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		<id>http://mondevai.com/index.php?title=Herbalism&amp;diff=336</id>
		<title>Herbalism</title>
		<link rel="alternate" type="text/html" href="http://mondevai.com/index.php?title=Herbalism&amp;diff=336"/>
		<updated>2017-01-18T17:23:35Z</updated>

		<summary type="html">&lt;p&gt;108.45.105.163: /* Ingredients */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Herbalism is the means of gathering plants and other materials in Mondevai. You can use these materials to craft potions and poisons for your use. Every day you spend in a location where you take a long rest, you can roll a gathering check (WIS or INT plus Proficiency if you&#039;re trained in herbalism kits). On a successful check, you find 1d4 herbs in that terrain.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Ingredients ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle; width: 100%;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot;|Potion Ingredients&lt;br /&gt;
|-&lt;br /&gt;
!Ingredient&lt;br /&gt;
!Rarity&lt;br /&gt;
!Details&lt;br /&gt;
|DC&lt;br /&gt;
!Found in&lt;br /&gt;
|-&lt;br /&gt;
| ???&lt;br /&gt;
| ???&lt;br /&gt;
| ???&lt;br /&gt;
| ???&lt;br /&gt;
| ???&lt;br /&gt;
|-&lt;br /&gt;
| ???&lt;br /&gt;
| ???&lt;br /&gt;
| ???&lt;br /&gt;
| ???&lt;br /&gt;
| ???&lt;br /&gt;
|-&lt;br /&gt;
| ???&lt;br /&gt;
| ???&lt;br /&gt;
| ???&lt;br /&gt;
| ???&lt;br /&gt;
| ???&lt;br /&gt;
|-&lt;br /&gt;
| Emetic Wax&lt;br /&gt;
| Common&lt;br /&gt;
| &#039;&#039;&#039;Special (Potion &amp;amp; Toxin Modifier)&#039;&#039;&#039;: Delay the Effect of an ingredient this was combined with by 1d6 rounds.&lt;br /&gt;
| +2&lt;br /&gt;
| Forests, Swamps&lt;br /&gt;
|-&lt;br /&gt;
| ???&lt;br /&gt;
| ???&lt;br /&gt;
| ???&lt;br /&gt;
| ???&lt;br /&gt;
| ???&lt;br /&gt;
|-&lt;br /&gt;
| ???&lt;br /&gt;
| ???&lt;br /&gt;
| ???&lt;br /&gt;
| ???&lt;br /&gt;
| ???&lt;br /&gt;
|-&lt;br /&gt;
| ???&lt;br /&gt;
| ???&lt;br /&gt;
| ???&lt;br /&gt;
| ???&lt;br /&gt;
| ???&lt;br /&gt;
|-&lt;br /&gt;
| Lily Nectar&lt;br /&gt;
| Common&lt;br /&gt;
| &#039;&#039;&#039;Potion Effect&#039;&#039;&#039;: Removes 1d6 rounds of poison in the target&#039;s system, but cannot remove it completely. One round of poison damage will still occur at minimum.&lt;br /&gt;
| +1&lt;br /&gt;
| Coastal, Grasslands, Swamp&lt;br /&gt;
|-&lt;br /&gt;
| ???&lt;br /&gt;
| ???&lt;br /&gt;
| ???&lt;br /&gt;
| ???&lt;br /&gt;
| ???&lt;br /&gt;
|-&lt;br /&gt;
| ???&lt;br /&gt;
| ???&lt;br /&gt;
| ???&lt;br /&gt;
| ???&lt;br /&gt;
| ???&lt;br /&gt;
|-&lt;br /&gt;
| Wild Sageroot&lt;br /&gt;
| Common&lt;br /&gt;
| &#039;&#039;&#039;Potion Effect&#039;&#039;&#039;: Heals for 2d4 + Alchemy Modifier.&lt;br /&gt;
| ---&lt;br /&gt;
| Most Terrain&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle; width: 100%;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot;|Poison Ingredients&lt;br /&gt;
|-&lt;br /&gt;
!Ingredient&lt;br /&gt;
!Rarity&lt;br /&gt;
!Details&lt;br /&gt;
|DC&lt;br /&gt;
!Found in&lt;br /&gt;
|-&lt;br /&gt;
| ???&lt;br /&gt;
| ???&lt;br /&gt;
| ???&lt;br /&gt;
| ???&lt;br /&gt;
| ???&lt;br /&gt;
|-&lt;br /&gt;
| ???&lt;br /&gt;
| ???&lt;br /&gt;
| ???&lt;br /&gt;
| ???&lt;br /&gt;
| ???&lt;br /&gt;
|-&lt;br /&gt;
| ???&lt;br /&gt;
| ???&lt;br /&gt;
| ???&lt;br /&gt;
| ???&lt;br /&gt;
| ???&lt;br /&gt;
|-&lt;br /&gt;
| ???&lt;br /&gt;
| ???&lt;br /&gt;
| ???&lt;br /&gt;
| ???&lt;br /&gt;
| ???&lt;br /&gt;
|-&lt;br /&gt;
| ???&lt;br /&gt;
| ???&lt;br /&gt;
| ???&lt;br /&gt;
| ???&lt;br /&gt;
| ???&lt;br /&gt;
|-&lt;br /&gt;
| ???&lt;br /&gt;
| ???&lt;br /&gt;
| ???&lt;br /&gt;
| ???&lt;br /&gt;
| ???&lt;br /&gt;
|-&lt;br /&gt;
| Emetic Wax&lt;br /&gt;
| Common&lt;br /&gt;
| &#039;&#039;&#039;Special (Potion &amp;amp; Toxin Modifier)&#039;&#039;&#039;: Delay the Effect of an ingredient this was combined with by 1d6 rounds.&lt;br /&gt;
| +2&lt;br /&gt;
| Forests, Swamps&lt;br /&gt;
|-&lt;br /&gt;
| ???&lt;br /&gt;
| ???&lt;br /&gt;
| ???&lt;br /&gt;
| ???&lt;br /&gt;
| ???&lt;br /&gt;
|-&lt;br /&gt;
| ???&lt;br /&gt;
| ???&lt;br /&gt;
| ???&lt;br /&gt;
| ???&lt;br /&gt;
| ???&lt;br /&gt;
|-&lt;br /&gt;
| ???&lt;br /&gt;
| ???&lt;br /&gt;
| ???&lt;br /&gt;
| ???&lt;br /&gt;
| ???&lt;br /&gt;
|-&lt;br /&gt;
| ???&lt;br /&gt;
| ???&lt;br /&gt;
| ???&lt;br /&gt;
| ???&lt;br /&gt;
| ???&lt;br /&gt;
|-&lt;br /&gt;
| ???&lt;br /&gt;
| ???&lt;br /&gt;
| ???&lt;br /&gt;
| ???&lt;br /&gt;
| ???&lt;br /&gt;
|-&lt;br /&gt;
| Spineflower Berries&lt;br /&gt;
| Uncommon&lt;br /&gt;
| &#039;&#039;&#039;Toxin Modifier&#039;&#039;&#039;: Increase the dice-type by 1 size for any &#039;&#039;&#039;Toxin Effect&#039;&#039;&#039;.&lt;br /&gt;
| +3&lt;br /&gt;
| Desert, Swamp&lt;br /&gt;
|-&lt;br /&gt;
| Wyrmtongue Petals&lt;br /&gt;
| Common&lt;br /&gt;
| &#039;&#039;&#039;Toxin Effect&#039;&#039;&#039;: 1d4 + Alchemy Modifier poison damage per round; target is &#039;&#039;poisoned&#039;&#039; for 1 minute.&lt;br /&gt;
| ---&lt;br /&gt;
| Most Terrain&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle; width: 100%;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot;|Enchantment Ingredients&lt;br /&gt;
|-&lt;br /&gt;
!Ingredient&lt;br /&gt;
!Rarity&lt;br /&gt;
!Details&lt;br /&gt;
|DC&lt;br /&gt;
!Found in&lt;br /&gt;
|-&lt;br /&gt;
| ???&lt;br /&gt;
| ???&lt;br /&gt;
| ???&lt;br /&gt;
| ???&lt;br /&gt;
| ???&lt;br /&gt;
|-&lt;br /&gt;
| ???&lt;br /&gt;
| ???&lt;br /&gt;
| ???&lt;br /&gt;
| ???&lt;br /&gt;
| ???&lt;br /&gt;
|-&lt;br /&gt;
| ???&lt;br /&gt;
| ???&lt;br /&gt;
| ???&lt;br /&gt;
| ???&lt;br /&gt;
| ???&lt;br /&gt;
|-&lt;br /&gt;
| Devil&#039;s Bloodleaf&lt;br /&gt;
| Very Rare&lt;br /&gt;
| &#039;&#039;&#039;Enchantment&#039;&#039;&#039;: Creates a &#039;&#039;Potion of Vitality&#039;&#039;.&lt;br /&gt;
| +5&lt;br /&gt;
| Hills, Swamp, Underground&lt;br /&gt;
|-&lt;br /&gt;
| ???&lt;br /&gt;
| ???&lt;br /&gt;
| ???&lt;br /&gt;
| ???&lt;br /&gt;
| ???&lt;br /&gt;
|-&lt;br /&gt;
| ???&lt;br /&gt;
| ???&lt;br /&gt;
| ???&lt;br /&gt;
| ???&lt;br /&gt;
| ???&lt;br /&gt;
|-&lt;br /&gt;
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| ???&lt;br /&gt;
| ???&lt;br /&gt;
| ???&lt;br /&gt;
| ???&lt;br /&gt;
|-&lt;br /&gt;
| ???&lt;br /&gt;
| ???&lt;br /&gt;
| ???&lt;br /&gt;
| ???&lt;br /&gt;
| ???&lt;br /&gt;
|-&lt;br /&gt;
| ???&lt;br /&gt;
| ???&lt;br /&gt;
| ???&lt;br /&gt;
| ???&lt;br /&gt;
| ???&lt;br /&gt;
|-&lt;br /&gt;
| ???&lt;br /&gt;
| ???&lt;br /&gt;
| ???&lt;br /&gt;
| ???&lt;br /&gt;
| ???&lt;br /&gt;
|-&lt;br /&gt;
| ???&lt;br /&gt;
| ???&lt;br /&gt;
| ???&lt;br /&gt;
| ???&lt;br /&gt;
| ???&lt;br /&gt;
|-&lt;br /&gt;
| ???&lt;br /&gt;
| ???&lt;br /&gt;
| ???&lt;br /&gt;
| ???&lt;br /&gt;
| ???&lt;br /&gt;
|-&lt;br /&gt;
| ???&lt;br /&gt;
| ???&lt;br /&gt;
| ???&lt;br /&gt;
| ???&lt;br /&gt;
| ???&lt;br /&gt;
|-&lt;br /&gt;
| ???&lt;br /&gt;
| ???&lt;br /&gt;
| ???&lt;br /&gt;
| ???&lt;br /&gt;
| ???&lt;br /&gt;
|-&lt;br /&gt;
| ???&lt;br /&gt;
| ???&lt;br /&gt;
| ???&lt;br /&gt;
| ???&lt;br /&gt;
| ???&lt;br /&gt;
|-&lt;br /&gt;
| ???&lt;br /&gt;
| ???&lt;br /&gt;
| ???&lt;br /&gt;
| ???&lt;br /&gt;
| ???&lt;br /&gt;
|-&lt;br /&gt;
| ???&lt;br /&gt;
| ???&lt;br /&gt;
| ???&lt;br /&gt;
| ???&lt;br /&gt;
| ???&lt;br /&gt;
|-&lt;br /&gt;
| ???&lt;br /&gt;
| ???&lt;br /&gt;
| ???&lt;br /&gt;
| ???&lt;br /&gt;
| ???&lt;br /&gt;
|-&lt;br /&gt;
| ???&lt;br /&gt;
| ???&lt;br /&gt;
| ???&lt;br /&gt;
| ???&lt;br /&gt;
| ???&lt;br /&gt;
|-&lt;br /&gt;
| ???&lt;br /&gt;
| ???&lt;br /&gt;
| ???&lt;br /&gt;
| ???&lt;br /&gt;
| ???&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>108.45.105.163</name></author>
	</entry>
	<entry>
		<id>http://mondevai.com/index.php?title=Diviglo&amp;diff=348</id>
		<title>Diviglo</title>
		<link rel="alternate" type="text/html" href="http://mondevai.com/index.php?title=Diviglo&amp;diff=348"/>
		<updated>2017-01-18T17:10:07Z</updated>

		<summary type="html">&lt;p&gt;108.45.105.163: Created page with &amp;quot;&amp;#039;&amp;#039;This section is a stub. Got an idea for lore? Let&amp;#039;s talk it over!&amp;#039;&amp;#039;  To the north of Letier, several hundred miles of coastline encompass the nation of Diviglo. Reptilian-do...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;This section is a stub. Got an idea for lore? Let&#039;s talk it over!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
To the north of Letier, several hundred miles of coastline encompass the nation of Diviglo. Reptilian-dominated, the majority of towns see their men off for several months fishing, while the women remain on the shore.&lt;br /&gt;
&lt;br /&gt;
As the nation is inclined to strife, the men often return to find their entire villages redistributed. The fishermen, who have spent most of a year away, must make their way to new locales with their catches and hope that there is a home waiting for them.&lt;br /&gt;
&lt;br /&gt;
During the fishing seasons, the warrior societies bicker and fight for harbors and the forests that will produce boats for the next year...&lt;/div&gt;</summary>
		<author><name>108.45.105.163</name></author>
	</entry>
	<entry>
		<id>http://mondevai.com/index.php?title=Piscus&amp;diff=347</id>
		<title>Piscus</title>
		<link rel="alternate" type="text/html" href="http://mondevai.com/index.php?title=Piscus&amp;diff=347"/>
		<updated>2017-01-18T17:00:12Z</updated>

		<summary type="html">&lt;p&gt;108.45.105.163: Created page with &amp;quot;&amp;#039;&amp;#039;This section is a stub. Got an idea for lore? Let&amp;#039;s talk it over!&amp;#039;&amp;#039;  A region of Letier made of city-states. Reptilians from this region have a unique naming scheme.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;This section is a stub. Got an idea for lore? Let&#039;s talk it over!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A region of Letier made of city-states. Reptilians from this region have a unique naming scheme.&lt;/div&gt;</summary>
		<author><name>108.45.105.163</name></author>
	</entry>
	<entry>
		<id>http://mondevai.com/index.php?title=Amaranthine_Church&amp;diff=178</id>
		<title>Amaranthine Church</title>
		<link rel="alternate" type="text/html" href="http://mondevai.com/index.php?title=Amaranthine_Church&amp;diff=178"/>
		<updated>2016-12-18T21:09:54Z</updated>

		<summary type="html">&lt;p&gt;108.45.105.163: /* Origin of the Name */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;This is a religious page. All &#039;facts&#039; presented as history may be disputed by those not affiliated with this order.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
By any of its multiple creeds, the Amaranthine Church is certain of one core tenet: the powers-that-be know more than they let on. Whether this is benevolent, nurturing, or selfish drives divisions within the faith.&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
&lt;br /&gt;
In the wake of the first iteration of [[Turath]], the population of the nation dispersed and lived a tribal existance in the desert. Around this time, perhaps seven thousand years ago, the Ascre began to settle near the mountains to the east. As part of their back-and-forth trade, the abilities of the warlocks were gradually learned by the dwarves, and the ascre beliefs slowly permeated back to the Turathi.&lt;br /&gt;
&lt;br /&gt;
Historical documents record the first mention of Sun-Seers approximately four millennia ago, with small, parallel bursts of technological advancement occurring across tribes. As the modern sect claims, the Priests of the Sun began to listen to the words of knowledge. The tribes of ascre began using bronze regularly at this point, and the second Turathi dynasty began.&lt;br /&gt;
&lt;br /&gt;
In the modern age, the faith of the desert tribes has undergone many metamorphoses. Two primary denominations of the church exist--the Wrightists and the Sun Smiths--as well as many other minor groups. Clergy of this religion view themselves as researchers and negotiators, bargaining with their divine patrons and trading the faith of followers for hints at technological progress.&lt;br /&gt;
&lt;br /&gt;
== Notable Denominations ==&lt;br /&gt;
&lt;br /&gt;
;&#039;&#039;&#039;Sun-Smiths&#039;&#039;&#039;&lt;br /&gt;
:The Sun-Smiths are a wide, secretive, fraternal organization that spreads across the desert and [[Fornmidr]]. Their warlock clergy are known for their superb forgework and innovations. Their contact with the Cosmic Church has led them to take the Sun as a patron, among other less-well-known patrons.&lt;br /&gt;
&lt;br /&gt;
;&#039;&#039;&#039;Wrightists&#039;&#039;&#039;&lt;br /&gt;
:The Wrightists make up the largest number of Amaranthines by far, and hold to their tribal origins. Tribes closer to [[Nalarin]] tend to revere the sun as their patron of knowledge, but as each individual tribe is autonomous unto themselves, minor sects of the Wrightists are spread throughout Mondevai.&lt;br /&gt;
&lt;br /&gt;
;&#039;&#039;&#039;Arietic Wrightists&#039;&#039;&#039;&lt;br /&gt;
:Ascre who have spread to the foothills of [[Haelink]] and Tiban tend to take [[Ariese]] as their patron of choice. The largest town of Arietics is the primary producer of fine vellum for the Cartographers’ guild.&lt;br /&gt;
&lt;br /&gt;
;&#039;&#039;&#039;Arctic Wrightists&#039;&#039;&#039;&lt;br /&gt;
:Northern ascre and dragonborn look to the stars as patrons. The lack of sun in Ethasadril for many (if not all) months of the year is particularly conducive to this belief.&lt;br /&gt;
&lt;br /&gt;
;&#039;&#039;&#039;Vigilant Wrightists&#039;&#039;&#039;&lt;br /&gt;
:The splinter Vigilant Wrightists look to the consistent workings of the Vigils as their inspiration. This sect claims [[Thain]] as a patron, but has very little in the way of magical aptitude to show for their faith, instead focusing on the honing of precise craft as their method of worship. They view the divine as selfish, and refer to the sun as “The Burning Hate.”&lt;br /&gt;
&lt;br /&gt;
== Origin of the Name ==&lt;br /&gt;
Potential sources for the name of the church have been studied by scholars of the faith. In no particular order:&lt;br /&gt;
&lt;br /&gt;
* Of, relating to, or resembling an amaranth plant, a common crop in the borderlands between [[Tiban]] and the [[Corrolt Desert]].&lt;br /&gt;
* Eternally beautiful and unfading; everlasting.&lt;br /&gt;
* Deep purple-red, a common Turathi eye color.&lt;br /&gt;
* “Not-marran,” purported by some who find the all-encompassing nature of the [[Cosmic Church]] distasteful.&lt;br /&gt;
&lt;br /&gt;
[[Category:Religion]]&lt;br /&gt;
[[Category:Amarathine Church]]&lt;br /&gt;
[[Category:Turath]]&lt;/div&gt;</summary>
		<author><name>108.45.105.163</name></author>
	</entry>
	<entry>
		<id>http://mondevai.com/index.php?title=Domengro&amp;diff=134</id>
		<title>Domengro</title>
		<link rel="alternate" type="text/html" href="http://mondevai.com/index.php?title=Domengro&amp;diff=134"/>
		<updated>2016-12-18T21:02:26Z</updated>

		<summary type="html">&lt;p&gt;108.45.105.163: /* Geography */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A city-state on the borders of [[Fornmidr]] and [[Nalarin]], this little nation was relocated from the [[Desert Wars]] historical site of the Blasted Gate during a major [[shift]]ing event. As it was not only a minor point of defense against demonic incursions but also a well-stocked vault of Hlyn, Domengro has burgeoned into a bastion of defense in the area.&lt;br /&gt;
&lt;br /&gt;
== Life in Domengro ==&lt;br /&gt;
&lt;br /&gt;
Within the mighty walls of the city the [[Miners]]&#039; Guild has a major presence. While the [[Fahrstone]] mines are long since tapped, the city now serves as a major source of silver and iron excavation and banking. The dwarven clans originally controlled this city and still hold significant political power despite the sale of the site to the current dragonborn lords.&lt;br /&gt;
&lt;br /&gt;
The clerics of [[Hlyn]] and [[Nairo]] administrate a well-funded military academy in Domengro, primarily for the purpose of training recruits to fight the demonic armies that still sweep over Nalarin.&lt;br /&gt;
&lt;br /&gt;
[[Turath]]i and ascre refugees immigrated to Domengro decades ago, and make up a considerable portion of the lower and middle class workforce in the city. &amp;quot;Sifters,&amp;quot; the term for the people who spend all day picking through sand for black marmaron grains, are the poorest of the lot. Despite Nairo&#039;s strong influence, slavery is not legal within the city.&lt;br /&gt;
&lt;br /&gt;
Caravans of traders frequent through a small uplift, usually dwarven, but occasionally are comprised of daring fey or dravic tradeships.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Geography ==&lt;br /&gt;
&lt;br /&gt;
A tiered city on the side of a mountain, Domengro is well positioned to defend against attack. Despite the former dwarven ownership and presence of a minor [[uplift]], the city does not extend far into the mountain itself besides the mines.&lt;br /&gt;
&lt;br /&gt;
Several small wells and oases sit at the base of the mountain, fed by springs in the rocks. Here the population draws its water and so the city sprawls around the foot of the giant peak. A great wall commissioned by the dragonborn general surrounds the majority of the lower city, keeping it safe. The slums beyond the wall are refreshed by lower-quality oases, some of which are mildly toxic due to runoff from the mines...&lt;br /&gt;
&lt;br /&gt;
Upon the cliffs, light vegetation provides food for sheep and goats to feed the people. Cave moss, sugar cane, bananas, and amaranth are also grown in the area as major crops.&lt;br /&gt;
&lt;br /&gt;
[[Category:Tiban]]&lt;br /&gt;
[[Category:Cities]]&lt;br /&gt;
[[Category:Reptilians]]&lt;/div&gt;</summary>
		<author><name>108.45.105.163</name></author>
	</entry>
	<entry>
		<id>http://mondevai.com/index.php?title=Book_of_Mondevai&amp;diff=147</id>
		<title>Book of Mondevai</title>
		<link rel="alternate" type="text/html" href="http://mondevai.com/index.php?title=Book_of_Mondevai&amp;diff=147"/>
		<updated>2016-12-18T20:53:06Z</updated>

		<summary type="html">&lt;p&gt;108.45.105.163: /* 5th Edition */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Here you&#039;ll find records of campaigns past and present, as well as links to backstories and campaign hubs.&lt;br /&gt;
&lt;br /&gt;
== 5th Edition ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot;|[[The Star of Amastacia]]&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot;|Winter 2015 - Winter 2016&lt;br /&gt;
|-&lt;br /&gt;
!Player&lt;br /&gt;
!Name&lt;br /&gt;
!Race&lt;br /&gt;
!Class&lt;br /&gt;
!Levels&lt;br /&gt;
|-&lt;br /&gt;
| Pam&lt;br /&gt;
| [[Zaharia]]&lt;br /&gt;
| Yuan-ti&lt;br /&gt;
| Rogue&lt;br /&gt;
| 1+&lt;br /&gt;
|-&lt;br /&gt;
| Devin&lt;br /&gt;
| [[Varis]]&lt;br /&gt;
| Half-Elf&lt;br /&gt;
| Paladin&lt;br /&gt;
| 1+&lt;br /&gt;
|-&lt;br /&gt;
| Fallon&lt;br /&gt;
| [[Enna]]&lt;br /&gt;
| Wood Elf&lt;br /&gt;
| Druid&lt;br /&gt;
| 1+&lt;br /&gt;
|-&lt;br /&gt;
| Matt&lt;br /&gt;
| Theren&lt;br /&gt;
| Eladrin&lt;br /&gt;
| Wizard&lt;br /&gt;
| 1-3&lt;br /&gt;
|-&lt;br /&gt;
| Bob&lt;br /&gt;
| [[Levion]]&lt;br /&gt;
| Half-Elf&lt;br /&gt;
| Sorcerer&lt;br /&gt;
| 3+&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Chasing Enna&#039;s family legacy or fleeing from the law, the party travels the Marran countryside.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot;|[[Galinndan&#039;s Legacy]]&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot;|Winter 2014 - Ongoing&lt;br /&gt;
|-&lt;br /&gt;
!Player&lt;br /&gt;
!Name&lt;br /&gt;
!Race&lt;br /&gt;
!Class&lt;br /&gt;
!Levels&lt;br /&gt;
|-&lt;br /&gt;
| Pam&lt;br /&gt;
| [[Tenebral]]†&lt;br /&gt;
| Wood Elf&lt;br /&gt;
| Rogue&lt;br /&gt;
| 1+&lt;br /&gt;
|-&lt;br /&gt;
| Brian&lt;br /&gt;
| [[Gheshtal]]†&lt;br /&gt;
| Half-Elf&lt;br /&gt;
| Cleric ([[Savulcian]])&lt;br /&gt;
| 1+&lt;br /&gt;
|-&lt;br /&gt;
| Stephen&lt;br /&gt;
| [[Theren]]×†&lt;br /&gt;
| Eladrin&lt;br /&gt;
| Scholar / Ranger&lt;br /&gt;
| 5+&lt;br /&gt;
|-&lt;br /&gt;
| John A&lt;br /&gt;
| Golian×†&lt;br /&gt;
| Eladrin&lt;br /&gt;
| Bard / Rogue&lt;br /&gt;
| 5+&lt;br /&gt;
|-&lt;br /&gt;
| John D&lt;br /&gt;
| [[Oskar]]†&lt;br /&gt;
| Wood Elf&lt;br /&gt;
| Druid&lt;br /&gt;
| 4+&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| [[Leucis]]*&lt;br /&gt;
| Half-Elf&lt;br /&gt;
| Paladin&lt;br /&gt;
| 1-3&lt;br /&gt;
|-&lt;br /&gt;
| Kirk&lt;br /&gt;
| [[Avecin]]‡&lt;br /&gt;
| Eladrin&lt;br /&gt;
| Wizard&lt;br /&gt;
| 1+&lt;br /&gt;
|-&lt;br /&gt;
| Trisha&lt;br /&gt;
| [[Regianna]]‡&lt;br /&gt;
| Dragonborn&lt;br /&gt;
| Ranger&lt;br /&gt;
| 2+&lt;br /&gt;
|-&lt;br /&gt;
| Amanda&lt;br /&gt;
| [[Aedras]]×‡&lt;br /&gt;
| Ascre&lt;br /&gt;
| Druid&lt;br /&gt;
| 5+&lt;br /&gt;
|-&lt;br /&gt;
| Blake&lt;br /&gt;
| [[Macto]]*&lt;br /&gt;
| Dragonborn&lt;br /&gt;
| Fighter&lt;br /&gt;
| 1-3&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| [[Mavrorgi]]‡&lt;br /&gt;
| Dragonborn&lt;br /&gt;
| Barbarian&lt;br /&gt;
| 4+&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Deceased&lt;br /&gt;
&lt;br /&gt;
× Post-Split Addition&lt;br /&gt;
&lt;br /&gt;
† Post-Split Group A&lt;br /&gt;
&lt;br /&gt;
‡ Post-Split Group B&lt;br /&gt;
&lt;br /&gt;
Starting in [[Isamarr]], subterranean [[Enclaves]] hold more than a struggling city can handle. Driven out by party-induced disaster, the characters split into groups: one to retake Avecin&#039;s homeland, the other to chase the one who claimed it.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== 4th Edition ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot;|[[Legal Matters]]&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot;|Fall 2013 - Summer 2014&lt;br /&gt;
|-&lt;br /&gt;
!Player&lt;br /&gt;
!Name&lt;br /&gt;
!Race&lt;br /&gt;
!Class&lt;br /&gt;
!Levels&lt;br /&gt;
|-&lt;br /&gt;
| Stephen&lt;br /&gt;
| [[Jonah]]&lt;br /&gt;
| Ascre&lt;br /&gt;
| Rogue&lt;br /&gt;
| 2-5&lt;br /&gt;
|-&lt;br /&gt;
| Matt&lt;br /&gt;
| [[Reno]]&lt;br /&gt;
| Half-Elf&lt;br /&gt;
| Sorcerer&lt;br /&gt;
| 2-5&lt;br /&gt;
|-&lt;br /&gt;
| Tyler&lt;br /&gt;
| [[Titanus]]&lt;br /&gt;
| Dragonborn&lt;br /&gt;
| Barbarian&lt;br /&gt;
| 2-5&lt;br /&gt;
|-&lt;br /&gt;
| Elyssa&lt;br /&gt;
| [[Musetta]]&lt;br /&gt;
| Half-Elf&lt;br /&gt;
| Bard&lt;br /&gt;
| 2-5&lt;br /&gt;
|-&lt;br /&gt;
| Mike&lt;br /&gt;
| [[Baliero]]&lt;br /&gt;
| Tiefling&lt;br /&gt;
| Wizard&lt;br /&gt;
| 3-4&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The city of [[Domengro]] was impervious to assault from the outside, but an insidious cult and a nefarious mafioso work to bring it down from within.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot;|[[The Chronicles of Iront(w)ooth]]&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot;|Fall 2010 - Summer 2012&lt;br /&gt;
|-&lt;br /&gt;
!Player&lt;br /&gt;
!Name&lt;br /&gt;
!Race&lt;br /&gt;
!Class&lt;br /&gt;
!Levels&lt;br /&gt;
|-&lt;br /&gt;
| Stephen&lt;br /&gt;
| [[Alexi]]&lt;br /&gt;
| Dravon&lt;br /&gt;
| Cleric ([[Hlyn]])&lt;br /&gt;
| 1-12&lt;br /&gt;
|-&lt;br /&gt;
| Brian&lt;br /&gt;
| [[Vyse]]&lt;br /&gt;
| Human&lt;br /&gt;
| Rogue&lt;br /&gt;
| 1-12&lt;br /&gt;
|-&lt;br /&gt;
| Marshall&lt;br /&gt;
| [[Lorthos]]*&lt;br /&gt;
| Dragonborn&lt;br /&gt;
| Fighter&lt;br /&gt;
| 1-3&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| [[Vaeru]]&lt;br /&gt;
| Human&lt;br /&gt;
| Fighter&lt;br /&gt;
| 3-12&lt;br /&gt;
|-&lt;br /&gt;
| Chase&lt;br /&gt;
| Antivan*&lt;br /&gt;
| Yuan-ti&lt;br /&gt;
| Ranger&lt;br /&gt;
| 2-3&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| [[Arranis]]*&lt;br /&gt;
| Eladrin&lt;br /&gt;
| Wizard&lt;br /&gt;
| 5-12&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Deceased&lt;br /&gt;
&lt;br /&gt;
A campaign that ran from level 1 to mid-paragon tier, at which point college graduation made it impossible to carry on. The party saved Fallcrest and the Thunderspire from devilish plots, then founded a colony on the isle of [[Arginmarl]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot;|Through the Fire and Flames&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot;|Summer 2009 - Summer 2010&lt;br /&gt;
|-&lt;br /&gt;
!Player&lt;br /&gt;
!Name&lt;br /&gt;
!Race&lt;br /&gt;
!Class&lt;br /&gt;
!Levels&lt;br /&gt;
|-&lt;br /&gt;
| Matt&lt;br /&gt;
| [[Fargrim]]&lt;br /&gt;
| Minotaur&lt;br /&gt;
| Barbarian&lt;br /&gt;
| 1-11&lt;br /&gt;
|-&lt;br /&gt;
| Evan&lt;br /&gt;
| [[Saz-xuk]]&lt;br /&gt;
| Yuan-ti&lt;br /&gt;
| Ranger&lt;br /&gt;
| 1-11&lt;br /&gt;
|-&lt;br /&gt;
| Mike&lt;br /&gt;
| [[Mikal]]&lt;br /&gt;
| Human&lt;br /&gt;
| Swordmage&lt;br /&gt;
| 1-11&lt;br /&gt;
|-&lt;br /&gt;
| Hayden&lt;br /&gt;
| [[Mathas]]&lt;br /&gt;
| Dravon&lt;br /&gt;
| Wizard&lt;br /&gt;
| 1-11&lt;br /&gt;
|-&lt;br /&gt;
| Robert&lt;br /&gt;
| [[Deekin]]&lt;br /&gt;
| Dragonborn&lt;br /&gt;
| Bard&lt;br /&gt;
| 1-11&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The party finds out what happens when you set fire to a piece of [[Fahrstone]] and winds up on a trip through hell. Escape will be difficult!&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot;|Subterranean Adventures&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot;|Summer 2009&lt;br /&gt;
|-&lt;br /&gt;
!Player&lt;br /&gt;
!Name&lt;br /&gt;
!Race&lt;br /&gt;
!Class&lt;br /&gt;
!Levels&lt;br /&gt;
|-&lt;br /&gt;
| Zane&lt;br /&gt;
| [[Jozek]]*&lt;br /&gt;
| Deep Elf&lt;br /&gt;
| Barbarian&lt;br /&gt;
| 1-8&lt;br /&gt;
|-&lt;br /&gt;
| Nick&lt;br /&gt;
| [[Jasfel]]&lt;br /&gt;
| Minotaur&lt;br /&gt;
| Warden&lt;br /&gt;
| 1-8&lt;br /&gt;
|-&lt;br /&gt;
| Troy&lt;br /&gt;
| [[Kentril]]&lt;br /&gt;
| Eladrin&lt;br /&gt;
| Sorcerer&lt;br /&gt;
| 1-8&lt;br /&gt;
|-&lt;br /&gt;
| Tom&lt;br /&gt;
| [[Pavano]]&lt;br /&gt;
| Genasi&lt;br /&gt;
| Warlord&lt;br /&gt;
| 1-8&lt;br /&gt;
|-&lt;br /&gt;
| Kyle&lt;br /&gt;
| [[Taresic]]&lt;br /&gt;
| Ascre&lt;br /&gt;
| Avenger&lt;br /&gt;
| 1-8&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Deceased&lt;br /&gt;
&lt;br /&gt;
In which a summer group of old high school friends attempt to prevent a [[Turath]]i prince from taking revenge on the [[Marran Empire]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot;|Haelink&#039;s Defenders&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot;|Fall 2008 - Spring 2009&lt;br /&gt;
|-&lt;br /&gt;
!Player&lt;br /&gt;
!Name&lt;br /&gt;
!Race&lt;br /&gt;
!Class&lt;br /&gt;
!Levels&lt;br /&gt;
|-&lt;br /&gt;
| Kirk&lt;br /&gt;
| [[Felix]]&lt;br /&gt;
| Dravon&lt;br /&gt;
| Wizard&lt;br /&gt;
| 1-5&lt;br /&gt;
|-&lt;br /&gt;
| Scott&lt;br /&gt;
| [[Jak]]*&lt;br /&gt;
| Human&lt;br /&gt;
| Barbarian&lt;br /&gt;
| 1-5&lt;br /&gt;
|-&lt;br /&gt;
| Matt&lt;br /&gt;
| [[Jentus]]&lt;br /&gt;
| Genasi&lt;br /&gt;
| Warlord&lt;br /&gt;
| 1-5&lt;br /&gt;
|-&lt;br /&gt;
| Chris&lt;br /&gt;
| [[Harth]]*&lt;br /&gt;
| ???&lt;br /&gt;
| Cleric (???)&lt;br /&gt;
| 1-5&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Deceased&lt;br /&gt;
&lt;br /&gt;
The party defeated a [[Turath]]i prince&#039;s expedition force in the forests of [[Haelink]] (then a much smaller kingdom), but later fell to a necromancer and his pet alligator.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== 3rd Edition ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot;|Dara&#039;s Revenge&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot;|Fall 2007 - Spring 2008&lt;br /&gt;
|-&lt;br /&gt;
!Player&lt;br /&gt;
!Name&lt;br /&gt;
!Race&lt;br /&gt;
!Class&lt;br /&gt;
!Levels&lt;br /&gt;
|-&lt;br /&gt;
| Mike&lt;br /&gt;
| [[Colm]]&lt;br /&gt;
| Half-Elf&lt;br /&gt;
| Bard&lt;br /&gt;
| 1-14&lt;br /&gt;
|-&lt;br /&gt;
| Matt&lt;br /&gt;
| [[Aulis]]&lt;br /&gt;
| Aasimar&lt;br /&gt;
| Cleric ([[Nairo]])&lt;br /&gt;
| 1-14&lt;br /&gt;
|-&lt;br /&gt;
| Ben&lt;br /&gt;
| [[Adlus]]&lt;br /&gt;
| Wood Elf&lt;br /&gt;
| Fighter&lt;br /&gt;
| 1-14&lt;br /&gt;
|-&lt;br /&gt;
| Kirk&lt;br /&gt;
| [[Doriel]]&lt;br /&gt;
| Dravon&lt;br /&gt;
| Rogue / Warlock&lt;br /&gt;
| 1-5, 10-14&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| [[Terek]]&lt;br /&gt;
| Shifter&lt;br /&gt;
| Druid&lt;br /&gt;
| 5-10&lt;br /&gt;
|}&lt;br /&gt;
The first official campaign in Mondevai. Ran to completion in 14 levels. The party discovered the birthright of Colm Lexing and prevented Doriel&#039;s father from taking over the nation. All characters later become part of the lore of Mondevai in some way.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot;|Arginmont&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot;|Spring 2007&lt;br /&gt;
|-&lt;br /&gt;
!Player&lt;br /&gt;
!Name&lt;br /&gt;
!Race&lt;br /&gt;
!Class&lt;br /&gt;
!Levels&lt;br /&gt;
|-&lt;br /&gt;
| Alex&lt;br /&gt;
| Renovatius&lt;br /&gt;
| Human&lt;br /&gt;
| Rogue&lt;br /&gt;
| 1-2&lt;br /&gt;
|-&lt;br /&gt;
| Justin&lt;br /&gt;
| Justinian&lt;br /&gt;
| Human&lt;br /&gt;
| Paladin&lt;br /&gt;
| 1-2&lt;br /&gt;
|-&lt;br /&gt;
| Kyle&lt;br /&gt;
| [Records Lost]&lt;br /&gt;
| Wood Elf&lt;br /&gt;
| Druid&lt;br /&gt;
| 1-2&lt;br /&gt;
|}&lt;br /&gt;
The campaign took place on the island of [[Arginmont]] and lasted only a few sessions before high school graduation. In a later campaign, Stephen would accidentally incorporate Arginmont into Mondevai canon, to the surprise of the DM.&lt;/div&gt;</summary>
		<author><name>108.45.105.163</name></author>
	</entry>
	<entry>
		<id>http://mondevai.com/index.php?title=Herbalism&amp;diff=335</id>
		<title>Herbalism</title>
		<link rel="alternate" type="text/html" href="http://mondevai.com/index.php?title=Herbalism&amp;diff=335"/>
		<updated>2016-10-28T19:57:59Z</updated>

		<summary type="html">&lt;p&gt;108.45.105.163: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Herbalism is the means of gathering plants and other materials in Mondevai. You can use these materials to craft potions and poisons for your use. Every day you spend in a location where you take a long rest, you can roll a gathering check (WIS or INT plus Proficiency if you&#039;re trained in herbalism kits). On a successful check, you find 1d4 herbs in that terrain.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Ingredients ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot;|Poison Ingredients&lt;br /&gt;
|-&lt;br /&gt;
!Ingredient&lt;br /&gt;
!Rarity&lt;br /&gt;
!Details&lt;br /&gt;
!Found in&lt;br /&gt;
|-&lt;br /&gt;
| ???&lt;br /&gt;
| ???&lt;br /&gt;
| ???&lt;br /&gt;
| ???&lt;br /&gt;
|-&lt;br /&gt;
| Emetic Wax&lt;br /&gt;
| Common&lt;br /&gt;
| Special (Potion &amp;amp; Toxin Modifier): Delay the Effect of an ingredient this was combined with by 1d6 rounds.&lt;br /&gt;
| Forests, Swamps&lt;br /&gt;
|-&lt;br /&gt;
| ???&lt;br /&gt;
| ???&lt;br /&gt;
| ???&lt;br /&gt;
| ???&lt;br /&gt;
|-&lt;br /&gt;
| ???&lt;br /&gt;
| ???&lt;br /&gt;
| ???&lt;br /&gt;
| ???&lt;br /&gt;
|-&lt;br /&gt;
| ???&lt;br /&gt;
| ???&lt;br /&gt;
| ???&lt;br /&gt;
| ???&lt;br /&gt;
|-&lt;br /&gt;
| ???&lt;br /&gt;
| ???&lt;br /&gt;
| ???&lt;br /&gt;
| ???&lt;br /&gt;
|-&lt;br /&gt;
| ???&lt;br /&gt;
| ???&lt;br /&gt;
| ???&lt;br /&gt;
| ???&lt;br /&gt;
|-&lt;br /&gt;
| ???&lt;br /&gt;
| ???&lt;br /&gt;
| ???&lt;br /&gt;
| ???&lt;br /&gt;
|-&lt;br /&gt;
| Wyrmtongue Petals&lt;br /&gt;
| Common&lt;br /&gt;
| &#039;&#039;&#039;Toxin Effect&#039;&#039;&#039;: 1d4 + Alchemy Modifier poison damage per round; target is &#039;&#039;poisoned&#039;&#039; for 1 minute.&lt;br /&gt;
| Most Terrain&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>108.45.105.163</name></author>
	</entry>
	<entry>
		<id>http://mondevai.com/index.php?title=Herbalism&amp;diff=334</id>
		<title>Herbalism</title>
		<link rel="alternate" type="text/html" href="http://mondevai.com/index.php?title=Herbalism&amp;diff=334"/>
		<updated>2016-10-28T19:40:47Z</updated>

		<summary type="html">&lt;p&gt;108.45.105.163: /* Ingredients */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Herbalism is the means of gathering plants and other materials in Mondevai. You can use these materials to craft potions and poisons for your use. Every day you spend in a location where you take a long rest, you can roll a gathering check (WIS or INT plus Proficiency if you&#039;re trained in herbalism kits). On a DC, you find 1d4 herbs in that terrain.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Ingredients ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot;|Poison Ingredients&lt;br /&gt;
|-&lt;br /&gt;
!Ingredient&lt;br /&gt;
!Rarity&lt;br /&gt;
!Details&lt;br /&gt;
!Found in&lt;br /&gt;
|-&lt;br /&gt;
| ???&lt;br /&gt;
| ???&lt;br /&gt;
| ???&lt;br /&gt;
| ???&lt;br /&gt;
|-&lt;br /&gt;
| Emetic Wax&lt;br /&gt;
| Common&lt;br /&gt;
| Special (Potion &amp;amp; Toxin Modifier): Delay the Effect of an ingredient this was combined with by 1d6 rounds.&lt;br /&gt;
| Forests, Swamps&lt;br /&gt;
|-&lt;br /&gt;
| ???&lt;br /&gt;
| ???&lt;br /&gt;
| ???&lt;br /&gt;
| ???&lt;br /&gt;
|-&lt;br /&gt;
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|-&lt;br /&gt;
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| ???&lt;br /&gt;
| ???&lt;br /&gt;
| ???&lt;br /&gt;
|-&lt;br /&gt;
| ???&lt;br /&gt;
| ???&lt;br /&gt;
| ???&lt;br /&gt;
| ???&lt;br /&gt;
|-&lt;br /&gt;
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| ???&lt;br /&gt;
| ???&lt;br /&gt;
|-&lt;br /&gt;
| ???&lt;br /&gt;
| ???&lt;br /&gt;
| ???&lt;br /&gt;
| ???&lt;br /&gt;
|-&lt;br /&gt;
| Wyrmtongue Petals&lt;br /&gt;
| Common&lt;br /&gt;
| &#039;&#039;&#039;Toxin Effect&#039;&#039;&#039;: 1d4 + Alchemy Modifier poison damage per round; target is &#039;&#039;poisoned&#039;&#039; for 1 minute.&lt;br /&gt;
| Most Terrain&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>108.45.105.163</name></author>
	</entry>
	<entry>
		<id>http://mondevai.com/index.php?title=Herbalism&amp;diff=333</id>
		<title>Herbalism</title>
		<link rel="alternate" type="text/html" href="http://mondevai.com/index.php?title=Herbalism&amp;diff=333"/>
		<updated>2016-10-23T15:15:43Z</updated>

		<summary type="html">&lt;p&gt;108.45.105.163: Created page with &amp;quot;Herbalism is the means of gathering plants and other materials in Mondevai. You can use these materials to craft potions and poisons for your use. Every day you spend in a loc...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Herbalism is the means of gathering plants and other materials in Mondevai. You can use these materials to craft potions and poisons for your use. Every day you spend in a location where you take a long rest, you can roll a gathering check (WIS or INT plus Proficiency if you&#039;re trained in herbalism kits). On a DC, you find 1d4 herbs in that terrain.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Ingredients ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot;|Poison Ingredients&lt;br /&gt;
|-&lt;br /&gt;
!Ingredient&lt;br /&gt;
!Rarity&lt;br /&gt;
!Details&lt;br /&gt;
!Found in&lt;br /&gt;
|-&lt;br /&gt;
| ???&lt;br /&gt;
| ???&lt;br /&gt;
| ???&lt;br /&gt;
| ???&lt;br /&gt;
|-&lt;br /&gt;
| Emetic Wax&lt;br /&gt;
| Common&lt;br /&gt;
| ???&lt;br /&gt;
| Forests, Swamps&lt;br /&gt;
|-&lt;br /&gt;
| ???&lt;br /&gt;
| ???&lt;br /&gt;
| ???&lt;br /&gt;
| ???&lt;br /&gt;
|-&lt;br /&gt;
| ???&lt;br /&gt;
| ???&lt;br /&gt;
| ???&lt;br /&gt;
| ???&lt;br /&gt;
|-&lt;br /&gt;
| ???&lt;br /&gt;
| ???&lt;br /&gt;
| ???&lt;br /&gt;
| ???&lt;br /&gt;
|-&lt;br /&gt;
| ???&lt;br /&gt;
| ???&lt;br /&gt;
| ???&lt;br /&gt;
| ???&lt;br /&gt;
|-&lt;br /&gt;
| ???&lt;br /&gt;
| ???&lt;br /&gt;
| ???&lt;br /&gt;
| ???&lt;br /&gt;
|-&lt;br /&gt;
| ???&lt;br /&gt;
| ???&lt;br /&gt;
| ???&lt;br /&gt;
| ???&lt;br /&gt;
|-&lt;br /&gt;
| Wyrmtongue Petals&lt;br /&gt;
| Common&lt;br /&gt;
| &#039;&#039;&#039;Toxin Effect&#039;&#039;&#039;: 1d4 + Alchemy Modifier poison damage per round; target is &#039;&#039;poisoned&#039;&#039; for 1 minute.&lt;br /&gt;
| Most Terrain&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>108.45.105.163</name></author>
	</entry>
</feed>