.  &lt;br /&gt;
&lt;br /&gt;
Gossip on the street was that people were confused – people have been moving about a lot in government and academic positions – has there been scandal?  Theren advised that the bodies were most likely in the lab, where, incidentally, the research that he is seeking (his old work) is also kept.  Oskar remembered an old back door – we found it and gained access to both the Academy and the lab, and looked around.  Two bodies were there: when reaching to touch one, an ochre ooze dropped down – given the nature of reanimation in our world, I can only assume the ward we broke was intended guard against the body itself and not intruders.  We fought the ooze; after hitting it with lightning from Theren’s research machine, it shuddered and split in two.  I killed one of the split pieces.&lt;br /&gt;
 &lt;br /&gt;
After looking around we observed, on a pedestal, an anatomy book written by the great healer Avecin opened to a section discussing cranial anatomy.  One page in particular described a special bone, unique to elven kind, that was behind the nose – it is different between the fey races… I wonder what it means?  There was also a box with a grain of blue [[fahrstone]].  The bodies had been partially dissected.  The back of the neck was open on one, and it showed ossification of the spinal column in the neck region – the book stated that this was a hallmark of zombification or possibly exposure to Rigor?  &lt;br /&gt;
&lt;br /&gt;
Something under a box within the laboratory has just made an alarming thump, and then moaned three times in perfect unison with the bodies.  These corpses will not be resting long, and are somehow linked with another entity.  Could there be more?  What research is truly taking place here?  Things have changed since I’ve been gone, and not for the better.&lt;br /&gt;
Both bodies also had incisions around the sinuses, but one did not have neck incisions, indicating that the sinuses were checked first.  There could be an important correlation here.&lt;br /&gt;
&lt;br /&gt;
Also, I believe a trap-door opened somewhere in the room.&lt;br /&gt;
Before we leave, I want to check the room for useful chemicals or potions: I must ask Theren’s advice.&lt;br /&gt;
&lt;br /&gt;
==== The Scholar Theren ====&lt;br /&gt;
&#039;&#039;Theren&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
I’m not sure what to make of what just happened… Not even a week after the anatomy department is closed down, there is obviously activity still going on in the lab (some kind of zombification/ossification research). Luckily it seems noone tampered with my research. (I don’t know what I would do if I lost all that work… I mean I guess I could redo it all… I mean I am the one who made it all up after all… That would take awhile though… uh wait what was I writing again… Oh right.) I found a crew of… misfit adventurers… and they helped my get my device back. (although I had to leave my charging device… which makes sense… it is kinda big… but now i gotta rebuild it… hmm… Anyway,) The lab had since been booby trapped with slimes, and there was also a trapdoor that I never knew about. &lt;br /&gt;
&lt;br /&gt;
==== Anatomy 1401 ====&lt;br /&gt;
&lt;br /&gt;
Under the anatomy lab there was a sort of secret study area. There was a pretty simple puzzle to open all the doors that were otherwise magically locked (Well… it was a simple concept… achieving the unlocks was a little tedious.) One room was full of books and notes and some rather fascinating contraptions. (I really wish I would have spent more time studying the pendulum scryer type device… but it probably didn’t have many applications for my own research so… no matter.) Two rooms I didn’t get to explore but they seemed to be rather underwhelming compared to the study (there was a lot of neat stuff in the study). Actually, there was the…. cold room?... sure that&#039;s what I’ll call it. This room was apparently filled with large blocks of frozen ice with fey specimens inside them. The whole operation sounded interesting but was also entirely magical… so again.. no relevant discoveries there (for me… I’m sure it would be fascinating for someone… I’ve never heard of something like that before).&lt;br /&gt;
&lt;br /&gt;
I’m glad i got to explore the fourth room though. It had another zombie specimen that was dissected in the same way as the others. (someone is really interested in post mortem ossification of feykind… I just can’t see the point because they all end up chaos beasts by that point). It was also full of a myriad of alchemical tools some potions and a vial labeled “skin chips”. (not sure what that’s for but it seemed like it would be interesting to play with) There was also a magic circle drawn on some parchment that looked like a ritual for farstone augmentation… or activation… or something. I tried my best to copy it down, but it was rather complex (and I’m not an amazing drafter.)&lt;br /&gt;
&lt;br /&gt;
I just hope I haven’t bit off more than I can chew with this group. They were trying to smuggle some people into town and seem to have a propensity for getting into trouble. At least one of them seem interested in more intellectual pursuits so I may stay with them (plus they seem to be rich… or at least have inheritances or something… maybe they’ll fund me?)&lt;br /&gt;
&lt;br /&gt;
==== Glass and Mirrors ====&lt;br /&gt;
==== Death and Death&#039;s ====&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== The Marran Empire ==&lt;br /&gt;
=== 7-2-1859 ===&lt;br /&gt;
==== Return to Isamarr ====&lt;br /&gt;
==== The Drafting Room ====&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== 7-3-1859 ===&lt;br /&gt;
==== Inside the Kadet Enclave ====&lt;br /&gt;
&#039;&#039;Excerpt from Roshan’s Journal&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Location: Kadet Enclave in Isamarr&amp;lt;br/&amp;gt;&lt;br /&gt;
Active party members: Gheshtal, Theren, and Roshan&amp;lt;br/&amp;gt;&lt;br /&gt;
Inactive party members: Golian&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Here I am, injured and trapped in the depths of this Enclave.  It would make sense to be forlorn in this situation, but I am ecstatic.  I have only just arrived, but I have witnessed a concentration of undead activity that I have rarely seen.  These are not just your typical undead.  Something complex and sinister is trying to escape from this place.  Powerful undead beings with something terrifyingly new to behold… intelligence.&lt;br /&gt;
&lt;br /&gt;
I made my way down the Enclave’s layers, following the sound of that brass instrument Ghestal plays.  It was surreal to hear music being used in such a manner.  Weaponized harmony to vanquish the undead.  I arrived just in time to be useful.  My warhammer brought down several of the animated skeletons around me.  Better yet, the largest of them seemed to be hopelessly trapped.&lt;br /&gt;
&lt;br /&gt;
After brief introductions, we began scouring the depths of the enclave for anything unusual.  We found a satchel full of treasures, and a wine-damaged note.  I currently know very little of who these people are, but it seems they live complicated lives here.  Relationships full of secrets, loss, and death.  I have seen my fair share of death in Ethasadril, but something about struggling to survive in the tundra strips away most of the complexities of life.&lt;br /&gt;
&lt;br /&gt;
We began to head back towards the upper layers of the Enclave.  We soon realized we had been outsmarted.  The undead creature that we thought was trapped had augmented itself with the remains of several horses.  We tried to fight it, but it was painful to even attack it.  We tried to retreat, but it morphed its shape and pursued us.  The last thing I remember before everything went black was a whirling of bones and being engulfed in a huge maw of teeth.  If it weren’t for Ghestal I would be dead.&lt;br /&gt;
&lt;br /&gt;
Theren is now our only chance at escape.  He managed to escape and head towards the surface.  We will rest and await his return.&lt;br /&gt;
&lt;br /&gt;
=== 7-3-1859 ===&lt;br /&gt;
==== After Escaping the Kadet Enclave ====&lt;br /&gt;
&#039;&#039;Excerpt from Roshan’s Journal&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Location: Golian’s Place in Isamarr&amp;lt;br/&amp;gt;&lt;br /&gt;
Active party members: Gheshtal, Theren, and Roshan&amp;lt;br/&amp;gt;&lt;br /&gt;
Inactive party members: Golian&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Theren has come through for us.  He brought a small force of soldiers down to rescue us.  Unfortunately, one of them was slain during the ensuing battle.  I call it a battle, but it was more akin to an evacuation.  The soldiers protected the group as we turned tail and ran.  I feel like a coward, but I can barely bring myself to face these horrific creatures.  They are no mere undead; they are something terrifying.&lt;br /&gt;
&lt;br /&gt;
As we escaped, a multitude of voices of differing languages echoed:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font face=&amp;quot;times new roman&amp;quot;&amp;gt;&lt;br /&gt;
&amp;quot;͖̟͉͗͝Ȉ̢̳͒͑ ̢̱̣͕̙̬͍̹͒̂ͧ͌̾̾̚h̜̙̆ͭ̋͐͘a̩̝̦̠͙̤͑̇͠v̱̝ͬ͑͒ͭ͞e̹̠̬͔̭̩͊ ̦̘͑a̚͠l͖̖͖͕̻͌̈ͯ̇̔̀̀r̼̟̿͐͂͐͐͊ͫ͠ē̥͇̙̤̺͉͉̈́̀a̮͉̠̺͎͇͗̏ͬ͝d̰̞͉̠̼͢y̢̺̗͉̳̟̗ͬ ̝̬̜m̩̫̝͔̝͖o͕͇͔̒͐ͨ͌̄̄̔v̗͖̦͖̻̔ͨ̑̋͠ê͖̘̗̓ͩ̓̌ͥ͑ͅd̛͕̻̬̭̓ͨͦ̐ͯ ͓͔͔̇ͥͬͮ̂̅͛o͓̦̥̠̝̦̐n̖̤̗͛ͧͩ̈̐ͣ̿͟&amp;quot;̙̟͎̗͛̃̓̽͢&lt;br /&gt;
&lt;br /&gt;
̐ͭ͗̌̀ͤ̚͘&lt;br /&gt;
͔̩̦̱͚ͅ&amp;quot;̯̖̲͕̳̇́ͅE͙̫̬̮͎̣͖͐͒̈̿v̜͍͙̪̟̯̪̈͌ê̤̫̼̟͓̬̻͐͆̀n̙͊̈̓͑ ̰̓̊ͩ͗ͮ͒͢n̷͕͎̯̦̰̗ͦ̐̈́ọ͚̲̹w͇̰̆ m҉͔y͔̦̝ͫͪͮ̑ͬͣ̕ ̯͕b̝͉̲̜̮̳̭̈ͧ̎͋̾ͣͪo͙͚̦ͩͣ̀̈ͭ̈́́d̢͎͈͈͍̝͚̼y̦̜̬̾̿ͯ̃ͥͫ ̴̣͎̮̖̞͓̾̓ͤ̏̈́̚t̶̟̍ͤͅr̛̗̻͇͔̫̫ͅa̭ͮ̔̔͂ͤv̝̥̰̣͈ͯ͒ͯ̓e̟̤̦̠̰̝͛͐͊̂ͯͤͅl͎̹̰̫͉͜s̨ͣ̉̃ ̢̥̫̦͈̣͙̺f̬̠͙̙ͦa͚̳͚͘r̻͖̫̱̘̝̓͌̎ͮ̅ͅ ̛̬͔̺̥͓̣̏̑̊̓ͫf̢̜͈͉͍̘̩ͪr̰̥͛̎̿͒̅ͦ̕ọ͉̗̰̽͆̄m͕̐͢ ̱̮̜͇͋͑͊t̼̜͔͇͓̳̑ͫ̾̕h̏̓͡ḭ̏ͤ͆s̱̝̹̥̺̲̩̅͆͗̐ ̳͚͉̻͒ͧ͂ͅl̡a̼͈͖ͣͤͧ̇͐n̘͍͙̭̤̆͋ͭ̄d̳̩̤̿͐ ͉̦i̻̹̱̗̼̥ͯ̍ͩͅn̫̣̠̿ͦ̃ͭ̓ͣ̂ ̰ͧt͖̎h̟̟̪̣͗̈́ͪ͋́ě̷ͩ̍͐ ̹̪͔̗̕ͅc͉͖̹̊̆͌̄̍a͝r̜̤̳̤̯̋̋ͮ̉e͇ͮ ̹͑ͫ͒̂́̽̓͜ö̴̂̀̚f̟̦̜̯͎ ̗̑ͫͭ͋̂͗ọ̵̜͍̈ͩ̚n͙͓̥̂͝e̗̙̭ͅ ͊͐ͩ̊̋o̯͒f̷̜̥̳̲̌̿ ̩̤̲ͬ̅͟y̠̼̳̒́͗o̢̯̖̊͑ụ̙͎̩̳̟͕̆͆̍͌ͯ̆ř̶͈̫̼̱̱ͅ ͗w͙̯̪̓ͬ̈́̚i̙̙͕͔̖̩͕ͦ̽͝ṋ̻͎ͧt͈͔̩͙̪̯e̥̮͈̭ͭ̑͂̏ͧ̌̆͢r̭͔̣͖ͪ̌̀̌̽̚ ̜̱̤̺̞͋͗̽͑̎͜ǩ҉̠̮͔̼̰i̢n͓͓.̘͖̼̲̀͑̋ͣ͊͞ͅ&amp;quot;̀͞&lt;br /&gt;
&lt;br /&gt;
̼͍&lt;br /&gt;
̧̱̓͌̂̏ ̸͕͖͖̫̹̮̫ͨ̎̋ͬͯ͋&amp;quot;̯̜̗̻̤ͤ̏ͦ̓̔ͣͅÍ̺̤͇̤̤̘̍̈́̾ͨ͗̾ ̩̫̜̭̱͚̩͛w̦̯͘iͨͭͯ̏̎ͯ͆ḻ͑̑̽̒̌͐l̙̦͕͍̽͗ͅ ̯̣͆̐̍̀̈́͆̏͠m͔͈ͯ̆̿͗̽ͅu͗͐ͥl͓̫͓̻̦̙͠t͎̖ͥ̋͟i̬̼̺͂̋ͧ̾̏p̾̊ͬ̆ͮ̏͝l͉̦̮̤͎̈̾̃͆ͪ̚͞y̙͈̠̥ ҉̠i̲̫̼̺̮͓̠̐ͨ͒n͓͎̼͔̩ͨ͒̍ ̙̬͍̤̌̓̂ͤ͞ͅŵ̷̞̲͂ͫi̗̱̼͒̾͋ͭͬnͬ̀͗̐̿̌͘t̾ͬͥ͛̆̽e̸̜͎͓̪̐ͤͪ́̋̈r̗̥̜̀̃̉͒̿ ̪̗͈̭͋͠a̵ͩ̾̔̋̉n̑͒̀ḍ̼̬̳̜͕̦ͨ̃̄̍ͫ̋ ̳͙̺͕͠r̭̼̰̀ͤ͞ȩ̘̮̂̈͑͑̋t̺͈̟̳̣̱͓͋̑͠ṳ̯̺͓̦͚ͣͦ̽͝ͅr͔̙̦̰͊ͮͬ̚n̵̪̗̾͋&amp;quot;̪̿͑̉&lt;br /&gt;
&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== 7-10-1859 ===&lt;br /&gt;
==== Boarding the Great Eastern ====&lt;br /&gt;
&#039;&#039;Excerpt from Roshan’s Journal&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Location: Isamaar&amp;lt;br/&amp;gt;&lt;br /&gt;
Active party members: Roshan, Theren, Oskar, Regianna, Sceloran&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The people of Isamaar are so helpful!  Theren and I found a kind group of local fishermen to give us passage to the Great Eastern for a modest sum.  They must have understood the virtue of our quest.  While in transit, I met a fellow named Sceloran.  He is quite the intelligent individual, and tough too - his idea of relaxing during his voyage was lying in a barrel of fish guts.  Our goals seem to be aligned by fate, and he and Theren also share a quest for knowledge.&lt;br /&gt;
&lt;br /&gt;
After making it aboard the Great Eastern, we were informed that the crew was running low on supplies because they cannot dock.  We decided to help, and with the aid of some newfound friends (adventurers looking for Farstone), we ventured to the bottom deck of the ship.  Loud banging noises were happening around us.  The crew mentioned tales of a creature they called the Riveter.  Perhaps there is some evil to vanquish aboard this vessel!&lt;br /&gt;
&lt;br /&gt;
Sceloran discovered that we could unseal several passages by making an arcane gesture.  We explored deeper into the passage.  Upon opening one of the passages we were beset by the undead!&lt;br /&gt;
&lt;br /&gt;
==== A Riveting Tale ====&lt;br /&gt;
&#039;&#039;Excerpt from Roshan’s Journal&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Location: Isamaar&amp;lt;br/&amp;gt;&lt;br /&gt;
Active party members: Roshan, Oskar, Regianna, Sceloran&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
My companions and I made short work of the undead.  After getting our bearing, Theren decided to head topside to let the crew know about the supplies.  The rest of us pressed on deeper into the ship as the clanging and rending sounds continued around us.  Sceloran pointed out pits in the ground and demonic bodies which, according to him, probably came from burning something called &amp;quot;blue Fahrstone&amp;quot;.  We opened the next door.&lt;br /&gt;
&lt;br /&gt;
Suddenly, an emaciated and rather upset looking hydra came charging from the darkness.  It must have been in previous combat that severed and cauterized one of its heads.  Oskar began severing the beast&#039;s remaining with his ursine power, and we soon brought down the beast.  The hydra had been snacking on some treasure which we took for ourselves.&lt;br /&gt;
&lt;br /&gt;
We traveled on, and we found that the interior hull of the ship was rent open.  Despite dispatching the Hydra, the loud banging continued.  As we approached the gaping hole and peered into the bowels of the ship, I noticed my inscribed chain begin to glow.  Things were definitely not right, and we decided to go get help.  We convinced a guard to go and gather all the forces he could muster.  Regianna ventured off and to talk to some sort of aristocrat, and we took the guards back into the depths of the ship once they arrived.&lt;br /&gt;
&lt;br /&gt;
Using some rope, I asked my new found friends to lower me between the two hulls of the ship.  The light emanating from the inscriptions on my chain began glowing even brighter.  I noticed something in the darkness.  The remains of two Dragonborn.  As I approached, the smaller dragonborn&#039;s hands closed around a riveter he was holding, letting loose a loud bang.  Suddenly, there was a rushing sound around me that sent chills down my spine...&lt;br /&gt;
&lt;br /&gt;
Another one? Already? A mixed emotion of joy and terror overwhelmed me, and I quickly ascended to prepare for battle.  &amp;quot;An amphipolon!&amp;quot; I shouted.&lt;br /&gt;
&lt;br /&gt;
It was enormous, but we were better prepared this time. We fought with everything we had, knowing the horrible fate that would befall the rest of the ship if the amphipolon were not stopped here.  I swung my warhammer for a final radiant blow, and suddenly it crumbled to dust.&lt;br /&gt;
&lt;br /&gt;
They can be killed...  I have learned so much already, but I know that I must grow greatly in strength and knowledge to give my homeland a fighting chance when I return.&lt;br /&gt;
&lt;br /&gt;
When I snapped back to my senses, Sceloran had already saved the guardsmen around us. We headed back to the surface and were greeted by a very thankful crew.  Oskar and Regianna managed to acquire some of the Farhstone they had been seeking.  I don&#039;t yet understand its purpose, but I know it is powerful.  I am glad that power is in the hands of the virtuous.&lt;br /&gt;
&lt;br /&gt;
=== 7-15-1859 ===&lt;br /&gt;
==== Stefan&#039;s Faire Perfectus ====&lt;br /&gt;
&#039;&#039;Excerpt from Golian’s (Public) Journal&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Location: [[Isamarr|Isamarch]]&amp;lt;br/&amp;gt;&lt;br /&gt;
Active party members: Golian, Roshan, Theren, Gheshtal, Sceloran&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Altroff: Not disliked, used to be a technical artist, fiercely loyal to his inner circle: a shrewd business man.&lt;br /&gt;
&lt;br /&gt;
We were told that Altroff no longer wants to meet with us – one of his guards liked our performance last night, and told us that the fortuneteller Ioan was also at the meeting where Altroff was told not to meet with us by the Circus Boss Stefan.  &lt;br /&gt;
&lt;br /&gt;
We went to Ioan&#039;s tent, which abutted a chapel used by the [[Stevedores_of_Banikon|wandering priests]] who chuck the dead in rivers.  We poked around, found some spells of abjuration, set off a magical alarm, learned that he might be a charlatan, then went into the chapel.  There we found two lines of corpses twitching in time with the horrid amphipolon-rousing sound, (one of our party has a medal that pulses with that same energy – we must learn more about it.)  &lt;br /&gt;
&lt;br /&gt;
The corpses turned into centipede things, susceptible to fire.  We killed them, but now there are shouts of &amp;quot;Necromancy!&amp;quot; outside the door!  Gheshtal is hurt, but has my bardic inspiration.  There is a golden bowl and sword that we should look at.&lt;/div&gt;</summary>
		<author><name>108.56.213.233</name></author>
	</entry>
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